userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

6 Years Ago
Display a message when an entity was refused to be loaded due to them missing Base and Type keys Dispaly a console warning when scripted_ents library was overridden and is now not a table instead of silently doing nothing
6 Years Ago
Added missing materials to fallbacks that cause console warnings/errors with no mounted games
6 Years Ago
Fix some HL:S weapons failing to load their scripts on client
6 Years Ago
Player classes are set on all clients automatically clientside Added hook GM:PlayerClassChanged Player classes are initialized as soon as they are set, instead of on first hook call
6 Years Ago
Added NextBot.FireAnimationEvent clientside hook
6 Years Ago
Git: Fixed tool ghosts being still left behind on tool holster in certain cases
6 Years Ago
Entity.Fire and Input also support booleans just like GM:AcceptInput Added SetMaxLookDistance (float) input to all NPCs (Is also added to the .fgd) npc_sniper's laser will properly represent the maximum distance the sniper can see for
6 Years Ago
Panel.GetTextSize actually works now
6 Years Ago
Do not rehash clientside Lua files unless it is actually needed
6 Years Ago
Stop refreshing server list upon joining a server or switching between server list types (Internet, LAN, favorites, etc) Double the amount of servers shown per gamemode Do not hide "Stop refreshing" button while browsing servers of a gamemode Reduced rankiing impact of empty servers, increased ranking impact of full servers Server ranking based on player count now starts earlier
6 Years Ago
Do not load new backgrounds while in the loading screen
6 Years Ago
Added fallback textures for "painted" skybox to prevent console errors and allow cubemaps to be built with the painted skybox
6 Years Ago
Added GameData key to gameinfo.txt Added proper $tooltexture to gm_construct/water_13 Middle Mouse Click to pan in Hammer
6 Years Ago
Client precipitation never tries to bind a NULL material
6 Years Ago
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6 Years Ago
Borderless Windowed setting in Options
6 Years Ago
Temporary: Added more steps to the loading screen around Sending Client Info
6 Years Ago
Fix small Lua error in weapons module
6 Years Ago
Fixed Entity.GetTable being recreated upon loading the entity table from .lua file when one already exists
6 Years Ago
Shorter Rich Presence and better _modded handling
6 Years Ago
Steam Rich Presense: Display "Nice" gamemode name if possible, and don't include _modded part for internal gamemode names
6 Years Ago
Fixed prediction errors when noclipping and changing underwater state
6 Years Ago
Blood decals from shooting NPCs and Players can now be stuck to props too, not just world.
6 Years Ago
Port infinite bodygroups for studiomdl.exe from csgo
6 Years Ago
HL1 human grunts no longer spam console about forming squads Removed rendermode hack for transparent entities which didn't even work properly
6 Years Ago
Fixed engine.ActiveGamemode() not returning current gamemode in clientside autorun scripts
6 Years Ago
Increase MAX_NODES to 4096
6 Years Ago
Added support for -allowdynamicpropsasstatic to vbsp
6 Years Ago
Added func_detail_blocker support MAX_MAP_BRUSHES increased to 16384
6 Years Ago
Increased limits: Entities - 8k to 20k Displacements - 4.5k to 5.5k MAX_MAP_AREAS - 256 to 1024
6 Years Ago
Move default spawnlists to settings/spawnlist_default/
6 Years Ago
Change HL1 leech to use its HL1 model HTTPS for API Manifest
6 Years Ago
Fix prop_effect bodygroups on spawn for real
6 Years Ago
Added spawn effect for spawned SWEPs GitSync - Fixed prop_effect dupe not retaining entity modifiers
6 Years Ago
Spawnmenu icon editor doesn't display an empty Bodygroups tab Invisible children of DHorizontalScroller will no longer affect position of the visible panels
6 Years Ago
Added Entity.IsMarkedForDeletion Fixed gmod_(admin_)cleanup not updating Player.GetCount on clients properly
6 Years Ago
GitHub: * Added Blade Symphony map to its proper cateogry * Fixed table.GetWinningKey with keys lower than -10000 * Fixes for toolgun Think not running in edge cases
6 Years Ago
Fixed localization breaking when the game has too many search paths
6 Years Ago
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6 Years Ago
DLabel and its derivatives can be properly dropped with drag'n'drop when they are not initially pressed env_wind can no longer freeze the server when improperly configured Invalid panels for tooltips will no longer create errors
6 Years Ago
Added GMod speficic mapping key values to more entities such as prop_door_rotating, func_brush
6 Years Ago
Fix duplicated effects not having model name in respective hooks
6 Years Ago
Fixed TurnOff and TurnOn on vehicles crashing the game server when used on prop_vehicle_prisoner_pod
6 Years Ago
Updated language files
6 Years Ago
Minor changes + Restored HL1Weapon_357.Reload soundscript
6 Years Ago
Updated TTT to its latest version
6 Years Ago
Fix HL1 NPCs crashing the game server in some cases
6 Years Ago
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6 Years Ago
Updated HL1 sound scripts, also includes music ones now Removed hl2_game_sounds_header.txt
6 Years Ago
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