userRubatcancel

5,130 Commits over 4,048 Days - 0.05cph!

6 Years Ago
Middle Mouse Click on Hammer 3D view now acts as mouse look
6 Years Ago
Prisoner Pods/Chairs and Airboats update water level of their drivers just like Jeeps do
6 Years Ago
Aitboat without a physics object doesn't crash either
6 Years Ago
Panel.SizeToChildren() and Panel.ChildrenSize() no longer count panels marked for deletion
6 Years Ago
Updated some missed default spawnicons
6 Years Ago
PlayerSilentDeath is called at a time which is more consistent with PlayerDeath hook
6 Years Ago
Nextbot.BecomeRagdoll returns the ragdoll it created, if any
6 Years Ago
Removing physics object of a Jeep will no longer crash the game server, but you still shouldn't do it.
6 Years Ago
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6 Years Ago
halo.Add with no entities will no longer try to draw empty halo
6 Years Ago
Added ImageCheckBox.Set/GetChecked
6 Years Ago
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6 Years Ago
Added net.BytesLeft
6 Years Ago
Fixed particles with mat proxies crashing the game
6 Years Ago
HL1 NPCs no longer can talk to acting NPCs
6 Years Ago
Fix flechette gun in MP
6 Years Ago
L4D1 cables ( and probably other L4D1 maps too ) cables/ropes are no longer invisible, SplineRope fallbacks to Cable shader.
6 Years Ago
L4D1 maps no longer flicker mad (Unsupported $detailblendmode modes fallback to 0)
6 Years Ago
World Lights loading uses version number, and displays version mismatch message
6 Years Ago
Fix flechette gun console spam
6 Years Ago
Added DISPSURF_ enums Added SurfaceFlags and DispFlags to TraceResult
6 Years Ago
Honestly just disable this weird behavior for now
6 Years Ago
error() no longer crashes with certain inputs and no longer cuts off text weirdly before and after symbol "]"
6 Years Ago
Added SURF_SKY2D
6 Years Ago
Updated BASS.DLL to 2.4.14-mp3free
6 Years Ago
Do not filter point_viewcontrol from game clean up map
6 Years Ago
Better multiplayer support env_zoom and point_viewcontrol env_screenoverlay will now disable its overlay if it was enabled when it is removed
6 Years Ago
$treeswaystatic 1/0
6 Years Ago
Fix flashlight + treesway
6 Years Ago
Fix HL2 barnacle puttiing players into an invalid state if they are being eaten and the barancle gets removed
6 Years Ago
Entity.GetBrushPlane no longer returns garbage for non brush models
6 Years Ago
Special case for studio models in Entity.GetModelContents
6 Years Ago
Added Entity.GetModelContents() = int
6 Years Ago
Switch LagCompensation back to LocalAngles/Origin
6 Years Ago
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6 Years Ago
Some minor changes to triggers from tf2 repo CBaseVPhysicsTrigger-based triggers set their solidity when their physics are created depending on whether they are enabled or not
6 Years Ago
Spawnlist right cliick menu icons
6 Years Ago
Fix "Requesting X lua files from the server..." message on the loading screen
6 Years Ago
fix some error codes in steamworks.FileInfo
6 Years Ago
6 Years Ago
Switched steamworks.FileInfo to ISteamUGC and added "children" and "error" keys (error will only appear as the only key in case of an error)
6 Years Ago
merge from main
6 Years Ago
func_breakable will drop _hl1 versions of the HL1 weapons (oopsie)
6 Years Ago
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6 Years Ago
merge from main, main menu css
6 Years Ago
Improvements to main menu and the news feed on extremely low resolutions
6 Years Ago
merge from main, hls ents
6 Years Ago
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6 Years Ago
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6 Years Ago
Case sensitivity and one more fix