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795 Commits over 1,157 Days - 0.03cph!

3 Years Ago
Added Tags field to all entities in Hammer Restore other Hierarchy properties in FGD autogen and do not duplicate then for every entity, use baseclasses instead Support for basic arrays in asset autofgd
3 Years Ago
Make tag list editor in Hammer take less space per tag
3 Years Ago
ModelDoc: Warn if model has too many bodygroups
3 Years Ago
Restore documentation on EntityTags/TagList, fixed EntityTags.HasAny
3 Years Ago
Also do not hide cordons with hide unselected that makes a selection set Fixed Undos not updating cordon visibility
3 Years Ago
Fixed asserts in Hammer with that uses RenderThickLine QuickHide Unselected doesn't hide cordons Previous caused everything to disappear which is clearly unhelpful
3 Years Ago
Added ITagList interface for TagList and Internal.EntityTags, Added ITagList.HasAny( ITagList ), ITagList.Toggle
3 Years Ago
Make escaping quotemarks in console commands work Fixes specially formatted chat messages breaking up, and other not yet encountered issues
3 Years Ago
Remove point_*command entities from the native code
3 Years Ago
Fixed a typo in Transform.Add docs Fixes sbox-issues/issues/939
3 Years Ago
Added Sandbox.TagList struct, interfaces with "tags" FGD type Fixed a minor issue with "tags" FGD editor
3 Years Ago
Bump COORD_NOTINIT so Hammer selection bounds don't get clamped to 99999 in every direction
3 Years Ago
Fixed "Open X assets in external tool Y" opening way too many editors
3 Years Ago
Added Particles.SetPositionComponent and Particles.SetOrientation
3 Years Ago
Obsolete Property.FGDType & Hammer in favor of FGDTypeAttribute and Hammer.SkipAttribute ResourceTypeAttribute and BitFlagsAttribute now derive from FGDTypeAttribute
3 Years Ago
"tags" FGD type
3 Years Ago
Fixed crashes/bugs with flags/tag_list(_dynamic) FGD types
3 Years Ago
Hammer.Model archetypes ModelDoc loads addon FGDs too Moved model_archetypes from a helper into metadata This prevents the game from complaining about missing helper factory without hacks, and it makes more sense to store this in in metadata anyway.
3 Years Ago
Hammer: Fixed built-in paths showing as empty lines in Entity Report Merge branch 'master' of sbox
3 Years Ago
sv_lan and sv_password in Create Game screen Fixed gamemode errors causing errors when trying to disconnect
3 Years Ago
Hammer.EditorModel new options CastShadows, FixedBounds, StaticColor Obsolete PropertyAttribute.Group
3 Years Ago
FGDWriter can use CategoryAttribute as FGD group
3 Years Ago
Fixed Russian and other non English keyboard layouts not working correctly in Hammer
3 Years Ago
Fixed gizmos in 2D Front view not scaling well Fixed clicking on a path node while having a tangent selected hiding the primary tool gizmo
3 Years Ago
Fix a warning Make gizmos always have the same size in 2D views
3 Years Ago
Drag'n'dropping models from Asset Browser in Hammer now selects the correct class name set in ModelDoc
3 Years Ago
Fixed obsolete path entities in Hammer not having a class select dropdown
3 Years Ago
Fixed per axis scaling of SupportsSolids entities in Hammer acting weird
3 Years Ago
Custom Path Node support Hammer, FGDWriter and resourcecompiler changes to accommodate custom key values for each path tool node
3 Years Ago
Fixed occasional exception when creating a lobby for a game server Now displays a warning
3 Years Ago
Run DefaultValue generator before Replicate generator Fixes [Net] properties losing their default value in the fgd
3 Years Ago
Reworked rotate & scale behavior of path nodes Here is a test comment <hee.hoo@he.ha> <231+hee.hoo@he.ha>
3 Years Ago
Allow connecting to server without correct password for loopback addresses Merge branch 'master' of sbox
3 Years Ago
Minor improvement with path node numbers when one node is selected Fixed loss of functionality in Hammer when doing manipulations on a path node when a tangent is selected
3 Years Ago
Rotating and Scaling nodes affects tangents properly.
3 Years Ago
Improved behavior of shift dragging path nodes in Hammer Draw path node numbers when path/node is selected
3 Years Ago
Make Sound.FromEntity throw NRE instead of silently doing nothing with invalid entities
3 Years Ago
Fixed Sound.FromEntity crashing with invalid entities Merge branch 'master' of sbox
3 Years Ago
3 Years Ago
Added Client.Kick() Getting disconnected from a server now displays a reason why in UI
3 Years Ago
Fixed voice chat not working correctly, especially after rejoin
3 Years Ago
Added Hammer.SphereAttribute and Hammer.TextAttribute Also documented some of the other properties with c# comments
3 Years Ago
Allow multiple DescriptionAttributes and use the first one where necessary
3 Years Ago
Hopefully fixed the game overwriting S&box.sln unnecessarily Also fixed auto generated launchSettings.json having a malformed launch parameter
3 Years Ago
Fixed FGDWriter setting default value to first flag if one isn't given Remove leftover debug output
3 Years Ago
Make r_texturefilteringquality save
3 Years Ago
Fix DescriptionAttribute duplication Fixes sbox-issues/issues/808
3 Years Ago
Rubikon: Fixed physics bodies not re-enabling correctly after being disabled Fixes sandbox/issues/23
3 Years Ago
Client join download progress for map/game/loose files & proper cancels
3 Years Ago
Flash the game window when server is joined if not focused