795 Commits over 1,157 Days - 0.03cph!
Added Tags field to all entities in Hammer
Restore other Hierarchy properties in FGD autogen and do not duplicate then for every entity, use baseclasses instead
Support for basic arrays in asset autofgd
Make tag list editor in Hammer take less space per tag
ModelDoc: Warn if model has too many bodygroups
Restore documentation on EntityTags/TagList, fixed EntityTags.HasAny
Also do not hide cordons with hide unselected that makes a selection set
Fixed Undos not updating cordon visibility
Fixed asserts in Hammer with that uses RenderThickLine
QuickHide Unselected doesn't hide cordons
Previous caused everything to disappear which is clearly unhelpful
Added ITagList interface for TagList and Internal.EntityTags, Added ITagList.HasAny( ITagList ), ITagList.Toggle
Make escaping quotemarks in console commands work
Fixes specially formatted chat messages breaking up, and other not yet encountered issues
Remove point_*command entities from the native code
Fixed a typo in Transform.Add docs
Fixes sbox-issues/issues/939
Added Sandbox.TagList struct, interfaces with "tags" FGD type
Fixed a minor issue with "tags" FGD editor
Bump COORD_NOTINIT so Hammer selection bounds don't get clamped to
99999 in every direction
Fixed "Open X assets in external tool Y" opening way too many editors
Added Particles.SetPositionComponent and Particles.SetOrientation
Obsolete Property.FGDType & Hammer in favor of FGDTypeAttribute and Hammer.SkipAttribute
ResourceTypeAttribute and BitFlagsAttribute now derive from FGDTypeAttribute
Fixed crashes/bugs with flags/tag_list(_dynamic) FGD types
Hammer.Model archetypes
ModelDoc loads addon FGDs too
Moved model_archetypes from a helper into metadata
This prevents the game from complaining about missing helper factory without hacks, and it makes more sense to store this in in metadata anyway.
Hammer: Fixed built-in paths showing as empty lines in Entity Report
Merge branch 'master' of sbox
sv_lan and sv_password in Create Game screen
Fixed gamemode errors causing errors when trying to disconnect
Hammer.EditorModel new options
CastShadows, FixedBounds, StaticColor
Obsolete PropertyAttribute.Group
FGDWriter can use CategoryAttribute as FGD group
Fixed Russian and other non English keyboard layouts not working correctly in Hammer
Fixed gizmos in 2D Front view not scaling well
Fixed clicking on a path node while having a tangent selected hiding the primary tool gizmo
Fix a warning
Make gizmos always have the same size in 2D views
Drag'n'dropping models from Asset Browser in Hammer now selects the correct class name set in ModelDoc
Fixed obsolete path entities in Hammer not having a class select dropdown
Fixed per axis scaling of SupportsSolids entities in Hammer acting weird
Custom Path Node support
Hammer, FGDWriter and resourcecompiler changes to accommodate custom key values for each path tool node
Fixed occasional exception when creating a lobby for a game server
Now displays a warning
Run DefaultValue generator before Replicate generator
Fixes [Net] properties losing their default value in the fgd
Reworked rotate & scale behavior of path nodes
Here is a test comment
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Allow connecting to server without correct password for loopback addresses
Merge branch 'master' of sbox
Minor improvement with path node numbers when one node is selected
Fixed loss of functionality in Hammer when doing manipulations on a path node when a tangent is selected
Rotating and Scaling nodes affects tangents properly.
Improved behavior of shift dragging path nodes in Hammer
Draw path node numbers when path/node is selected
Make Sound.FromEntity throw NRE instead of silently doing nothing with invalid entities
Fixed Sound.FromEntity crashing with invalid entities
Merge branch 'master' of sbox
Added Client.Kick()
Getting disconnected from a server now displays a reason why in UI
Fixed voice chat not working correctly, especially after rejoin
Added Hammer.SphereAttribute and Hammer.TextAttribute
Also documented some of the other properties with c# comments
Allow multiple DescriptionAttributes and use the first one where necessary
Hopefully fixed the game overwriting S&box.sln unnecessarily
Also fixed auto generated launchSettings.json having a malformed launch parameter
Fixed FGDWriter setting default value to first flag if one isn't given
Remove leftover debug output
Make r_texturefilteringquality save
Fix DescriptionAttribute duplication
Fixes sbox-issues/issues/808
Rubikon: Fixed physics bodies not re-enabling correctly after being disabled
Fixes sandbox/issues/23
Client join download progress for map/game/loose files & proper cancels
Flash the game window when server is joined if not focused