5,130 Commits over 4,048 Days - 0.05cph!
DCategoryList.SetBackgroundColor now has an effect
lua_error_url is reset when player starts a local multiplayer game
clientside Lua errors will no longer be sent to servers from previous client connection
lua_error_url will receve the proper GMod version instead of being 167 at all times.
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Fixed size variables for some addon filesystem stuff to match gmad/gmpublish
Gmad - auto ignore thumbs.db and desktop.ini
Updated VRAD to the latest TF2 version we have (Feb 2016) StaticProp lightmaps are currently disabled
Clientside only sents now have their proper classname
Basic support for clientside only entities, anim sents only
Added ents.CreateClientside
Fix auto hl2_episodic 1/0
More reliably call OnEntityCreated on client mostly for players
OnEntityCreated is called when one would expect it to be called - when the entity is created
Added env_wind.SetWindDir( int )
DoImpactEffect for ANIM entities
npc_metropoilce will acknowlegde existence of multiple players in multiplayer.
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fixed variable sizes for gmpublish.exe
Gmad.exe - Use fixed size variables
Updated nodegraphs for gm_construct and gm_flatgrass
DFileBrowser has an example in derma_controls
Added DHorizontalScroller.GetCanvas, ScrollToChild, SetScroll
DPropertySheet tabs can be right clicked to quickly switch between tabs when they overflow DPropertySheet's width
Minor changes to Spawnicon editor - tab icons, performance
file.* functions automatically remove double or more consecutive slashes
file.Open only forces lowercase for writing and reading from the data folder, file.Rename also forces lowercase (both arguments)
Error and ErrorNoHalt no longer have the 512 character limit
Force file.Open paths to be lowercase for both reading and writing
Better handle unknown Windows languages
Updated TTT
Updated ENT:BeingLookedAtByLocalPlayer() yet again
Added ENT.MaxWorldTipDistance and improved implementation of ENT:BeingLookedAtByLocalPlayer (Community contrib)
Added PathFollower.PriorSegment
Added PathFollower.NextSegment
Added DNumberWang.Set/GetInterval (Community Contrib)
Hydraulic Toggle option + small bug fix
SWEP.DrawAmmo now disables correct HUD elements
Some minor changes to Hammer including a buncha NULL checks
VRAD and VBSP no longer check for model versions (but still display warnings)
Fixed Hammer crashing when trying to load over 1024 models at the same time and some related crashes
Fixed "starts locked" spawnflag not doing anything for func_rot_button
Updated entity translations (Community Contrib)
Use table.IsEmpty instead of table.Count where possible (Community Contrib)
Fixed a server crash issue when Player.SendLua has created a Lua error
Fixed a server crash issue when an entity has "angle" key value (opposed to "angles")
Community Contributions:
* Added No Collide option to Weld tool
* Added Panel.GetTooltip() and Panel.GetTooltipPanel()
* Removed MarkupObject:Create, Added MarkupObject to the registry
* Player.Set/RemovePData() now return the return values they were documented to return
Applied Detail Brush smoothing change from Source SDK 2013 Pull Request
Adjusted colors of Source checkbox for better contrast
Hints for spawnmenu editing features
OnFlashlightOn/Off works for logic_playerproxy again
Automatically enable and disable hl2_episoding on map load depending on map prefix
Panels marked for deletion will also no longer affect Dock()ing, just like invisible panels don't
Some (Inputs/Outputs/targetnames) Hammer Drop Downs will size themselves to fit up to 15 elements at the same time instead of the old random 5 to 9