5,130 Commits over 4,048 Days - 0.05cph!
Enable BASS_CONFIG_DEV_DEFAULT to switch output device on device loss
Add FCVAR_CHEAT flag to host_timescale
Add FCVAR_CHEAT flag to host_timescale
Improve display of Floating Addons in Addons menu (and don't error)
Fixed certain addons in Addons menu displaying [unknown] author after successfully getting the correct author on initial sighting
Also get rid of the channels stuff
Disable BASS device changing for now
Global var getters and setters use exactly the same logic to determine if its a global var or not
Do not reinit bass if we are on the fake no sound device
Hopefully final merge from main
Update language files once more
Better handle complete loss of ALL sound output devices with BASS.DLL
Fixed Bodygroups tab in Playermodel editor being invisible in certain cases
Fixed potential errors with Spawnicon editor
render.Draw(Wireframe)Sphere will fallback to 24 longitude/latitude steps if we are about to crash
hud_quickinfo makes no sounds when it is disabled
Use -tickrate paramter when resetting the tickratre
Fixed an uncommon RPG reload animation bug on client in multiplayer
Move the "env_sprite is rendering bad material" to developer 1 because it's annoying and the crash is very rare
▆▊▌▊ ▆▉▆▅█▋▇▋▇▌▆ ▌▍▉█▅▍▆ █▌ ▉▊▉▍▌▇▌▉ █▋▇▇▋▌
Added "dontcreate" option to "settings" section of <gamemodename>.txt, used for gmod_maxammo in sandbox.txt
Don't reset NET_IsMultiplayer, just use IsInGame() for SHIFT+F2
gmod_maxammo slider in Utilities menu and Sandbox's new game menu
▊▋██▇ ▉▊▉ ▋▋▇▊▄█▋ ▉▄▊▌ ▇▇▍█▊▆▉ ▌▄ ▊▌▋█▆▇▅▅▄▄
merge the panel fix from prerelease (goddamit)
Fixed panels who capture mouse not receiving OnMouseReleased after mouse input was disabled
▋▇█▍▌ ▉█▌▍█▍█▋▊▊▆ ▉▊▅▍▍ ▉▋▊▅ ▄▊ ▄▆▅▉▌▌ ▋▆█▌▅ ▋▌▄▊▌▌█ ▄▉▌ ▍▆▇▄'▆ ▅▌▆▉▋▌▌▌█, ▊▌▍▄▉▄█ ▅▇█▌ ▇▍▇ ▊▍▆▄█▌▅ ▍▋▉▊▋▍▍▍
Further improvements with 128+ bone model rendering
Fix a little crash issue from previous commit
Added SWEP.GetNPCRestTimes(), SWEP.GetNPCBurstSettings() and SWEP.GetNPCBulletSpread
The above is used as an example in weapon_flechette
Fixed RPG reload animations playing too soon after shooting a rocket
Fixed RPG firing sounds being replaced by laser on/off sounds
Improve support for 128+ bone models (studiomdl.exe, hlmv.exe, possibly other places)
Updated studiomdl.exe to be closed to the TF2 counterpart - Now tries to preserve sequence order (and names?) when recompiling, more console output when model file exceeds buffer sizes
Hull traces against brush entities will fill the SurfaceProps field, fixes shotgun decals, etc