userRubatcancel

5,782 Commits over 3,561 Days - 0.07cph!

4 Years Ago
Dupes/Saves/Demos sub sections in main menu show whether -noworkshop is active Hide Subscribe/Install buttons in main menu with -noworkshop steamworks.FileInfo's "children" key uses numbers are keys, not strings
4 Years Ago
Fixed vgui_drawtree crashing
4 Years Ago
Fix the 32bit builds
4 Years Ago
Properly null terminate console output
4 Years Ago
Set chat limit to 64k characters to avoid lag/freezes with long chat logs
4 Years Ago
Source Engine language system is no longer forced to English and uses Steam's UI language. Added -languge to override SE language
4 Years Ago
Updated language files
4 Years Ago
Translation support for the following: Spawnicon Editor (partial), Player model selector (full), script error UI thing, spawnicon and spawnlist right click menus, workshop mounting and fetching subs messages Player model selector now has a filter/search bar
4 Years Ago
Switched gmpublish.exe to ISteamUGC
4 Years Ago
Added cam.GetModelMatrix() Added second argument (optional, defaults to false) to cam.PushModelMatrix which multiplies given matrix with the currently active matrix
4 Years Ago
Added support for Black Mesa Source's staticproplump_t v11
4 Years Ago
Translate "Character" shader into "VertexLitGeneric" (new CSGO models, also Insurgency I think?) Translate "SolidEnergy" into "UnlitGeneric" (Black Mesa Source Xen)
4 Years Ago
Updated Types.h - SURFACEINFO
4 Years Ago
Fixed copying text from TextEntry with new lines cutting off copied text by the amount of new lines
4 Years Ago
Apply special TextEntry hack for Panel.GetValue from Panel.GetText to get rid of the 8k char limit
4 Years Ago
CreateMaterial calls with existing names will now update the existing material instead of just returning it
4 Years Ago
Failed server downloads (0 nyte files in download/ folder) will no longer prevent server downloads from working for that file
4 Years Ago
Bootil's JSON functions support wirting NaNs and Infinity (as nulls), as well as reading nulls (as empty strings) which all now also applies to GMod's JSON functions util.TableToJSON now properly writes boolean keys
4 Years Ago
Bootil's JSON functions support wirting NaNs and Infinity (as nulls), as well as reading nulls (as empty strings) which all now also applies to GMod's JSON functions util.TableToJSON now properly writes boolean keys
4 Years Ago
Yet another ragdoll crash fix (trigger_remove)
4 Years Ago
Don't draw the Suit Power HUD with gmod_suit 0
4 Years Ago
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4 Years Ago
Sub/unsub for demos/saves/dupes Update main_menu.properties In-game WS save/dupe/demo updating Steam workshop updating, and UI changes to enable that
4 Years Ago
Added full support of ISteamUGC for Dupes/Saves/Demos Upgraded steamworks.Publish to support ISteamUGC and Workshop item updating Updated "Publish Creation" UI to reflect changes above Fixed your own hidden addons showing up as "Hidden addon" in menus
4 Years Ago
certain gm_load errors are displayed nicely to client instead of printing to console
4 Years Ago
Add stack trace to non halting errors of the remaining Lua functions
4 Years Ago
Subscribe/unsubscribe stuff for demos/saves/dupes in main menu
4 Years Ago
steamworks.DownloadUGC support Also make demos error nicely on a failure to download from workshop Main menu subsctiptions include UGC UGC = demos/saves/dupes, control.Addons.js got cleaned up a bit Main menu out of engine fixes DlistView.GetSelectedLine returns panel too
4 Years Ago
Added dupes to main menu
4 Years Ago
merge from main
4 Years Ago
merge from main: WorkshopDL changes and fixes
4 Years Ago
merge from main: gm_demo black image fix
4 Years Ago
Get rid of the uncompress parameter on steamworks.DownloadUGC
4 Years Ago
Added steamworks.DownloadUGC( workshopID, bUncompress, fCallback ) - replaces steamworks.Download for game.MountGMA needs (also for dupes and stuff) Hopefully solved all addon update problems by calculating k_EItemStateNeedsUpdate manually at all times instead of relying on Steam giving us correct data
4 Years Ago
Fixed first font ranges (starting with 0) never working for Lua created fonts Fixed changes to surface.CreateFont affecting fonts whose typeface name is exactly the same as their in-game name
4 Years Ago
Improve handling of Demo/Save/Dupe subscriptions Improve handling of Hidden addons on the workshop, so they are displayed as such in the addons menu More friendly Steam error messages from steamworks library functions Added "visibility" key to steamworks.FileInfo, and repalced title and description wiith "Hidden addon" if they are empty
4 Years Ago
Added support to load and display Static prop lightmaps
4 Years Ago
Fix compile errors due to branch differences
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
ignore.conf for autogen shader files shadercompile.exe -nompi works
4 Years Ago
HL1 chome fix
4 Years Ago
materiialsystem changes to be used by static prop lighting
4 Years Ago
Upped GetMaterials limit to 256 (from 127) for certain maps have a lot of materials and 128 is not enough.
4 Years Ago
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4 Years Ago
DediWorkshop - Improved handling of converted to SteamUGC workshop items Certain Steam related errors now display a user friendly error message rather than an error code that you have to google
4 Years Ago
Fixed server downloads trying to download compressed files from FastDL when we just got them from Workshop
4 Years Ago
Get rid of menu_reload altogether, since it was disabled ages ago
4 Years Ago
Non halting Lua errors no longer crash the game in menu state More verbose warnings when failing to create fonts Try to reduce amount of "failed to create font" warnings from badly made addons
4 Years Ago
Delete map.pack on game start to hopefully reduce cases of BSP embedded content not loading when the map is loaded from Steam Workshop Extra messages when failing to write map.pack to disk