3,055 Commits over 2,983 Days - 0.04cph!
Fixed EmitSentence not working on clients
Restored some func_door functionality from HL1
HL2 crossbow no longer tries to shoot HL1 bolts and crash the server
Updated Options menu keybinds to be more descriptive
Added "distance to camera" button for func_areaportalwindow's FadeStartDist/FadeDist keyvalues in Hammer
Hl1 speaker compiles, item_longjump dummy
StaticPropLump V11 scale support (Visual only for now)
Remove 4wayblend materials with changed shaders
Translate lightmapped_4wayblend to LightmappedGeneric and grass to unlitgeneric for the time being
Cleaned up StaticPropLump stuff a bit
Added surface.Get(Text/Draw)Color
Add fixed up materials for the CS:GO Darkzone map
Increased maximum displacement count per map to 4500 from 2048 ( 8k crashes on map load )
Added support for staticproplump v11, may be wrong
Unsupported staticproplump verseions will now exit the game with a neat-ish message
env_laserdot can now properly be invisible when it's supposed to (Fixes APC placing a red dot on players)
HL1 crowbar, snark, tripmine and rpg compile and work in multiplayer, and have their sounds fixed up
Prefix HL1 glock and mp5 sound scripts with HL1
Fix HL1 shotty right click sound
notarget and god console commands can now be used in multiplayer (Still require sv_cheats)
Houndeyes and Human Grunts no longer use same squad names
HL1 Shotgun, Apache and Osprey compile and work in multiplayer
Half Life 1 weapon FOV to 90 by default
weapon_satchel, hl1 crossbow and 357 compiles
Panel.IsEnabled now visibly affects DMenuOption
gmod_drawtooleffects now also hides the toolgun tracer effects
Wireframe and minecraftify now properly display their sv_cheats requirement
Translated context menu menubar
Sandbox notifications now support key binds
Translated most right click menus in sandbox
Improved x player(s) on y server(s) translation
Many minor changes to tool translations
Axis tool - Added help for No collide
Paint tool - Prevent duplicate entries
Last played map will now scroll into view when opening new game menu
Updated some TF2 map icons and added missing ones
Git: Added 4th argument to DComboBox.AddChoice - icon
Fixed crash issues with compressed game lump data on some TF2 maps, also fixes missing detail props and stuff
Merge Lerp_Hermite change from source-sdk-2013/issues/404
Fixed physenv.AddSurfaceData crashing when not given elasticity key
Prevent SetParent on world
Deletion of orphaned entities no longer deletes world or players
▉▋▄▌▅ ▌ ▆▆█▆▌ ▍▉▄▌▉ ▋▅▊▆▄▆▆ ▅ ▇▍▄█▊█ ▄▋▆▇ ▄▋ ▄▉▋_▆▅▋_▍▄▅▋▇█▄▍▋▅ ▋▌▊▆█ ▍█▅▌▌ ▊▍▆ ▄▋▅▄▅█
Remove m_Renderables field from flashlight states as it causes crashes and is not actually used anywhere
Basic Steam Rich Presence support
Stop too many game.AddDecal calls from preventing being able to start a game
Fixed the decal index buffer crash
Fixed Player.Say appending a trainig space
Restored MakeProp and MakeRagdoll function arguments to not break mods that use them directly
* Added surface.GetAlphaMultiplier()
* Improved the DModelPanel scrissor rect fix for drag'n'drop
Unrestrict Finger Poser so it can be used on any entity
DModelPanel now properly works when being dragged by the drag'n'drop system
fogui no longer overrides console variables on game start causing inconsistencies across different client's fog and farz.
Entity.EnableConstraints( false ) now deletes the constrains (experimental)
HL1 Turrets now react properly to Disable AI and Ignore Players
Added HL1 Turrets to the Spawnmenu & Icons for them & can be duplicated
Changed HL1 Turret translations to not include the "Ceiling" part
Fixed prop_effect not being duplicatable
Prevented spawn console commands from generating errors when entered into dedicated server console
Added fixed chrome materials for the HL1 turrets
▌▊▆▌█ ▄▅▄/▇▆▌▋▄▆▊█▇ ▍▋▌▌ ▍▅▍▇▅▍▌ ▇▉█▉▄▅ ▄▆ ▋▌▊▇▅▇.▆▍▄▄
Added input.WasMouseReleased( key )
Fixed ViewModelFlip stopping worldclicker aiming animation for view models
wordclicker view model animations now use proper variables for 2nd and 3rd viewmodes, instead of using the variable for the 1st view model
PANEL.OnScreenSizeChanged now has 2 arguments - the old width and height
Added PANEL.OnSizeChanged( newW, newH )
Fixed SpawnIcon's SetSize affecting the child element's size too late
Fixed a crash issue with ModelImage.SetSpawnIcon
ModelImage.SetSpawnIcon will no longer display an error image when given non-existent .png, now displays the usual broken image material
Added right click option to tool material and model selectors to be able to copy the model and material paths.
Added icons to most right click menus in the spawnmenu
Added net message names to the "A net message is already started" message
Fix some addon entities not being targetable by the properties system
Removed leftover debug output from Remove property
Updated env_wind to affect treesway on its own
Updated steam.inf
Restored Half-Life 1 turret entities
Update ignore.conf with even more post-compile useless folders
Fixed RebuildSpawnIcon() not taking bodygroups into account
Entity.SetModelScale is now limited to +-400 on server (unclamped on client)
Fixed a crash issue with Vehicle.GetVehicleViewPosition
Vehicle.GetVehicleViewPosition's only argument is now optional ( defaults to 0 )
Fixed a few Vehicle functions returning garbage in certain cases ( GetVehicleViewPosition, GetPassengerSeatPoint, GetWheelContactPoint )
Move the "Trying to send with no players" warning of net library send functions to developer 1
Restore material order in the Materials Tool UI
Git:
* Dragginig/Resizing DFrame as a child element now works properly
* Consistent caching between Entity.GetEyeTraceNoCursor and Entity.GetEyeTrace