3,055 Commits over 2,983 Days - 0.04cph!
Added Entity.GetModelContents() = int
Switch LagCompensation back to LocalAngles/Origin
Some minor changes to triggers from tf2 repo
CBaseVPhysicsTrigger-based triggers set their solidity when their physics are created depending on whether they are enabled or not
Spawnlist right cliick menu icons
Fix "Requesting X lua files from the server..." message on the loading screen
fix some error codes in steamworks.FileInfo
Switched steamworks.FileInfo to ISteamUGC and added "children" and "error" keys (error will only appear as the only key in case of an error)
func_breakable will drop _hl1 versions of the HL1 weapons (oopsie)
Improvements to main menu and the news feed on extremely low resolutions
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Case sensitivity and one more fix
Fixed compile errors with HLS weps on linux
Half Life 1 entities and steam.inf
Added Half Life Source weapon icons
Fix some hl1 maps not passing the hls map detection for func_break and mapentities
Fixed faceposer's last flex being hidden unintentionally
Mount fallbacks and overrides on local builds
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More friendly errors when the weapons library is overridden with a non table
Added an _hl1 suffix to weapon_glock and weapon_mp5 to prevent collisions with CS:S weapon packs
Moved weapon scripts to a separate folder inside scripts - scripts/weapons/
Weapons spawned by the map on HL1 maps get replaced with their HL1 counterparts
Localization string for env_beam
Barney and Human Grunts will drop their usual items on death
func_breakable will use HL1 drop table on HL1 maps
HL2 Suit Charger animation fix
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Fixed some HL1 npc convars not being used
HL1 Scientists will talk more with each other
One more weird sound filtered out from HL1 maps
SLAM + HL1 weapon translations
HL1 weapon scripts (probably should move them to a subdirectory)
Restored more HL1 npc convars (Duplicates got HL1 in their name)
HL1 barnacle reacts to ignore players
HL1 weapon/ammo convars (Duplicates not added yet)
Added HL1 ammo types (Duplicates have HL1 suffix)
Restored hl1 headcrab sounds
Restored HL1 NPC convars and given them defaults from skill2.cfg
Do not play default locked sounds for touch doors
Restored HL1 fix for when the locked sound is an ID rather than a soundscript
Fix NPC accuracy with HL2 Pistol
Fix Lua errors with player classes when class is not set
Apply VDC fix for custom detail/detailsprites textures with different aspect ratios from the original
Automatically switch the detailsprites material for an EP2 one if the map appears to have EP2 detail sprites
Fixed CFileSystem_Stdio::FS_stat on Windows
Added NextBot:HandleAnimEvent
even more temporary debug output during loading