6,144 Commits over 3,806 Days - 0.07cph!
* Fixed debugoverlay spamming dedicated server console to oblivion
* Added CNavLadder.Get/SetBottomArea( CNavArea )
* Added CNavLadder.Get/SetTopBehindArea( CNavArea )
* Added CNavLadder.Get/SetTopForwardArea( CNavArea )
* Added CNavLadder.Get/SetTopLeftArea( CNavArea )
* Added CNavLadder.Get/SetTopRightArea( CNavArea )
* Fixed "destination group" problem in multiplayer with npc_template_maker
* Added CNavArea.SetParent( CNavArea, type )
* Added CNavArea.GetParent() - returns CNavArea
* Added CNavArea.GetParentHow() - returns NavTraverseType
* Added CNavArea.ClearSearchLists()
* Added CNavArea.SetTotalCost( float )
* Added CNavArea.AddToOpenList()
* Added CNavArea.GetTotalCost() - returns float
* Added CNavArea.IsOpenListEmpty()
* Added CNavArea.PopOpenList() - returns CNavArea
* Added CNavArea.IsBlocked()
* Added CNavArea.IsOpen()
* Added CNavArea.IsClosed()
* Added CNavArea.RemoveFromClosedList()
* Added CNavArea.UpdateOnOpenList()
* Added CNavArea.AddToClosedList()
* Added CNavLadder.ConnectTo( CNavArea )
* Improved Addons main menu.. menu - Per tag browsing for friends items, hide dupes/saves from all listings
* Addon extration is now properly displayed on the workshop downloader
* Updated language files
* Update Bootil to fix that one problem with addon folders locking up
* GitSync
* Fixed Entity.IsRagdoll not working properly on client
* Added extra debug output for BASS.DLL Initialization
* Added test BASS.DLL config to hopefully help with weird "mp3s dont load with error 41" cases
* Cleaned up some inconsistencies in lua_entity.cpp
* Bumped steam.inf version
* Increased model precache limit to its TF2 4000 limit
* Fixed buildcubemaps for real this time
* gui.SetMousePos and input.SetCursorPos no longer work while the game is not focused
* system.HasFocus now also works on Linux and OSX ( needs testing ) on client
* GitSync
* Fixed a crash with trigger_hurt
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I guess fix potential netadr_t::IsReservedAdr() exploit/bug
* Fixed not being able to join a LAN server
* Fixed npc_manhack not triggering npc_maker/npc_template_maker's OnAllSpawnedDead output
* Fixed a server crash caused by combine_mine changes in last update
* Restored CRecipientFilter.RemovePAS()
* Fixed clientside SteamID spoofing
* Switched spammy serverside console output to DevWarnings
* Attempted blind crash for for TestHitboxes crash
Fixed the "steam id 0 fake players inflate server player count" exploit
* Added mat_viewportupscale to blocked convar list
* Temporarily removed CRecipientFilter.RemovePAS
* Reduce worhless & confusing srcds console output for workshop
* Fixed a crash issue with "quit" commands on srcds when having workshop addons installed
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Try to fix Awesomium on OSX
* Fixed Saves/Dupes exploit ( github )
* Fixed a crash on disconnect
test #2 - fix singleplayer potentially
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* Fixed some NPCs not leaving bodies behind
* Fixed a buffer overflow exploit with CreateMaterial ( Thanks ogniK )
Attempt fix Linux packaging issue
Uhh, try to fix the linux thing
* Removed steam_linux
* Fixed crash issue with PathSegment functions
* Fixed (Lua errors?) printing twice on Linux srcds
* Added CNewParticleEffect.__tostring() and other methods
* Added Entity.StopAndDestroyParticles()
* Added Entity.StopParticlesNamed( string, bool removenow = false )
* Added Entity.StopParticlesWithNameAndAttachment( string, int attachment, bool removenow = false )
* Entity.CreateParticleEffect() now returns the particle object it creates
* Fixed a server crashing exploit
* "Cannot update control point" is not DevWarning
* Attempted fix for Linux/OSX checkboxes in Awesomium
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* Fix linux compile error + merge a bunch of schweet minor clientside stuff
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* Bump Steam.inf version so I don't forget to do it later
* IP ban some naughty server
* Fixed yet another DDoS exploit
* Added ISteamUGC to IGet
* Moved some steamworks.* Lua functions to ISteamUGC
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Fixed a client crash issue with some crap ragdoll models ( unreasonable position )
Uncheat Gravity Gun convars
Unlink libsteam.so on linux, DUMBO
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* Fixed yet another security exploit ( Thanks Python1320 )
* Fixed scripted entity names being restricted to 32 characters. ( Now restricted to 64 )