userRubatcancel
repoGarrys Modcancel

3,556 Commits over 3,256 Days - 0.05cph!

5 Years Ago
Updated language files
5 Years Ago
Translation support for the following: Spawnicon Editor (partial), Player model selector (full), script error UI thing, spawnicon and spawnlist right click menus, workshop mounting and fetching subs messages Player model selector now has a filter/search bar
5 Years Ago
Switched gmpublish.exe to ISteamUGC
5 Years Ago
Added cam.GetModelMatrix() Added second argument (optional, defaults to false) to cam.PushModelMatrix which multiplies given matrix with the currently active matrix
5 Years Ago
Added support for Black Mesa Source's staticproplump_t v11
5 Years Ago
Translate "Character" shader into "VertexLitGeneric" (new CSGO models, also Insurgency I think?) Translate "SolidEnergy" into "UnlitGeneric" (Black Mesa Source Xen)
5 Years Ago
Fixed copying text from TextEntry with new lines cutting off copied text by the amount of new lines
5 Years Ago
Apply special TextEntry hack for Panel.GetValue from Panel.GetText to get rid of the 8k char limit
5 Years Ago
CreateMaterial calls with existing names will now update the existing material instead of just returning it
5 Years Ago
Failed server downloads (0 nyte files in download/ folder) will no longer prevent server downloads from working for that file
5 Years Ago
Bootil's JSON functions support wirting NaNs and Infinity (as nulls), as well as reading nulls (as empty strings) which all now also applies to GMod's JSON functions util.TableToJSON now properly writes boolean keys
5 Years Ago
Yet another ragdoll crash fix (trigger_remove)
5 Years Ago
Don't draw the Suit Power HUD with gmod_suit 0
5 Years Ago
▊▆▍ ▆▄ █▇▄▍ █▆█▇ ██▍▆▋▇▉.▄▋█▇▍▍▄▇▉▉
5 Years Ago
Added full support of ISteamUGC for Dupes/Saves/Demos Upgraded steamworks.Publish to support ISteamUGC and Workshop item updating Updated "Publish Creation" UI to reflect changes above Fixed your own hidden addons showing up as "Hidden addon" in menus
5 Years Ago
certain gm_load errors are displayed nicely to client instead of printing to console
5 Years Ago
Add stack trace to non halting errors of the remaining Lua functions
5 Years Ago
Subscribe/unsubscribe stuff for demos/saves/dupes in main menu
5 Years Ago
merge from main
5 Years Ago
merge from main: WorkshopDL changes and fixes
5 Years Ago
merge from main: gm_demo black image fix
5 Years Ago
Get rid of the uncompress parameter on steamworks.DownloadUGC
5 Years Ago
Added steamworks.DownloadUGC( workshopID, bUncompress, fCallback ) - replaces steamworks.Download for game.MountGMA needs (also for dupes and stuff) Hopefully solved all addon update problems by calculating k_EItemStateNeedsUpdate manually at all times instead of relying on Steam giving us correct data
5 Years Ago
Fixed first font ranges (starting with 0) never working for Lua created fonts Fixed changes to surface.CreateFont affecting fonts whose typeface name is exactly the same as their in-game name
5 Years Ago
Improve handling of Demo/Save/Dupe subscriptions Improve handling of Hidden addons on the workshop, so they are displayed as such in the addons menu More friendly Steam error messages from steamworks library functions Added "visibility" key to steamworks.FileInfo, and repalced title and description wiith "Hidden addon" if they are empty
5 Years Ago
Added support to load and display Static prop lightmaps
5 Years Ago
Fix compile errors due to branch differences
5 Years Ago
merge from main
5 Years Ago
ignore.conf for autogen shader files shadercompile.exe -nompi works
5 Years Ago
HL1 chome fix
5 Years Ago
materiialsystem changes to be used by static prop lighting
5 Years Ago
Upped GetMaterials limit to 256 (from 127) for certain maps have a lot of materials and 128 is not enough.
5 Years Ago
▋▅▋▌▉▊ ▋▋▇▄█▇ ▉▌▄ ▉▊▅▉ ▉██
5 Years Ago
DediWorkshop - Improved handling of converted to SteamUGC workshop items Certain Steam related errors now display a user friendly error message rather than an error code that you have to google
5 Years Ago
Fixed server downloads trying to download compressed files from FastDL when we just got them from Workshop
5 Years Ago
Get rid of menu_reload altogether, since it was disabled ages ago
5 Years Ago
Non halting Lua errors no longer crash the game in menu state More verbose warnings when failing to create fonts Try to reduce amount of "failed to create font" warnings from badly made addons
5 Years Ago
Delete map.pack on game start to hopefully reduce cases of BSP embedded content not loading when the map is loaded from Steam Workshop Extra messages when failing to write map.pack to disk
5 Years Ago
DListView.GetSelectedLine now also returns the actual line panel, not just an index Updated anguage files for Dupes section
5 Years Ago
Added Dupes section to main menu to allow deletion of dupes in-game Fixed deletiing Saves not deleting the associated image file Minor fixes to main menu when not running in-engine Display an error message when failing to download demos from workshop
5 Years Ago
Disable "EmitSound: Whatever out of bounds" and just clamp the values instead of not playing the sound The ladder mount sounds now match the footstep sounds for custom footstep sounds
5 Years Ago
Make the map name more noticeable in the missing map error when loading saves
5 Years Ago
TTT: Added sphere option to .fgd to dispaly radius of ttt_traitor_button in Hammer (Community)
5 Years Ago
New "Publish creation" menu Display a message when a save fails to download from Workshop
5 Years Ago
Get rid of steamworks.VoteInfo usage in base game and make it alias of steamworks.FileInfo steamworks.FileInfo now returns the vote info as well (same key names as VoteInfo)
5 Years Ago
Open currently selected tool UI on first spawnmenu open, not on creation, to avoid errors from opening the context panel too soon Change DImageButton default preview image to be different from DImage
5 Years Ago
Fixed gm_demo icons being just always black
5 Years Ago
Remove the 500MB autobuffer limit from bootil
5 Years Ago
merge the workshopDl changes
5 Years Ago
Fixed WorkshopDL addons not receving updates (Existiing addons will need to update or users have their cache cleared to fix existing problems)