userRubatcancel
branchgarrysmod.main/maincancel

684 Commits over 823 Days - 0.03cph!

9 Months Ago
Close the fallback menu if the real one was too slow to load but did
9 Months Ago
Anti crash safeguards for spawning ragdolls Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid Prevent clientside entities spawning but being inaccessible at entity limit
9 Months Ago
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9 Months Ago
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9 Months Ago
Remove unintended change to ClientsideModel
9 Months Ago
Allow creating RTs if the texture with the same name is an error texture Clean up Lua created render targets on level shutdown Cleanup Lua created bound textures (surface.SetMaterial) on map shutdown Remove "TODO: Refusing to discard X bytes" message Would appear with developer 1 referencing map entity lump, the memory is properly purged on map load Fix HL1 sentry leaving solid barrier on death with keep ragdolls
9 Months Ago
▍▊▌▅▍ ▌▆▍▍▄▆▉ ▌█▉▌▆▋▅ ▇▄▄▉ ▆▊▋█▄▄▄▍ ▅█▇▅▊ ▅▉▇▍▋▄.▆▄▇▅▅█▄ ▄▊ ██ ▍▅▌▄ ▉█ ▅▇▅▌ ▌▅ ▄▄█▆
9 Months Ago
Undo changes to Player:SetActiveWeapon Apply a physgun hack to it similar to gravgun Use blocking load for ClientsideModel/Ragdoll models Prevents regressions with addons not expecting async loads
9 Months Ago
▄█▆▍ ▋▊▆▌▆▄▆▌▋▊▍ ▅▇▅ ▄▊▍▋▅
9 Months Ago
Change up logic that detects whether the HTML menu loaded or not
9 Months Ago
▊▆▍▋▋██▋▉▅▉█: ▄▇▉▇▆▋ ▇▊▋▉ ▊▇▌ ██▅█▉▍▌▆ ▌▅▆▇█▆ ▅▄▆▄▋ ▊▅▅ ▌▇▌▄█▋ ▊▅▅ ▊▉▍▇ ▍▇ ▇▄▅▋▆, ▆▅▆ ▄▌▉ ▆▊██ ▍▋▋▆ ▊▌ ▉▉▉? !▄▊▊▄▊▋█ ▍▅▊▍ ▄▉▌▌ ▍▊▄▌▅▍ ▉▍ ▋▋▋▌▆▄ ▇▉▋█▉▊ ▉▉▅ ▊▇▇▉▅:▍█▇▇▌▌▇▍ ▋▋▇ ▊▉▊▍▆:▍▌▆▌
9 Months Ago
Display the shitty menu replacement if the real one doesnt load in 3seconds
9 Months Ago
Options button for menu fallback
9 Months Ago
Fixed an oopsie with CreationMenu Allow right clicking in Bodygroup & Skin context menus This allows you quickly change bodygroups and skins without closing the menu. Also adds DMenuOption.Set/GetRadio Also fixes DMenuOption.SetChecked not calling OnChecked
9 Months Ago
Increase physgun_wheelspeed & rotation sens max value to 10k More permanent fix for Panel.IsValid during PANEL:OnRemove Move where HUDShouldDraw for NetGraph is called Block developer & contimes convars Block render.CapturePixels while main menu is open Fixed crash when models try to access OOB vertices CreationMenu validates the panel it tries to parent to
9 Months Ago
Temporary Panel related fixes (OnRemove, SetParent)
9 Months Ago
Rollback download-artifact to v3 as well
9 Months Ago
Downgrade Linux/Mac to v3 Check for null in Panel.SetParent
9 Months Ago
Try using v4 actions for everything
9 Months Ago
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9 Months Ago
Fixed another regression with Entity.NetworkVar Added workaround to gm_load/persistance due to addons breaking stuff Make 'Couldn't find target' warning more verbose So you know where its coming from Fixed a crash with AddOriginToPVS Fixed regression with markup library
9 Months Ago
Added a warning when orange box particle count is weird Hopefully shed some light on a crash issue
9 Months Ago
Merge Pull Request - Prevent hangs with table.Add More linter based Lua fixes More Lua fixes Removed DColorMixer:TranslateValues Removed useless calls to table.Copy in DListView Use SetEnabled or SetDisabled More robust Elastic value calculations, does not rely on integers for boolean inputs
9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
▋▇▋▊▄ ▌██▇▋
9 Months Ago
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9 Months Ago
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9 Months Ago
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10 Months Ago
▊█▇ ▄▅▊▇▄▅▊▅ ▉▄▍▆ ▌▊ ▉▇█▉▆▋▅ ▇▅▅▆▇█▅▅▄ !▇▅▆ ▅▋▊▉▊▍▆▄▍ ▇▋▆▅▆▅▇▋ ▄▅█▋ ▅_▊▍▉▄▊▋█ !▍█▋▋▄ ▋▌▌▌▋▉▍▊ ▅▄█▌ ▅▅▆▌█/▄▅▋▉▍▅▋▍▉▆▉▊▄▌▍▉▅█▇█ !▌▆▊█▄ ▍▉▉▊▍▉▉▊██ ▊▄█▋▊▅▌▅▆█ ▄▅▆ █▇▍▊▌/*.▇▊▋ █▆ ▉▍▊ ▅▇▊▋▍▍▉█▇ !█▊▋▊▆ ▍▄█▄▍▌▇▅▇▄ ▍▊▆▌▊▅▋▍▋ ▄▄▉▉▉█ ▄▉▋▄▌ ▇▌▅▄▊▋▄▆▉▅ ▆▍▍▊▋ ▇▊▋▌▆▋ ▋▍▊ ▆▇█▌▉▌▆ ▊▅█ ▊▄█▆▅▍▄█▇▊ ▌▅ ▉▍▋▄ ▇▌▍▋▅ !▉▍▉'▌ ▆▆▅▋▊ ▌▊▋▉▍ ▊▌ █▊▌▆ ▆▇▇ ▌▄▋ █▄█▉█▊▇ ▆▄▅'▍ ▇▌▊▌▋▋ ▌▅▇▄▄▅▆ ▍▅▄▉▍▆▊▋▋ ▉▋▄▆▅▇▍ █▆ ▌▉▍▄▋ ▅▇█▉█▊ ▊▋▇▍▆▉▆ ▉▌▇▌ ▉▆▊▇▍▋ █▊█▅ ▍▌▆▉▆▌█▌ !▆█▊▅▄ ▄▌▇▅▄▉▅▇ ▉▌▄▍ ▋█_█▆▉▍▍▄█ !▋▌▅'▇ ▄▋▌▋▉▌ ▅█▅_▉▉▉/▊█▄▆▋▇▄▆▊▉ █▍▊▊▉▋▄▉ ▇▍▆▋▄ ▌▆▊▄▍▌ █▉▍▍ ▋▌▉▌▌▊▇ ▌▍ ▋▉▇▌ ▅ ▌▇█ !█▊▅▉▆ ▍█ ▆▄▅▇▄▇▆▍█ ▄▌▋▍▌▆▌▍ ▅▇▍▉█▇▉ ▅▊█▄ ▍▋▇█▍▄ ▉▋▉▄ ▋▉▉▉▌ ▌▆▅▇▉▆
10 Months Ago
▋▌█▌▍ ▍▌▅▆█▍▌▇ █▅▇█ ▍▅▋▌▌▅▋█▍ ▅▊▄ ▍▍▇██▋▌▆▆▊▍▉▇ !▌▆▆▇ ▄▆▆ ▊▋▇█▋▉ ▍▊▋ ▇▍▋▆ ▅▆▉▉▇▌▋ ▆▄▆▆▆▆▉▄▌ !▉▅▍▍▇ ▇▆ ▉▍▋▍▌▅▉ ▍▊▅▇ ▅▉▊▊▍▅█▍▊▉▄▆▉▄▍▋▅▆▄▌ !▌▌▄▍▊ ▊▍▍▄█▇▊▅ ▍▇▉▆ ▌▅▋█▇▊:▊█▊▆▍▍█▇▊▉/▆█▇█▋▍▇ !▆▉▍▅▆ █▅▉▋▇▉▆▄ ▆██▅ ▇▉ ▍█▄▄▊▄▊▄▌█ ▄▄█▍▌▉▌██ !█▍▉▊▅ ▉▌▄▉▆▌ ▄▅▄▅▍▍▅ ▉▆▄▉█ ▆▅▋▇ ▅▇▆ ▋▉▍▊ ▍▉█▋▌█ !▌▍▄▋▍▇▌▄ ▇▍▌█▇▆█▌▉ ▇██▅▋▋▇ ▉▆▄█ ▅▊▉▅▆▄▇▄▉▊:▆▋▌▇▋▇▇▇▆▋ ▆▄▍▅ ▇▇▇▅▆▋▅ ▋▇ █▍▊ █▋▅▆▌▇▇▌ ▄▊▊▌▍ ▇▍▆▄▇▅▄▊ █▌▍▋▅▌▌, ▉▉█ ▇█▅▍ ▊▆▍▍▍ ▋▅▄▊▋ █▆▌▋▍▊▄▆▌▄▍ ▌▆▉▊██▇ █▅ !▆█▋ █▆▄▄█▆▆▉ ▇▆▅▇ ▍▍▄▉▍█▅▉▄ ▍▌▄█▆█▇▋ ▊██▍███
10 Months Ago
▉▌█▋█ ▆▇▅_▄▋▉▄/▉▆▅_▄▆▋▌▌▉██▆▉, ▉▉█▆▍▆ ▋█▆_▆█▍█▍▆▌▉▄▅ !▍▉▊ ▄▆▇▉▌▅▊▉ ▅█▆▅ ▍▊▍▍_▅▉▌▉ ▆▄▋▄▌▋▊ ▄▍▇▇▇▍▍█ ▅▌ ▇▇▉▋▊▄▄▋ !▆▄▉▍▊▍▉▅ ▍▇▄▉▆▋▄▉ ▊▉▌▅ ▍▆▄▅▋▄▋▅▇▌▉▍▋▇▉▋▄▅▇▇ !▋▆▍▉█▉▉▉ ▆▄▄▅▆▌▌ ▄▄█▅ ▊▆▇▋▅▌▅:▌▍▅▇█▉▆▉▇▊▆█▋▅█▆ !▌▇▋ █▋▌█ ▉▋▊▍▊▅▇█ ▌▋▇▊ ▊▇▍▉▉▌ ▊▉▅▋▉▋▍▅ ▍▉█▇▇█▄▉▉ ▉▌▊▉█▍▆:▇▋▇▉▌▌▌▌▆▊▄▆▆▌▆ !▌▍▉ ▅▌▍▉▇▍▊▄ ▋█▊▍ ▆▆▊ ▍▇▋▇█▇▅▊ ▊▅▊▇▌▇▋ ▇▍▊▄▆▄ !▇▌▇ █▌▌▄█▅▆█ ▋▊▇█ █▉█_▆▄▆▇▇▋▉ (▋▋ ▄▅▊▆▅▍▉▉ █▇) !▌▉█ ▄▅█▌▆▊▆ ▍▆▌█ ▅▌▆▋▄▉▊.▍▅▄▄▇▉▄▆▌▄▋▍▅▋▍ !▋▍▅▌█ █▍▉▋▋▆▆ ▅▇▊▌ ▉▍▊▍██▄:▋▍▌▍▋▆▆▇▊ ! ▊▆▄▇▉ ▅▄ ▆▍▉▇▆▄▆ ▌▍▅▅ ▅▄▉▋█▇▌█:▌▉▉▅▇▉█▊▉▍▆ !▆▆█ ▌█▍▌▄▋▊▊ ▄▄▉▄ ▄▇▅▍▋▋▉:▅▇█▋▋▆▌▌█▋▍▋▍▍▋▅ !▄▋▉ ▆▄▋▆▉▉▉▇ █▄█▊ ▅█▋▄▅█▋▅ ▊▆▌▅▍▄▆ ▊▄▇▆▄▅▅ ███▄▌▆▅ !▍█▋▄▄ ▋▆▅▍▊▊▇ ▊▍▄▆ ▉▆_▉▆▍▆:▄▌▇▉▍▍▇▊ !▄▉▉ ▍▊▌▄▅▌▆▍ ▉▅▋▉ ▊▉▆█▅▌ ▌▇▍▆▊▇▍▊▉ ▌▇▌▇ ▊▅▌▊▆ ▅▅█▇ ▆▆█▅▇▇▊▄▋█▅▋▅▅▉ ▋▄▉ ▅▉▇█ ▊▊ ▌▅▇▌▌▍ ▇▄ ██ ▅ ▊▌█ ▄▉▍█▄▌▋ ▉█▄▇▌▆ ▊▍▍_▍▋▊▋▇▅▄▌_▅▌▅▄▇▋▍.▌▌▉ █▊▉▍█▌ ▍▆▋▇ ▉▄▊▊ ▄██▇▄▅▅▌▉▄ ▇▅▊▊▅▊▄█ ▄▋ ▆▇▇▄▇▋▌▄█▋ ▇▅▅█▍▍▆▉ !▋▋▇▉▅█▊ ▆▅▆▄ ▄▆▄▍▍█ ▋▄▇▄▇ ▆▄█ ▋▋▅▍▅▊▆█ █▊▆▇ ▊▅▍ █▄▉▉▄██▆▅ ▆▄▅▌▍ ▉██▇▅▇▋█▆▄▊ ▋▊▌▇▋▊▌ ▊▅▌▄ ▋▋▄▄▇█▄▋
10 Months Ago
Query server addons 500 at a time (was 50) Fixed crashes when maps have entities parented in an infinite loop Will print a LEVEL DESIGN ERROR warning to console in such cases. Added "teamonly" param to "player_say" game event Fix exploit with pp/copy and halo lib Do not try to listen to non existent player_hurt_ex gameevent
10 Months Ago
Fixed datapack_stats Added util.IsRayIntersectingRay Takes 4 positions (2 start/end pos), returns bool, float (dist1), float (dist2) Remove engine.ServerFrameTime from menu state No need for it there Added NPC:GetIdealSequence
10 Months Ago
▊▌▉▍▇ ▋▅▋▅▊▊▇ ▊▍▍▍ █▋▊▌▆▅█ ▇█ █▌▊▋▊▄ ▊█▉▇▍▊▅ ▇▆▊▊ ▍▄▋▇▅▍▇▆▊ !▍▌▉▆█ ▇▆█▍▌▉▍ █▊ ▍▌▄▉ ▄▇▆█ █▆ ▉▆█▊▅▇▍/ ! ▇▉▍▄▋▍▆ ▍▉█▊█▇▄▋█ ▇▋█▄▇▆▍▇ ▉▇▆▋ ▆▌▉▇▉.▍▆▇█▊▅▍▋ ▊█▌▊▍▅▅ ▋▋▅▌▋ ▆▉ ▄▊▊█ █▋ ▉▊ ▋▌▇▌ ▇▌▇ ▄▋▉▉▆▋▋ ▄▋▊▆▅▍
10 Months Ago
Move where we set -game for Hammer, and init mod shaders for vbsp
10 Months Ago
Fixed func_tank becoming unusable with firerate of <= 0 BLock cl_defaultweapon Creates confusion for players who don't know of its existence Fix trigger_hurt damagetype parsing Increase the base Hammer Compile Window size to 1280x720 Fix vbsp cubemap code failing every time Fixed func_instance_io_proxy not updating inputs correctly All VMFs (map, and each instance) need to be re-saved for this to work properly. MapIO separators are changed from commas to ESC character. Hammer/game was always able to load such VMFs/BSPs, but didn't write them. Now it does. so GMod .vmf files may not be compatible with ancient Hammer editors. Moved "cached version doesn't exist" to developer 1 Set -game to garrysmod for Hammer, if not set Fixes gmod shaders not loading in Hammer, resulting in certain materials failing to load as well, such as the painted skybox
10 Months Ago
Move "FreeImage: Couldn't open file" to developer 2 Switch server downloads extension filter to a whitelist Also block html/ and scripts/
10 Months Ago
Disable HL2 avoidance system from making NPCs invisible Fixed crashes related to shadow rendering Added a callback to game.CleanUpMap to defer it until end of tick Use it in the base game Do not cleanup env_soundscape_proxy entities This breaks soundscapes, and other soundscape entities are already not cleaned up
10 Months Ago
Fixed edit_sky losing its values after being duplicated Also made other edit entities inherit map values whenever possible, and fixed edit_sun not doing anything on paste. Fixed crashes HL1 vort or scientist is killed by unowned combine ball Removed more useless files from build process Do not mark addons with id of 0 for download from server Just avoids the unnecessary wait time when its the only addon Fixed potential minor memory leaks with Source Engine reported via email Disable/remove Source Engine commentary system No reason to really have it.
10 Months Ago
Fixed Lua error in menubar.lua Allow NOCLIP movetype movement while in spectator mode
10 Months Ago
Make Entity.PhysicsInitMultiConvex/PhysicsFromMesh type error non halting It was a new type error that was added, but of course there are addons that just use these functions incorrectly already and break due to the halting error Minor clean ups Added Impact_GMOD effect that supports usage of IMPACT_ flags garrysmod-requests/issues/2272 Prevent creating render target with names of non RT textures Prevents crashing. Also prevent other potential crash cases on RT creation failure. Added str=util.GetAnimEventNameByID(num) (sv only) Fixed bugs when entering a vehicle while dismounting a ladder Prevent movement when the player is dead for WALK/NOCLIP/FLY movetypes Port RPG behavior from HL2 - prevent NPC from killing themselves with it
10 Months Ago
Prevent crashes with ragdolls (especially when created too early) ClientsideRagdoll and ClientsideModel uses clientside dynamic model indicies This allows ragdolls to have their physics clientside only without being first precached on the server Fix game_text text being cut off on screen
10 Months Ago
█▊▋▅ ▊▇▋▅▄▅▄ ▄▇ ▅█▌▅.▊▍▆▅█▋▉▆▅▋ !▋▌▅▆▅ ▄▅▊▉▄▋▆▇ ▋▋ ▅▌▇█▇▊▇▊▉▋ ▌▄▅▍ ▌▅▌█▊▍▆▍ ▍▍▍▆ █▍▌ ▇█▊██ ▆▍▅ ▋▌▄█▆▉█ ▆▄▄▋▊ ▌▍▋▊▌ █▆▍ █▉▄▅▇ ▌▆▆▅ ▉▊▊▍▄▅▉ ▉█ ▄▇ █▊▌▆▋ ▆▍█▋▍▉▄▄▍ ▊▅▋▌▅▇ ▇▅▅█▇▄▋ ▌▋ ▅▅█▇▍█▌ ▊▌█▄▍ ▌▉▅▄▊▊▍▇ ▍▌ ▊▇▊ ▍▇▉█▌ ▋▉. ▄▊▉▌▅ ▊▅▉▌ /█ ▌█▄█▉▊▍█▊ █▋ █▌▇█ ▄▋▍▅▆▆ ▄▊ ▉▌▅ ▍▇▌▄▉██ █▍▅▇▆ █▊ ▊▄▅▇ ▌▉▌▆ █▄ ▍▅▇▊. ▆▌▌█ ▊▇▊▊▉▊ ▌▆▄██▆▋▉ ▉█▊▆▌ ▇▋▆▇ ▊▌ ▌▅▇▅▌▅▄▇▌▉ ▄▍ ▄█ ▉.
10 Months Ago
Fix linux compile
10 Months Ago
Fixed AddCSLuaFile'd addon paths not being detected by file.IsDir Allow immediate entity removal during timers, concommands and Think hooks This addresses most use cases for game.CleanUpMap() Mitigate a random crash with NPC:SetSquad Allow omitting first arg to NPC:SetSquad() to remove the NPC from its squad Hide IP address in status command for P2P servers Fixed CWorld model pointer being set to -1 during saverestore
10 Months Ago
▉▊▇▉ ▆▌▄▋▅▋█ ▌█ ▋▌▋█▉▄▌▆▍▍▇▌▍▇▋▊▊▋▋█▊▉
10 Months Ago
Added server settings to Sandbox menu bar Making them more visible to the average player Disable ability to grab jeeps with super grav gun Do not use deprecated functions in menu bar Do not run player anims to completion on model change
10 Months Ago
Restore and fix code to count published file upvotes Performance improvements for clientside file.Exists/IsDir and Lua paths Fixed AI node related crashes, probably