userRubatcancel

6,144 Commits over 3,806 Days - 0.07cph!

9 Years Ago
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9 Years Ago
Updated Hammer and HLFacePoser to latest versions
9 Years Ago
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9 Years Ago
Updated Awesomium to 1.7.5.1
9 Years Ago
* Fixed TF2 .nav files crashing the game on load * Fixed GetSaveTable() not properly handling some entities * Made the "DirectX Out of Date" message open the Support webpage
9 Years Ago
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9 Years Ago
* Removed RawConsoleCommand * Added buildcubemaps, voice_ and some snd_ commands to blocked cvar list * Removed the 8192 .lua file limit for singleplayer. ( The limit still exists for multiplayer ) * Updated net_graph to latest version * Updated sv_log(sdir) to the latest version ( Thanks Ley ) * file.Remove no longer can delete any file on your PC in menu state ( Thanks Ley ) * Fixed physenv.AddSurfaceData only working once per map * Added ENT:FireAnimationEvent( origin, angles, int event, string options ) for "anim" type entities - return true to prevent the event from being handled by engine * Added ENT:HandleAnimEvent( event, eventtime, cycle, type, options ) for "anim" type entities
9 Years Ago
* Fixed Vehicle.IsBoosting crashing the game when used on a seat * Removed Panel.OnMousePressed method, no idea why it exists, was alias of Panel.GotoTextStart * Updated Orange Box .pcf particle system to the latest version
9 Years Ago
* Blocked gameui_show_dialog just in case * Added support for L4D1 maps * Added support for Static Prop Lumps v7, v8 ( L4D1 ) and v9 ( Portal 2 )
9 Years Ago
* Fixed lightprobe and jpeg being able to override any file in Steam directory * tonumber() no longer returns "NaN" and "inf" ( it returns nil instead ) - Thanks Willox * GitSync
9 Years Ago
Fixed VTF 7.5
9 Years Ago
Final GitSync
9 Years Ago
* Fixed random shitty sprite texture SWEP crosshair ( Thanks Jvs )
9 Years Ago
* Fixed 2 crash problems, 1 confirmed shadow related crash, one potential crash fix * Added CSEnt.__tostring() * Panel.OpenURL() no longer opens bad/blocked file extensions * Fixed dangerous .vtf exploit(s)
9 Years Ago
Even more blocked convars to prevent servers fucking with players
9 Years Ago
Break Panel:Paste until we figure out what to do with it.
9 Years Ago
* GitSync * Idiot proofed Vehicle.SetVehicleParams ( Removed stuff that would crash the server )
9 Years Ago
* Blocked one more malicous command ( Thanks Ley ) * Fixed FireBullets and Trace functions not erroring when not passed a table * Added experimental version of Vehicle.SetVehicleParams( table ) * Fixed a problem or two with Vehicle.GetVehicleParams() * GitSync
9 Years Ago
* Added hud_fastswitch & cl_downloadfilter to blocked convar list * Entity.SetSubMaterial now errors when given wrong arguments * Added Entity.GetEffects() * Added Entity.GetEFlags() * Added Entity.GetPredictable() - Clientside * Removed CLuaLocomotion.IsAscendingOrDescendingLadder - Alias of IsUsingLadder * Added CLuaLocomotion.JumpAcrossGap( Vector landingGoal, Vector landingForward ) * Added CLuaLocomotion.SetVelocity( Vector vel ) * Added CLuaLocomotion.IsOnGround() * Added Player.GetTimeoutSeconds() - Serverside * Added Player.IsTimingOut() - Serverside * Added CRecipientFilter.__tostring * CreateSound's 3rd argument is now CRecipientFilter, only works serverside * Finalized Vehicle.GetVehicleParams() * Fixed a crash issue with Vehicle.SetSpringLength()
9 Years Ago
* GitSync * Added Weapon.GetMaxClip1() * Added Weapon.GetMaxClip2() * Added Weapon.GetSlot() * Added Weapon.GetSlotPos()
9 Years Ago
* Fixed some sounds PAKcked into the .bsp crashing when loading * Fixed some compressed sounds PAKcked into the .bsp failing to load * Fixed player_changename game event not working
9 Years Ago
Fixed gamemenucommand "engine" exploit.
9 Years Ago
* Fixed "point" scripted entities not returning correct class on client if transmitted * Added cl_mouseenable to blocked command list * Added a billion Vehicle functions ( About 35 )
9 Years Ago
Bootil PR #17
9 Years Ago
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Rollback Steamworks API update
9 Years Ago
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Attempted Linux build error fix
9 Years Ago
* Fixed buildcubemaps not writing built cubemaps to the .bsp
9 Years Ago
Bumped steam.inf Patch Version
9 Years Ago
* Fixed player poserparameters being desync on server after a model change
9 Years Ago
* Fixed player poserparameters being desync on server after a model change
9 Years Ago
* GitSync * Fixed OSX Build error * Removed 2 obsolete/no longer user Steamworks API files * Fixed util.KeyValuesToTable incorrectly interpreting keys starting with
9 Years Ago
* GitSync * Fixed Linux build error * Possible fix for Linux autorefresh
9 Years Ago
* Moved new ammo functions to "game" library * Fixed some content not being extracted from compressed PAK files * Fixed bullets and traces hitting non solid players * Added "maxcarry" and "flags" to game.AddAmmoType * Added missing TF2 map icons * GitSync
9 Years Ago
* Updated Bootil to latest version ( Attempted fix for autorefresh folder locking ) * GitSync * Added GetAmmoName( int id ) * Added GetAmmoID( string name ) * Added GetAmmoMax( int id ) - Returns real maximum value for given ammo type * Added CTakeDamageInfo:GetDamageBonus() * Added CTakeDamageInfo:SetDamageBonus( float bonus ) * Added CTakeDamageInfo:SetReportedPosition( Vector pos ) * Added CTakeDamageInfo:GetDamageCustom() * Added CTakeDamageInfo:SetDamageCustom( float custom ) * Added CRecipientFilter:RemovePAS() * Added CRecipientFilter:GetPlayers()
9 Years Ago
* Fixed TF2 compressed maps crashing on load
9 Years Ago
Adjusted the "unreasonable position/angle" thing,
9 Years Ago
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