userRubatcancel

6,144 Commits over 3,806 Days - 0.07cph!

9 Years Ago
Fixed Estonian language having Ethiopian flag.
9 Years Ago
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9 Years Ago
* Added PANEL:OnKeyCodeReleased * Fixed timer library in menu state temporarily ceasing to work after starting a new map * Aded CRecepientFilter support for net.Send * RenderGroup of SENTs and SWEPs is now defaulted to engine default unless overridden ( instead of defaulting to RG_OPAQUE )
9 Years Ago
menu_cleanupgmas no longer crashes with -noworkshop Weapon.GetPrintName is now shared
9 Years Ago
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9 Years Ago
* Added "collisiongroup" to util.Trace* functions * Added missing TF2 map icons
9 Years Ago
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9 Years Ago
* Fixed a crash related to creating particle effects * GitSYnc
9 Years Ago
* Fixed crash issues with npc_cscanner * Fixed Nexbot NPCs being deleted on map spawn
9 Years Ago
* Partially fixed ents.FindInCone ( Still need to figure out the angle argument ) * Added File.__tostring * Added ConVar.__tostring
9 Years Ago
* Fixed face poser not posing the last flex on some models (GitHub) * Fixed npc_grenade_frag creating new effects when picked up by gravity gun without deleting the old ones
9 Years Ago
Removed unused html files
9 Years Ago
Fixed ents.FindInSphere clientside working as ents.FindInBox Fixed the problem with DTextEntry
9 Years Ago
* Fixed checkboxes being fucked up for some people who improperly call PerformLayout * Fixed SLAM sound being played on death * Fixed Ceiling Turret playing Alert infinite sound after being removed * Fixed the HL2:DM soundscapes being looked for in the wrong folder
9 Years Ago
Disallow Entity.Remove on players!
9 Years Ago
* Fixed firing "Kill" on players putting them into invalid inescapable state
9 Years Ago
* Updated like 100 more prerendered spawn icons * Fixed S.L.A.M. not having it's sounds played ( You still need HL2:DM to hear them ) * Fixed removing rechargers while using them leaving behind infinite looping sound * Fixed armor only networking 8 bits if its real value * Fixed Health and Max Health not updating when changed on "anim" SENTs in singleplayer
9 Years Ago
Fixed -tools
9 Years Ago
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9 Years Ago
Fixed ents.FindByModel clientside Fixed pointless TLK_PLAYER_ASK_FOR_BALL console error GitSync
9 Years Ago
9 Years Ago
GitSync
9 Years Ago
Implemented AE_CL_STOP_PARTICLE_EFFECT & AE_CL_ADD_PARTICLE_EFFECT_CP
9 Years Ago
Moved Zombie Torso model to fallbacks/
9 Years Ago
Updated 1000+ prerendered spawnicons Moved Zombie Torso model to fallbacks/
9 Years Ago
* Updated search paths for Hammer ( Fixes a few bugs ) * Adjusted .res scheme files for Hammer changes * Updated gameinfo.txt to include proper sourcengine/ paths just in case
9 Years Ago
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9 Years Ago
* Fixed crash issues with CTakeDamage and npc_zombie * Merged some minor stuff from upstream
9 Years Ago
* Fixed possible crash/invalid output issues with Entity.GetFlexName() and Entity.GetFlexBounds() * Fixed SetPos on prop_effect causing its angles to be reset * GitSync
9 Years Ago
GitSync and "proper" fix for CRecipientFilter GetPlayers/GetCount
9 Years Ago
This was not meant to be committed
9 Years Ago
* CRecipientFilter.GetPlayers() will no longer return invalid players
9 Years Ago
* Added vphysics sources
9 Years Ago
* GitSync * Added CGet->SteamGameServer()
9 Years Ago
* Fixed trace functions not being able to use MASK_ALL * Added CRecipientFilter.AddRecipientsByTeam * Added CRecipientFilter.RemoveRecipientsByTeam * Added CRecipientFilter.RemoveRecipientsNotOnTeam * Added bViewCheck to debugoverlay.Text (4th arg) * Added debugoverlay.Grid( Vector ) * Added debugoverlay.ScreenText( x, y, txt, duration, clr ) ( x/y 0-1 ) * Added debugoverlay.Triangle( vec1, vec2, vec3, duration, clr, ignorez ) * Added debugoverlay.SweptBox( vStart, vEnd, vMins, vMaxs, dur, clr ) * Added debugoverlay.EntityTextAtPosition( pos, line, txt, durat, clr ) * Merged some minor hl2source stuff, its like really nothing
9 Years Ago
GitSync(tm)
9 Years Ago
Fixed a few missing/incorrect enums: TYPE_ and TEXT_ALIGN_
9 Years Ago
* Fixed some turret sounds not being cleaned up on remove
9 Years Ago
Fixed a multiplayer issue with CTriggerCamera
9 Years Ago
* GitSync
9 Years Ago
* Fixed a multiplayer crash issue with combine auto cannon on ep2_outland_09 * Limited engine.LightStyle to values that do not crash the game ( 0-63 )
9 Years Ago
More friendly Steam API failure error messages
9 Years Ago
* Make GMod repo use latest Bootil repo changeset * Updated the DirectX out of date popup to allow the user to try to launch the game anyway * Added "body" and "type" for HTTP() * Added PathFollower:GetAllSegments() * Added CNavArea.GetExtentInfo() * Added "AllSolid" to trace result
9 Years Ago
* Bumped Steam.inf version * Fixed model indices above 2048 not networking to clients properly
9 Years Ago
* GitSync
9 Years Ago
* Added Player.AnimSetGestureSequence( slot, seq ) * -noworkshop now also prevents SteamAPI from being initialized too soon on dedicated servers