userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

6 Years Ago
Added Entity.GetModelContents() = int
6 Years Ago
Switch LagCompensation back to LocalAngles/Origin
6 Years Ago
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6 Years Ago
Some minor changes to triggers from tf2 repo CBaseVPhysicsTrigger-based triggers set their solidity when their physics are created depending on whether they are enabled or not
6 Years Ago
Spawnlist right cliick menu icons
6 Years Ago
Fix "Requesting X lua files from the server..." message on the loading screen
6 Years Ago
fix some error codes in steamworks.FileInfo
6 Years Ago
6 Years Ago
Switched steamworks.FileInfo to ISteamUGC and added "children" and "error" keys (error will only appear as the only key in case of an error)
6 Years Ago
func_breakable will drop _hl1 versions of the HL1 weapons (oopsie)
6 Years Ago
Improvements to main menu and the news feed on extremely low resolutions
6 Years Ago
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6 Years Ago
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6 Years Ago
Case sensitivity and one more fix
6 Years Ago
Fixed compile errors with HLS weps on linux
6 Years Ago
Half Life 1 entities and steam.inf
6 Years Ago
Added Half Life Source weapon icons
6 Years Ago
Fix some hl1 maps not passing the hls map detection for func_break and mapentities
6 Years Ago
Fixed faceposer's last flex being hidden unintentionally
6 Years Ago
Mount fallbacks and overrides on local builds
6 Years Ago
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6 Years Ago
Updated language files
6 Years Ago
6 Years Ago
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6 Years Ago
HL1 crowbar dmg convar
6 Years Ago
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6 Years Ago
More friendly errors when the weapons library is overridden with a non table
6 Years Ago
Added an _hl1 suffix to weapon_glock and weapon_mp5 to prevent collisions with CS:S weapon packs Moved weapon scripts to a separate folder inside scripts - scripts/weapons/ Weapons spawned by the map on HL1 maps get replaced with their HL1 counterparts Localization string for env_beam
6 Years Ago
Barney and Human Grunts will drop their usual items on death
6 Years Ago
func_breakable will use HL1 drop table on HL1 maps
6 Years Ago
HL2 Suit Charger animation fix
6 Years Ago
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6 Years Ago
Fixed some HL1 npc convars not being used
6 Years Ago
HL1 Scientists will talk more with each other
6 Years Ago
One more weird sound filtered out from HL1 maps
6 Years Ago
SLAM + HL1 weapon translations
6 Years Ago
HL1 weapon scripts (probably should move them to a subdirectory)
6 Years Ago
Restored more HL1 npc convars (Duplicates got HL1 in their name) HL1 barnacle reacts to ignore players HL1 weapon/ammo convars (Duplicates not added yet) Added HL1 ammo types (Duplicates have HL1 suffix) Restored hl1 headcrab sounds
6 Years Ago
Restored HL1 NPC convars and given them defaults from skill2.cfg
6 Years Ago
Do not play default locked sounds for touch doors Restored HL1 fix for when the locked sound is an ID rather than a soundscript
6 Years Ago
Fix NPC accuracy with HL2 Pistol
6 Years Ago
Updated TTT
6 Years Ago
Fix Lua errors with player classes when class is not set
6 Years Ago
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6 Years Ago
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6 Years Ago
Apply VDC fix for custom detail/detailsprites textures with different aspect ratios from the original Automatically switch the detailsprites material for an EP2 one if the map appears to have EP2 detail sprites
6 Years Ago
Fixed CFileSystem_Stdio::FS_stat on Windows
6 Years Ago
Added NextBot:HandleAnimEvent
6 Years Ago
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6 Years Ago
even more temporary debug output during loading