userRubatcancel
repogarrysmodcancel

325 Commits over 2,740 Days - 0.00cph!

6 Years Ago
Panel changes/fixes Fixes for GetCount not updating Hide tabs in icon editor Spawnmenu icon editor doesn't display an empty Bodygroups tab Invisible children of DHorizontalScroller will no longer affect position of the visible panels Fix for prop_effect bodygroups
6 Years Ago
Fix up whitespace in localization
6 Years Ago
Fixed an exploit with gm_giveswep Also renamed npc_tf2_ghost from Test NPC to Example NPC. TODO: Change classname too
6 Years Ago
Hints can now use dynamic keybinds Tool translations fixed up More consistency Keyboard Settings labels Updated keyboard tab keybind labels to be more descriptive. Spawnmenu right click menus translated Sandbox settings text improvements Better more descriptive strings for the Sandbox server settings, as well as improved server browser player counts translations Main menu updates *Last played map now snaps into view when opening the New Game menu * Added recent news to the main menu
6 Years Ago
Menu bar translations/changes * Moved gmod_drawtooleffects to appropriate file, and it now affects tool tracer * Menu bar translations * Menu bar items that require sv_cheats 1 now reflect that Minor changes Axis tool nocollide help text Paint tool duplication prevention Some whitespace changes Soundscripts updated Added Hl1 music, fixed up Hl1 weapon sounds, removed unnecessary files
6 Years Ago
Get rid of direct thread links in Readme
6 Years Ago
Fixed DLabel.GetColor
6 Years Ago
Updated surfaceproperites.txt Updated surfaceproperites.txt to remove some entries to fit the 128 entry limit. Removed snow_normal (instead adjusted snow to be less slippery) Removed some HL2 Ep2 properties that were used on models with no physics Removed portal/tf2 properties
6 Years Ago
Renamed local function Genetic => Generic
6 Years Ago
Added quick filter to materials tool And fixed some translations of sandbox entities You can now ignite ragdolls
7 Years Ago
All properties now have proper target check Distance check, general entity validity check
7 Years Ago
Add filter to FindUseEntity trace oopsie
7 Years Ago
Restore encoding
7 Years Ago
HL1 sound stuff Turret classname translations changes to differentiate which one is which HL1 stuff for chapter names and whatnot HL1 Sentry soundscripts
7 Years Ago
Restore encoding
7 Years Ago
Clean up table.lua a bit
7 Years Ago
DNumberScratch zoom freeze Press SHIFT to freeze zoom at current level.
7 Years Ago
Only try to stop multiplayer spam with dupe saves
7 Years Ago
Minor Duplicator changes * Can no longer immediately resave an armed dupe * More safeguards against bad user input * Better server logging for dupes and saves
7 Years Ago
Randomize HLS scientists
7 Years Ago
Some fixes Reduced lag with a very huge amount of notifications Reduced probabilty of the game crashing when rendering dupe icon
7 Years Ago
Use FL_ANIMDUCKING for crouching anim
7 Years Ago
Fixed not being able to +use ents in player clips
7 Years Ago
Removed old presets
7 Years Ago
Updated scripts/ folder Default Spawnlists updated Added default presets Updated soundscape files to match the live game version
7 Years Ago
ScriptedEntityType now works same on all ent types
7 Years Ago
Poser Tool and DNumSlider updates, Lang files updtd Faceposer got major BUFFs, Finger/Eye posers work on effects, DNumSlider new features
7 Years Ago
Fixed HUDPickup after changelevels GM.PickupHistoryLast value persists over changelevels!
7 Years Ago
BodyGroup support for NPCs in Sandbox
7 Years Ago
AddFavServer button stuff
7 Years Ago
Cleaned up weapon_base
7 Years Ago
Added a bunch of new entity translations Added a bunch of new entity translations that might show up in the kill feed
7 Years Ago
DListViewColumn minor change forgot to put this into git
7 Years Ago
Fixed a stack overflow in DListView When the column(s) have total max width less than the whole panel's width
7 Years Ago
Removed AI weapon scripts These weapons are removed and normal vartiants are used instead.
7 Years Ago
DProperty_VectorColor/Tooltip changes DProperty_VectorColor now works with standard colors as well ( vector color support unchanged ) Applied a hack to stop tooltips from being displayed when they are not meant to be displayed
7 Years Ago
Cleaned up menu/ .lua files
7 Years Ago
DBinder fixes * Fix DBinder when its convar is set to NaN * Fix DBinder overriding SetSelected( bool ) * Changed max value for Frame Blend's Shutter slider so it doesn't just black screen * Frame Blend now uses its own render target * Prevent potential stack overflows in scripted_ents.Get
7 Years Ago
Cleaned up animation.lua
7 Years Ago
Move (Can)PlayerEnter(ed)Vehicle to correct realm They are both serverside only.
7 Years Ago
Revert info_player_commons The role of this entity is already fulfilled by info_player_zombie and info_player_human
7 Years Ago
Revert "Create info_player_commons.lua (#1446)" This reverts commit 051449c46f01563f1e320df2e978a003f325005e.
7 Years Ago
Restore encoding so game is happy
7 Years Ago
Added GM:PlayerDroppedWeapon
7 Years Ago
Fix numpad library "exploit" garrysmod/pull/1442
7 Years Ago
A copulafixes Increased offset for rollermine to prevent it from spawning below ground Fixed deriving from DDragBase requiring to define OnModified Fixed errors when calling Setup() without second argument on DProperty_Float and DProperty_Int
7 Years Ago
Added zph_ map category
7 Years Ago
Fixed an error with the contraint library
7 Years Ago
Added L4D2 spawns, vgui cleanups
7 Years Ago
Spawnmenu Search improvements Merge branch 'master' of garrysmod