userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

6 Years Ago
util.SpriteTrail no longer crashes the game if you do not give the material ".vmt" extension. util.SpriteTrail no longer silently fails halfway through when not given a color.
6 Years Ago
Player.Kick no longer fails with reasons too long (cuts them off now at 512) Fixed kick reasons being cutoff at 256 (now cutoff at 512)
6 Years Ago
Fixed DMenu's non self deleting submenus not opening in some cases Updated TTT to its latest version
6 Years Ago
PlayerUse no longer blocks using when Lua doesn't return a value or returns a non boolean.
6 Years Ago
Made DLabelURL's color functions work consistently to DLabel's
6 Years Ago
monster_human_grunt now uses default values from skill2 for the replaced convars instead of arbitrary values
6 Years Ago
Fixed calling SetHoldType too early not updating the hold type on client
6 Years Ago
Fixed some effects (mostly on NPCs) not working in multiplayer
6 Years Ago
SWEP Holdtype is now updated clientside whenever server sends a holdtype update
6 Years Ago
Removed mistakenly included hl2_game_sound_manifest.txt from being included in the actual game_sounds_manifest.txt Made flashlight sound not stop weapon sounds
6 Years Ago
Smooth scrape sounds are no longer repalced by rough scrape sounds on the 2 materials where used to happen
6 Years Ago
Added player_connect_client gameevent from upstream, same as player_connect but without the "address" field, used for join messages
6 Years Ago
Added debug name to the "Tried to activate constraint ..." warning. Kill input no longer works on the world entity !Entity.SetSaveValue can no longer override entity class name You can no longer remove player_manager entity
6 Years Ago
Entity.SetHitboxSet no longer assigns non existent hitbox sets when using a string as the first argument resulting in a console warning spam
6 Years Ago
Entity.GetSaveTable and Entity.GetInternalVariable no longer iterate over Inputs and Outputs
6 Years Ago
Failed-to-send net messages now reset current net message Calling net.Start() while a net message is already active now displays a message You can no longer send net messages with no players on the server
6 Years Ago
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6 Years Ago
Spawnmenu Icons no longer save images of missing models to disk + Small fix to Icon Editor
6 Years Ago
Git: * Fixed an error with empty nextbox NPCs * Added return value to DColumnSheet.AddSheet
6 Years Ago
Fixed npc_barnacle not picking up players from vehicles.
6 Years Ago
util.(De)Compress and util.Base64Encode error on no input
6 Years Ago
util.(De)Compress now return empty string if first argument is an empty string or no value
6 Years Ago
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6 Years Ago
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6 Years Ago
Entity.GetAttachments, Entity.GetBodyGroups and Entity.GetMaterials will now return an empty table where they used to return nil
6 Years Ago
Vector.WithinAABox now orders vectors on its own
6 Years Ago
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6 Years Ago
Don't allow DoModal without cursor visible for all panels, not just "Frame"
6 Years Ago
Added voice_overdrive, volume and _restart on client to the blocked command list
6 Years Ago
Fixed a crash on srcds when combine soldiers with smg1 die and there isn't a player in first slot
6 Years Ago
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6 Years Ago
Fixed func_breakable_surf crashing when damaged by DMG_BLAST with no inflictor
6 Years Ago
Downloading workshop items when joining servers now deletes the useless .compressed files that waste space
6 Years Ago
Fixed sentences*.txt including mismatch between clients and server
6 Years Ago
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6 Years Ago
IGModAudioChannel:IsValid now properly reflects the validity of the sound channel (instead of testing existence of the Lua objecct) IGModAudioChannel.__gc now also sets the userdata to NULL to avoid crashing, just like Stop() does Most IGModAudioChannel now also check for channel validity
6 Years Ago
Fixed a rare crash with npc_combie_s trying to shoot a gun they don't have Added a potential fix for AI pathfinding crash
6 Years Ago
Bump maxiumum key length of key values in bsp to 64 (from 32)
6 Years Ago
Reenable monster_bigmomma hp recovery system
6 Years Ago
Update surfaceproperites.txt to remove some entries to fit the 128 entry limit Added a fixed version of materials/models/v_gauss/glovechrome.vmt
6 Years Ago
Fix compile error TTT GetClassHints change
6 Years Ago
NavMesh places support in Lua Added CNavArea.GetPlace() = string Added CNavArea.SetPlace( string ) = bool
6 Years Ago
Nav file errors now properly display the actual error by name, not error ID Fixed nav file error 4 (out of date) being displayed when the nav file is in fact up to date.
6 Years Ago
Changed capitalization for 2 keys in util.GetSurfaceData
6 Years Ago
util.GetSurfacePropName now returns "" for out of bounds inputs (Like it does now for non existent 0-127 input values) Added util.GetSurfaceData() = table Removed textures from the models/ folder in the .vpk
6 Years Ago
Added SetQuadraticAttenuation, SetLinearAttenuation, SetConstantAttenuation, and their getters
6 Years Ago
CLuaEmitter.Add will now also initallize startSize You can now ignite ragdolls Updated TTT to its latest version
6 Years Ago
Fixed Player and Entity.__newindex crashing the game when assigning non string keys onto those entities.
6 Years Ago
Added input.GetKeyCode, works opposite of input.GetKeyName
6 Years Ago
Keys in mount.cfg are now marked as mounted ( for IsMounted() ), if they are in the list of mountable games mountdepots.txt will now be automatically created if it doesn't exist so dedicated server owners can edit it