userRubatcancel

5,130 Commits over 4,048 Days - 0.05cph!

6 Years Ago
Enable BASS_CONFIG_DEV_DEFAULT to switch output device on device loss
6 Years Ago
Add FCVAR_CHEAT flag to host_timescale
6 Years Ago
Add FCVAR_CHEAT flag to host_timescale
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
Improve display of Floating Addons in Addons menu (and don't error) Fixed certain addons in Addons menu displaying [unknown] author after successfully getting the correct author on initial sighting
6 Years Ago
Also get rid of the channels stuff
6 Years Ago
Disable BASS device changing for now
6 Years Ago
Global var getters and setters use exactly the same logic to determine if its a global var or not
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
Do not reinit bass if we are on the fake no sound device
6 Years Ago
merge from main
6 Years Ago
Hopefully final merge from main
6 Years Ago
Update language files once more
6 Years Ago
Better handle complete loss of ALL sound output devices with BASS.DLL
6 Years Ago
Fixed Bodygroups tab in Playermodel editor being invisible in certain cases Fixed potential errors with Spawnicon editor
6 Years Ago
render.Draw(Wireframe)Sphere will fallback to 24 longitude/latitude steps if we are about to crash
6 Years Ago
hud_quickinfo makes no sounds when it is disabled
6 Years Ago
Use -tickrate paramter when resetting the tickratre
6 Years Ago
Fixed an uncommon RPG reload animation bug on client in multiplayer
6 Years Ago
Merge from main
6 Years Ago
merge from main
6 Years Ago
Move the "env_sprite is rendering bad material" to developer 1 because it's annoying and the crash is very rare
6 Years Ago
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6 Years Ago
Added "dontcreate" option to "settings" section of <gamemodename>.txt, used for gmod_maxammo in sandbox.txt
6 Years Ago
Don't reset NET_IsMultiplayer, just use IsInGame() for SHIFT+F2
6 Years Ago
Updated language files
6 Years Ago
gmod_maxammo slider in Utilities menu and Sandbox's new game menu
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
merge the panel fix from prerelease (goddamit)
6 Years Ago
Fixed panels who capture mouse not receiving OnMouseReleased after mouse input was disabled
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
Further improvements with 128+ bone model rendering
6 Years Ago
Fix a little crash issue from previous commit
6 Years Ago
Added SWEP.GetNPCRestTimes(), SWEP.GetNPCBurstSettings() and SWEP.GetNPCBulletSpread The above is used as an example in weapon_flechette
6 Years Ago
Fixed RPG reload animations playing too soon after shooting a rocket
6 Years Ago
Fixed RPG firing sounds being replaced by laser on/off sounds
6 Years Ago
Improve support for 128+ bone models (studiomdl.exe, hlmv.exe, possibly other places) Updated studiomdl.exe to be closed to the TF2 counterpart - Now tries to preserve sequence order (and names?) when recompiling, more console output when model file exceeds buffer sizes
6 Years Ago
Hull traces against brush entities will fill the SurfaceProps field, fixes shotgun decals, etc