6,144 Commits over 3,806 Days - 0.07cph!
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Added Panel:GetDockMargin & Panel:GetDockPadding - both return 4 numbers
Updated CS:GO spawnicons and removed spawnicons not used by default spawnlists/tools/whatever
GitSync - updated default spawnicon generation + Updated more spawnicons
Added -noaddons which will disable legacy/folder addons if set
GitSync - Spawnmenu DHorizontalReizers & less PerformLayouts firing each frame
Updated some more spawnicons
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Added 2 new materials for spawnmenu and fixed some PHX materials becoming completely invisible when they are rendered with alpha < 255
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Updated main menu backgrounds
* Fixed Entity:SetEyeTarget() having no effect on "anim" type SENTs
* Marked dumpstringtables as a cheat
* Fixed 2 dumpstringtable* console commands being registered twice
Improved handling of 0 subs for menu_cleanupgmas
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Updated localization files
GitSync - more miniscule panel changes - DListView SetPaintBackgroun fix & DMenu.AddSpacer now uses skin for paint
GitSync - TTT changes + DListView/DPropertySheet update
* Added reload_legacy_addons console command
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Entity.GibBreakClient can no longer be called on non BaseAnimating entities ( Fixes crash when using on brush entities )
* Added Player.AccountID
* Merged animstate(pose parameters for players) stuff from upstream
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* Fixed a regression with SWEPs not being able to reload/SWEP:Think not working after switcing to an empty SWEP
* Fixed sorting by name in file.Find being reversed ( default behavior is unchanged )
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Removed auto generated files to fix the "1 file failed to pass validation" on Steam
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* Disallowed removal or engine created panels ( You can still remove Lua created panels )
* Updated ~100 more spawnicons ( L4D spawnlist )
* More GitHub/lua changes
Fixed SWEPs not appearing in the weapon selection
Merged some baseentity features from upstream - modelscale keyvalue, SetModelScale input