branchgarrysmod.main/x86-64cancel
327 Commits over 550 Days - 0.02cph!
▆▉▊▍▆▇▌ ▆▊▉ ▇▆▋▌▆▄ ▊▇█▄ ▌▋▌▋▍▄▇▋▋▇▇ ▅▊ ▌▉▇ ▅▅█▊ ▋▉▊ ▌▅▍█▌█ ▄▅▌▉ ▌▇ █▋▍▄▅▍▅▉
!▇▅▆▊▌▇▍▌▉▍▋▆: ▆▅▍▉▍▉ █▇▋▆ █▊▌
▉▄▉▆▄▆▋▊ ▄▇▊▍▇▉ █▉▅▉▍ ▋▉▄ ▇▋▇▅▉▉ ▌▌▅ ▊▊▋▇ ▆▇ ▊▉▊▄▉, ▆▌▇ ▊▉▄ ▍▌▉▊ ▉▌▆█ ▋▋ ▌▍▋?
!▆▌▅▆▄▇▊ ▆▆▅█ ▄▆▋▍ ▌▉█▋▉▉ ▉▄ ▆█▄▋█▍ ▉▉▌▊▍▌ ▋▄▉ ▆▆▍▋▋:▊▅▊▇▄▆▉▆ ▇▄▇ ▅▊▌▍▋:▍▉▅▆
Increase physgun_wheelspeed & rotation sens max value to 10k
More permanent fix for Panel.IsValid during PANEL:OnRemove
Move where HUDShouldDraw for NetGraph is called
Block developer & contimes convars
Block render.CapturePixels while main menu is open
Fixed crash when models try to access OOB vertices
CreationMenu validates the panel it tries to parent to
Fixed an oopsie with CreationMenu
Allow right clicking in Bodygroup & Skin context menus
This allows you quickly change bodygroups and skins without closing the menu.
Also adds DMenuOption.Set/GetRadio
Also fixes DMenuOption.SetChecked not calling OnChecked
Options button for menu fallback
Temporary Panel related fixes (OnRemove, SetParent)
Try using v4 actions for everything
Downgrade Linux/Mac to v3
Check for null in Panel.SetParent
Rollback download-artifact to v3 as well
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!█▉▆▍▇ █▍▇▌█▍▋ ▆▋▄▄ ▋▅▋▊▍▊▍▊
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!▋▉▌█▆ ▅▊▅▅▄▊▋▌ ▇▌▊▍ ▊█▋▉ █▋█▅▍▌█
!▄▊▌▌▍ █▊ ▅▇▉▍▋▄▊ ▅▆▋▆ ▋▉▉▅▍▄█_▋▆▇▌▇▆▆▆▆
!▄█▅▋▋ ▇▋▊▆█▊▋▊ ▌▆▉▋ ▍▆▇▍▍▋▌▇▆▆▆▇▍▆▋█▌▉▋▄▍█
▇▌▌▌▉▇▋▄▇▅▇▊▇▍▌▆▅▋▇▇▉▅ █▇▇ ▅▍▆▌ ▇▉ █▋▉▍▉▅ ▅▆▉ ▊▆▌▅▄▇ ▌▋▊▉█▄ ▋▉ ▌▅▇█▉▇ ▇▉▅▄▊▌
▍▌▄▆ ▅▄▉▋ ▋▆▇ ▇▇▍▇▅▉ ▆▌█▋▅▊ ▌▆▊▊ ▌▅▅▄▋:█▆█▄▋▇██▉▍▌
!▉▌▄▅▉ ▄▅▍▌▅▅▄ ▋▆ ▆▄ ▉█▊▉ ▊▆▉ ▌▄▉▆█▆▌ █▍▋▇▄▍
▅█▄▌▍ ▅ ▅▊▇ ▅▊▋ ▉▆▍▄ ▍▇▅▇▇▆ ▅▍▋ ▋▋▄▋▅
!▆▇▆▆▌ ▄▇▋▉▉
!▄▍█▍▍ ▉▍▍▍█▄█ ▅▊▊▍ ▇▅▅_▆█▅▌▅▌▆▉▆█▌▋▅▌▊▇█▋▅▄
▆▌▋▅ ▇▅▌▆▉▊ ▌▋▅▉▇ ▄▍▄ ▇▄▊▍▊
!▉▄▊▌▊ █▇ ▆▆▅▄▍▇▊ ▍▉▄▍ ▄▍▊▉_▄▉▉█▉▇▇
!▇▄▇▆▅ ▆▄▊▆▆▋▆▇▊ ▉▄▊▍█▍▉▇ ▅▉▄▄ ▄▍▅▆▅▌▍▌▌▅▋▊▆▇
!▌▌▋▋▆ ▋▆▌ ▉█▍█▅▇▌▄ ▍▌▆
!▅▆▅█▄ ▅▌▆█▋█▇ ▄▋▅▄▊▉▇ ▆▇▋▅ █▋▇▊_▋▉▄▋▅▍█
▅▅▋▇▊ ▉██▌▅▄▄ ▌▋▄▆▆▉▉▉ ▌▇▄▊▋▊█▄▊ █▍▇ █▊▉▍▇▆
▌▌▌▌▍▄█▋█▌▋▆ ▌▆▉▇▉▋ ▄▄▊▄▅▇▌▇ ▅▋▉▆▆▄▍ ▍▊▋▊▄█▄▆▄▅▉▇▇
▊▋▋▄▄ ▋▌▆▉ ▌▊█▄ ▊▍▊▅▆▊▋ ▇▌▊ ▌▋▉▇▄▌▊▌ ▉▄█▊▇▍█ ▅█▅▊▇▋▄ ▅▍▌ ▄▉▌▍'▍ ▉▄▌▄▌▇?
!▉▇▌█▍▄▅ █▊▍▉▊▋▄▅▉▊█▌▋▉▉▉ ▍▆▌▌▉█
!█▌▆▅▄ ▊▅▇▆█▋▍▋▇ ▌▉▌▅▍▌▄ ▇▇▅▅ ▋▍▋▌ ▅▅▅▉▍ ▅▄▆▉▊▇▄▅▇
!▄▅▌▌▆ ▋██▊▍▋▇▄▉▅▍ ▇▊▇▉ ▅▇▉▇▋▅▋▆▆
▉▉-▋▍▍▆▄▆ ▍▋▄▇▋█ ▆▋▊▅▉▅▉ ▆▋▋ ▉▆▋
!▊█▅▄▍▅▅ ▅▇▍█▅▆ ▄▋▇▍▆▆▇▌_▆▉▅▄
!▆▅▊▆▌ ▄ ▇▊▉▇▋ ▌▊▅▅ ▊▇▌▌▅▍▆▄▌▍▋█▇▍
▍█▍▍▄ ▊▄█▌▉▌▅█▋▊▍ ▉▆ ▄▄_▋█▇▋ ▍▄▄▄▌▇▄▊ ▍▋ ▊▍▌▌▊
▉▄▅▉▇▍▄ ▉▉▇ ▌▇▉▇▆▅ █▄▅ ▍▍▊▄▉▉▉▆ ▅▊▅▋▅▋▉ ▉▍▉▍
▄▌▍█▉ ▊▍▍ █▆▊▉▅▍▊▌ ▋▌▄▉▍▋▊▌ ▌▇ ▊▊▊▄.▌▇▊▉▄▇▄█▅█▊ - ▉▅▄█▅▍
▌▉▌▋▋ ▍▍▍▆▅ ▄▊▅▍▇▆ ██▇▍▊▍ ▆▌▇▋ ▊▍█▊▊ █▋▇▌ ▅▌▆▅▇▊▉▋▆
▍▌▄█▆ ▆▊▉▄▅ ▇▌▆
▄█▍▆▄ ▉▊█▊▌▋▅▅█ ▅▇▍ ▆▄ ▅▄▌█▋▆ ▊▅▍▅█▉, ▄▍▍▋ ▋▅ ▄▊▄ ▄▋▇▍▆▇▅ ▌█▆▄▍
▇▋▅ ▅▄▆ ▄▇▇▊ ▇▆▆▋▅ ▆▊█▅▍▊ ▍▅▆▉██▌▉ ▇█▌▇ ▊▊▆ ▋▊▋▌▍▆ ▊▇ █▅▊ █▅▍▅ ▄▄ ▅▆▇ ▉▌▊▉▌ ▆▋▄▆ █▌ ▊▄▌█▄▋▇
▍.▇. ▆▋▌ █▋▍▋ ▊▅ █▋▆█ ▇▊▍▄ ▅▄▋▉▊▅▍ ▆▄█▆█ ▄▇ ▊▆▌ ▄▌▄▅▋ ▌▉▅▍ ▋▋▊ ▆▋▆▉▄, ▉▇▅▌+▊ ▉▌▆▋▉█ ▅▄ ▅▄▍ ▉▆▋ ▌▌█▅▆ ▇▋█▆▉▌. ▋▄▍▄▋▇▅ ▄█▇▆ ▍▍▇ ▄▍▌▊ ▊▊▊█ █▊ ▅▅▅ ▌█ ▍▅▉▊▍▌.
▇▅▄▇▋ ▌▉▌█ ▊▌█▌▅▇▌ - ▋▊▍▅▆▊▇ ▌▊▅▆▉ █▅▊▇ ▄▉▋▌▋.▆▌▌
▄▉▍▄ ▇▊▇▊▄▄ ▇▍▋▋▉ ▊▌▆ ▋▊▉▄█
▆▍▉▇ ▇█▉ ▅█▋▄▄
▊▊▆▉▍▋▊ █▇▌▊▊▆▍▄▍▉▉:▆▆▄▅▊▅▋▆▍▆█▍▌▆▊
▊▌▄▊▋▋▌ ▍▉▄█▆▍▅ ▇▇▉▊▍ █▌ ▄▉▍▅▋.▊▋█▍ █▍ █▍▊▅▄▇▌▋█
▆▉▅ ▆▌▌▅▊▌▍▆▌▌ ▋▊ ▇▄▉▍▅▄▉▉▉█▌
▍█▆▆ ▆▌▆▄▊▉ ▇▋▆▍█▅▉ ▄▅▄▉▆ ▍▌▄▌▌▊█▋▍▊▌▍, ▍▊█▊ ▊█▊ ▌▅▅▍ ▇▆ ▄▊▌▍▉▇▇▇ ▊▉▇ ▅█▍▊▊▌▊ ▋▍▇▍▋▋
▍█▋█▋ ▅ ▌▌▋▉▌▍▉ ▋█▆█ ▊▆▅▄█▆ ▉▄▆ ▆▉▆▇▍▄▌▄ ▄▄▊▍▉ ▉▊ ██▌▅▊
▄▅▅██▊▋▊▋ █▅▆▇ ▉▍▇▊ ▇▊▋▄█ ▋▇ ▊ █▅▋█▉ ▄█▇▇▅
▄▇▋▍▆ ▇▆▇▉▍█▊ ▍▉▇▋▄▅█▊▊▇ ▌▌▄▉ ▍▅▅█▊▌.▍█▌▍▍██▇▋▄
▆▇▆▌▅ ▅▅▌▄▇▍▋▉▋█ ▌▌ ▊▇_▅▆▅▆/▉▊▉▋▇▌▉▋▄▌▉ ▅█▊ ▅█ ▌▄▇█▇▍ ▅▌▅█▅▉▋▍ ▊▌▅▅▊
▅▉█▋ '▄█▊▌▍▄'▉ ▄▆▋▆ ▉▅▍▊▌▊' █▋▊▍▊▍▍ ▄▆▊▄ ▇▍▄▌▇▇▇
▍▋ ▄▆▌ ▉█▍▌ ██▉▌█ ▆▄▊ ▌▋▌▇█▊ ▌▊▇▉
▋▆▋█▅ ▋ ▊▋▄▉▆ ▌▄█▋ ▅█▊▋▋▊▄▍▇▍▉▉▄█
▅▆▉█▍ ▋▊▅▄▆▋▆▊▅▉ █▍▊▇ ▉▇▅▆▍▉ ▍▊▇██▉▆
!▊▆▍▆▊ ▇▅▋▄ ▄▇▇▄▉▍▌▇ ▌▄▍▅ █▅▍▄▊▍▄▅ ▇▋▊▊█▊█▆
▆▌▉▉ ▊█▇▌ ▌▍▄▍▋ ▍▉█▊
Fix bin/win64/vbsp.exe not finding .fgd files out of the box
Undo changes to QueuedLoader and ClientsideModel/Ragdoll
Disable more stuff I enabled
Disable some parts of QueuedLoader
Reset lua_error_url on level init like before for x86-64
Because the server enforced cvar value system is not present
Partially fix dynamic model loading
Undo changes to ClientsideModel for now
▍▋▍▍ ▇█▋█▌▆▋ ▇▌ ▉▅▉▉▅▆▇█▍▋▄▇▍▌▄█▊██▉█▅
▌▌█▆▄ ▋▅▄█▆▌▇▇▆▉▊▄'▊ ▄█▄▍▌ ▉▇▉▊▍ ▆▋▇ ▌██▇▋ ▅▌▅▊▆▌▇▌ █▊ ▉▋▍▍.█▋█▄▄
▌▍▌▍▉ ▄▅▌▋▍▄▍▌▍ ▌▉▆▉█▅ ▅▊▄▄▋▄▍ ▄▆▇▉▇█ ▇█▋▆▌▊, ▉▅▍▊▌█▋▊▌▅█ ▅▆▍ ▌▍▆▌▋ ▆█▄▅▊
█▇▋█ ▉█▄▆▇▌▌▄▆ ▄▅▊▍ ▇▅▍ ▋▅▆▇▉ █▆▍ ▉▊▅█.▄▇▅▉▊▆▅▇▅▆()
▌▇▅▌▊▆▊▄ ▆ ▄▍▆▌▆▄ ▇▌▄▆▄ ▋▋▋▇ ▍▌▌:▊▍▋▆▋▋▉▆
▌▆▋▋▄ ▆█▇▄▉▌▉▍ █▇▇▅▅ ▄▉▄ ▊▋ ▌▌█:▄▅█▌▅█▆▄() ▅▅ ▅▆▅▌▇▇ ▊▌▅ ▇▍▆ ▊█▅▊ ▋▄▆ ▆█▌▍▉
▆▇▍▆ ▇▇ ▆▍▆▅▆▌▍ ▅▆ ▋▄▍▊█▉ ▋█▄▊▉▊▆ ▌▍▋ ▆▇▊ ▊▍█▇█▋▅
▄▍█▅▆ ▊▊▌█▅█ ▆█▄█▌ ▌▉▌▋▍▄▆ █▍▉▇▉ ▆▇▋ ▉▌ -▇ ▉▋▍▌█▌ ▄█▇▋▆▄▌▉▆▅▊
▋▉▄ ▅▍▋▍▆ ▋▇▅▊▅█▍
▇▄▉▊ ▌▍▅▍▋▉▋ █▆ ▍▊▌▆.▄▋▍▍▌▆▉▄▄▊
!▊▉▍▋▆ ▇▇▊▌▍▉▇▊ ▊▊ ▇▉▅▆▋▆▅█▌▉ █▉▍█ ▌▍▉▌▇█▇▌ ▌▉▅▍ ▆▌▌
▋▋▄▇▇ ▉▊█ ▌▆▇▉▄▅▅ ▋▌█▅▍ ▍▍█▇▅ ▆▉▋ ▊▄▌▍▆
▊▄▌▇ ▅▉▍▅▉▋▉ ▍▍ ▆▊ ▊▋▇█▅ ▌▍▋▆▋▅▅▄▍ ▌▋██▆█ ▄▇▇▊▌▆▌ █▆ ▍█▅▍▌▅▌ ▋▇▌█▋ ▇▉▊▄▇▍▆▋ ▍▅ █▋▌ ▊▆▇▊▊ ▌▄.
██▇▆▄ ▆▅▋▄ /▄ ▄▉▌▋▊▌▋▊█ ▆▊ ▊▇▋▍ █▅▅▍█▄ ▊▍ ▇▆▌ ▆▇▍▅▋█▋
▍▄▍▌▄ ▍█ ▊▄▆▊ █▋▅▉ ▇▉ ▅▄▌▊.
▍▇▉█ ▉▌▉▇▊▇ █▅▍▇▋▄▉▄ ▅█▋▄█ ▇▍█▊ ▊▄ █▄▋▉▄▄▊▇██ ▅▌ ▇█ ▌.
▅▆▋▋▌▆▄ ▄▌▇▌▌▍▆ ▉▅▅▍ ▇▆▆▋▊▌▇▄ (▋▅▊▄▊█▊▉▅▊ ▊▌▋▋ ▇▍▌▅▆▅▋ ▄▍▆ ▍▌▄▅▊)
█▊▍█▌▉▍▇▌▋█▆▇▅▌▉▆ ▆▉▌ ▇▌█▊▅▆▊▅▇▄▋██▍▋ ▄▋█▍ ▅█▉▄█▌▍█▍▄ ▋▊▊█▇▆▉ ▅▆▆▉▍ ▋▄▋▍▍▋▇█
▌▌▌▆ ▇▇▋▌▄▌ ▆▌▋▄▊█▅▍ ▅▋ ▅▌█▆ █▆▋▉▆ █▌▆▅█▆▍ ▌▇▅▍▉▋▅█▄▊ ▅▊▇▇ ▌▄▊▊▇▄▇ ▊▌▅▊▅ ▉▊▍▄▋ ▆▌▋▊▋▌▅▆▇ ▊▄ ▅▋▄ ▄▆▍▊▋▉
▉▅▅ ▉▅█▄_▇▇▅▉ █▄▍▌ ▋▊▋▄▅ █▇▍ ▇▇█ ▅▄ ▉▍▊▄▆█
▆▅▊▅ █▆▌▌▍▆.▅▊▅▌▅▆▉▅▉▉▅▅▆▋▆▋▇▍▋▇█▉/▆▉▋▋▅█▇▋▇▉█▊▆▋▆ ▇▌▆█ ▉█▊▆▄ ▌▌▌ ▊▍▌▅▉▌▊
▇▉ ▄█▅ ▄ ▌▌▆ ▉▊▉▉ ▉█▄▅█ ▍▍▄▊ ▇▊▍ ▆▉▊▌▉, █▌▌ ▊▇ ▊▆█▅▇▋ ▊▇▊█▆ ▇▇▆ ▌▊▊▊▍▉ ▋▆██ ▍█▅▍ ▋▅▋ ▋▍▅▋▌ ▋▇▉▅█▆▊▅▊ ▍▆█▍▌▌▆▍▄▊▇ ▋▍▅▌▉▊▊ ▉▊▉ ▇▅█▍▍ ▆▄▋ ▄█ ▊▆▌ ▄▆▋▄▍▇▉ ▌▌▉▇▅
▋▅▋▊▌ ▊▄▉▅▉ ▄▄▄
▌▉▅▆▄ ▅▋█▅▅▊_▌▊▋▆ ▄▋▉▉▄▌ ▅▄▇▄ ▅▌▊▋▋█▅▊ ▍▄▋█▉ ▌█ ▊▋▊▄▅▋_ ▆▌▌██
▄▉▄▆▋█▋▅▌-▆▅▊█▊█▅▊/▋█▊▅▊▅/▇▅▉▄
▆▆▍▍▋▇▆ █▊▊▋▇▇▊█ ▄▅▉▄▆█ ▊▉▊▅▇▋ ▆▇█▊ ▄▅█▉▌ ▍▇ ▇▇▅ ▅▌ ▉▌▇▅▄▊▊▍
▌▄▆▊▉▋▆▋ █▉▄▅▅▄▊▅.
▍▄▊▅ ▌▅▋▅▆▋▄ ▋▋▆▋▉ ▋█▋▄▍▌▄▅▊ ▉▍▌▅▄ ▊█▆▆▆ ▍▄ ▉▅ ▋▇▅▇▋▊█▍ ▅▋██▊▇▊.
▆▄▄██ ▆▆▍=▄▆▅▉.▉▉▄▌▉▆▇▍▊▋█▆█▅▊▋▄▊▉▍(▅▉▄) (▅▍ ▉▄▌█)
█▅▄▊▄ ▍█▅▌ ▌▆▇▇ ▍█▊▋▍▆▉█ ▌ ▇▊▅█▍█▍ ▍▍▅█▉ ▆▉▇▊█▆▅▊▅▋▇ ▊ ▌▊▉█▆▉
▋▆▄▊▌█▉ ▊▍▍▅▍▍▄▌ ▌▋▍▆ ▄▉▄ █▌▊▉▇█ ▊▇ ▍█▊▇ ▇▆█ ▊▋▍▅/▌▇▆█▆▌/▇▌▍ ▌▊▆▅▄▋▌▅▍
▆▄▄▍ ▉▄▋ ▆▉▊▊▇▅▅▆ ▍▋▋▅ ██▋ - ▄▉▊▉▆▆▉ ▇▊▇ ▇▊█▌ ▄▌▋▆▋▍▆ ▊▆▊▋█▍▅▇▄▋ ▊█▉▄ ▉▇
▄▋█▋▆ ▄▇▍ █▋█▍▌ ▍▍ ▋▉█▇▇▍▋.▋▇▇
▄▊▉▋▅ ▌▋█▉▊█ ▆▅▄▉▍▊▇▋ █▆█▄▋▍▍▄ ▋▅▇▇▄ ▄█ ▆█▋▆▆▌▊█▇ ▆▉██
█▋█▆█ ▄▌▄▊_▉▋▋ ▆▋▄▆▆▇ ▇▅▋ ▌▅▆█▄▌ ▌▋▅▋▆ █▉▊▍▋ ▄▌▍▅▇▊▌▍█▄
▅▊▅▅ ▌▅▆▊ ▊▊▅▌█ ▆▄▆▉ ▋▉▇▋▅▄█▅ ▉█▍▇▆▆▆ ▍▍▋ ▆▊▍▌▅▅ ▌▍▇▉▅█▋▅ ▄▄▅█▅▇▍▉, ▊▍▇ ▋▇▇█▇ ▍▌█▉_▌▊▉ ▍█▆ ▌▅▋▌▍ ▅▋▌▇▅▅▌▌ ▊▋ ▊▍▄▉▇.
▌▉▉▄▊ ▇▍▅▆▇▉▅ ▍▌█ ▌▌▋▍ ▆▍ █▍▇▅▄▄▋▌▅ ▋█ ▇▄█▇▊▊ ▆▊ ▅▉▉▍▉▍▌ ▍▅▍▌▅▄▆ █▇▉▆
▍▉▇▅▇▄▊ ▄▌▍█ ▅▆▅▉▆▅█ ▌▍▌▅▆ ▄▉▍▇ ▊█▅▊▄ ▋▇▋▊▇▍▆
▉▇ █▅▍ ▉▄▊▊ ▉▌▅▍▉▊ █▋▇▆ ▉█ ▋▄ ▊ ▊▇█ ▇▌▇▍▌▅▅▇ ▊▇▍▇ █▉▆▊▄▉
▍▊█▅ ▍▄▇▄▇▌ ▋▇▋ █▉▄▊▌▆▊▍▄▌▅ ▍▄▋▍ ▋▄▅▅ ▍▄▋▊ ▍▆▌ ▇▉▌ ▌▇▉▆ ▉█▋█▌
▇▇▇▊▍ ▋▇▅▍▆▇▆▇▊ ▊▇▊▋▌ ▄█▍▍▅▅ ▆▉▉▋█ ▆▆▇▅ ▋▋▉█▌▍ ▊▄▍▅▅▉ ▉▊▍▌▍▋▌▇ █▇█ ▆▉▊▆▋
██▍▅▍▅▍/▌▋▆▌▍█ ▇▄▋▍▊▋ ▍▊▌▉▉▇ ▄▋▇▇▇▍▅▊▍▊ █▅▄▉▇▋
▄▄ ▊▍▍▍▄▇ ▊▇ ▍▍▇▄▉▍ █▌▍█ ▉▉.
█▇▊▇█▊▉ ▉▌▄ ▇▅▉▋▌▊▇▄▊ ▄▊▍▄▅▇ ▌▅▉▋ ▆▊▍▅▉▊ ▇▆▊█ ▇▋▄█▌▊▅█▋
▄▌█▌▋ █▌█▇▉▍▉ ▉▄▌▊▇▇▄ ▄▅ █▇▋▊▆▆ ▊▉▅▉▅█▇█▍
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▊▇▉▊ "▋▉▇▋▇▊▇▍▄: ▆▆▅▅▌▊'▍ ▍▆▊▊ ▅▄▉▍" ▌▇ ▄█▄▉▆▇▄▊▇ ▇
▋▅▌▇▍▅ ▅▋▄▅▊▊ ▌▊▍█▊▍▉▋▄ ▇▍▍▊▍▌▉▍▍ ▄██▆▆▌ ▇▇ ▊ ▍▍▋▌▊▋▇▉▇
▉▌▊▅ ▄▊▆▇▆ ▌▋▄▇/ ▉▋▄ ▄▅▆▉█▄▄/
▇▆▊▌▇ █▆▆▇_▇█▄▅ ▇▍▇▌▄▌▊▉ ▊▊▉▇▍▌▊▉ ▅▄▍█ ▋▇▌█▌▍▌▍ ▉▇ <= ▊
Rework how we get workshop subscriptions
TODO: This modifies the subscribe date sorting in-game!
This system should be faster and guarantees no duplicates if Steam decides to change ordering of subscriptions mid-game while we are getting them.
Restore and fix code to count published file upvotes
Performance improvements for clientside file.Exists/IsDir and Lua paths
Fixed AI node related crashes, probably
Added server settings to Sandbox menu bar
Making them more visible to the average player
Disable ability to grab jeeps with super grav gun
Do not use deprecated functions in menu bar
Do not run player anims to completion on model change
Disable workshop stats for now
Fixed crash when try to push a NULL ITexture
Fixed a crash when failing to create a fish entity
Fixed a crash when failing to create child ents for point_spotlight
Fixed crashes when failing to create entities for fire entity
Fixed Gravity Gun leaking material reference count
Fix crashes with deleting ai_network entity
Entity translation for scripted_sequence
Disable auth checking for LAN only servers
Prevents being stuck on "Authenticating with Steam" forever
Fake addon subscription time
Because Steam doesn't give us this info when polling random items, even if they are subscribed to.
Subscription time will now mimic mount order as set in Steam.
Bump "insane reference count" threshold 10x
Don't explode props on touch if caught by physgun (explosive barrel)
I think this might just be the problem with npc_satchel
Try a blind fix for npc_satchel crash
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▊▆▌ ▋▍▇▊▉▋▍▌ ▆▍ ▌█▋█_▌▍▅▉▆█▊ ▆▌██▄▊█ ▍▍▌ ▅▌▄▋▋ ▆▇ ▍▅▉▆ ▋█▇█▉▍▄
█▆▊▇ ▋▅▉▅▍▆▉▄ █▍▆▅▊▉▋ ▋▅▋▋▉▅▍ ██▇▅▍█▋, ▇█▋▅ ▋▅▌▅▊▇ ▄█▅▄▆█▇▊▍▌▆
▍▊█▅▆▌▋▄▋▋▇:▄▇▄▉▉▍▍█▍▉█ █▋▅▍▌ ▆▍ ▍█▄▊▉▇▋▆ ▄█▆▄ ▅▌▉ ▋▇▌▍ ▊▍█▋█▍▊▉▆▋
▍▇▄█▄▌▆▆█▌▋▋, ▇▌█▆▌ █▊ ▍▍▋▅ ▌▉▄▉ ▋▉▋▌ ▌▉ █▄ ▅▅▊▅▄
▆█▍▄▆▍▊▊▆▆ ▄▆▍▆▌▅ ▆▅▌ ▄▇▉ ▊▊▍▌ ▆▌▋▆ ▄▆_▇▉▊█▌▄▊▊▇▌█▇▊▊
▍▆▊▍▍▄▋▄ ▋▋▌▆ ▅█▊▋▌ ▍▆▌▌
▇▊█▇ ▅▉▅▊ █▄▇▄ ▆▌▍▆▌▇ ▍█▆▌ ▍▊ ▉▍▅▍ ▉▄▉▅▌▋▊▊▆ ▉▌█▉█▆ ▊▉▆▌▉▋▉▄ ▊▆▇ ▊█▊▋ ▋▅▇▆▄▇, ▉▅▅█▆▆▄▆▉ ▉▍▋▉▆ ▄▇▅▉▆▄ ▄▌▍█▅▅▄█▌ ▊▄▇█▌ ▅▇ ▄▇▇█ ▉▋▄▋
█▍▍ ▇▋▇▍▌ ▍▍▇▊ ▆▋▇▄_▆▊▇▌'█ ▊▆▊▄ ▋▆ ▋▅▋▉▆
▋▅▄▆▆ ▊▋█▋▆▇ █▉ ▉▄▇▄▇▅▍█▆▆ ▋▊▆▆▍▄▆▊ ▅█▅▌▄ ▊▅ ▌▊▍ ▌▅▅▆▌▅▉ ▊▍▋▌▊▊
▌▉▍▆▊ "▍▇▋█ █▊▅▍_▇▋▄▊▌▉▉" ▍▉▅▄▉▋ ▄▋ ▆▅█ ▋▉▌▇▆ ▅█▉▌▆▅█▊▉▅ ▌▋▋▊▇▌▇
▄▊▆█▌ "-▋▌▌▉█▆▄▌▊" ▅▄ █▌▅▇▊▆ ▋▄█▉█▍.▆▄▊▌▊▇█▆▄▌▇() ▋▊▍ "▋▋▅▊ ▊█▋▋_▆▌▅█▊▋▌".
!▅▍▆▇▌▉ ▉▌███▅ ▌▍▊██
▋▊▉▄ ▍▌ ▌▍▆▉▋▋▊▅, ▋▊█▍▌ ▄▇▋ ▇▅▌▋▅▅▇ ▌▌▊▇ ▊▋▍▆▋▆▅ ▇█▊▄▋▄
! ▌▆▋ ██▄▌█▄▍▇ █▅▆▊ ▋▉▇▊▅█▍▇▋█▊▊▊
Make OnLuaError available on client and server
Block *.db from file library, block mat_texture_list for Lua just in case
Merge Pull Request that adds validity checks to deathnotice (Community Contrib)
▋▌▄▄▊ "▉▇▌▌▇▌ ▌▌▄▆▌▋▅▄ ▌▋█ █ ▍▊!!!" ▅▇▌▊▄▋▅ ▍▉▇▊▌▅▅ ▇▅ ▌▍▅▊▉▌▊▆▇ ▌
▄▅▄▍ ▆█▅ ▇█▅▉▆▋▊ ▊▌▇ ▊▉▍▉ ▄▋▊ ▍█▆ ▆▅▆▋▊▆▆ (▊▍▌) ▉▅▅▋▌▊ ▅▊▉▆█▄▊▉
▄▊█▆▄█▇▄▌ ▅▌▆▆█▍▍▉▍/*.▊▍▋ ▉█▆ ▋█▊▄▇▆▋ ▆█▋▋▍▌▍ ▊▉ ▉▉▆ ▍▌▉▇▊
▋▊▋ ▉▇▋▌█ ▆▅▉▊ ▌▇▊▉█ ▊▋▉▋▍ ▅▉▆▅█▅▆█▇▅ ▄▍▆▋▉▆ ▍▋▌▆▋ ▊█▄▋▅▍▋
!▉▆▌▌▌▌█ ▅▆▅▇▊ ▅▌▋▇ ▊▌▄_▍▍▅▊▍▊▉_▆█▅▆ ▇▆▆ ▉▌▅_▇▅▄█▆█▍▋█
▅▄▍▌▅█▍ ▄▍▋ ▇▉▌▆ ▇▊▄▄ ▄▌▄█ ▊▍▊▄█▋▊▋▉▆▌▉, ██▆▉▍▌█ ▅▆▋█ ▉█
▍▋▌ ▆ ▇▍▍ █▋▇▍▆▅▍▅ █▆ ▅▅▊ ▆▋▌▇█▄▅▇▌ ▆▍█▄ ▉█▄▌ ▉▆▆▍▅▋ ▅▇▆ ▌▌▇▋▍ ▉▇ ▍▅▅▌█▋
▇▋▉▉█▇█▆▉█ ▄▊▋▍▌▋▅ ▄▋ ▍▅▅_▇▄▄▆█▅▄_▇▆▆▇ ▋▌ █▇▉ ▆▋▌▄ ▇▇▆▅ ▆▉█ ▅▄ ▅▄▉▊▅█▉ █▆▍▇▆▆▅▋▆▍▅▇▇
▉▋▄▄▅ ▌▍ ▋▍▄▌▊ ▌▆▅▆▌ ▅▋▍▋ ▄▍▋ ▉▌▄▅ █▌ ▆█▄_▌█▇▄██▇_▉▌▉▆ ▄▊▇▄▄ ▉█▌ ▇▇▉▉ ▋▆ █▇▌
!▋▆▄▋█▉▄ ▌▋▆▇ ▊▇█▍▉▋▋▍█▄ ▅▌█ ▇▄▋▆ ▍▉▋▍▅▉▌▉ ██▉▄ ▆▅▇▇▄▅
!▍▍▉▍ ▄▉▉▌▋.▊▇▊▇▇▌▌▍▅██
!▉▌▊█▅▇▅▍ ▆▌▋▉▇▆▄▋ ▊▍▉_▆█▆ ▋▅▅▋▄▅ ▅█▆▆ ▍▊▊_▄▇▅▌▊▇
! ▉▊▍▌ ▌▇▅▇▅▆▍▉ ▅▄▆▅█▇▇▇▍
▋▋▉▉▊▋▉▍█▉ ▅▍▍▌▊▋ ▆▆█▌▌▄▆ ▇▊▋▉█▍ ▌▋ "█▇▇▋▌▇▇▆▊" ▊▇▊ "▊▋▊▆▆▊" ▇▆▄ ▍█ ▄▋▉ ▆▍▌▅▅▄
▊▋▋▊ ▉▄▋█▍▄▋▆▉ ▇▉▊▄█ ▇▌▉ ▊▋█▌▆▍ ▆▅█▇██▆ ▄▍ ▍▄▋▅▌ ▍▆▍▅▆.▉█▄ ▉▌ █▋▇ ▉▍▍▇▋▆▄█▇█ ▊▇▋▆▆▉
▊▄▊ ▅▍▉▇▋ ▆▊▋▉▆▉ ▉▍▊ ▅▋▅▄▊▆▉ ▅▇ ▊▋▇▌ █▆▆▉ ▍▌▋▊▇▍ ▊▅ ▄▅▉▉
█▅▋ ▉▅▌▅▊█▆▋▉▄▊▉▊▇▋██▋▉▇▇ ▇▊▆▉▊▅█▅▋▋▌ ▊▍▋▅▇▄▅ ▆▌▉ ▅▌▉▄▋█▌▍ █▊▍▌█▆█▊▉▄
!▆▌▊▌ ▇▋▌▊ ▊▉▅ █▊▆█ .▌▅▌ ▊▉▍▋▉ ▅▇ ▄▍▌▉
!█▊ ▊█▅ ▍▄▍▇▉ ▋▅▄▋▆_▌▍▄▊▇▊▄▊▍ ▄▅▉▆██ ▆▌ ▍▅▅▌▉_▄█▆▇
▌▋▆▌▇▌ ▄▇▇▇▄▆▉▍█▄ ▊▇▍█ ▌█ ▌▆▍▆
▌▊▆█▌ ▉▍▅▌_▇▄▊▊▄▄ ▉▆▊▇▉▅ .▆█▊ ▌█▍█▆
!▅▉▌▋▊ ▅█▌-▇▆█▅▋-▇▇▍▋ ▅█▉▄▌ ▉▇█▊ ▉▅▊▊█▉█▍▊ ▌▆▍ ▄▍▉▊▍▇▌▇
▇▌▅▋▄▆█▍▆▇▍ █▇▍▉ ▆▅ ▊▌▌▋▌▋▉▊ ▌▅▉▍ ▇▌▆█▄
! ▇▊▄▍▉▅▅ ▉▋ ▇▌▋▉▄▇▆▉▇█▍▊█▅▊ ▄▆▅▌▍▌█▋▍ ▆▊ ▌▆▅▄▋ ▋▆▅▇▊ ▌▆▄▅ ▋▌▉▌
! █▇▌█▇▍▇ ▍▆ ▉▌▌▅▋/▆██▄▇▆▊▆ █▇▌▍▅▍▄
!▋▆▄▍▌ █▍▌█/*.▌▆▊ ▌█ ▊▆█ ▉▄▍
▊▋▊█:▆▅▆▍█▊█▋█▌▉▇▌▍▆▇▇ ▊▄▅▄ ▉▌▋▋▄▇ ▇▄▍█▍▉
! ▉▊▋▆ ▍▇ ▋█▉▆, ▍▍▇ █▉▇▋▊▄ ▊▉▇ ▊▇█▅█▆▄▊██▉ ▋▇▆▉▄
! █▇▆▋ ▉▇▍▌█▊▌▄▆▇█ ▆▄▅▄
▇▋▌▌█ ▇▌▋▉▇▉▄▆▌▋▆▋ ▇▋▌ ▇█▊▊▋█▍ ▇▅▄▆▋▅▆ ▅▆▉█▌▇▋
▉▇█▍▉ ▊▆▉ ▅▊▌▆▇▊▍ ▅▅▅▄██▊ ▉▄▌▌ ▍▊█▊▆▉▇▅ ▋▄▆▋▅▌▋
Fix keybinds being lost if they contain semicolon
▊▆▆ ▍▌▋▆▉▌█▆ ▊█ ▄▍ ▍▊▇▇ ▆█▇▅_▅▊█▅▆▄▇▊▉▇▋
▊▇▇▉▋ ▄▅▉▊▄:██▇▇█▇▇▊▆▉▄▇▅ ▅▆▇ ▉▍██▌▊▆▊ █▊ ▉▄▉▇▅▍▋▄▊▆▅ ▌▌▊ ▄▍▆▌▋:▆▆▆▇▇█▅▄▅▆▋▆
▊▌▋▌▇:▅▍▇▅▉▄█▄▆▋▅▋ █▍▇ █▍▅█ ▇▋▅▌▍▌▉▌ (▍▍▉ ▍▄▌▊▌▇█▊ ▋▅▋▆) ▅▋▄ ▆▋▇ ▇▋▋▋ ▇█▉▍▄
▇▆▄▅█▄▋▋▄ ▍▋▅ ▄▍▆ █▆▊█▄▅▍▊ ▌▉▊ ▆▋▅▊▇▅▌ ▆▄ ▇ ▋▄▆ ▆█▍▍
▇▄_▆▆▌█▇▅▌▅▍ ▍█▊▆▊▌▌ - ▍▊█ ▉▊▆ ▌▍▍ ▋▆ ▇▅▉ ▆▄▆▋▇▇ █▇▌▉
▉▍▍▇ ▊▋ █▇██▉▇ ▉▌ █▍█▍ ▉▊▌ ▉▄█▋▇▇█▆ ██ ▉▌▌ ▄▊▇█
▆▅▆ ▌▍▋▍▍▉█▇▇ ▍█ ▌▅:▊ ▍▍█▊▆█▄▄▍▄▄█▊
▋▋▊▍▊▇█▍▉ ▇█▋▌▌▄▌▉▍▊▊▅▄ ▋▌▌ ▄▊▅ ▋▍▊▍█▌ ▊▊▋▍▌█▋ ▋█▉ .▄▌▇ ▉▄▅█▅▇▌
!▉▋▍▋ ▅▊▋▆▆▊▊█ ▇▄▆▇▅▉▄ ▆▍█▊ ▅▌▄▊▅_▅▉█▉
!▊▉▇▍▋▄▌▆ ▋█▉ ▋▍▉█▇▇▊ ▄▍ ▄▄▍ ▄▅▋▍▅▄▉▅ ▊▅▄▌ ▋▊▆▊▅
!▋▌▉█▍ ▌▆▆▉▆▌▉
▇▍▆ ▅█▅▄.▍▉▌▅▌█▌▌ ▄▋▌ ▅▅▇▄▅▅▉▅▋ "▌▅▉▍▋▍▋/▊▋▊▍/" ▉▌██▅
▉▄▅ █▉▌▆▇▍▄ ▉▊█▄▋▍▆ ▌▋▅ ▊▌▍▉▆▋▊▋▉▄▅
▌▄▆▍▇▋▄ ▌▄██▆▊█▌▉▇█▉ █▋ ▄▋▅ ▉▆▉█▊█
!▉█▍ ▆▊▌▄▇▅▉▄▌▊.█▅▋▆▋▇▋▇▆█▉ █▋▆▅▇▅▅ ▊▆▊▌ ▍▆█▌ ▍▉▍▇▄
!▇▌█▇▄▌_▍▌▄▌▄▇▄█▋▌ ▉▌▄▄██ ▊▄▉▅█▌▍▇▆█▍█
! ▆▉▇▍▅ ▉▅▆▉▇▊▉▍▌ .▊▍█ ▊▍▇▊▍ ▆▇▌▌▇▅ ▍▋▊▉█▊▆ ▆█▉▋█▌▆▌▆█▍
!▆▊▅▍▍ ▉▉▉ ▌▆▇▄▅▆▆▄▆ ▌▋▄▅▇▊ ██ ▌▌██.▇▄▍
!▍▌▊▊ ▍▄▋▄▄▌▌ ▍▌███ ▆▋▍▄▉ ▇▌▍ ▍▋▉▄.▊▅▄█▆█▄▇
!▊▉▄▆▄▊▍ ▇▉▋▉▍█▇▅▋█ ▄█▉▄▊▋▆█▋▇▍▋▇▊██▅▌
▋▋▋▍ ▌▇██▆ ▅▉_▊▇▍▇ ▄▅▍▉▆ ▄▋▌▋ ▇▇ ▄▊▅▄▅▉ ▇▉▇▍▊▅▊▅ ▉▆▉▄▍
▄▄▍▇▇ ▉█_▍▌▌▍ ▌▄▊ █▇▌▇▅▄.▄▇▋▉▇▇▄▇ ▇▋ ▋▆▌▌▆▆▄▆ ▋▉▊▊▉▋▇ ▅▊█ ▅▌▊▌▇▍▌▋▇ ▇▍▄█ ▅▉ ▄▄▋▄▆▇ ▆▆▉▊▊█▇/▌▄▅▆▋
!▉▅█▄▌ ▌▌▍█▍ ▊▇▊ ▄█▄█▋▊▄ ▇▄▍▊ ▄▆▋▉█▍▇▅ ▊▆▍▄▅▄
▉▇▄▉▅▋▍▌▄ ▉▊▋ ▊▅▊▉▉▉.▅▆▊▅▄▉▄▍▌▉ ▆▉▊▆▉▌▄▅ ▋███ ▋█▉ ▊▊▊▌█▋
!▊▉▄▌▆▆▇▇ ▉█▆ ▌▇▊▉▌ ▇▆▌▄█
▌▅▅▊█.▅▊█▌▇▅▇, ▋▉▍▊█.▆▉▋▌▆▍▅▉▇▌▍▋▇█▍▇▇, ▌█▌▅▌.▄▋▌▊▅▄█▊▄▉▆▍▍▆▇▊, ▉▅▍▅▄.▇▊▋▉▌▅▍█▊▉▋, ▇▇▉▄▍.▉▌▅▄▋▋██▇█, ▋▄▊▆▆:▍▄▌▊▄▅▅▆▍▉▆▇
▍▉▊▊ ▋▇ ▊▄▇▌▄ ▇▊▆▆ ▅▇█▍▋ █▇▌▆▉▌, ▍▌█▉ ▅▉ █▇█▍▋ ▌▄▊ ▄▆▍▄▍▉▄ ▌▌ ▍▌▉
! ▉█▍▊▋▇▄ ▌█▌▉ ▌▊█▌ ▆▋▇█▉▇▆▋▅ █▋▇▄ ▌▅▍_█▊▊▄▄▇▌▆█▌ ▅▆▅▊▄▇▉▊▋▄██
▇▅▆▋ ▋▆▍▄▄▄▆ ▌▅▅▄█▌ ▍▍▅▄▋▅▍▉▉▇▇▌▇▄▄█▍▆█ ▋▆▊▊ ▆▇▋▅▍ ▇▉▌▇▄▌▌▅
!▇█▊▍▇▅▆▌ ▊▆▊▍▆▇▅ ▍▊▋▉▇_▇▍▊▍.▄▍▅ ▍█▄▋ █▆▍ ▅▉▊█ █▄▇▋▉▅▄.
!▆▋▄█▍▊▇ ▇▉▋█▌▊▍▇ ▄▇█▊█▆▊ ▇▅▉▇ ▅▆█ ▍▊▇█
! ▌▋▆▅ ▉█▇█ ▄▋▅▋▋ ▍▉▄ ▄▄▆▍▋▌▉█▌▌▊█▄▍▉▅▅▇▌
! ▅▄▌▋▍▆ ▄▅▍▅ █▌▇▊▆ ▇▍▇▇ ▋▄▅▌.▆▊▌▍▇▅▆▍▊()
▇▅▇▍▅▆▇ ▋▊▊▊ ▆█▄▆▋ ▌▉▉▌▋▉▌ ▍▆▊▅▄▆▊ ▄▋ ▆▌█▆▇▆ ▅▊▍▊
▄▇▉▊ ▌▊ ▉▅▉▉ ▊▅▌ ▋▆▇▋▉ ▄▆█▍▉ ▍▄ ▉▉▄█ ▉▇▍ ▌▅▉█ █▊▋▉ ▉▄▅█▄▄▍▋▍
▇▄▋ █▊▆▊▋▊▇▇▅▍ ▄▆▅▋▇▋ ▄▋█▆▇▍▉ ▅▇▌▊█ ▉▊_▉▍▍▋
!▄▉▍ ▌▍▋▋▆▌▅▊▋▋ █▊▄▊▌ ▍▌▇█▅ ▅▇▍▍▍▋▉ █▅ .▇█▋ ▌▌▆▋▊
!▉▅▄ ▇█▉▄▅▌▉▍ ▋▍▄▇ ▉▇_▋▉▄▋▋_▉▇▋█▇▇▋▋
!▆█▄▇▇ ▆█▌▊ ▋▌▌▄▆▊▋▆ ▆▄▅█▄▊▊▌
▋▊▊▊▄▆ ▊▇▄_▇█_▊▊.▋▄▄
Fix recent changes to Entity:NetworkVar and naughty addons erroring
▋█▉▌▍ ▉▍▋█▌▅▌▄
* ▉▄▌▋▆ ▄▄▆▄▌_▆▇▋▋▆▊▋ ▌▋▅▌▌▋▅ ▇▄▅▍▋ ▍▋▉▍ ▆▆▅ ▇█▌▅▇▊▋▉▆█, ▅▋▋▄ ▋▍█▊▅▋▆ ▋█▅▌▅█▅▄ ▋▇█▉▄▇
* ▆▍▉▋ ▆▄▅▌▌▌ ▇▅▋▅▌▅ .▇▅▉ ▍▊▍▋▆▆▅▊▉
* ▉▅▊▆▋▋█▍ ; ▌▍ ▍▊▄▌▊▆█▍▋▍▆▊▄▇▄▅▊▆.▆▇█ - ▅█▊▇▋▆▅▇▍▋▍ ▆▇▅ ▌▌▌▇█▋▇ ▇▊▆▌▄▆▆ ▊▄▆▊▉█▋▅██ ▍▄▇▊▋▆
* ▇█▋▅▅▇ ▌▍▋▉ ▅▋▌▇█▊ ▍▍▋▍'█ ▆▊▍▇ ▋▇▇▇ ██ ▋▊█▍█▇▅ ▄▇▆▆
▌▄▇▄▇▄ .▍▆▅▇▌▌▋▅▋
Fix yet another crash with func_rotating changes
Fix some asserts
Limit DAdjustableModelPanel FOV to 0-179
▆▉▆▍▇▊▋ ▉▉▉ ▊█▄▆▊▍▋▋▍▊▇▉▍▅▇▋█▌▋▉ ▉▆▅▄▋▍▇ ▍▌▉▍▊▌▅▉ ▇▅█▆▉██▋▉
▅▋▊▅
▉▊▅▍▋▄▍█▆▍▉ ▋▉▋▌█▋ ▋ ▋▌▊▄▉▄▉▅ ▄▅ █▉▌▄ ▆▆█▆ ▇▍ ▌▋▅▄
▄▅▍▉▄▋▉▇ ▌█▍▌ █▉▄▅
█▊▄▌▍▋ ▅▉█▆ ▇▊▄▋▌▍▋▉
* ▍▇▄▄▅ ▇▊▅▊█▄█▌ ▌▅▅▉ ▆▋▆▄▇▄▇▄▋ ▇▌ ▆▄▊▄▅▌▉▋▅▇
* █▊▆▌▄▋█▄ ███▌.▆▊▆█▉▊▆▋▄ █▍ ▋▍▊▌.▄▆▍▇█▄▅▌▄ ▄▆▆ ▇▌▍▇ ▍▇▇▋▄▋. ▋▇▍█▇ ▇▄▋▉▌ █▍█▋█▅▄▋▅ ▋▅█▆▇▍▌▄ ▄▍▇▉▌
▌▆▉▊█▄▊ ▌▋▇▉█ ▋██ ▅▌▌▇▉▊ ▆▊▆▅ ▉█▉▆▍▋ ▅▇ ▊▅▆▆▌▋▄▄▆ ▄▌▍▌ ▉██▌▆▅▄ ▍▅▉▊▆█▌ ▉▅▉▌▉▇▄▅▇▆
▍▄▅▇ █▇▅▌▇▇▍ ▄▅█▋ ▊▅█▉▉▉▍▇▌█▍▋▅▆▉▋█▅▅▌▅▍▋ █▋▇▋▌
▅▌█ ▍▅▅_▌▆▉▊▌▊▄▋ ▇▌▉▊▄▉▌▉▉▍ ▍▉▉▊ ▇▄▋ ▅▌▄▅▍ ▄ ▄▉▄▇▆ ▅▌▆ ▉▌█▊▌▌
▄▇ ▅▄▉ ▇▉▄▊▉ ▆▌▉ ▌▋▌▍▉▇▌▉▄▄ ▆▉ █▊ ▊█▊▅▄█▅▋▋ ▊▍ ▊▉█ ▍▍█▅▇▉▍
▉▋▌▌▇ ▄▇▍▇_▍█▅▊▍▉▍█'▅ ██▅▍▅▍▍▋▇▉ ▅▊▄▆ ▌▋▅ ▊▌▆▋█▋▋█
▊▉█▌▉ █▍▍ ▍▍▅▌▉▉▌ ▌▉▊▌ ▌▊▍ ▆▇▍▋▍▅▅█▍▋▇▉ ▉██▍ ▌▅▅▊:▄▆▋▌▊▄▍▇▅▋▍▍▋▋▆▅▍
▋█▌▋▉ ▍██▍ ▄▇█▊▌▋▊▍▌▄
▉▅▅▌▅ ▋▆▆▌█▋ ▌▅▇▄▄▊▇▌▉ ▆▇▇▊▄▉ ▍▉▍▅▇▋.▌▆▉▌▊▊▋▄▆▋
▊▄▆▅▅ ▄▊▋▄ ▇▅▇▋▆▋█▋
* ▉▋▊▇▊ ▅▍▍▍.▋▅█
* ▄▉▌▆▉ ▋▇█▌█▍ ▍▅ ▅▍▊▉█ ▇▅▅▌▅▆▉▇ ▍▌▆▆▆ ▇█▆▄▋▆ ▄▆ ▉▇▄▍▅.▌▋▅█▅
▇███▄▆ ▆▇▊
▋▅▋█▆ ▊▅▉▉▌▅▅ █▉▆▋▋▅▌▄▇▌▅▉
▋▌▋▌▌ ▇▄▋█ ▉▇▄▌▌▌▆▍
* ▆▆▆▇▍▌▍▅▊▇▅▇▇ ▆▌▄▆▋▇▌ ▇▋▆ ▌▇▋▌▅▆▍▍▇▉▄ ▄▊ ▍▅▋▍▌▊▅▍▍█▅
▇█▄▊ ▄██▊▉ ▍▇▄
▅▄▋▍▋▇:▋▋▆▆▆▄▄▄ ▇▄▋▉▆▍▌▊▉▋ ▆▇ ▌▌▅ ██▊▉▄▉▍▅▊
█▉▅▊ ▌▄▅▍▉▄ ▄█ ▍▄▋█▅▉▉▍▋ █▉▌▊▌▋▊▉▄▉ █▍▄ ▄▊▋▆ ▌█▉▆▌▌▌▋██ ▌▄▍▄▇▅▍ ▄▄▆ ▄▄▇▉ ▇▉ █▊█ ▌▍▅▊▍▋▄██ ▊▊▄▌, ▇▆▋█▅▉▄ ▋▅ ▄▉█▅▋▄▄▌.
▆▇▅▆.▉█▋▇▍▇▇▋ ██▇▆▅▊▄▌▌▇ ▍▉ ▋▋▍▉▅▋▍▍█
▉▇▇▌ ▊▋▌▍▄▅ ▅▋ ▄▊▊▆▆▄▄▄▅ ▍▍▇▉▉▌▉▆▆▆.
▇▇▆▌▄ ▄▇▉▍ ▆▌▌▆▋▌▊: ▅▇▇▍▋▌▍▆ ▉█▍▆▄.▍▇▋▌
▍▌█▋▋ ▉▆▍▉▅▋▇▅
!▊▉▋▍▊ ▅▌▆██▇▄ ▆▊▄▄ █▍▍▅▍▆▍▇
! ▌▇▋▅ ▄▅▋▆▍ █▋█▉▅▆▅ ▌▊█▇ ▅▋█▌▆▌▅▆
▌▅▆▇▊ ▇▄▇▇ ▋▆▇▋▅▅▌
* ▍▊▉▆▊ "▌▆▆▌▊▆▅▌▍▌▅▄"/█▇▋▅▇▋ ▅▄▍▋ ▄▇▅ ▉▍▉▊▍ ▉▇▌▊ ▍▍▍▉_▄▅▍▉ █▌▄▆▇▋█▋
▉▌ ▇▅▋ ▄▆▍▊▄▆▉▆ ▄▆▌▆▌▇▌▅▌▋ ▄▅▇▆▅▇▍ ▆▆▅▌█ ▋▍▋▍▍▊▄▌▍▌ (█▇█▉▅▍█)
▇▊▊▊▄ ▇▄▇▋▄▉▋ ▋▄ █▇▉▉▍▉▍█ ▅▄▄▌▅▋▍
▌▉▅▍▌ ▌▉▆▋▋▉.▊▉▅ ▊█▅▅▋▍▄ ▌▄ ▆█▉▌ █▉ ▊▅▅▇ ▇▍▉█▋ ▍▅
▍▄▋▋ ▇▌_▇▇█▉_▍▊█▋ ▍▍█ ▌█_▆▍▄▊_▅▊█▇▅▅▅▄▇
▆▉▄▍▄▇▍ ▊▅▉▄ ▍▋▉▋▊▇▍ ▄▉▆▋ ▆▌█▊▅▍'█▅ ▅▇▉▉▇ ▌▊▄▍ ▄▍▌▄█▄▋
█▄▊▋▋ ▆▄█▄▉ ▇▅▉
█▆▄▅ ▄▇▊█▅ ▅▍▍▇▄▍▊ █▊▋▌▋ ▅▄▆
▋▇▍▆▅▉▌ ██▉█▌▍▊▄▅▇▆:▇▌▋▌█() ▅▅▋ ▉▌▊▆▌▆▆▋█▊▇:▇▇▉▆█()
█▌▉▅▋ ▋▊▊ ▉█▌▅█▍▍▌▅▇▍. ▄▌▅▋ ▆▊▅▅▇▋▄▌▋ ▊▆▇▊ ▊▄▄▌▅▍▋▇ █▄▆, ▉▋ ▉▅▄▉▆▊▆▅ ▇█ ▉▉▆▌█ ▉▄▉▅ ▉▇.
▆▅▇▅▌▌█▇ + ▌▉▌ ▊▊▆▌▌▅▇▊ ▄▉▆▉█▆▍▅▆
▌▇▉▅▍█▆ ▄▊██▋▌▋▉ ▍▋▍▊ ▉▊▊▌▅▉▉▋▍ ▊▌▍ ▍▋ ▅▉█▄▋▊ ▅▄▋▅▋ ▍▍▆▋▋▉
▊▆▆ ▉▊▅█▇▉█ ▊▇█_▌▉█▍▋▆▄▌▍▇▉ ▉▌ █▅▅ (▉▇▄▅ ▄▅)
▊▋▆ ▉█▍ ▋▅▅▉▊▇ ▇▆█▍█ ▉▋▋▋▍▋ ▍▋ ▊ ▇▅▄▅▉▅▇▊▌
▋▋▆▌▄ ▅▌▅:▍▌█▅▌▋▊▌▉█▇█ ▋▄▆ ▋▋▉:▉▅▄▍▉▄▋█▋▅▆▊▋▉▌▋▋▄ ▇▉▉ █▇ ▇▄▋▄
▅▄▋ ▉█▄█/▊▊▅▄▇█▇ █▄█▉▌▋▋ ▉▄▆ ▅█▆▄▄ ▋▊▍▌▄▉ ▇▍ ▊▌▊
▆▍▆: ▉▋▋ ▌▅▅█▌▌▅ ▄▆▊▄█▇▄▋▇▉▌ █▄▉█
▌▄▄▌▋ ▆█▋:▇█▉█▉▅▍▊▍▌▋▌▋▍▇█▆ ▋▌▌ █▇▄:▊▅█▇▄▇▄▄▍▉▉▆▉ ▍▍▉ ▊█ ▌▍▊▆▋
▋▌▊ ▉▉▍▇▉▆▍▇▍ ▆▄▌▍▆▌▋▌▆▅ ▋▋▉▇▆▆ █▊██ ▇▇▋█▇▌█
▅▉▍▆▆▆ ▄▊█▌ ▉▉▄▌▇▉▉
* ▅▌▄▆▋ ▅▅▊▉ ▍▉▍▇▇ ▉█▇▊▆▆/▌█▉ ▉▋▌▇▍ ▄▇ ▉▍▌ ▆▆█ ▌▆ ▇ █▌▊▋▇ █▋▄█
▍▅▋ ▆▅▆▊▋▇██▍▋▅▊▆▇▉▄▅:▅▄▊▄▆▌ █▆▋ ▆▄▍▋▍ ▍▌▉▇▌ ▊▉▉▅▇▌
█▊▊▄█▍ ▍▋▍▇_▌▉▊▍▆▋█▄ ▄▇ █▆▌ ▆▋▊▍▊▇▉▉▍▆▆ ▌▆▋ ▆▆▆ ▅▆▋▊▄▇▍ ▇▊▍▅▉▄
▄▇▆▋█ ▇▋▍▆▇▇▋▍▆-█▅▍▍▅▋/▋▆▆█▆▅/▇▋▊▍
▇█▄▌▆ ▍▊█▇ ▍▉▆▌▌▇
* ▌▅▅█▆▊▍▍ ▋▇▋▄.▋▉▇
▍▍▇▇▍ ▍▊▄▍██ ▉▊▆▅██▇▄▇▍▅ ▇▇ ▇█▉▆_▉█▌▌▌▄▍▊ ▍▉▌█▆▄▆ ▍▋▅▇▊
▊▌▇▋▊ ▆▇▌▊ ▄▍▉▇▇▉ █▊▉▊▊
* ▇▉▉▌█ ▊▄▌▍▇▊▆ ▄▌▊▋▅▅▆▊▊▄ ▍▌▉▇ ▄▌▉▋▇ ▅█▋ ▆▄▆█ ▆▄▅█▌ ▇█▋▉█ ▊▋▇█▇▄▍▆ ▉ ▋▇▅▉
* ▅▇▆▍█ ▋▇▉ ▉▉▊▍▆▉ ▅ ▅▊█▋▌ ▉▆▋█▌▌█ ▋▄▉█ ▅▄█▍▅▊ ▇▍ ▄▅▍▅ ▆▊▉▄█ ▌▄▌▆▉ ▇▍▍▉▌ ▄▊▆ ▉▉▄▄█▌
* ▋▉▍▉▆ █▋▊▊▄▉▋ ▆▋▍▌▍▊▆ ▊▋ ▉▍▉▌ ▇▇▋▊▇▄▆ ▆▋▇▍▌▉ ▊▋▌ ▋▆▌▄▄▋ ▌▇▊▊█▋▌ ▅▆▊█▊▍ ▅▄▍ ▇▄▇▉▉█ ▄▄▇▍▉▋▍▇▄
█▋▉██ ▍▋▊ █▇▊▅▆█ ▌▊▊▌ ▋▌▌▋▉▆ █▆▊▆█▆▄ ▅▍ ▉▍▍ ▇▊▉▄▊█ ▍▅▍▆▋▉▉▇▍
▍▅█▆ ▋▅▇▍▅▆█ ▅▅▆█ ▅▋ ▉▍▇▍▆▋ ▆█▌█▇▅█▅. ▋▅▇▄▄ █▇▅▋▄▊▇ ▋▅▆▋▍█▅ ▄▄▉▍▍ ▋▇▆▋ ▍▋▄▌▋ ▅▋▄▋ ▅█▋▇▇▆▇ ▆▌▄▄▆▄ ▉▌▄ ▇▄▅▅█ ▇▊▆▊▆▍
▍▌▊▉█▅▍▋ ▄▇▋▋ ▇▊▊▍▇/▆▉▌▆▅ ▋▇▅▊▌▇▌ ▋█▋▄▆ ▇█▅▉▉▄ ▅▋ ▋▊▊▆▌ ▉▋█▇▄▄█ ▋▋▅▆▇▌
▆▉▍ ▇▍▄ "▋▄▆▆▋ ▌▊▉▊▉ █▄▋▌▋▇▊ ▇██▊" ▉▉▉▇▌ ▅▋▋▉ ▋█ ▋▊▉▌▆█
▊██▉ ▋▅▇▄▉▉▄ ▍▍▉▌ ▉▇ ▅█▋▍ ▌▋▌▋▅▋ ▍▇▅ ▇▍▅▆▋▍. ▍▅▋▇ ▆▆▇▉▋▌▊ ▆▉▆ "▆▇▇ ▉▉▋▋▉▌▊█" █▋▇▆▄▌▋▌ ▍▉▅ █▄█▊▉▅▄
▍█▉ ▇▄▌▍ ▊▉▊▍▅▇▇▅▍▌▉ ▍▇▊▄▍ █ ▊▊▄▍▆▄▌ ▅▊▉▍ ▅▍▄▊_▉▆█▆▄▌_▋▅▌▆
▅▊▅▊▋ ▇▌▉_▅▋█▋▄▇▉ ▌▌▉▌ █▍▄▋▌▇▅ ▆▌▌_▉▍▉▆▊▅▇ ▋▉▌▅▄▉▌ ▇▆ ▋▆▄▊▆ ▍▅
▆█ ▇▅▌ ▆▆▊▅▄ ▊▉▋▌▉▇▆▅▄ "▆▋▋▇▇▆'█ ▊▊▌▅ ▅▊▉▋▆▋ ▇▍▉" █▇ ▆▍▍▍▆ ▉▇▆▌▌
▉▅▋██▄▍▍ █▊▊▋▍ "▍▍▍▍_▊▋▄▆" ▊▉▍█▋██▍▍ ▆▇▍▇▉▉▌ ▇▋ ▊▇▄▅▌ ▊█▄▄▍ ▇▉▋█▌▉▍
▉▋▍ ▋▊█_▄▉▇▆▋▉▇█/▄▊▌▄ ▊▆▉▋▆▍ ▋▇ ▉▉▇ █▌▅▌▊▍▄ ▇▄▄▍▄▊██/▊█▊█▇▌▍
█▆▆ █▌▉_▄▍▆▌█▅▍ █▊ ▊▋_▉▍▇▋▄▋▆▍▆ ▌▆▆▋▅▆█
▉█▍▊▆ ▅▉▇▄▋▄▉ █▉▍ ▄▌ ▍▍▇▉▅▇█▍ ▉▉▊▋▋▉▋▆▋▇▍ ▋▄███▄▊▆
▊▋█▋ "▌▆▇▋▆▌'▍ ▇▄█▊ ▋▉▌▊▇▆ ▇▇▋" ▅▄▇▌█▉ ▍▉▉▄▌▆▄▌▌ █
▇▋█ ▇ ▌▄▌▆▇▋▌▉█.▇▄▇█▋▉▌▍▉▇ ▋▍▇▌▄▊▇▊▊▄▅▍ ▉▌▍▍ ▅▅▄ ▉▊▊█▄
▆▄█▌▇ ▇▄▉▌▇▋█ █▆▌▊ ▍▅▆█▆▇ ▉▉ █▋▇▊▌▄▊.▄█▆▊ ▄▅▉ ▇▇▄▉▅
▅▄▉▉▍ ▆█▉ ▉█▍▌▌█▍█▉▍▇, ▊▋▊ ▊▍ ▅▊▌█ █▌▌█ ▊▅█.
█▍▆████ ▅▊▉: █▋▉▆▅▋▇▋▍█ █▇ ▉█▆█▍▅▋▉▉ (▅▋▄█ █▇▉▍▅▇▉)
▄▇▊▍▆▅▇▄▉: ▋▋▋▍▅▇ ▌▅▍▉▆█▄▄ ▇▍ ▉▋▊ █▋▌▋ ▅▍▆▅ ▋▇▆▋▌▊▍▋▇▄▅
▇▅█▇ ▍▊▄▄▍ ▇▆▍ ▋█▊ ▊▋▌▍ ▉▄▌▅▄▋, ▋▋█▌▅▆▄ ▍ ██▉▍█▌▅ ▅▌▇ ▌██▉▇▅▍ ▅▍▇ █▄▉▍▇▊▆▌▉▆▌ ▄▆▄▇▄▅▋
▇▄▌█▆ █▇ ▊▇▅█ ▆▌ ▍▇▊█▇▌▊ ▉▌▉▆▉
▉█▋▅▇▅▇ ▍▆▌▌ ▉▍▌▄ ▉▋▆▄█▆▇ ▍▋▊▉
▍▅▉▅▉ █▉▍:▊▄▉█▍▍▅▆▊▅█
▅██▋▄ ▌▉▉.▌▆▅▉▄
▉▌▆▅█▄▆ █▍▄▆ ▄▄▇▇▄▇ ▍▊▌▆▉▅█ ▇▉▇▄▌▋▊█ ▉█▌▅▋▍▌▊▌▄▅
▇▆ ▋▍█ ▆█▉▇ ▉▋▌ ▄▊▋▋▍▋▆ ▉▅█▋█▉█▅▇▇ ▅▄▍ ▅▇▋▆ ▉▉▌▌█▆▇ ▍▌▊▌ █▍▅▍ ▍▊█▄▍ ▉▆█▍
▄▅▅ ▅█▋▊ ▊▍▉ ▅▇▌█ ▅▌▅▋▊▍▊, ▋▇▅ ▅▄▆▋▇ ▌▊▆▄:▍ ▋▆▅
▅█▄▍ ▅▉█▄ ▉▅▆▇▅▌▋ ▊▉▇▆ ▌▍▍ █▉▍▇▄▌ ▌▆▍▊
▌▋▍▇ ▊▍█'▅ ▌▅ ▊▍▍▇▅▄▍▊▉ ▉██▅▅▄█▄ ▋█▉▅ ▆▅ ▊█▇▌ ▇▍▉▌▅ ▍▌▇
█▉ ▉▆▄ ▍▆▋▇▅ ▇▊▌▆▅▍▋/▋▇▍▇ ▌▇▌▋▅▉ ▊▄▋▇█ ▇▋ ▊▌█▉▇▉ ▍▉ ▌▉▅▋▄▅▋
▉▄▇ ▊▌▄ ▊▆▊█▍█ ▉▊▊▋▌▇.
▄▊▇▉ ▅▇▋▄▋▄▋ ▋▄▅█▌▉ ▊▄▌ █▋▄▉ ▋▅█▅█ ▍▆▋
* ▆█▄██▍▍ ▄▍▋▇▉█▌█▋ ▍▊▄▍▋ ▄▌ ▇▊▋▋▄▌▉▊▋▌▄ ▉▉▅ ▄█▉▋▍▍▊█
█▄▍▊▊ ▆▋▍▆▄▅▊ ▊▋▋▆▌▆▇ ▅▉▋█ ▇▌▊▍▆█▆▋ ▄▅▌ ▆▊▌▇▅▇ ▌▌▉▍▇▍█ ▆▊▇▌▋▉▉▍ ▊▊ ▉▌▄▆▉█▄▆▄█▋▉
▄██▄ ▄▆ ▊▆▉▍▍ ▆▋▉▅▇▄ ▉▉ ▍▊▄ ▆▉▅▄ ▆██.
▊▆█▊▊▉▍█▊▉▆ ▇▇▄▊ ▍▋ ▉▍▇▋▆▉▍ ▌▍▄▅▍
▍▍▍▅▋▌▊█▉▄ ▍▅▍▇▍ "▇▊▆▍ ▊▊▇▉▆▅▋█▊▉" ▌▋▉▋█▋▉
▆▅▉▆▍ █▆█.▄▅▌▍▊▊▅▊▄▉▇▊█▊▄▍█ ▍▍▋ ▇█▇ █▉ █▄▉ ▊▋▊▅▅▄▆ ▍▍█▄▌▋▄█
▆▅ ▅▅▉ ▅▊▋ ▍▉█.▅▉▋▇▇▅▊▉▄▆▌ ▅█ ▇█▄, ▄▍▌ ▄▄▆ ▍▅▆▇▆█▇ ▄▄▋▉▊▌▋▅▉▅ ▌▆▅▄▅▇ ▍▊▋▅▄ ▉▋ ▄▉█▍▉▊ - ▅▍▍▅▅▍ ▆▅▊▌▉▊ ▌█▌▍▋ ▌▆ ▌▋▆▋▉▆▇█▆▊▄_▅▍▅█
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Added SolidEnergy shader from CS:GO
Enables certain things to draw correctly from Portal 2 and Black Mesa
Actually include the functional part of SolidEnergy shader (DX9 only)
Disable HL2's sneak attack code for non hostile NPCs
Also disable sneak attacks when ignore players is set, or ai is disabled
Make duplicator actually spawn the correct NPC
It was spawning them by entity class, luckily all of the base ones are present in the "NPC" list, now it spawns them by their actual original name in the "NPC" list.
Make it easier to select addons in the Addons list (Pull Request)
Reduce Panel:DrawTextEntryText type checking
Causes issues with existing addons
Add custom icons for tree nodes in spawnmenu categories (Pull Req)
Added GM:CanCreateUndo hook (Pull Request)
Added new CRecipientFilter functions
CRecipientFilter.AddPlayers( table or filter )
CRecipientFilter.RemovePlayers( table or filter )
CRecipientFilter.RemoveMismatchedPlayers( table or filter )
Add "Bone" field for Entity:GetAttachment
Add optional argument to Loco:Jump - activity
Unhide r_portalscloseall
Added Vector:Distance2D[Sqr](Vec)
Entity:SetIK is now shared (was clientside only)
Added GM:HandlePlayerArmorReduction( ply, dmginfo )
This change moves the armor reduction system to Lua (base gamemode), allowing full control over it.
Fix OOB crashes with Entity.GetAttachment
Fix SteamID placeholder calculation for clients with no SteamID
Make CreateConVar type errors non halting
experimental: dont break mods
Fixed crashes due to CSoundPatch
Add g_ragdoll_maxcount to server settings in spawnmenu
Minor code adjustments
RT_DEPTH_ONLY > RT_DEPTH_NONE for projected textures
Minor changes from upstream
Added missing TF2 map icons
Fallback shaders only if they don't exist
Change default value of mat_depthbias_shadowmap to 0.001
Was 0.0001, was in certain cases caused visual bugs. You can still set it to whatever you want.
Delete crashhandler.dll/so
I am fairly certain these are from Steam client binaries, which are now shipped by SteamCMD automatically
TextEntry improvements
* Fixed SetDrawLanguageIDAtLeft causing cursor selection to be offset
* Fixed deleting a bunch of text and then typing not updating the horizontal scrolling to show the typed text
Main menu workshop changes
Allowed to favorite addons through menu UI
Favorite and Vote Up/Down are now better synched with real values
Favorite categories are not cached
Merged Pull Requests
* Fixed an infinite loop with string.Comma
* Fixed server browser showing lowercase gamemode names for empty categories
Mention nav_quicksave 2 in its description
Merged Pull Requests
Added math.Factorial
Added language string for g_ragdoll_maxcount
Fix citizens healing players with ai_ignoreplayers 1
func_door looping sound fixes
Bump ents.FindInCone/Box return limit to match FindAlongRay (1024)
Added lua_refresh_file <path>
Bump ents library limits to MAX_EDICTS
Enable episodic behaviors for npc_citizen
Improve autorefresh handling for lua_openscript scripts
If the opened script is in one of the special folders such as autorun/, autorefresh those based on our pre-existing rules.
Added ENTITY:TranslateActivity( act ) for `ai` type entities
Do not handle spawnicons and posters during render.RenderView
Added GM:PostEntityFireBullets( ent, info )
This hook is called for every "pellet" of a FireBullets call, contains the performed trace (i.e. which entity it hit, and precisely where), and can block the bullet from firing when returning false
Some of the bullet structure data is not available due to it being deemed useless or "obsolete" when the hook is called.
Altered how missing members of GM:EntityFireBullets return table work
They used to default to weird static values, now will inherit the previous value that was passed to the hook, which seems more logical
Minor code adjustments
Entity.SetPreventTransmit can now accept a table of players or a filter
Added NPC.SetIdealYaw/UpdateYaw/IsFacingIdealYaw
Added NPC.SetIgnoreConditions/RemoveIgnoreConditions
Turn Lua effect creation warnings to non halting Lua errors
Fixed NPC:SetSquad not working when the NPC has no squad
Added IGModAudioChannel:GetBufferedTime()
Fixed addon file conflict problem duplicating file paths on remount
Merge Pull Request - return true for EntityFireBullets in base gamemode
This allows multiple hooks to modify the bullet structure
Don't play ammo pickup sounds for NPCs
Panel:GetText/Value now returns text of RichText panels