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969 Commits over 1,188 Days - 0.03cph!

2 Years Ago
Minor optimization in editor_player.lua Missed change from merged pull request HL1 turrets can now be spawned on the ground as well This adds support for NPCData.OnCeiling, OnFloor, OnDuplicated to be functions This is partially a community contribution.
2 Years Ago
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2 Years Ago
gmad changes * Auto ignore .git stuff * Print out list of files that did not match the whitelist at the end of the console output so they are more visible * Print out ignored files, and their total at the end of the output * Added -quiet to suppress spammy messages Merge Pull Request Added category for `fofhr_` maps gmad.exe -quiet for extraction as well
2 Years Ago
Additions to .gma whitelist * Added data_static/ alternative to data/ folder with all the acceptable extensions * Added materials/colorcorrection/*.raw
2 Years Ago
EmitSound precaches the sound when ran in multiplayer serverside Added NPC:Set/GetViewOffset
2 Years Ago
Simplified & fixed FOV calculations for world clicker panels Call GM:EntityRemoved for full update removes, but with an extra arg
2 Years Ago
Disable connection sharing for now
2 Years Ago
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2 Years Ago
Do not call GM:EntityRemoved and ENT:OnRemove during full updates garrysmod-issues/issues/4675 Allow GM:OnPhysgunFreeze to be ran on non vphysics entities The 2nd argument ( physobj ) will be NULL world clicker panels FOV adjustment Now uses view setup FOV, not Player:GetFOV, affects gui.ScreenToVector as well
2 Years Ago
Make 2nd arg actually set the sound position of Global.EmitSound Also default the 3rd parameter (entityID) to 0. Remove unintended console message from crosshair panel Bump gui.OpenURL limit to 2000 Added new optional argument to render.ClearDepth bool stencil - also clear stencil buffer, defaults to true for backwards compatibility
2 Years Ago
sound.Play better optional argument handling New default crosshair + options Options > Multiplayer > Crosshair Customization
2 Years Ago
More killicon aliases for physics kills New Portal NPCs can be duplicated
2 Years Ago
Added OnCloseCaptionEmit hook Arguments are: string soundScript number duration bool fromPlayer string fullText - can be nil if token is not registered Added gui.AddCaption( text, duration, fromPlayer )
2 Years Ago
LuaMesh.BuildFromTriangles allows modifying the mesh This is only permitted when the vertex count matches between existing mesh, and the new mesh. EntityEmitSound blocks CSceneEntity close captions
2 Years Ago
Make sure SourceTV bot is treated as bot in game code Fixes garrysmod-issues/issues/5575 Added navmesh.CreateNavLadder Arguments are: Vec top, Vec bottom, float width, Vec2D dir, float maxHeightAboveTopArea = 0 Weapon:GetTracerOrigin is now called for 3rd person view as well
2 Years Ago
Fixed a regression with spawnmenu "no models" message Safeguards against malformed .gma files New VertexLitGeneric parameters `$AllowDiffuseModulation` and `$NoTint` - both allow disabling color tint per material Vector:Mul() now supports VMatrix
2 Years Ago
Remove OnPlayerLand hook (OnPlayerHitGround exists)
2 Years Ago
Enable connection reusage for HTTP Speeds up subsequent requests render.Push/PopRenderTarget overflow/underflow safeguards Also made certain render.Push* function overflowing not crash the game outright Adjust "Failed to find any models for this addon" error Mention what might be causing the issue Added OnPlayerLand/OnPlayerJump hooks Arguments are `Player, number`, where the number is the velocity/impulse of the landing/jump Should these 2 hooks be combined into 1?
2 Years Ago
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2 Years Ago
Undo changes to input.GetCursorPos Causes issues with spawnicon editor, and probably other addons too. Delete serverplugin_empty.dll Fixed crashes when accessing out of bounds flex controllers This fixes crashes when rendering spawnicons of models that have more than 96 flex controllers. Probably fixes other cases as well.
2 Years Ago
Fixed Player:SprintEnable not working Also made Player:SprintEnable accept a bool optionally, and added Player.IsWalking minor changes
2 Years Ago
Merged Pull Requests * Improvements to DComboBox * Improvements to MatSelect Minor adjustments
2 Years Ago
SourceTV players are considered bots for player library Fix npc_rocket_turret spawn position
2 Years Ago
Experimental: input.GetCursorPos returns 0,0 when cursor is not visible This matches behavior of gui.MousePos() Added .dem and .vcd to file.Write whitelist Rework and deduplicate Lua enums Added COND.* enums Added render.ComputePixelDiameterOfSphere
2 Years Ago
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2 Years Ago
Added SENT_AI:OnTaskFailed and others Added NPC:GetIdealYaw, NPC:GetArrivalDirection, NPC:SetUnforgettable Added CNavArea:MarkAsDamaging, CNavArea.IsDamaging
2 Years Ago
SourceTV fixes Player.IsBot now returns true for SourceTV master client Prevent tv_enable going beyond absolute max players
2 Years Ago
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2 Years Ago
Added 6th optional argument to util.ScreenShake - AirShake defaults to false
2 Years Ago
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2 Years Ago
SourceTV crash fixes I cannot promise it will function, but it at least doesn't crash Added 2 optional arguments to util.JSONToTable first - true to ignore the depth and breadth limits second - true to ignore string to number conversions
2 Years Ago
Remove unintended debug print Add fallback sounds for EP2 vortigaunt attacks
2 Years Ago
Merged Pull Requests * Fixed duplicate definitions for Player.GetTool * Improved support for non-English messages in DTextEntry history * Fixed DNumberWang passing both strings and numbers to OnValueChanged * Change usages of deprecated gui.MousePos to input.GetCursorPos
2 Years Ago
Use doubles for physenv.GetLastSimulationTime Add portal scenes just because we can Particle precache for portal maps Add file path to "ERROR: couldn't open." warnings Ported some portal entities The 2 turrets, personality core, fizzler trigger and security camera RPG Missile stops its looping sound when removed prematurely
2 Years Ago
Added net.Write/ReadUInt64 and File:Write/ReadUInt64 They accept and return string values, and can be used with Player:SteamID64()
2 Years Ago
Added Angle.IsEqualTol Apply file.Exists fix to file.IsDir for Lua paths
2 Years Ago
Fix custom HTTP methods not working
2 Years Ago
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2 Years Ago
Panel.GetNumLines works with TextEntry Fixed crashes with filesystem printing warnings
2 Years Ago
Fixed HL:S skill configs setting HL2 convars Certain conflicting convars from HLS were given `hl1` prefix Fixed a self induced crash with KillFocus and OnLoseFocus Fixed a crash with text rendering garrysmod-issues/issues/5554
2 Years Ago
Fix malformed HTML in menu files Servers with more players contribute more to gamemode names
2 Years Ago
Reworked base gamemode kill feed * Now uses only 1 net message rather than 5 * Friendly NPCs have a different color * NPCs killing another of their own class name is no longer considered suicide * Custom Vehicle and NPC names are now displayed properly in the kill feed, for example npc_citizen reskins * Deduplicate NPC name translations
2 Years Ago
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2 Years Ago
Player:IsListenServerHost is now shared Stricter access control for lua_find* conncommands
2 Years Ago
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2 Years Ago
Allow CNavArea:SetParent( nil )
2 Years Ago
render.RenderView now accepts "viewid" option Defaults to 0 (VIEW_MAIN), valid values range from 0 to 8
2 Years Ago
Fix CreateParticleSystemNoEntity crashing when particle are removed Change "Bad map" disconnect message to something more useful