userRubatcancel

5,130 Commits over 4,048 Days - 0.05cph!

6 Years Ago
Fixed Combine Balls not seeking NPCs lile they do Players
6 Years Ago
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6 Years Ago
Fixed SWEPs firing too many network change callbacks
6 Years Ago
More errors into console when steamworks.Publish fails
6 Years Ago
Fixed non admin players being able to run vehicle_flushscript Fixed cc_random crashing the game with closecaptions disabled
6 Years Ago
Properly switch BASS device on device change
6 Years Ago
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6 Years Ago
Restored hud_quickinfo, disabled by default, doesnt save Centered text vertically in GMod's default pickup history Disabled certain HL2 pickup history elements still displaying (health/armor kits)
6 Years Ago
Fixed weapon_fists breaking props in multiplayer not spawning gibs on client
6 Years Ago
Some minor changes to menu_cleanupgmas to maybe help debug an issue where it "doesnt work sometimes"
6 Years Ago
nb_shadow_dist - Changed default value to 3000, from 400 language.Add can now override strings it previously set.
6 Years Ago
Fixed first person spectator weapon effects for Gravity Gun, Physics Gun, Stunstick and Bullet tracers Player.SelectWeapon() can now accept Weapon entities directly Fixed Suit Chargers being forced to 30 energy by hl2mp game rules Fixed stunstick effect existing on other weapons once picked up Fixed Gravity Gun progns not resetting when switching away in multiplayer
6 Years Ago
Precache antlion and zombie blood particles with the nornal blood particles
6 Years Ago
Fixed Player.GetTable() resetting on player disconnect and before GM:EntityRemoved is ran on the player
6 Years Ago
Fixed dying in trigger_playermovement causing crouching key stuck until retouching the trigger
6 Years Ago
Added a second argument to PlayerSelectSpawn, PlayerSpawn and PlayerInitialSpawn - transition - equals to true if the spawn was from a transition. This is used to not reset player poistion and weapons on HL campaign map transitions by default Fixed player_speedmod not working in singleplayer when it should be (HL2 teleporter sequence for example)
6 Years Ago
ai_goal_follow will work in multiplayer for players (by disabling itself and reenabling until a player is found)
6 Years Ago
Merge fix for env_fade from source-sdk-2013/issues/479
6 Years Ago
Added the missing ACT_HL2MP_SIT_KNIFE/MELEE2 Lua enums
6 Years Ago
Gravity Gun no longer updates its effects and poseparameters when not held
6 Years Ago
Player.GetWeapons() ensures the output table is sequential and now starts with 1 instead of 0.
6 Years Ago
Added ENT_AI.IsJumpLegal()
6 Years Ago
Do not save selected gamemode across sessions
6 Years Ago
Fixed mountdepots.txt not using the values at all to decide if a game should be mounted
6 Years Ago
Added EnabledOnly and DisabledOnly filters to Subscriptions menu
6 Years Ago
Fixed clientside HL1 gibs not despawniing Fixed certain HL1 NPCs spawning HL2 gibs
6 Years Ago
Added NPC.DropWeapon( wep = currentWep, vecTarget=null, vecVelocity = null ) and added same features to Player.DropNamedWeapon and Player.DropWeapon
6 Years Ago
save only pred vars for GetSaveTable are included without the argument
6 Years Ago
GetInternalVariable, GetSaveTable, SetSaveValue now can read and write clientside prediction table, GetSaveTable() requires the optional parameter to be set to true
6 Years Ago
Fixed using any NWvar functions on game.GetWorld() resetting its NWVars/GlobalNWVars
6 Years Ago
Make NPCs more accurate with the HL2 crossbow
6 Years Ago
Fixed NPCs firing SWEPs twice a frame Fixed NPC support for manhack_welder (doesnt error now, not allowing pickup from ground) Flechette Gun can be picked up and used by NPCs Fixed NPCs using an HL2 crossbow crashing the game on reload (possibly fixes more than 1 instance of this) HL2 crossbow uses Shotgun NPC animations over SMG1/AR2 ones
6 Years Ago
HL1 throwables are not pickupable by NPCs ( Satchel, hand grenade, tripmine, snark ) HL2 NPCs can use HL1 shotgun Filled NPC animation translations for weapon_base
6 Years Ago
Added SWEP:CanBePickedUpByNPCs() hook, fallbacks to return false cuz pmuch any SWEP is unusable by NPCs HL2 NPCs can use HL1 357 NPCs can pick up SWEPs if SWEP:CanBePickedUpByNPCs returns true.
6 Years Ago
Disallow NPCs from picking up SLAM, HL2 frag nade, bugbait, phys and grav guns because they just can't use em.
6 Years Ago
Added missing L4D1 and CS:GO map icons
6 Years Ago
Trying to load a gmod save with missiing map will now display a more explicit/nicer error message
6 Years Ago
Automatically fill out the default value for middle mouse click reset feature on sliders for all tool context menus from the supplied convar, if any is given Mounting Left 4 Dead 1 will also mount its "The Sacrifice" DLC
6 Years Ago
Added RT_SIZE_REPLAY_SCREENSHOT, RT_SIZE_LITERAL, RT_SIZE_LITERAL_PICMIP Readded Zeno Clash mounting, apparently the model pack exists in Tools Fixed crashing issues with Entity.GetSequenceInfo and Entity.GetAnimInfo with out of bounds IDs (returns nil instead) Added "anims" field to Entity.GetSequenceInfo, contains all AnimationIDs associated with given SequenceID (awlays a table)
6 Years Ago
Allow writing of .json files to data/ folder using file.Write
6 Years Ago
Reenable cursor worldclicker fix for now because i can't make it break DNumberScratch which is why it was disabled
6 Years Ago
Updated TTT FGD Fixed saving a dupe not automatically updating the local dupe list
6 Years Ago
Added NEXTBOT:OnTraceAttack( dmginfo, dir, trace ) base_nextbot automatically calls GM:ScaleNPCDamage
6 Years Ago
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6 Years Ago
HL2 jeep gets its gun on HL2 maps automatically Moved dog footsteps clientside
6 Years Ago
Fixed killing yourself with the Jeep's Gauss Gun making the vehicle bugged, unenterable and sometimes driving forward endlessly Fixed Rollermine NPC on fire constantly jumping and not doing much else
6 Years Ago
Fixed Gravity Gun launching jeeps and airboats too hard Fixed Gravity Gun punting not having clamped force
6 Years Ago
Fixed Gravity Gun sounds in multiplayer
6 Years Ago
Fixed Gravity Gun visual effects
6 Years Ago
Fixed weapon_crossbow sounds in multiplayer, fixed weapon_crossbow;s 3rd person sprite misplacement by giving the world model an attachment