325 Commits over 2,740 Days - 0.00cph!
Panel changes/fixes
Fixes for GetCount not updating
Hide tabs in icon editor
Spawnmenu icon editor doesn't display an empty Bodygroups tab
Invisible children of DHorizontalScroller will no longer affect position of the visible panels
Fix for prop_effect bodygroups
Fix up whitespace in localization
Fixed an exploit with gm_giveswep
Also renamed npc_tf2_ghost from Test NPC to Example NPC. TODO: Change classname too
Hints can now use dynamic keybinds
Tool translations fixed up
More consistency
Keyboard Settings labels
Updated keyboard tab keybind labels to be more descriptive.
Spawnmenu right click menus translated
Sandbox settings text improvements
Better more descriptive strings for the Sandbox server settings, as well as improved server browser player counts translations
Main menu updates
*Last played map now snaps into view when opening the New Game menu
* Added recent news to the main menu
Menu bar translations/changes
* Moved gmod_drawtooleffects to appropriate file, and it now affects tool tracer
* Menu bar translations
* Menu bar items that require sv_cheats 1 now reflect that
Minor changes
Axis tool nocollide help text
Paint tool duplication prevention
Some whitespace changes
Soundscripts updated
Added Hl1 music, fixed up Hl1 weapon sounds, removed unnecessary files
Get rid of direct thread links in Readme
Updated surfaceproperites.txt
Updated surfaceproperites.txt to remove some entries to fit the 128
entry limit.
Removed snow_normal (instead adjusted snow to be less slippery)
Removed some HL2 Ep2 properties that were used on models with no physics
Removed portal/tf2 properties
Renamed local function
Genetic => Generic
Added quick filter to materials tool
And fixed some translations of sandbox entities
You can now ignite ragdolls
All properties now have proper target check
Distance check, general entity validity check
Add filter to FindUseEntity trace
oopsie
HL1 sound stuff
Turret classname translations changes to differentiate which one is
which
HL1 stuff for chapter names and whatnot
HL1 Sentry soundscripts
DNumberScratch zoom freeze
Press SHIFT to freeze zoom at current level.
Only try to stop multiplayer spam with dupe saves
Minor Duplicator changes
* Can no longer immediately resave an armed dupe
* More safeguards against bad user input
* Better server logging for dupes and saves
Some fixes
Reduced lag with a very huge amount of notifications
Reduced probabilty of the game crashing when rendering dupe icon
Use FL_ANIMDUCKING for crouching anim
Fixed not being able to +use ents in player clips
Updated scripts/ folder
Default Spawnlists updated
Added default presets
Updated soundscape files to match the live game version
ScriptedEntityType now works same on all ent types
Poser Tool and DNumSlider updates, Lang files updtd
Faceposer got major BUFFs, Finger/Eye posers work on effects, DNumSlider
new features
Fixed HUDPickup after changelevels
GM.PickupHistoryLast value persists over changelevels!
BodyGroup support for NPCs in Sandbox
AddFavServer button stuff
Added a bunch of new entity translations
Added a bunch of new entity translations that might show up in the kill
feed
DListViewColumn minor change
forgot to put this into git
Fixed a stack overflow in DListView
When the column(s) have total max width less than the whole panel's
width
Removed AI weapon scripts
These weapons are removed and normal vartiants are used instead.
DProperty_VectorColor/Tooltip changes
DProperty_VectorColor now works with standard colors as well ( vector
color support unchanged )
Applied a hack to stop tooltips from being displayed when they are not
meant to be displayed
Cleaned up menu/ .lua files
DBinder fixes
* Fix DBinder when its convar is set to NaN
* Fix DBinder overriding SetSelected( bool )
* Changed max value for Frame Blend's Shutter slider so it doesn't just
black screen
* Frame Blend now uses its own render target
* Prevent potential stack overflows in scripted_ents.Get
Move (Can)PlayerEnter(ed)Vehicle to correct realm
They are both serverside only.
Revert info_player_commons
The role of this entity is already fulfilled by info_player_zombie and
info_player_human
Revert "Create info_player_commons.lua (#1446)"
This reverts commit 051449c46f01563f1e320df2e978a003f325005e.
Restore encoding so game is happy
Added GM:PlayerDroppedWeapon
Fix numpad library "exploit"
garrysmod/pull/1442
A copulafixes
Increased offset for rollermine to prevent it from spawning below ground
Fixed deriving from DDragBase requiring to define OnModified
Fixed errors when calling Setup() without second argument on
DProperty_Float and DProperty_Int
Fixed an error with the contraint library
Added L4D2 spawns, vgui cleanups
Spawnmenu Search improvements
Merge branch 'master' of garrysmod