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682 Commits over 823 Days - 0.03cph!

10 Months Ago
Don't explode props on touch if caught by physgun (explosive barrel) Try a blind fix for npc_satchel crash I think this might just be the problem with npc_satchel
10 Months Ago
▅▊▋ ▄▊▉█▋▅▉▆ ▅█▄▍ ▄█▆▋▍█▊▄▅▋▉ ▇█▌ ▇█▌▍▍ ▇▋▆▄▇▆▋▌▋█▉ ▅▊█▄▆▉▅ ▆▅▄█ ▉▊▆▅▆ ! ▍▌▋▅ █▅█▊▆▌█▌▉▆▉ ▌▉▉▊▌▍█▉▋ ▆▉▌▍▌▆ ▉▋▅▍▋ ▍▄▇▅▍▆ ▋▌█▅▆▋ ▌█▊▍▄▊▆ ▆▉▇▍▍ ▌▆█▌▍ ▆▋▋▉█▊▌▆▇▊ ▉▅▊▅ ▊▍▋▍▉ ▆▆█ ▄▍▊▆▊▄▇ ▆▋▋▍▌▅█▉▅█ ▌▋▊▊▍ ▊▅▌ ! ▅▇▍▄▆▍▉ ▊▋▊▋▌▅▍▌▌ ▅▍▌▅▌▍ ▅█▊▉▊█▊ ▋▄▆▉█▉ ▊█▅█.▋▇▅█▌▋▇▆▌▍
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
Fixed an infinite loop in EnumerateElementsAlongRay when ray has infinite endpos Fix pStudioHdr->length for models that have it out of bounds
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
▆▄▆ ▍▇█▄▌▉▅
10 Months Ago
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10 Months Ago
surface.SetFont throws non halting error when font is invalid This matches behavior of other font related functions Remove unused things like sixense, replays and mp3player from builds Restore filesystem_stdio.dll and AdminServer.dll for servers The servers does run without them, but there are references to these in code
10 Months Ago
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11 Months Ago
▆▄▉██▆ ▊▄▅▆▅▋ ▅▉▅▍▊ ▆▅▍▅ ▄▍ ▅█▊▊▌▄▄▋, ▌▋▋█▄ ▅▌▊ ▅▇▍▋▋▇▅ ▍▊▍█ ▋▉▄▅█▅▄ █▍▌▉▌▍ ! ▄█▆ ▄█▅▅▌▌▊▄ ▊▅▇▆ ▋▇▊▄▍▊▇▆▌▉▇▇▍
11 Months Ago
Shutdown HTML after VGUI Make sure VGUI panels free up HTML resources before deleting the HTML system, hopefully fixes random Awesomium crash on game exit Fix crash when prop_door's have no model Added titles to disconnect messages based on the message source Delete unused bugreporter.dll files Delete unused sixense dlls Delete unused headtrack_oculus dlls Exclude unnecessary files from dedicated servers on windows Added "quit keep_players" option to not force disconnect players Added "-allowquit" to enable engine.CloseServer() run "quit keep_players".
11 Months Ago
Clear reflection view every frame Fixes not rendering skybox causing water reflections to be "stuck" to screen, etc. Added IsValid methods to CMoveData/CUserCmd/CEffectData/CTakeDamageInfo Fix tracers trying to use view models for other players base gamemode respects DMG_REMOVENORAGDOLL for players Fixed calling Spawn() twice on ragdolls crashing the game Fix SetModel on prop_ragdoll causing the model to look glitchy When deleting ragdoll physics objects, also delete constraints SurfaceInfo:GetVertices works on surfaces with non poly primitives Experimental, seems to work just fine in my tests Consistent deaths for HL1 NPCs with ai_serverragdolls
11 Months Ago
Make the BSP whitelist case insensitive Validate model header values to not crash the game later Apparently we are shipping a model with malformed data, which when accessed crashes the game. This prevents such models from being loaded with a console warning. Patch cs_fix.mdl The first local sequence weight index no longer points outside of the file's bounds Do not even try to read weight of first bone for boneless models
11 Months Ago
Make OnLuaError available on client and server Block *.db from file library, block mat_texture_list for Lua just in case Merge Pull Request that adds validity checks to deathnotice (Community Contrib)
11 Months Ago
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11 Months Ago
Duplicator stores current health in "CurHealth" not "Health" key on the entity Also correctly merge NPC tables instead of using table.Add on non sequential tables Fix saves really not working on maps with spaces in them
11 Months Ago
▊▊▆▅ ▌▄▉▌▇▍▌▊ ▅▍█▇▄▊▍▇▆
11 Months Ago
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11 Months Ago
Moved "Entity thinking for X ms!!!" physics warning to developer 1 This was already the case for non physics (NPC) entity thinking whitelist materials/*.raw and vehicle scripts in BSP files Fix addon file paths being lowercased before being mounted
11 Months Ago
▍▌▄ ▇▊▄▋▅▇▌▄▋▇▄▌▄▍▄█▄▊▆▅▄ ▆▄▇▍▇▇▄▌▇▋▉ ▊▅▄▍▋▆▌ ▊▋▄ ▆▉▉▍▉▇▇▆ ▆█▊▊▄▅▊▊▋▌ !▍▌▅█ ▊▉▅▌ ▍▅▋ ▌▋▉▇ .▍▍█ ▌▄▋▄▊ ▊▅ ▆▌▍▄ !▍▇ ▄█▄ ▋▍▌▌▌ ▍▋▋▇▆_▉▇▋▄▇▄▅▅▌ ▋▄▌▅▉▇ █▋ ▆▋▄▋▊_▇▊▌█ ▅▄▊▌▆▄ ▋▇▄▋▉▋▊▍▋▆ ▆▋▄▌ ▌▇ ▉█▅▉
11 Months Ago
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11 Months Ago
Fix keybinds being lost if they contain semicolon
11 Months Ago
▅▍▉▊ █▌▋▄▊▄▉▌ ▋▉▆▆▅▋▇ ▌▆▅▍ ▋▉▌▆▊_▌▉▆▇ !▍▋▆▆▉▌▊█ ▇▆▄ ▍▌▉▍▇▇▆ ▆▆ ▉▇▌ ▄▍▌▅▉▉▅▆ ▅▌▆▌ ▄▆▍▋▇ !▅▌▉▄▄ ▄▌▍▌▍▇▉
11 Months Ago
Backwards compatibility for old addons abusing bad .gma filters
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
TTT: Change ammo type capitalization (Pull Request) New TF2 map icons L4D1 entity placeholders
11 Months Ago
Fix recent changes to Entity:NetworkVar and naughty addons erroring
11 Months Ago
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11 Months Ago
Fix yet another crash with func_rotating changes Fix some asserts Limit DAdjustableModelPanel FOV to 0-179
11 Months Ago
Do not force nextbot/SNPC render group to opaque by default Let the engine decide. More Sandbox entity and tool clean ups * Removed redundant calls to SetMoveType and SetSolid Fixed certain sandbox tool entities not saving certain settings in duplications Such as being frozen by the tool gun. Consistency pass on Sandbox tools Duplicator saves "Make Persistent" setting Added ENT.WantsTranslucency and use it for sandbox entities If set and ENT.RenderGroup is not, and the default calculated render group is opaque - switch render group to RENDERGROUP_BOTH This works better than forcing RENDERGROUP_BOTH at all times - for example when you want to draw translucent/transparent effects when the entity's model is opaque and therefore the default render group is opaque and does not call ENT.DrawTranslucent
12 Months Ago
Display HLTV client connect messages differently Do not wait for SteamID validation for HLTV clients that will never come Fix tags for HLTV servers, add extra hltv:1 tag Hide HLTV servers from the server list They can't be displayed properly side by side right now
12 Months Ago
Clean up pass on Sandbox Tools Cleanup pass over sandbox ents Added NPC:AdvancePath Added net.Abort
12 Months Ago
Fixed crashes due to dangling CSoundPatch pointers Hide "Couldn't load shader dll" behind developer 1 Fix 2 community.properties translations that had typos Fixed crashes when trying to navmesh.Load too early Still not recommended, but it will work now. Updated TTT: Transition to SteamID64 (Pull Request) Faceposer: better handling of too many flex controllers When model has too many flexes, display a message and disable non functioning sliders
12 Months Ago
Probably fixed "room_type" ConVarRef warning on linux SRCDS startup Remove even more useless files from linux SRCDS Fix nav_generate/edit trying to use unknown commands/convars Run nav_analyze on gm_construct navmesh
12 Months Ago
Disallow some SetNW/GetNW methods being usable on NULLs without errors Rip out "Setup Steam Install Path" stuff that is unused Less console spam in vbsp output and others. Also touches how "low violence" settings are handled Fix vbsp complaining about a missing cvar gmod_unload_test Fixed npc_strider code causing mat_dxlevel warning on start up Try not shipping useless client files with Linux SRCDS Do not print pointless "Couldn't load shader dll" on linux srcds
12 Months Ago
Minor base weapon fixes * Fixed bugbait animations when using alt fire right after throwing a bait * Fixed Ar2 eating 2 extra bullets when trying to fire right after using alt attack * Fixed shotgun locking up when holding reload and attack buttons during the reload animation Fixed 3rd person anim events playing in 1st person sometimes This applies only to player entities. Fixes shotgun playing extra pump sound when holding reload key while firing
12 Months Ago
Apply proper attenuation to func_rotating looping sound
12 Months Ago
Fix IGModAudioChannel:SetPan not using float inputs switch func_rotating to use CSoundPatch for its looping sounds Fixes garrysmod-issues/issues/5629 Merge Pull Requst * Refactor list.lua
12 Months Ago
Fix viewpunch prediction errors when landing Merged Pull Request * Round down DGrid column/row sizes to get rid of 1 pixel gaps
12 Months Ago
Fix tail/current seeking for files stored in VPK TTT: Fix Turkish translation file Added ENT:TranslateSchedule and ENT:OnStateChange for ai sents
12 Months Ago
Added ENT:OverrideMove and ENT:OverrideMoveFacing for ai ents