userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

6 Years Ago
Fixed EmitSentence not working on clients Restored some func_door functionality from HL1 HL2 crossbow no longer tries to shoot HL1 bolts and crash the server Updated Options menu keybinds to be more descriptive Added "distance to camera" button for func_areaportalwindow's FadeStartDist/FadeDist keyvalues in Hammer
6 Years Ago
Hl1 speaker compiles, item_longjump dummy
6 Years Ago
StaticPropLump V11 scale support (Visual only for now)
6 Years Ago
Remove 4wayblend materials with changed shaders
6 Years Ago
Translate lightmapped_4wayblend to LightmappedGeneric and grass to unlitgeneric for the time being Cleaned up StaticPropLump stuff a bit
6 Years Ago
Added surface.Get(Text/Draw)Color
6 Years Ago
Add fixed up materials for the CS:GO Darkzone map
6 Years Ago
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6 Years Ago
Increased maximum displacement count per map to 4500 from 2048 ( 8k crashes on map load ) Added support for staticproplump v11, may be wrong Unsupported staticproplump verseions will now exit the game with a neat-ish message
6 Years Ago
env_laserdot can now properly be invisible when it's supposed to (Fixes APC placing a red dot on players)
6 Years Ago
HL1 crowbar, snark, tripmine and rpg compile and work in multiplayer, and have their sounds fixed up Prefix HL1 glock and mp5 sound scripts with HL1 Fix HL1 shotty right click sound
6 Years Ago
notarget and god console commands can now be used in multiplayer (Still require sv_cheats) Houndeyes and Human Grunts no longer use same squad names
6 Years Ago
HL1 Shotgun, Apache and Osprey compile and work in multiplayer
6 Years Ago
Half Life 1 weapon FOV to 90 by default weapon_satchel, hl1 crossbow and 357 compiles
6 Years Ago
Panel.IsEnabled now visibly affects DMenuOption gmod_drawtooleffects now also hides the toolgun tracer effects Wireframe and minecraftify now properly display their sv_cheats requirement
6 Years Ago
Translated context menu menubar Sandbox notifications now support key binds Translated most right click menus in sandbox Improved x player(s) on y server(s) translation Many minor changes to tool translations
6 Years Ago
Axis tool - Added help for No collide Paint tool - Prevent duplicate entries
6 Years Ago
Updated TTT
6 Years Ago
Last played map will now scroll into view when opening new game menu Updated some TF2 map icons and added missing ones Git: Added 4th argument to DComboBox.AddChoice - icon
6 Years Ago
Fixed crash issues with compressed game lump data on some TF2 maps, also fixes missing detail props and stuff
6 Years Ago
Merge Lerp_Hermite change from source-sdk-2013/issues/404
6 Years Ago
Fixed physenv.AddSurfaceData crashing when not given elasticity key
6 Years Ago
Prevent SetParent on world Deletion of orphaned entities no longer deletes world or players
6 Years Ago
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6 Years Ago
Remove m_Renderables field from flashlight states as it causes crashes and is not actually used anywhere
6 Years Ago
Basic Steam Rich Presence support
6 Years Ago
Stop too many game.AddDecal calls from preventing being able to start a game
6 Years Ago
Fixed the decal index buffer crash
6 Years Ago
Fixed Player.Say appending a trainig space Restored MakeProp and MakeRagdoll function arguments to not break mods that use them directly
6 Years Ago
* Added surface.GetAlphaMultiplier() * Improved the DModelPanel scrissor rect fix for drag'n'drop
6 Years Ago
Unrestrict Finger Poser so it can be used on any entity DModelPanel now properly works when being dragged by the drag'n'drop system
6 Years Ago
fogui no longer overrides console variables on game start causing inconsistencies across different client's fog and farz.
6 Years Ago
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6 Years Ago
Entity.EnableConstraints( false ) now deletes the constrains (experimental)
6 Years Ago
HL1 Turrets now react properly to Disable AI and Ignore Players Added HL1 Turrets to the Spawnmenu & Icons for them & can be duplicated Changed HL1 Turret translations to not include the "Ceiling" part Fixed prop_effect not being duplicatable Prevented spawn console commands from generating errors when entered into dedicated server console Added fixed chrome materials for the HL1 turrets
6 Years Ago
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6 Years Ago
Added input.WasMouseReleased( key )
6 Years Ago
Fixed ViewModelFlip stopping worldclicker aiming animation for view models wordclicker view model animations now use proper variables for 2nd and 3rd viewmodes, instead of using the variable for the 1st view model
6 Years Ago
PANEL.OnScreenSizeChanged now has 2 arguments - the old width and height Added PANEL.OnSizeChanged( newW, newH ) Fixed SpawnIcon's SetSize affecting the child element's size too late Fixed a crash issue with ModelImage.SetSpawnIcon ModelImage.SetSpawnIcon will no longer display an error image when given non-existent .png, now displays the usual broken image material
6 Years Ago
Added right click option to tool material and model selectors to be able to copy the model and material paths. Added icons to most right click menus in the spawnmenu
6 Years Ago
Added net message names to the "A net message is already started" message Fix some addon entities not being targetable by the properties system Removed leftover debug output from Remove property
6 Years Ago
fix setmodelscale
6 Years Ago
Updated env_wind to affect treesway on its own Updated steam.inf Restored Half-Life 1 turret entities
6 Years Ago
Update ignore.conf with even more post-compile useless folders
6 Years Ago
Fixed RebuildSpawnIcon() not taking bodygroups into account
6 Years Ago
Entity.SetModelScale is now limited to +-400 on server (unclamped on client)
6 Years Ago
Fixed a crash issue with Vehicle.GetVehicleViewPosition Vehicle.GetVehicleViewPosition's only argument is now optional ( defaults to 0 ) Fixed a few Vehicle functions returning garbage in certain cases ( GetVehicleViewPosition, GetPassengerSeatPoint, GetWheelContactPoint )
6 Years Ago
Move the "Trying to send with no players" warning of net library send functions to developer 1
6 Years Ago
Restore material order in the Materials Tool UI
6 Years Ago
Git: * Dragginig/Resizing DFrame as a child element now works properly * Consistent caching between Entity.GetEyeTraceNoCursor and Entity.GetEyeTrace