userRubatcancel

5,130 Commits over 4,048 Days - 0.05cph!

6 Years Ago
Fixed certain decals not receiving shadows from projected textures
6 Years Ago
GMod no longer tries to delete workshop files outside of GMod's directory ( ISteamUGC item files ) Dedicated servers actually mount ISteamUGC addons The initial addon mounting in main menu now displays a message that we are doing somethinig
6 Years Ago
Updated Ammo HUD to allow secondary ammo to fit at least 3 digints as opposed to 1.5 prior Updated all built-in weapons to use a smaller font for ammo type icons
6 Years Ago
You can now ignite "simple_physics_prop" class via Ignite property DTooltip is going to handle its contents when its target panel is removed
6 Years Ago
All DProperties default data type rows, DNumberScratch, DNumSlider, DSlider now support Set/IsEnabled Adjusted contrast on disabled checkboxes and combo boxes
6 Years Ago
Flashlight has limited energy with gmod_suit set to 1 Reworked sprint logic to work better Fixed prediction errors with no energy sprint and gmod_suit 1
6 Years Ago
Restored most of HL2 suit stuff, disabled by default via gmod_suit convar
6 Years Ago
GravGunPunt is no longer called for NULL entities (on client) Fixed an issue which caused weapons to go invisible under very specific circumstances
6 Years Ago
COLOR:ToHSL()
6 Years Ago
Added HSL color functions
6 Years Ago
Add the new images too
6 Years Ago
Added ability to remove favorite servers from the Favorites list
6 Years Ago
Remove relativelightingorigin functions
6 Years Ago
Added Entity.SetLightingOriginRelativeEntity Added Entity.SetLightingOriginRelativeEntity Entity.SetLightingOriginEntity is now shared Added VMatrix.Zero and IsZero
6 Years Ago
Enable shadowing from world lights if r_shadowfromanyworldlight is set to 1 for when the map doesn't Enabled shadowfromworldlights by default Added support for _castentityshadow in Hammer
6 Years Ago
COLOR.Unpack COLOR.SetUnpacked and COLOR.ToTable (Community Contribution)
6 Years Ago
Added Vector.Unpack, Vector.SetUnpacked and Vector.ToTable Added Angle.Unpack, Angle.SetUnpacked and Angle.ToTable Added VMatrix.Unpack and VMatrix.SetUnpacked Added Entity.Get/SetLightingOriginEntity
6 Years Ago
Fixed some CS:GO maps having terrible looking water and black skyboxes
6 Years Ago
Dynamic Render To Texture shadow angles
6 Years Ago
Added LuaLocomotion:Set/GetGravity()
6 Years Ago
Treesway for unlitgeneric, because we can
6 Years Ago
Shared DTVars for testing
6 Years Ago
Updated TTT to its latest version
6 Years Ago
Entity.PhysicsDestroy on ragdolls no longer crashes the game
6 Years Ago
Restored func_traintrain's control HUD (Can be disabled by gamemodes via HUDShouldDraw) (Added gmods own scripts/hud_textures.txt)
6 Years Ago
Fixed CSS ladders and Physgun's +use allowing you to fly into air indefinitely
6 Years Ago
Fixed some weapons (RPG, AR2, HL1 357, Glock, Shotgun) spamming sounds underwater while holding RMB
6 Years Ago
Disable hull trace surface prop fix, it causes crashing issues Fixed Entity.Activate on a SetModelScaled ragdolls causing a crash (It still won't scale ragdolls)
6 Years Ago
Added ITexture.IsErrorTexture
6 Years Ago
Fixed Player.Give's second argument soft-breaking non clip using weapons such as build in frag nades
6 Years Ago
Restore non HDR depth buffer range to 192 from 8192 for now
6 Years Ago
Fixed CTransitionTable::OverrideBlendSeparateAlpha and mat_fillrate
6 Years Ago
Icon editor loads bodygroups from picked models
6 Years Ago
Do the same for tools themselves (Faceposer, material)
6 Years Ago
Disable pattern searching for tools (and props/entities) in spawnmenu
6 Years Ago
Cherrypick some vital fixes for a hotfix
6 Years Ago
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6 Years Ago
Fix filtered out entities (on map cleanup) not increasing internal counter for MapCreationID()
6 Years Ago
Clientside only physics scrape sounds (for example from prop gibs) play properly at the entity location, not at world origin
6 Years Ago
Restore SWEP networking fix
6 Years Ago
Temporarily undo changeset 6235
6 Years Ago
Fixed a memory leak in engine traces
6 Years Ago
GitHub Pull Requests: TTT: Optimized type checks (#1596) Weapon inheritance doesn't error when baseclass weapon has non table values (#1586) Some very minor code cleanups (PRs #1606 #1603 #1602 #1504) Some Derma functions no longer pollute global table (#1598) Moved GM:PlayerShouldTakeDamage definition to init.lua from shared.lua (#1600) Changed default bidning for Alt from "Last Weapon" to "Slow walk" (#1559) Default SWEP:ShootBullet now has 3 optional arguments - ammo_type, force, tracer
6 Years Ago
breaks sweps again for now
6 Years Ago
DListView_Column.SetFixedWidth with negative values doesn't freeze the game
6 Years Ago
cherry pick the vehicle fix from main
6 Years Ago
Fix NPC driven vehicles not driving
6 Years Ago
merge bass changes into prerelease
6 Years Ago
merge bass changes into prerelease
6 Years Ago
Fixed Entity.MapCreatedID() and Entity.CreatedByMap() being set a bit too late for GM:EntityKeyValue