310 Commits over 2,618 Days - 0.00cph!
DNumberScratch zoom freeze
Press SHIFT to freeze zoom at current level.
Only try to stop multiplayer spam with dupe saves
Minor Duplicator changes
* Can no longer immediately resave an armed dupe
* More safeguards against bad user input
* Better server logging for dupes and saves
Some fixes
Reduced lag with a very huge amount of notifications
Reduced probabilty of the game crashing when rendering dupe icon
Use FL_ANIMDUCKING for crouching anim
Fixed not being able to +use ents in player clips
Updated scripts/ folder
Default Spawnlists updated
Added default presets
Updated soundscape files to match the live game version
ScriptedEntityType now works same on all ent types
Poser Tool and DNumSlider updates, Lang files updtd
Faceposer got major BUFFs, Finger/Eye posers work on effects, DNumSlider
new features
Fixed HUDPickup after changelevels
GM.PickupHistoryLast value persists over changelevels!
BodyGroup support for NPCs in Sandbox
AddFavServer button stuff
Added a bunch of new entity translations
Added a bunch of new entity translations that might show up in the kill
feed
DListViewColumn minor change
forgot to put this into git
Fixed a stack overflow in DListView
When the column(s) have total max width less than the whole panel's
width
Removed AI weapon scripts
These weapons are removed and normal vartiants are used instead.
DProperty_VectorColor/Tooltip changes
DProperty_VectorColor now works with standard colors as well ( vector
color support unchanged )
Applied a hack to stop tooltips from being displayed when they are not
meant to be displayed
Cleaned up menu/ .lua files
DBinder fixes
* Fix DBinder when its convar is set to NaN
* Fix DBinder overriding SetSelected( bool )
* Changed max value for Frame Blend's Shutter slider so it doesn't just
black screen
* Frame Blend now uses its own render target
* Prevent potential stack overflows in scripted_ents.Get
Move (Can)PlayerEnter(ed)Vehicle to correct realm
They are both serverside only.
Revert info_player_commons
The role of this entity is already fulfilled by info_player_zombie and
info_player_human
Revert "Create info_player_commons.lua (#1446)"
This reverts commit 051449c46f01563f1e320df2e978a003f325005e.
Restore encoding so game is happy
Added GM:PlayerDroppedWeapon
Fix numpad library "exploit"
garrysmod/pull/1442
A copulafixes
Increased offset for rollermine to prevent it from spawning below ground
Fixed deriving from DDragBase requiring to define OnModified
Fixed errors when calling Setup() without second argument on
DProperty_Float and DProperty_Int
Fixed an error with the contraint library
Added L4D2 spawns, vgui cleanups
Spawnmenu Search improvements
Merge branch 'master' of garrysmod
Fixed a bug with DToolTip
Fixed a bug with DToolTip that prevented Panel.SetTooltipPanel from
working properly
Clean up recently touched files
More UI changes
Changed "Quick Search" to "Quick Filter"
Added INFRA map category
Updated Incompatible map definitions
More minor vgui fixes
* DColorCombo's palette will update the DColorMixer's color +
DColorCombo's margins consistent between tabs
* DNumberScratch.OnValueChanged will no longer have nil value as first
argument in some cases
* Added DPropertySheet.GetItems + DPropertySheet.SetupCloseButton margin
unfuck
Few vgui fixes
* Fixed DColorCombo.GetColor returning nil
* Fixed DGrid.SortByMember's second parameter being forced to true
* Make DLabelEditable.OnLabelTextChanged's return value optional
Fixed an issue with spawnmenu workshop stuff
DTree_Node.Clear no longer errors before any sub-elements are added
Implemented DTree(_Node):Clear()
Better error checking for DPropertySheet
And added DPropertySheet:OnActiveTabChanged( old, new )
Fixed an error with PR#1370
Improved rendering of draw.RoundedBox
In cases where the rounded-ness is set to 16-32 and >64
Prevent crazy physics with welding world to props
Fixed [unknown] player names in UI
Placeholder support for DTextEntry
It's HACKy
Improved Tool Quick Search
Now searches category names too
Fixed potential Menu state errors
Updated Lanuage Files
Better support (Dupe/Saves tabs) for low screenrez
Added quick tool search
Improved error handing for spawn menu search ( still need to find out
why icon is nil sometimes in the first place )
Added missing changes
Properties/Remove is less abuseable