3,055 Commits over 2,983 Days - 0.04cph!
Hydraulic Toggle option + small bug fix
SWEP.DrawAmmo now disables correct HUD elements
Some minor changes to Hammer including a buncha NULL checks
VRAD and VBSP no longer check for model versions (but still display warnings)
Fixed Hammer crashing when trying to load over 1024 models at the same time and some related crashes
Fixed "starts locked" spawnflag not doing anything for func_rot_button
Updated entity translations (Community Contrib)
Use table.IsEmpty instead of table.Count where possible (Community Contrib)
Fixed a server crash issue when Player.SendLua has created a Lua error
Fixed a server crash issue when an entity has "angle" key value (opposed to "angles")
Community Contributions:
* Added No Collide option to Weld tool
* Added Panel.GetTooltip() and Panel.GetTooltipPanel()
* Removed MarkupObject:Create, Added MarkupObject to the registry
* Player.Set/RemovePData() now return the return values they were documented to return
Applied Detail Brush smoothing change from Source SDK 2013 Pull Request
Adjusted colors of Source checkbox for better contrast
Hints for spawnmenu editing features
OnFlashlightOn/Off works for logic_playerproxy again
Automatically enable and disable hl2_episoding on map load depending on map prefix
Panels marked for deletion will also no longer affect Dock()ing, just like invisible panels don't
Some (Inputs/Outputs/targetnames) Hammer Drop Downs will size themselves to fit up to 15 elements at the same time instead of the old random 5 to 9
Middle Mouse Click on Hammer 3D view now acts as mouse look
Prisoner Pods/Chairs and Airboats update water level of their drivers just like Jeeps do
Aitboat without a physics object doesn't crash either
Panel.SizeToChildren() and Panel.ChildrenSize() no longer count panels marked for deletion
Updated some missed default spawnicons
PlayerSilentDeath is called at a time which is more consistent with PlayerDeath hook
Nextbot.BecomeRagdoll returns the ragdoll it created, if any
Removing physics object of a Jeep will no longer crash the game server, but you still shouldn't do it.
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halo.Add with no entities will no longer try to draw empty halo
Added ImageCheckBox.Set/GetChecked
Fixed particles with mat proxies crashing the game
HL1 NPCs no longer can talk to acting NPCs
L4D1 cables ( and probably other L4D1 maps too ) cables/ropes are no longer invisible, SplineRope fallbacks to Cable shader.
L4D1 maps no longer flicker mad (Unsupported $detailblendmode modes fallback to 0)
World Lights loading uses version number, and displays version mismatch message
Fix flechette gun console spam
Added DISPSURF_ enums
Added SurfaceFlags and DispFlags to TraceResult
Honestly just disable this weird behavior for now
error() no longer crashes with certain inputs and no longer cuts off text weirdly before and after symbol "]"
Updated BASS.DLL to 2.4.14-mp3free
Do not filter point_viewcontrol from game clean up map
Better multiplayer support env_zoom and point_viewcontrol
env_screenoverlay will now disable its overlay if it was enabled when it is removed
Fix flashlight + treesway
Fix HL2 barnacle puttiing players into an invalid state if they are being eaten and the barancle gets removed
Entity.GetBrushPlane no longer returns garbage for non brush models
Special case for studio models in Entity.GetModelContents