6,270 Commits over 3,898 Days - 0.07cph!
* Added reload_legacy_addons console command
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Entity.GibBreakClient can no longer be called on non BaseAnimating entities ( Fixes crash when using on brush entities )
* Added Player.AccountID
* Merged animstate(pose parameters for players) stuff from upstream
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* Fixed a regression with SWEPs not being able to reload/SWEP:Think not working after switcing to an empty SWEP
* Fixed sorting by name in file.Find being reversed ( default behavior is unchanged )
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Removed auto generated files to fix the "1 file failed to pass validation" on Steam
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* Disallowed removal or engine created panels ( You can still remove Lua created panels )
* Updated ~100 more spawnicons ( L4D spawnlist )
* More GitHub/lua changes
Fixed SWEPs not appearing in the weapon selection
Merged some baseentity features from upstream - modelscale keyvalue, SetModelScale input
Fixed Estonian language having Ethiopian flag.
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* Added PANEL:OnKeyCodeReleased
* Fixed timer library in menu state temporarily ceasing to work after starting a new map
* Aded CRecepientFilter support for net.Send
* RenderGroup of SENTs and SWEPs is now defaulted to engine default unless overridden ( instead of defaulting to RG_OPAQUE )
menu_cleanupgmas no longer crashes with -noworkshop
Weapon.GetPrintName is now shared
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* Added "collisiongroup" to util.Trace* functions
* Added missing TF2 map icons
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* Fixed a crash related to creating particle effects
* GitSYnc
* Fixed crash issues with npc_cscanner
* Fixed Nexbot NPCs being deleted on map spawn
* Partially fixed ents.FindInCone ( Still need to figure out the angle argument )
* Added File.__tostring
* Added ConVar.__tostring
* Fixed face poser not posing the last flex on some models (GitHub)
* Fixed npc_grenade_frag creating new effects when picked up by gravity gun without deleting the old ones
Removed unused html files
Fixed ents.FindInSphere clientside working as ents.FindInBox
Fixed the problem with DTextEntry
* Fixed checkboxes being fucked up for some people who improperly call PerformLayout
* Fixed SLAM sound being played on death
* Fixed Ceiling Turret playing Alert infinite sound after being removed
* Fixed the HL2:DM soundscapes being looked for in the wrong folder
Disallow Entity.Remove on players!
* Fixed firing "Kill" on players putting them into invalid inescapable state
* Updated like 100 more prerendered spawn icons
* Fixed S.L.A.M. not having it's sounds played ( You still need HL2:DM to hear them )
* Fixed removing rechargers while using them leaving behind infinite looping sound
* Fixed armor only networking 8 bits if its real value
* Fixed Health and Max Health not updating when changed on "anim" SENTs in singleplayer
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Fixed ents.FindByModel clientside
Fixed pointless TLK_PLAYER_ASK_FOR_BALL console error
GitSync