branchgarrysmod.main/x86-64cancel
363 Commits over 611 Days - 0.02cph!
Added 6th optional argument to util.ScreenShake - AirShake
defaults to false
Added SENT_AI:OnTaskFailed and others
Added NPC:GetIdealYaw, NPC:GetArrivalDirection, NPC:SetUnforgettable
Added CNavArea:MarkAsDamaging, CNavArea.IsDamaging
Experimental: input.GetCursorPos returns 0,0 when cursor is not visible
This matches behavior of gui.MousePos()
Added .dem and .vcd to file.Write whitelist
Rework and deduplicate Lua enums
Added COND.* enums
Added render.ComputePixelDiameterOfSphere
SourceTV players are considered bots for player library
Fix npc_rocket_turret spawn position
Merged Pull Requests
* Improvements to DComboBox
* Improvements to MatSelect
Minor adjustments
Fixed Player:SprintEnable not working
Also made Player:SprintEnable accept a bool optionally, and added Player.IsWalking
minor changes
Undo changes to input.GetCursorPos
Causes issues with spawnicon editor, and probably other addons too.
Delete serverplugin_empty.dll
Fixed crashes when accessing out of bounds flex controllers
This fixes crashes when rendering spawnicons of models that have more than 96 flex controllers. Probably fixes other cases as well.
Enable connection reusage for HTTP
Speeds up subsequent requests
render.Push/PopRenderTarget overflow/underflow safeguards
Also made certain render.Push* function overflowing not crash the game outright
Adjust "Failed to find any models for this addon" error
Mention what might be causing the issue
Added OnPlayerLand/OnPlayerJump hooks
Arguments are `Player, number`, where the number is the velocity/impulse of the landing/jump
Should these 2 hooks be combined into 1?
Remove OnPlayerLand hook (OnPlayerHitGround exists)
Fixed a regression with spawnmenu "no models" message
Safeguards against malformed .gma files
New VertexLitGeneric parameters
`$AllowDiffuseModulation` and `$NoTint` - both allow disabling color tint per material
Vector:Mul() now supports VMatrix
Make sure SourceTV bot is treated as bot in game code
Fixes garrysmod-issues/issues/5575
Added navmesh.CreateNavLadder
Arguments are: Vec top, Vec bottom, float width, Vec2D dir, float maxHeightAboveTopArea = 0
Weapon:GetTracerOrigin is now called for 3rd person view as well
LuaMesh.BuildFromTriangles allows modifying the mesh
This is only permitted when the vertex count matches between existing mesh, and the new mesh.
EntityEmitSound blocks CSceneEntity close captions
Added OnCloseCaptionEmit hook
Arguments are:
string soundScript
number duration
bool fromPlayer
string fullText - can be nil if token is not registered
Added gui.AddCaption( text, duration, fromPlayer )
More killicon aliases for physics kills
New Portal NPCs can be duplicated
sound.Play better optional argument handling
New default crosshair + options
Options > Multiplayer > Crosshair Customization
Make 2nd arg actually set the sound position of Global.EmitSound
Also default the 3rd parameter (entityID) to 0.
Remove unintended console message from crosshair panel
Bump gui.OpenURL limit to 2000
Added new optional argument to render.ClearDepth
bool stencil - also clear stencil buffer, defaults to true for backwards compatibility
Do not call GM:EntityRemoved and ENT:OnRemove during full updates
garrysmod-issues/issues/4675
Allow GM:OnPhysgunFreeze to be ran on non vphysics entities
The 2nd argument ( physobj ) will be NULL
world clicker panels FOV adjustment
Now uses view setup FOV, not Player:GetFOV, affects gui.ScreenToVector as well
Fix branch specific compile error
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Fix networking of low bit small floats
garrysmod-issues/issues/5552
Add fallback sounds for EP2 vortigaunt attacks
Port some thread pool changes from csgo, should fix linux srcds not having them
Remove unintended debug print
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Delete some unused panel types from the build process
Also restored nav_generate progress dialog
Match behavior of SteamID functions for bots clientside to server
Error no halt when player.CreateNextBot would crash
This happens when trying to run the function too early.
Make Player:SteamID64 and Player:AccountID never return no value
AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now
Merge Pull Requests
* Dark mode for loading screen depending on system theme for x64
* Added DHScrollBar
* Added more NPCs categorized as hostile and friendly towards players
* Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64'
Add DHScrollBar to vgui_base.lua
Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty
Make Entity.InitializeAsClientEntity do nothing and error no halt when used
I don't think anyone uses it anyway, as it is very crash prone.
Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere
Clamp physics forces phys_torque applies
Add "Color Lit Per Particle" particle initializer, update "Color Random"
new fields for "Color Random" - tint blend mode, light amplification amount, output field
game.IsDedicated is now shared
steamworks.GetList days parameter is functional again
For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending".
Apply a hack to render.RenderView to render using VIEW_MONITOR
Instead of VIEW_MAIN
Update TTT
Entity.IsMarkedForDeletion checks Entity.Remove queue
Update .gitignore
Merge pull requests
* Added SANDBOX:ContextMenuShowTool hook
* Added Global.ScreenScaleH( height )
* Added table, num = table.Pack( ... )
* Added table = table.Flip( table )
Duplicator saves and restores sub materials by default
Merged Pull Requests
Added math.CubicBezier
Added math.QuadraticBezier
Minor code adjustments to toolgun, no functional change
Add missing TF2 map icons
Fix CreateParticleSystemNoEntity crashing when particle are removed
Change "Bad map" disconnect message to something more useful
Update .gitignore
Remove limits when reading SteamHTTP response headers
Also supply non lowercase headers for those few that worked before
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Change language.Add error checking to be non halting
too many addons use it incorrectly
Move changes to Panel.PaintManual to an optional argument
The optional argument overrides panel's clipping, allowing it to be rendered fully when its size is above screen bounds
Move OnRequestFullUpdate warning to developer 1
restore functionality of dtwarning convar, defaults to 1 now
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! ▅▄▌ ▋▅▄ ▊▍ ▅ ▌▄▄ ▄▌▋▍ ▋▆▊▉▇▋▅▊
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▊▄▋▄▍ "▅▌▄▅█" ▆▄▋▉▆█ ▆▄ ▍▍█ ▉█▊▉▇▅▊
█▌▊▇▋ ▉▉█▍▋▋▇ █▊▌
▌▇▋▄▍ ▄▄█▉ ▍▇▆▄▊▄▉▉
* ▍▆▉▆▋ ▍▆▅▍▌█ ▉▇▊▉▋▋ ▊▆▋▆ ▅▊█ █▅▇▇▇▉▋▌
* ▆▅█▆▅ ▉▄█▉▍▍▅▉▍ ▆▇▌ █▇▍▌▋▇▌▊
* ▅▋▊▉▌▋█▄ ▉▇▅▅▆.▊▅▉▌▆▇▅ (█▌▉▌▄█▌▅▌▄) █▋▊▉ ▍▌█▌▊.▅▉▄▄▉▄
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* ▄▇▄▍▌ ▍█▋▊.▋▇▆▆▅▌▉▋
Add missing snow footstep fallbacks
Fixed npc_(template_)maker crashing when spawning non NPC entities
Rollback EffectData:SetHitBox change
Run DNS resolution in a thread
Added VMatrix.__unm (negate operator)
Disable HTTP DNS lookups for now
Update .gitignore
Disable C4005, error on C4840
Fixed some warnings
Prevent display of concommands in gamemode settings
Do not run OnRequestFullUpdate outside of main thread
Defer gamemode loading until all other components are loaded
Do not use obsolete API for DNS resolution
Fixed an oopsie with srcds gamemode loading
Increase EffectData:SetHitBox net limit to match the particle name limit
Fix resolved IP address checks to not trip on non local IPs
Limit cubemap hack to 64x64 cubemaps
Make ents.GetMapCreatedEntity shared
Don't be an idiot and make it shared properly
FIx skill configs not applying in time for singleplayer
Pull Requests (Community Contributions)
* TTT: make Poltergeist weapon range easier to override
* TTT: fix notification sound cue and make it toggleable
* DListView ignores invisible lines
Fix metropolice crashing when its target is removed during a burst
Steam Voice Settings opens Steam Settings in overlay
Recent steam update removed the old voicesettings option
Apply seamless cubemap hack from VDC
studiomdl.exe larger vtx buffer and safeguards against overflow crashing
Fix a super weird issue affecting rendering
poster support for cl_leveloverview
Fix up ToS/Privacy Policy links
Added voice_recordtofile to blocked concommand list
DNS lookup Global.HTTP URLs before sending them to Steam
Fixed a crash due to DMX unserializer
Fix DMX parser breaking when failing to read external references, resulting in a crash
Case insensitive search for singleplayer files
static prop support for disableflashlight
Hopefully fixed addons breaking properties system clientside
Fixed a server crash when maxplayers is in server.cfg and the cmdline
Make Combine Gunship aim at player's center so it can actually hit players
Fix Combine APC bullet tracer coming from the wrong attachment
Fix combine APC rockets going over player's head with certain hold types
Added entity translation for npc_apcdriver
Fix my oopsie
Potential crash fix to do with rendering static props
Apply lame fix for weird static prop crashing
▄▇▉▍▄ ▉ ▋▇▄▉▊▊▅█▄ ▆▇▇▋▄ ▇▊▍▄ ▇▋▇█▇▊▋▊▆
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* ▊▋▊██▆█
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! ▄▆█▍▇▌▄ ▌▊▉ ▋▄▋
Do not try to sign local builds on windows
Merge pull requests
* Added flags of the world to DIconBrowser (Community Contribution)
* Do not set PANEL.ClassName in vgui.CreateFromTable to a missing variable (Community Contribution)
Added render.RenderFlashlights
This is aimed at completely replacing render.Push/PopFlashlightMode and allows to render flashlights on an IMesh correctly.
Added some Position particle initializers from CS:GO
* Position Along Ring
* Position Along Epitrochoid
* Position Modify Place On Ground
* Position From Chaotic Attractor
More particle operators & changes
New initializers:
* Scalar Random
* Vector Random
* Vector Component Random
* Set Hitbox to Closest Hitbox
* Set Hitbox Position on Model
* Velocity Set from Control Point
"hitbox" and "hitbox set" parameters added to:
* Position on Model Random (initializer) - also `hitbox scale` is now `model hitbox scale`
* Movement Lock to Bone (operator)
* Cull relative to model (operator)
Added more particle operators
* Remap Particle Count to Scalar init
* Remap Direction to CP to Vector op
Fix DME Model picker not really working
Build dmxconvert
Fixed missing material warning in particle editor
Added a few more particle attributes
* screen space effect
* normal
* Visibility input dot
* Visibility input distance
Added "ender models" particle renderer
unfuck C_EnvProjectedTexture header
Fix some NPCs that create entities crashing when at the entity limit
Sandbox tool & constraint library improvements when at entity limit
Added filter_activator_context and filter_activator_model
Added new inputs/outputs to func_tracktrain
New inputs:
* SetMaxSpeed
* MoveToPathNode
* TeleportToPathNode
* LockOrientation
* UnlockOrientation
Outputs:
* OnArrivedAtDestinationNode
Added 6 new inputs to all entities
* SetLocalOrigin
* SetLocalAngles
* DisableDraw
* EnableDraw
* DisableReceivingFlashlight
* EnableReceivingFlashlight
Also
* Disable flashlight keyvalue
* EF_NOFLASHLIGHT Lua enum
Add input/output description to Entity Properties window
https://files.facepunch.com/rubat/1b2011b1/4KdxnzGL4u.png
ScreenSpace particles adjustments
Set 'connect' Rich Presence string when joining a server
Hackaround for static prop support for util.DecalEx
Probably fixed a (linux only?) srcds crash with debugoverlay library
Added prop_sphere to FGD and added 'radius' keyvalue
removeid checks first argument for entire SteamID too
Added Weapon.Set/GetDeploySpeed to all weapons
Revert "Fix a small visual glitch with DListView column layout"
merge shader changes
Fix shader compile related script
Update .gitignore
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Sign & Notarize MacOS x86-64 builds
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