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repogarrysmodcancel

310 Commits over 2,618 Days - 0.00cph!

6 Years Ago
Clean up table.lua a bit
6 Years Ago
DNumberScratch zoom freeze Press SHIFT to freeze zoom at current level.
6 Years Ago
Only try to stop multiplayer spam with dupe saves
6 Years Ago
Minor Duplicator changes * Can no longer immediately resave an armed dupe * More safeguards against bad user input * Better server logging for dupes and saves
6 Years Ago
Randomize HLS scientists
6 Years Ago
Some fixes Reduced lag with a very huge amount of notifications Reduced probabilty of the game crashing when rendering dupe icon
6 Years Ago
Use FL_ANIMDUCKING for crouching anim
6 Years Ago
Fixed not being able to +use ents in player clips
6 Years Ago
Removed old presets
6 Years Ago
Updated scripts/ folder Default Spawnlists updated Added default presets Updated soundscape files to match the live game version
6 Years Ago
ScriptedEntityType now works same on all ent types
6 Years Ago
Poser Tool and DNumSlider updates, Lang files updtd Faceposer got major BUFFs, Finger/Eye posers work on effects, DNumSlider new features
6 Years Ago
Fixed HUDPickup after changelevels GM.PickupHistoryLast value persists over changelevels!
6 Years Ago
BodyGroup support for NPCs in Sandbox
6 Years Ago
AddFavServer button stuff
6 Years Ago
Cleaned up weapon_base
6 Years Ago
Added a bunch of new entity translations Added a bunch of new entity translations that might show up in the kill feed
7 Years Ago
DListViewColumn minor change forgot to put this into git
7 Years Ago
Fixed a stack overflow in DListView When the column(s) have total max width less than the whole panel's width
7 Years Ago
Removed AI weapon scripts These weapons are removed and normal vartiants are used instead.
7 Years Ago
DProperty_VectorColor/Tooltip changes DProperty_VectorColor now works with standard colors as well ( vector color support unchanged ) Applied a hack to stop tooltips from being displayed when they are not meant to be displayed
7 Years Ago
Cleaned up menu/ .lua files
7 Years Ago
DBinder fixes * Fix DBinder when its convar is set to NaN * Fix DBinder overriding SetSelected( bool ) * Changed max value for Frame Blend's Shutter slider so it doesn't just black screen * Frame Blend now uses its own render target * Prevent potential stack overflows in scripted_ents.Get
7 Years Ago
Cleaned up animation.lua
7 Years Ago
Move (Can)PlayerEnter(ed)Vehicle to correct realm They are both serverside only.
7 Years Ago
Revert info_player_commons The role of this entity is already fulfilled by info_player_zombie and info_player_human
7 Years Ago
Revert "Create info_player_commons.lua (#1446)" This reverts commit 051449c46f01563f1e320df2e978a003f325005e.
7 Years Ago
Restore encoding so game is happy
7 Years Ago
Added GM:PlayerDroppedWeapon
7 Years Ago
Fix numpad library "exploit" garrysmod/pull/1442
7 Years Ago
A copulafixes Increased offset for rollermine to prevent it from spawning below ground Fixed deriving from DDragBase requiring to define OnModified Fixed errors when calling Setup() without second argument on DProperty_Float and DProperty_Int
7 Years Ago
Added zph_ map category
7 Years Ago
Fixed an error with the contraint library
7 Years Ago
Added L4D2 spawns, vgui cleanups
7 Years Ago
Spawnmenu Search improvements Merge branch 'master' of garrysmod
7 Years Ago
Fixed a bug with DToolTip Fixed a bug with DToolTip that prevented Panel.SetTooltipPanel from working properly
7 Years Ago
Clean up recently touched files
7 Years Ago
More UI changes Changed "Quick Search" to "Quick Filter" Added INFRA map category Updated Incompatible map definitions
7 Years Ago
More minor vgui fixes * DColorCombo's palette will update the DColorMixer's color + DColorCombo's margins consistent between tabs * DNumberScratch.OnValueChanged will no longer have nil value as first argument in some cases * Added DPropertySheet.GetItems + DPropertySheet.SetupCloseButton margin unfuck
7 Years Ago
Few vgui fixes * Fixed DColorCombo.GetColor returning nil * Fixed DGrid.SortByMember's second parameter being forced to true * Make DLabelEditable.OnLabelTextChanged's return value optional
7 Years Ago
Fixed an issue with spawnmenu workshop stuff
7 Years Ago
DTree_Node.Clear no longer errors before any sub-elements are added
7 Years Ago
Implemented DTree(_Node):Clear() Better error checking for DPropertySheet And added DPropertySheet:OnActiveTabChanged( old, new )
7 Years Ago
Fixed an error with PR#1370
7 Years Ago
Improved rendering of draw.RoundedBox In cases where the rounded-ness is set to 16-32 and >64 Prevent crazy physics with welding world to props
7 Years Ago
Fixed [unknown] player names in UI
7 Years Ago
Placeholder support for DTextEntry It's HACKy Improved Tool Quick Search Now searches category names too Fixed potential Menu state errors Updated Lanuage Files
7 Years Ago
Better support (Dupe/Saves tabs) for low screenrez
7 Years Ago
Added quick tool search Improved error handing for spawn menu search ( still need to find out why icon is nil sometimes in the first place )
7 Years Ago
Added missing changes Properties/Remove is less abuseable