branchgarrysmod.main/x86-64cancel
397 Commits over 642 Days - 0.03cph!
Portal camera reacts to ai_disable
Fix a warning on glados core spawn from spawnmenu
Fixed crash when running editdemo
Added sphere visualizer to point_message's radius
Fixed Portal turrets targeting Portal Cameras
Better fix for the RPG clientside sound spam
Prevent certain NPCs from being Barnacle'd
Fixed Portal rocket turret bone followers
Allow render.CapturePixels in main menu when used on Lua RTs.
Block some of the screenshot commands
Camera SWEP can still do screenshots, don't worry, and so can your code
Portal Turret related fixes
Don't try to precache EP2 particle
Don't target rockets
Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE
Portal Rocket Turret adjustments
In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs.
Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken
trace concommand also prints clientside entity classname
Added Portal Cores to spawnmenu
Update some portal map icons that have turrets
Also updated portal turret NPC spawnmenu icon
Added Portal Camera to spawnmenu
Added "trace" console command
This is just a convenience for me, it's serverside and limited to singleplayer/local server host
Update TTT (Community Contributions)
Update Turkish language
Optimized radar ping network traffic
Fix Portal Rocket Turret not respecting ai_disabled
Fixed a crash with prop_vehicle_crane and map cleanups
Disable hidden convar setting by the Options menu
con_enable, hud_quickswitch, hud_fastswitch
Added text entry for FPS Limiter in Options
Also nuke some hidden/unused panel code from multiplayer tab, regarding crosshairs and old player model selector
Fixed Nextbot Paths failing to generate
Also added console warnings when this happens, for debugging purposes.
Fixed RPG behavior in 3rd person in multiplayer
This involves a nasty hack setting the weapon's model for a split second in SetIdealActivity, which was already being done in SetActivity
Remove redundant cast from weapon RPG primary attack code
Fixed TOOL:Reload inconsistent trace code with left/right clicks
Was accidentally rolled back to use TraceLine
Fixed Lua Effects changing their entity table if accessed too early
Weapons and SENTS already had this fixed ages ago
Let's try adding an error on invalid input to PropSelect.AddModel
TTT: Code clean ups (Community Pull Request)
Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
Fixed regression with nextbot pathfinding involving ladders
Rookie mistake
Fixed certain brushes not having any collisions on maps
Better refcounting for model decal materials
Clicking in the Paint tool UI will always bring up the paint tool
Precache physgun materials
Let's try releasing decal materials (and textures) on map shutdown
Do not look for awesomium_process.exe on linux
Reload default decals after clearing the entire list
Added gmod_sneak_attack to disable HL2 sneak attack system
Defaults to enabled naturally
GM:PropBreak uses attacker, not inflictor for the player
GM:PropBreak checks for physics attacker
Prop physics damage tries to set correct attacker
Owned combine ball (AR2) breaking a crate now has the correct attacker
TTT: Fixed can_rag_pin_inno overwriting can_rag_pin in Magneto Stick (Community Contribution)
Fixed func_breakable_surf crashes on spawn
Added a warning when C_OP_WorldCollideConstraint gets insane values
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Further navmesh performance improvements
Also added VPROF counters to some of the expensive functions
Reset surface.SetMaterial material reference without destroying the texID
Fixed performance degradation with sql library
Fixed Problem count not being visible if problems are fired before the menu is created
Multitude of crash fixes with infinities
Mostly ragdoll stuff, but also the animation system
Minor clean ups
Prevent models going invisible when cycle somehow becomes infinity
Fire a Problem to the user when a certain file is not writable
Such as user configuration files
More barnacle related potential crash fixes
Fixed regression when barnacles ragdolls don't spawn at all
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Close the fallback menu if the real one was too slow to load but did
Anti crash safeguards for spawning ragdolls
Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid
Prevent clientside entities spawning but being inaccessible at entity limit
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Change up logic that detects whether the HTML menu loaded or not
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Increase physgun_wheelspeed & rotation sens max value to 10k
More permanent fix for Panel.IsValid during PANEL:OnRemove
Move where HUDShouldDraw for NetGraph is called
Block developer & contimes convars
Block render.CapturePixels while main menu is open
Fixed crash when models try to access OOB vertices
CreationMenu validates the panel it tries to parent to
Fixed an oopsie with CreationMenu
Allow right clicking in Bodygroup & Skin context menus
This allows you quickly change bodygroups and skins without closing the menu.
Also adds DMenuOption.Set/GetRadio
Also fixes DMenuOption.SetChecked not calling OnChecked
Options button for menu fallback
Temporary Panel related fixes (OnRemove, SetParent)
Try using v4 actions for everything
Downgrade Linux/Mac to v3
Check for null in Panel.SetParent
Rollback download-artifact to v3 as well
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▍▋ ▄▆▌ ▉█▍▌ ██▉▌█ ▆▄▊ ▌▋▌▇█▊ ▌▊▇▉
▋▆▋█▅ ▋ ▊▋▄▉▆ ▌▄█▋ ▅█▊▋▋▊▄▍▇▍▉▉▄█
▅▆▉█▍ ▋▊▅▄▆▋▆▊▅▉ █▍▊▇ ▉▇▅▆▍▉ ▍▊▇██▉▆
!▊▆▍▆▊ ▇▅▋▄ ▄▇▇▄▉▍▌▇ ▌▄▍▅ █▅▍▄▊▍▄▅ ▇▋▊▊█▊█▆
▆▌▉▉ ▊█▇▌ ▌▍▄▍▋ ▍▉█▊
Fix bin/win64/vbsp.exe not finding .fgd files out of the box
Undo changes to QueuedLoader and ClientsideModel/Ragdoll
Disable more stuff I enabled
Disable some parts of QueuedLoader
Reset lua_error_url on level init like before for x86-64
Because the server enforced cvar value system is not present
Partially fix dynamic model loading
Undo changes to ClientsideModel for now
▍▋▍▍ ▇█▋█▌▆▋ ▇▌ ▉▅▉▉▅▆▇█▍▋▄▇▍▌▄█▊██▉█▅
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▌▍▌▍▉ ▄▅▌▋▍▄▍▌▍ ▌▉▆▉█▅ ▅▊▄▄▋▄▍ ▄▆▇▉▇█ ▇█▋▆▌▊, ▉▅▍▊▌█▋▊▌▅█ ▅▆▍ ▌▍▆▌▋ ▆█▄▅▊
█▇▋█ ▉█▄▆▇▌▌▄▆ ▄▅▊▍ ▇▅▍ ▋▅▆▇▉ █▆▍ ▉▊▅█.▄▇▅▉▊▆▅▇▅▆()
▌▇▅▌▊▆▊▄ ▆ ▄▍▆▌▆▄ ▇▌▄▆▄ ▋▋▋▇ ▍▌▌:▊▍▋▆▋▋▉▆
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▆▇▍▆ ▇▇ ▆▍▆▅▆▌▍ ▅▆ ▋▄▍▊█▉ ▋█▄▊▉▊▆ ▌▍▋ ▆▇▊ ▊▍█▇█▋▅
▄▍█▅▆ ▊▊▌█▅█ ▆█▄█▌ ▌▉▌▋▍▄▆ █▍▉▇▉ ▆▇▋ ▉▌ -▇ ▉▋▍▌█▌ ▄█▇▋▆▄▌▉▆▅▊
▋▉▄ ▅▍▋▍▆ ▋▇▅▊▅█▍
▇▄▉▊ ▌▍▅▍▋▉▋ █▆ ▍▊▌▆.▄▋▍▍▌▆▉▄▄▊
!▊▉▍▋▆ ▇▇▊▌▍▉▇▊ ▊▊ ▇▉▅▆▋▆▅█▌▉ █▉▍█ ▌▍▉▌▇█▇▌ ▌▉▅▍ ▆▌▌
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▉▅▅ ▉▅█▄_▇▇▅▉ █▄▍▌ ▋▊▋▄▅ █▇▍ ▇▇█ ▅▄ ▉▍▊▄▆█
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▇▉ ▄█▅ ▄ ▌▌▆ ▉▊▉▉ ▉█▄▅█ ▍▍▄▊ ▇▊▍ ▆▉▊▌▉, █▌▌ ▊▇ ▊▆█▅▇▋ ▊▇▊█▆ ▇▇▆ ▌▊▊▊▍▉ ▋▆██ ▍█▅▍ ▋▅▋ ▋▍▅▋▌ ▋▇▉▅█▆▊▅▊ ▍▆█▍▌▌▆▍▄▊▇ ▋▍▅▌▉▊▊ ▉▊▉ ▇▅█▍▍ ▆▄▋ ▄█ ▊▆▌ ▄▆▋▄▍▇▉ ▌▌▉▇▅
▋▅▋▊▌ ▊▄▉▅▉ ▄▄▄
▌▉▅▆▄ ▅▋█▅▅▊_▌▊▋▆ ▄▋▉▉▄▌ ▅▄▇▄ ▅▌▊▋▋█▅▊ ▍▄▋█▉ ▌█ ▊▋▊▄▅▋_ ▆▌▌██
▄▉▄▆▋█▋▅▌-▆▅▊█▊█▅▊/▋█▊▅▊▅/▇▅▉▄
▆▆▍▍▋▇▆ █▊▊▋▇▇▊█ ▄▅▉▄▆█ ▊▉▊▅▇▋ ▆▇█▊ ▄▅█▉▌ ▍▇ ▇▇▅ ▅▌ ▉▌▇▅▄▊▊▍
▌▄▆▊▉▋▆▋ █▉▄▅▅▄▊▅.
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▆▄▄██ ▆▆▍=▄▆▅▉.▉▉▄▌▉▆▇▍▊▋█▆█▅▊▋▄▊▉▍(▅▉▄) (▅▍ ▉▄▌█)
█▅▄▊▄ ▍█▅▌ ▌▆▇▇ ▍█▊▋▍▆▉█ ▌ ▇▊▅█▍█▍ ▍▍▅█▉ ▆▉▇▊█▆▅▊▅▋▇ ▊ ▌▊▉█▆▉
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▄▋█▋▆ ▄▇▍ █▋█▍▌ ▍▍ ▋▉█▇▇▍▋.▋▇▇
▄▊▉▋▅ ▌▋█▉▊█ ▆▅▄▉▍▊▇▋ █▆█▄▋▍▍▄ ▋▅▇▇▄ ▄█ ▆█▋▆▆▌▊█▇ ▆▉██
█▋█▆█ ▄▌▄▊_▉▋▋ ▆▋▄▆▆▇ ▇▅▋ ▌▅▆█▄▌ ▌▋▅▋▆ █▉▊▍▋ ▄▌▍▅▇▊▌▍█▄
▅▊▅▅ ▌▅▆▊ ▊▊▅▌█ ▆▄▆▉ ▋▉▇▋▅▄█▅ ▉█▍▇▆▆▆ ▍▍▋ ▆▊▍▌▅▅ ▌▍▇▉▅█▋▅ ▄▄▅█▅▇▍▉, ▊▍▇ ▋▇▇█▇ ▍▌█▉_▌▊▉ ▍█▆ ▌▅▋▌▍ ▅▋▌▇▅▅▌▌ ▊▋ ▊▍▄▉▇.
▌▉▉▄▊ ▇▍▅▆▇▉▅ ▍▌█ ▌▌▋▍ ▆▍ █▍▇▅▄▄▋▌▅ ▋█ ▇▄█▇▊▊ ▆▊ ▅▉▉▍▉▍▌ ▍▅▍▌▅▄▆ █▇▉▆
▍▉▇▅▇▄▊ ▄▌▍█ ▅▆▅▉▆▅█ ▌▍▌▅▆ ▄▉▍▇ ▊█▅▊▄ ▋▇▋▊▇▍▆
▉▇ █▅▍ ▉▄▊▊ ▉▌▅▍▉▊ █▋▇▆ ▉█ ▋▄ ▊ ▊▇█ ▇▌▇▍▌▅▅▇ ▊▇▍▇ █▉▆▊▄▉
▍▊█▅ ▍▄▇▄▇▌ ▋▇▋ █▉▄▊▌▆▊▍▄▌▅ ▍▄▋▍ ▋▄▅▅ ▍▄▋▊ ▍▆▌ ▇▉▌ ▌▇▉▆ ▉█▋█▌
▇▇▇▊▍ ▋▇▅▍▆▇▆▇▊ ▊▇▊▋▌ ▄█▍▍▅▅ ▆▉▉▋█ ▆▆▇▅ ▋▋▉█▌▍ ▊▄▍▅▅▉ ▉▊▍▌▍▋▌▇ █▇█ ▆▉▊▆▋
██▍▅▍▅▍/▌▋▆▌▍█ ▇▄▋▍▊▋ ▍▊▌▉▉▇ ▄▋▇▇▇▍▅▊▍▊ █▅▄▉▇▋
▄▄ ▊▍▍▍▄▇ ▊▇ ▍▍▇▄▉▍ █▌▍█ ▉▉.
█▇▊▇█▊▉ ▉▌▄ ▇▅▉▋▌▊▇▄▊ ▄▊▍▄▅▇ ▌▅▉▋ ▆▊▍▅▉▊ ▇▆▊█ ▇▋▄█▌▊▅█▋
▄▌█▌▋ █▌█▇▉▍▉ ▉▄▌▊▇▇▄ ▄▅ █▇▋▊▆▆ ▊▉▅▉▅█▇█▍
▋▌▅▊▊ ▅ ▄▋▊▌▌▋▅▋ ▉▆ ▅▇▊▊.█▊▅▉▆▅▍▅▄▋ ▅▆ ▉▍▍▉▅ ▇█ ▍█▊▅▌ ███ ▋▊ ▆▄▄▊
▌█▄ ▊▊ ██ ▆▌▊ ▌▊▉▆ ▆▌▍▄
▌▍ ▋▅▋ ▉▇▄▋▋▅▉ ▋▋▅_▉▊█▌▍▉▌▍▊▉_▍▆▅▌▆ ▆▍▊▅▆▅▍▊
▊█▆▉ ▊▋▅▆▍▅ ▉▄▉▋▄▄▉▍▍▄▊, ▌▇▆ ▆▉▉▅▍ ▊█▍▉▍▌▇▊▍▆ ▆█▆▄▄▉▌▊ █▍▊ ▉▇▅▍▄▌▅ ▄▇▅ ▆▍▇▆▋▉█ ▉▍
▊▇▉▊ "▋▉▇▋▇▊▇▍▄: ▆▆▅▅▌▊'▍ ▍▆▊▊ ▅▄▉▍" ▌▇ ▄█▄▉▆▇▄▊▇ ▇
▋▅▌▇▍▅ ▅▋▄▅▊▊ ▌▊▍█▊▍▉▋▄ ▇▍▍▊▍▌▉▍▍ ▄██▆▆▌ ▇▇ ▊ ▍▍▋▌▊▋▇▉▇
▉▌▊▅ ▄▊▆▇▆ ▌▋▄▇/ ▉▋▄ ▄▅▆▉█▄▄/
▇▆▊▌▇ █▆▆▇_▇█▄▅ ▇▍▇▌▄▌▊▉ ▊▊▉▇▍▌▊▉ ▅▄▍█ ▋▇▌█▌▍▌▍ ▉▇ <= ▊
Rework how we get workshop subscriptions
TODO: This modifies the subscribe date sorting in-game!
This system should be faster and guarantees no duplicates if Steam decides to change ordering of subscriptions mid-game while we are getting them.
Restore and fix code to count published file upvotes
Performance improvements for clientside file.Exists/IsDir and Lua paths
Fixed AI node related crashes, probably
Added server settings to Sandbox menu bar
Making them more visible to the average player
Disable ability to grab jeeps with super grav gun
Do not use deprecated functions in menu bar
Do not run player anims to completion on model change
Disable workshop stats for now
Fixed crash when try to push a NULL ITexture
Fixed a crash when failing to create a fish entity
Fixed a crash when failing to create child ents for point_spotlight
Fixed crashes when failing to create entities for fire entity
Fixed Gravity Gun leaking material reference count
Fix crashes with deleting ai_network entity
Entity translation for scripted_sequence
Disable auth checking for LAN only servers
Prevents being stuck on "Authenticating with Steam" forever
Fake addon subscription time
Because Steam doesn't give us this info when polling random items, even if they are subscribed to.
Subscription time will now mimic mount order as set in Steam.
Bump "insane reference count" threshold 10x
Don't explode props on touch if caught by physgun (explosive barrel)
I think this might just be the problem with npc_satchel
Try a blind fix for npc_satchel crash
▋█▌ ▋▍▅▌▆█▊█ █▉▉▄ ▌▋▄▌▅▌▇▉▅▄█
▍▇▊ ▋▉▊▅▄ ▇▍▊▄▌▍▄▊█▌▅ ▋▋█▇▊▍▉ █▋▊▇ ▍▊▊▉▆
! █▉▋▅ ▌▆█▅▅▆▊▆▍▄▅ ▌▋▄▆▋█▄▄▌ ▄▅██▄▍ ▄█▆▊▉
▅▋▊▇█▆ ▇▅█▆▆▉ ▊██▅▊▇▌ ▌█▉▌▅
▊▌▄▅▅ ▆▆▍▆█▄▅▅▊▋ █▅▌▉ ▉▋▊▌▍ ▊▌▇ ▄█▌▅▉▌█ ▊▊▆▆▍▆▄▆▆▅
█▇▄▍▉ ▇▊▉
! ▍▇█▄▍▄█ ▇▌▅██▇█▆▊ ▄▅▆▍▍▇ ██▇▊█▇▋ ▇▉▅▅▊▊ ▉▄▉▊.▅▋▊▇▍▌▌▌▄▄
▋▄▌▆ ▉▅▉▊▋ █▄▆▆▋▄▉ ▆▄▅▋█▍▍▅ ▍▍▋▇▆ ▄▆▄▌█▇▅▉ ▅▄ ▅▊▅█▊▍▇▆ (█▅▇▊▅ ▊▌ ▄▌▄)
!▊▇▊▇ ▆▇▊▅ ▄█▋▇▌/▄▅▍▍▄▆█ ▆▆▉▊▆▅▍█▅▇▍█
!▉▅▌▋█ ▋█▌▋█▍▌▉ ▄▇ ▆▉▅▊▌▋▇ ▌█▋▍▄▅█ ▆▄▊█▆▌▋ ▆▇▉▆▊█▊▋▇▋▄ ▅▌▊▌▄▊ ▅▋▅▆ █▄█▊▆█▉█▆
▊▊▆ ▉▍▅▄▊▋█▅ ▄▋▊█ ▉▌▄▍ ▊▇▍▉▇ ▅▋▌▇▄▉ (▆▍▊▆ ▊▌▌)
!▊▊▉ ▉▍▌▋▋▆▉▇ ▇▆▊▉ ▌▆▇▊▄▌█▅ ▆▊▉▅▅▆█ █▄▉▊▅▇▇▄ █▄ ▋▊▌▆▉ ▍▋▍▋▄▇▌▍
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▊▅▌▊▄▌ ▉▇▋▌▄▇▄▍▉▇ ▉▌▊▊▉▌▊▄.▅▌▊ ▍▊▄▍▊▉
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▅█▋▍▉ "▌▌▄ ▅▌▄▍ ▋▆▍█▍▅▊▆█ ▍▍▊ ▋▌▆█▊▇" ▊▄▉▅▌▌▉▍
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▍█▋▇ ▅▄▌▇▉▌▋ ▌▆▉▆▊▌▄█ ▋▌ ▆▇▇▋▅ ▅█▊▄ ▍▌▌▋▆▌▆ █▊▄▄▄▋▌▌▉
▅▌▋▉▌▊ █▇▄▋▅█ ▉▍▌█▊▉ ▍▌▄▉ ▆▇▇▇▇█▊, ▋▉▉█▆▍▆ ▊▄▆ ▆██▊▉▋▌▍▊ ▅▊█▅ ▌▄▉▊▊▇
! ▆█▆▄▋▆▆▉ ▍▇▄▊▋▉▇▊ █▉▌▊ ▊██▋▆▄ ▇▇▊█▊ ▇▊▆▌▋▄▇
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!▋▍▅█▋▍▌▅▍.__▄▅ ▆▍█▆▍▇▉▅▍▆▋ █▅▊ ▊▍▄▌▍▌ ▌▅▇▇ ▆█▅▇█▌▄▆
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▆▍▇▌█ ▋ ▆▆█▉▌ ▋█▄▄ ▆▍█_█▇▍▇▆▅▆█▊▍
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! ▅█▋ ▋▍▋▊▍▅█▊ ▉▅▉▇ ▉▄▅█▋▌▌▋▋█▋ ▇█▌█▊▄█▇▌ ▆▋▉█▋▍▋▄▅▅▍
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▊▉▉▋▇▇█▌ ▊▇▆█▌▊▊▅█▇▊▅.▅
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▇▅▊▊▆ ▆▅ ▇▋▄▇▍▄█▇ ▊▉▍▄ ▆▇ ▋▅█▉█▊▉▅▆▍▆▆▍▋▆▍▅▆▊▆▊▋▇▅▆ ▅▍▉▉ ▌▆▌ ▅▅▉ ▄▆▅▋▉▊▅█ ▅▅▊▅▋▅
▊▇▊ █▍▊▄▌▆▇▆▊▍->▊█▊▇▅▋ ▅▆▋ ▄█▄▊▉▇ ▅▍▉▍ ▆█▌█ ▉█ ▆▉▉ ▆▍ ▌█▍▋▉▄
█▌▉█▊ ▍▌▇▆▇▆▅▊▊ "▇▋▇█ █▋▍▄▌▍▆" / "▊▍▋▆▍▄" ▍▍▆▋▅▄▉ ▊▉▍ ▅▇▄▍▇▌ ▊▊▄▅█
▆▋▅▇▍▊▅▍▍▅ ▄▆▇▇ ▅▇▌▅▋▋▌▍▋/▋▋▋▍/▌▋▇▅
!▅▋ ▊▊▆ ▅▇▆ █▇ ▊▉▌▅ ▄▋▉▆█▋█ ▇█▊▆▍▇▊ ▅▊▇▆▉▄▌▉ ▊▋▍ ▆▉▍▆▇▆█▍
▊▄▅ ▅▍▄▄▊▆▇▇ ▋▇▍▌ ▉▌▊▆▌▉▅ ▌██▄▍▆ █▅▍▊ ▆▋▋▋ .▄▋▊ █▌▇▅▇
! ▍▆▍▇▍ ▌▉▍ ▌█▊█ ▅▋▋▍▄▌▆▅█ ▊▉▉▅▄█▅▄▌
▄▆▍▉█▆ ▅▊▇▉▉▍▌▋ "▅▆▊▇▄▋▇ ▄▅▄▍ ▇▊▇▅▌▇█▍" ▍██▉
▊▇█▌██ ▋▉▉ ▋▌█▌█▅ ▄▆▉▍▄▍
▉▅▉▋ ██▅▅▍▍▆▊▋▍ ▄▉▌ ▌▉█▉ █▉▋▌▇█▆▇ ▋█ █▇▉▄▅▍▄▍▄ ▉
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▋▍▊▄ ▌▌▄ ▉▉▇ ▇▅▆▅▆▌▍▅▆ ▅▉▌█ ▅▋▉▆▊▍█▌▊▍▌
▉▅▊▌▅▌▊▌ █▄▍▋▍ ▋▆▌▅▌▅ ▋▄▍██▇ ▆▉ ▇▊▄ █▊▅▇▊ ▄▆▄ ▍██▋ █▇▆▍▉
▉█▄▇▄█▅▋▉▊ ▅▉ ▍▆▇ ▅█▊▆▉▉▄▅ ▊ ▄▍▋▆▇ ▉▄▆▇ ▊▍▌▊▊█▆▄▊ ▄▇▅▉, ▄▅▅▉▍ ▋▍▇▄ █▇█▆▄▊▌█ ▍▊▌▅▇▆█ ▉▋▅ ▄▉▍▍. ▋▉▉▍ ▊▅▋▉▆▇▍▊ ▉█▅▇ ▇▉▅▅▅▋ ▆▇▋▌ ▊▄▆▊▌ ▌▄▉▊▍▋ ▅▄▋▊ █ ▇▉▅▊▋▍▇ █▌▉█▋▌▄.
▆▆▅▌█ ▋▇_▊█▅.▉▍▌
▆▉▅ █▇▉▊▇ ▊▅▄▄▊ ▊▋▋▇▇▆▊▉ ▊▉▄▆▆▌ ▄▋▅▄▅ ▋▅ ▅▌▊▄▄▆ ▅▊▊▄▅▋ ▋▅▉▌▅▌▇ ▇▆ ▉▄▅ ▆▄▊▊'▊ ▉▅▍▆▉█
▍▅ ▆▇▄ █▍▄█ ▌█▉ ▋█ ▌▄▆▋ █▌▊▋▉▌ ▍▉ ▉▄▄▍▆ ▉▆▊▊ ▋▌█ ▆▌▇▉▉▇▌▉ ▍▅▋▉▍▅
▌▋▌▅▉ █▇█▍▌▍▉▉▍▆ ▄▌▅▅ ▋▉▉█▅ ▆▆▍█▊
▇▇▉▄▅ ▊█▌ █▅█▅▌▍█▉▄ ▋▌▇▌▆▊ ▇▅▉▆▇▋▍ ▇█▍▋▉ ▉█▉█▆▋▅▇▍▋▉ ▋▊ ▍▊ "▅█▄▅▌" ▅▊ ▅▌▉▇▅▅, ▉▌▍.
▆▄▇▍▄ ▉▆▊▉▊▌▊ ▊▉▌▊▇▅▋ ▌▇ ▌▍█▍▆▊▍▌▊/▄▌▅▋▇▊▆▄/▉▊▆█▉▅▆▍▉▆▊/▋▌▄▋▍▊▇▄▍▄▌▌▇▋▌
▊▄▉ ▌▆▅▇▇▉▅ ▊▌▆▌▆▍ ▊█ ▆▅▌ ▍▅▅▅ ▄▊▇▄▊▋ ▍▋▋ ▉▅▇▊▄ █▇██▉▇▋
▅▆▋▄ ▅█▄▊▄▊▌█ ▋▅▉▄▆▌█▊ ▅▉▇_▄▉▍▇▌▋▇▉▉▌█▌▇▊▍ ▉▇▌ ▄▊▌▆▍▍▌
▍▇▆▉▅ ▊▉▊▍▊▉▅ ▄▆▌▋▅() ▇▊▆▆▅ █▇ ▇▅▌▄▌█▋▉ ▄▉▍█▄▍█▅ ▌▆█ ▍█▇▆
▊▆▌ ▋▍▇▊▉▋▍▌ ▆▍ ▌█▋█_▌▍▅▉▆█▊ ▆▌██▄▊█ ▍▍▌ ▅▌▄▋▋ ▆▇ ▍▅▉▆ ▋█▇█▉▍▄
█▆▊▇ ▋▅▉▅▍▆▉▄ █▍▆▅▊▉▋ ▋▅▋▋▉▅▍ ██▇▅▍█▋, ▇█▋▅ ▋▅▌▅▊▇ ▄█▅▄▆█▇▊▍▌▆
▍▊█▅▆▌▋▄▋▋▇:▄▇▄▉▉▍▍█▍▉█ █▋▅▍▌ ▆▍ ▍█▄▊▉▇▋▆ ▄█▆▄ ▅▌▉ ▋▇▌▍ ▊▍█▋█▍▊▉▆▋
▍▇▄█▄▌▆▆█▌▋▋, ▇▌█▆▌ █▊ ▍▍▋▅ ▌▉▄▉ ▋▉▋▌ ▌▉ █▄ ▅▅▊▅▄
▆█▍▄▆▍▊▊▆▆ ▄▆▍▆▌▅ ▆▅▌ ▄▇▉ ▊▊▍▌ ▆▌▋▆ ▄▆_▇▉▊█▌▄▊▊▇▌█▇▊▊
▍▆▊▍▍▄▋▄ ▋▋▌▆ ▅█▊▋▌ ▍▆▌▌
▇▊█▇ ▅▉▅▊ █▄▇▄ ▆▌▍▆▌▇ ▍█▆▌ ▍▊ ▉▍▅▍ ▉▄▉▅▌▋▊▊▆ ▉▌█▉█▆ ▊▉▆▌▉▋▉▄ ▊▆▇ ▊█▊▋ ▋▅▇▆▄▇, ▉▅▅█▆▆▄▆▉ ▉▍▋▉▆ ▄▇▅▉▆▄ ▄▌▍█▅▅▄█▌ ▊▄▇█▌ ▅▇ ▄▇▇█ ▉▋▄▋
█▍▍ ▇▋▇▍▌ ▍▍▇▊ ▆▋▇▄_▆▊▇▌'█ ▊▆▊▄ ▋▆ ▋▅▋▉▆
▋▅▄▆▆ ▊▋█▋▆▇ █▉ ▉▄▇▄▇▅▍█▆▆ ▋▊▆▆▍▄▆▊ ▅█▅▌▄ ▊▅ ▌▊▍ ▌▅▅▆▌▅▉ ▊▍▋▌▊▊
▌▉▍▆▊ "▍▇▋█ █▊▅▍_▇▋▄▊▌▉▉" ▍▉▅▄▉▋ ▄▋ ▆▅█ ▋▉▌▇▆ ▅█▉▌▆▅█▊▉▅ ▌▋▋▊▇▌▇
▄▊▆█▌ "-▋▌▌▉█▆▄▌▊" ▅▄ █▌▅▇▊▆ ▋▄█▉█▍.▆▄▊▌▊▇█▆▄▌▇() ▋▊▍ "▋▋▅▊ ▊█▋▋_▆▌▅█▊▋▌".
!▅▍▆▇▌▉ ▉▌███▅ ▌▍▊██
▋▊▉▄ ▍▌ ▌▍▆▉▋▋▊▅, ▋▊█▍▌ ▄▇▋ ▇▅▌▋▅▅▇ ▌▌▊▇ ▊▋▍▆▋▆▅ ▇█▊▄▋▄
! ▌▆▋ ██▄▌█▄▍▇ █▅▆▊ ▋▉▇▊▅█▍▇▋█▊▊▊
Make OnLuaError available on client and server
Block *.db from file library, block mat_texture_list for Lua just in case
Merge Pull Request that adds validity checks to deathnotice (Community Contrib)