6,136 Commits over 3,806 Days - 0.07cph!
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TTT: Change ammo type capitalization (Pull Request)
New TF2 map icons
L4D1 entity placeholders
Fixed config.cfg failing to load on game start up
Clean ups
Do not force render group of base SNPC/nextbots
let the engine decide based on the NPC model
Use ENT.WantsTranslucency for Sandbox entities
duplicator saves "Make Persistent" setting
Fixed misspelled community translations
Clamp DAdjustableModelPanel FOV to 0-179
Faceposer: improved handling of too many flexes
Fixed some sandbox entities not saving some settings in duplications
Such as being frozen by the physics gun
Fixed a regression introduced by PR #1787
Fixes issues with addons passing incorrect data types to Entity NetworkVar
Fix recent changes to Entity:NetworkVar and naughty addons erroring
Fix recent changes to Entity:NetworkVar and naughty addons erroring
▌▄▍▆▌ ▇▌▋▊▉▊█ █▉█▅ ▊█▄▋▉▉▅▍
! ▉▄██ ▆▇▊▆▍ ▍▉▌▌▊▇▆ █▇▄▄ ▊▋▍▆▇▊▋▋
! ▉▌▄▆▌ ▍▋▋▌██▇▍
* ▇█▉▄▉ ▇▍▄▋▇_▅█▅▇▌▄▆ ▄▊▊▌▊▅▍ ▆▄▌▍▊ █▄▌▊ ▄▆▇ █▆▋▇▋▋▌█▌▌, ▊▉▍▊ ▉▇▌▋▅▋▆ ▊▌▉█▄█▆▇ ▇▋▅▅▉▊
* ▄▆▆▌ ▄▌▊▄█▇ ▆▄▍▍▊▍ .▍▍█ ▄▌▇▆▌▋▇▉▅
* █▄▉█▇▄▉▄ ; ▊▌ ▄▌▉▉█▆▅▍▉▇▊█▌▅▋█▋▊.▄█▅ - ▋▇▉▊▇▌▌▊▌▇▉ ▇▅▍ ▉█▇▍▍▊▋ ▌▅█▄▆▇▋ ▍▇▌▄▅▊▆▉▄▌ ▄█▇▇▊▍
* ▅▄▋▅▅▄ ▇▊▄▋ █▍▅▅▊▅ █▅▋▉'█ ▉▅█▋ ▄██▍ ▉▇ ▇▅▅▆▍█▆ ▉▌▍▅
▋█▉▌▍ ▉▍▋█▌▅▌▄
* ▉▄▌▋▆ ▄▄▆▄▌_▆▇▋▋▆▊▋ ▌▋▅▌▌▋▅ ▇▄▅▍▋ ▍▋▉▍ ▆▆▅ ▇█▌▅▇▊▋▉▆█, ▅▋▋▄ ▋▍█▊▅▋▆ ▋█▅▌▅█▅▄ ▋▇█▉▄▇
* ▆▍▉▋ ▆▄▅▌▌▌ ▇▅▋▅▌▅ .▇▅▉ ▍▊▍▋▆▆▅▊▉
* ▉▅▊▆▋▋█▍ ; ▌▍ ▍▊▄▌▊▆█▍▋▍▆▊▄▇▄▅▊▆.▆▇█ - ▅█▊▇▋▆▅▇▍▋▍ ▆▇▅ ▌▌▌▇█▋▇ ▇▊▆▌▄▆▆ ▊▄▆▊▉█▋▅██ ▍▄▇▊▋▆
* ▇█▋▅▅▇ ▌▍▋▉ ▅▋▌▇█▊ ▍▍▋▍'█ ▆▊▍▇ ▋▇▇▇ ██ ▋▊█▍█▇▅ ▄▇▆▆
▌▄▇▄▇▄ .▍▆▅▇▌▌▋▅▋
▆▅▌▊█ ▊▉▆▇██▄▇
* ▄▇▆▇▉ ▍▊▅▋▊_▍▆▅▍▉▇▍ ▉█▋▌█▋▇ ▊▌▉▅█ ▇▊▄▅ ▍▆▄ ▆▇██▅███▍▇, ▇▋▍▌ █▍▍▇▉▉▊ ▍▋▋██▊█▄ ▍▅▅▋▉▅
* ▉▄▄▉ █▄▆█▆▉ ▌▅▊▍▋▄ .▌█▊ █▇▊▋▍▋▋▄█
* ▄▆▅▄█▊▌▌ ; ▍▋ ▄▉▇█▉▅▉▆▍▉▆▌▇▋▄▄▌▍.▇▄▌ - ▊▄▌█▄▇▋▋▄▄▌ ▅▄▇ ▅▅▌▄▉██ ▌█▅▅▌█▄ █▋▍▉▌▌█▉▉▄ █▌▌▉▍█
* █▋▇█▌▍ ▄▌▋▊ █▌▉▊▆▅ ▍▋▇▆'▅ ▇▆▅▍ ▊▉▋▊ ▋▊ ▌▌▄▋▇▉▄ ▅█▋▄
▋▆█▊▍▍ .▌▆▌▄▆▊▆▄▉
Fix yet another crash with func_rotating changes
Fix some asserts
Limit DAdjustableModelPanel FOV to 0-179
Fix yet another crash with func_rotating changes
Fix some asserts
Limit DAdjustableModelPanel FOV to 0-179
▆▉▆▍▇▊▋ ▉▉▉ ▊█▄▆▊▍▋▋▍▊▇▉▍▅▇▋█▌▋▉ ▉▆▅▄▋▍▇ ▍▌▉▍▊▌▅▉ ▇▅█▆▉██▋▉
▅▋▊▅
▉▊▅▍▋▄▍█▆▍▉ ▋▉▋▌█▋ ▋ ▋▌▊▄▉▄▉▅ ▄▅ █▉▌▄ ▆▆█▆ ▇▍ ▌▋▅▄
▄▅▍▉▄▋▉▇ ▌█▍▌ █▉▄▅
█▊▄▌▍▋ ▅▉█▆ ▇▊▄▋▌▍▋▉
* ▍▇▄▄▅ ▇▊▅▊█▄█▌ ▌▅▅▉ ▆▋▆▄▇▄▇▄▋ ▇▌ ▆▄▊▄▅▌▉▋▅▇
* █▊▆▌▄▋█▄ ███▌.▆▊▆█▉▊▆▋▄ █▍ ▋▍▊▌.▄▆▍▇█▄▅▌▄ ▄▆▆ ▇▌▍▇ ▍▇▇▋▄▋. ▋▇▍█▇ ▇▄▋▉▌ █▍█▋█▅▄▋▅ ▋▅█▆▇▍▌▄ ▄▍▇▉▌
▌▆▉▊█▄▊ ▌▋▇▉█ ▋██ ▅▌▌▇▉▊ ▆▊▆▅ ▉█▉▆▍▋ ▅▇ ▊▅▆▆▌▋▄▄▆ ▄▌▍▌ ▉██▌▆▅▄ ▍▅▉▊▆█▌ ▉▅▉▌▉▇▄▅▇▆
▍▄▅▇ █▇▅▌▇▇▍ ▄▅█▋ ▊▅█▉▉▉▍▇▌█▍▋▅▆▉▋█▅▅▌▅▍▋ █▋▇▋▌
▅▌█ ▍▅▅_▌▆▉▊▌▊▄▋ ▇▌▉▊▄▉▌▉▉▍ ▍▉▉▊ ▇▄▋ ▅▌▄▅▍ ▄ ▄▉▄▇▆ ▅▌▆ ▉▌█▊▌▌
▄▇ ▅▄▉ ▇▉▄▊▉ ▆▌▉ ▌▋▌▍▉▇▌▉▄▄ ▆▉ █▊ ▊█▊▅▄█▅▋▋ ▊▍ ▊▉█ ▍▍█▅▇▉▍
▉▋▌▌▇ ▄▇▍▇_▍█▅▊▍▉▍█'▅ ██▅▍▅▍▍▋▇▉ ▅▊▄▆ ▌▋▅ ▊▌▆▋█▋▋█
▊▉█▌▉ █▍▍ ▍▍▅▌▉▉▌ ▌▉▊▌ ▌▊▍ ▆▇▍▋▍▅▅█▍▋▇▉ ▉██▍ ▌▅▅▊:▄▆▋▌▊▄▍▇▅▋▍▍▋▋▆▅▍
▋█▌▋▉ ▍██▍ ▄▇█▊▌▋▊▍▌▄
▉▅▅▌▅ ▋▆▆▌█▋ ▌▅▇▄▄▊▇▌▉ ▆▇▇▊▄▉ ▍▉▍▅▇▋.▌▆▉▌▊▊▋▄▆▋
▊▄▆▅▅ ▄▊▋▄ ▇▅▇▋▆▋█▋
* ▉▋▊▇▊ ▅▍▍▍.▋▅█
* ▄▉▌▆▉ ▋▇█▌█▍ ▍▅ ▅▍▊▉█ ▇▅▅▌▅▆▉▇ ▍▌▆▆▆ ▇█▆▄▋▆ ▄▆ ▉▇▄▍▅.▌▋▅█▅
▇███▄▆ ▆▇▊
▋▅▋█▆ ▊▅▉▉▌▅▅ █▉▆▋▋▅▌▄▇▌▅▉
▋▌▋▌▌ ▇▄▋█ ▉▇▄▌▌▌▆▍
* ▆▆▆▇▍▌▍▅▊▇▅▇▇ ▆▌▄▆▋▇▌ ▇▋▆ ▌▇▋▌▅▆▍▍▇▉▄ ▄▊ ▍▅▋▍▌▊▅▍▍█▅
▇█▄▊ ▄██▊▉ ▍▇▄
▅▄▋▍▋▇:▋▋▆▆▆▄▄▄ ▇▄▋▉▆▍▌▊▉▋ ▆▇ ▌▌▅ ██▊▉▄▉▍▅▊
█▉▅▊ ▌▄▅▍▉▄ ▄█ ▍▄▋█▅▉▉▍▋ █▉▌▊▌▋▊▉▄▉ █▍▄ ▄▊▋▆ ▌█▉▆▌▌▌▋██ ▌▄▍▄▇▅▍ ▄▄▆ ▄▄▇▉ ▇▉ █▊█ ▌▍▅▊▍▋▄██ ▊▊▄▌, ▇▆▋█▅▉▄ ▋▅ ▄▉█▅▋▄▄▌.
▆▇▅▆.▉█▋▇▍▇▇▋ ██▇▆▅▊▄▌▌▇ ▍▉ ▋▋▍▉▅▋▍▍█
▉▇▇▌ ▊▋▌▍▄▅ ▅▋ ▄▊▊▆▆▄▄▄▅ ▍▍▇▉▉▌▉▆▆▆.
▇▇▆▌▄ ▄▇▉▍ ▆▌▌▆▋▌▊: ▅▇▇▍▋▌▍▆ ▉█▍▆▄.▍▇▋▌
▍▌█▋▋ ▉▆▍▉▅▋▇▅
!▊▉▋▍▊ ▅▌▆██▇▄ ▆▊▄▄ █▍▍▅▍▆▍▇
! ▌▇▋▅ ▄▅▋▆▍ █▋█▉▅▆▅ ▌▊█▇ ▅▋█▌▆▌▅▆
▌▅▆▇▊ ▇▄▇▇ ▋▆▇▋▅▅▌
* ▍▊▉▆▊ "▌▆▆▌▊▆▅▌▍▌▅▄"/█▇▋▅▇▋ ▅▄▍▋ ▄▇▅ ▉▍▉▊▍ ▉▇▌▊ ▍▍▍▉_▄▅▍▉ █▌▄▆▇▋█▋
▉▌ ▇▅▋ ▄▆▍▊▄▆▉▆ ▄▆▌▆▌▇▌▅▌▋ ▄▅▇▆▅▇▍ ▆▆▅▌█ ▋▍▋▍▍▊▄▌▍▌ (█▇█▉▅▍█)
▇▊▊▊▄ ▇▄▇▋▄▉▋ ▋▄ █▇▉▉▍▉▍█ ▅▄▄▌▅▋▍
▌▉▅▍▌ ▌▉▆▋▋▉.▊▉▅ ▊█▅▅▋▍▄ ▌▄ ▆█▉▌ █▉ ▊▅▅▇ ▇▍▉█▋ ▍▅
▍▄▋▋ ▇▌_▇▇█▉_▍▊█▋ ▍▍█ ▌█_▆▍▄▊_▅▊█▇▅▅▅▄▇
▆▉▄▍▄▇▍ ▊▅▉▄ ▍▋▉▋▊▇▍ ▄▉▆▋ ▆▌█▊▅▍'█▅ ▅▇▉▉▇ ▌▊▄▍ ▄▍▌▄█▄▋
█▄▊▋▋ ▆▄█▄▉ ▇▅▉
█▆▄▅ ▄▇▊█▅ ▅▍▍▇▄▍▊ █▊▋▌▋ ▅▄▆
▋▇▍▆▅▉▌ ██▉█▌▍▊▄▅▇▆:▇▌▋▌█() ▅▅▋ ▉▌▊▆▌▆▆▋█▊▇:▇▇▉▆█()
█▌▉▅▋ ▋▊▊ ▉█▌▅█▍▍▌▅▇▍. ▄▌▅▋ ▆▊▅▅▇▋▄▌▋ ▊▆▇▊ ▊▄▄▌▅▍▋▇ █▄▆, ▉▋ ▉▅▄▉▆▊▆▅ ▇█ ▉▉▆▌█ ▉▄▉▅ ▉▇.
▆▅▇▅▌▌█▇ + ▌▉▌ ▊▊▆▌▌▅▇▊ ▄▉▆▉█▆▍▅▆
▌▇▉▅▍█▆ ▄▊██▋▌▋▉ ▍▋▍▊ ▉▊▊▌▅▉▉▋▍ ▊▌▍ ▍▋ ▅▉█▄▋▊ ▅▄▋▅▋ ▍▍▆▋▋▉
▊▆▆ ▉▊▅█▇▉█ ▊▇█_▌▉█▍▋▆▄▌▍▇▉ ▉▌ █▅▅ (▉▇▄▅ ▄▅)
▊▋▆ ▉█▍ ▋▅▅▉▊▇ ▇▆█▍█ ▉▋▋▋▍▋ ▍▋ ▊ ▇▅▄▅▉▅▇▊▌
▋▋▆▌▄ ▅▌▅:▍▌█▅▌▋▊▌▉█▇█ ▋▄▆ ▋▋▉:▉▅▄▍▉▄▋█▋▅▆▊▋▉▌▋▋▄ ▇▉▉ █▇ ▇▄▋▄
▅▄▋ ▉█▄█/▊▊▅▄▇█▇ █▄█▉▌▋▋ ▉▄▆ ▅█▆▄▄ ▋▊▍▌▄▉ ▇▍ ▊▌▊
▆▍▆: ▉▋▋ ▌▅▅█▌▌▅ ▄▆▊▄█▇▄▋▇▉▌ █▄▉█
▌▄▄▌▋ ▆█▋:▇█▉█▉▅▍▊▍▌▋▌▋▍▇█▆ ▋▌▌ █▇▄:▊▅█▇▄▇▄▄▍▉▉▆▉ ▍▍▉ ▊█ ▌▍▊▆▋
▋▌▊ ▉▉▍▇▉▆▍▇▍ ▆▄▌▍▆▌▋▌▆▅ ▋▋▉▇▆▆ █▊██ ▇▇▋█▇▌█
▅▉▍▆▆▆ ▄▊█▌ ▉▉▄▌▇▉▉
* ▅▌▄▆▋ ▅▅▊▉ ▍▉▍▇▇ ▉█▇▊▆▆/▌█▉ ▉▋▌▇▍ ▄▇ ▉▍▌ ▆▆█ ▌▆ ▇ █▌▊▋▇ █▋▄█
▍▅▋ ▆▅▆▊▋▇██▍▋▅▊▆▇▉▄▅:▅▄▊▄▆▌ █▆▋ ▆▄▍▋▍ ▍▌▉▇▌ ▊▉▉▅▇▌
█▊▊▄█▍ ▍▋▍▇_▌▉▊▍▆▋█▄ ▄▇ █▆▌ ▆▋▊▍▊▇▉▉▍▆▆ ▌▆▋ ▆▆▆ ▅▆▋▊▄▇▍ ▇▊▍▅▉▄
▄▇▆▋█ ▇▋▍▆▇▇▋▍▆-█▅▍▍▅▋/▋▆▆█▆▅/▇▋▊▍
▇█▄▌▆ ▍▊█▇ ▍▉▆▌▌▇
* ▌▅▅█▆▊▍▍ ▋▇▋▄.▋▉▇
▍▍▇▇▍ ▍▊▄▍██ ▉▊▆▅██▇▄▇▍▅ ▇▇ ▇█▉▆_▉█▌▌▌▄▍▊ ▍▉▌█▆▄▆ ▍▋▅▇▊
▊▌▇▋▊ ▆▇▌▊ ▄▍▉▇▇▉ █▊▉▊▊
* ▇▉▉▌█ ▊▄▌▍▇▊▆ ▄▌▊▋▅▅▆▊▊▄ ▍▌▉▇ ▄▌▉▋▇ ▅█▋ ▆▄▆█ ▆▄▅█▌ ▇█▋▉█ ▊▋▇█▇▄▍▆ ▉ ▋▇▅▉
* ▅▇▆▍█ ▋▇▉ ▉▉▊▍▆▉ ▅ ▅▊█▋▌ ▉▆▋█▌▌█ ▋▄▉█ ▅▄█▍▅▊ ▇▍ ▄▅▍▅ ▆▊▉▄█ ▌▄▌▆▉ ▇▍▍▉▌ ▄▊▆ ▉▉▄▄█▌
* ▋▉▍▉▆ █▋▊▊▄▉▋ ▆▋▍▌▍▊▆ ▊▋ ▉▍▉▌ ▇▇▋▊▇▄▆ ▆▋▇▍▌▉ ▊▋▌ ▋▆▌▄▄▋ ▌▇▊▊█▋▌ ▅▆▊█▊▍ ▅▄▍ ▇▄▇▉▉█ ▄▄▇▍▉▋▍▇▄
█▋▉██ ▍▋▊ █▇▊▅▆█ ▌▊▊▌ ▋▌▌▋▉▆ █▆▊▆█▆▄ ▅▍ ▉▍▍ ▇▊▉▄▊█ ▍▅▍▆▋▉▉▇▍
▍▅█▆ ▋▅▇▍▅▆█ ▅▅▆█ ▅▋ ▉▍▇▍▆▋ ▆█▌█▇▅█▅. ▋▅▇▄▄ █▇▅▋▄▊▇ ▋▅▆▋▍█▅ ▄▄▉▍▍ ▋▇▆▋ ▍▋▄▌▋ ▅▋▄▋ ▅█▋▇▇▆▇ ▆▌▄▄▆▄ ▉▌▄ ▇▄▅▅█ ▇▊▆▊▆▍
▍▌▊▉█▅▍▋ ▄▇▋▋ ▇▊▊▍▇/▆▉▌▆▅ ▋▇▅▊▌▇▌ ▋█▋▄▆ ▇█▅▉▉▄ ▅▋ ▋▊▊▆▌ ▉▋█▇▄▄█ ▋▋▅▆▇▌
▆▉▍ ▇▍▄ "▋▄▆▆▋ ▌▊▉▊▉ █▄▋▌▋▇▊ ▇██▊" ▉▉▉▇▌ ▅▋▋▉ ▋█ ▋▊▉▌▆█
▊██▉ ▋▅▇▄▉▉▄ ▍▍▉▌ ▉▇ ▅█▋▍ ▌▋▌▋▅▋ ▍▇▅ ▇▍▅▆▋▍. ▍▅▋▇ ▆▆▇▉▋▌▊ ▆▉▆ "▆▇▇ ▉▉▋▋▉▌▊█" █▋▇▆▄▌▋▌ ▍▉▅ █▄█▊▉▅▄
▍█▉ ▇▄▌▍ ▊▉▊▍▅▇▇▅▍▌▉ ▍▇▊▄▍ █ ▊▊▄▍▆▄▌ ▅▊▉▍ ▅▍▄▊_▉▆█▆▄▌_▋▅▌▆
▅▊▅▊▋ ▇▌▉_▅▋█▋▄▇▉ ▌▌▉▌ █▍▄▋▌▇▅ ▆▌▌_▉▍▉▆▊▅▇ ▋▉▌▅▄▉▌ ▇▆ ▋▆▄▊▆ ▍▅
▆█ ▇▅▌ ▆▆▊▅▄ ▊▉▋▌▉▇▆▅▄ "▆▋▋▇▇▆'█ ▊▊▌▅ ▅▊▉▋▆▋ ▇▍▉" █▇ ▆▍▍▍▆ ▉▇▆▌▌
▉▅▋██▄▍▍ █▊▊▋▍ "▍▍▍▍_▊▋▄▆" ▊▉▍█▋██▍▍ ▆▇▍▇▉▉▌ ▇▋ ▊▇▄▅▌ ▊█▄▄▍ ▇▉▋█▌▉▍
▉▋▍ ▋▊█_▄▉▇▆▋▉▇█/▄▊▌▄ ▊▆▉▋▆▍ ▋▇ ▉▉▇ █▌▅▌▊▍▄ ▇▄▄▍▄▊██/▊█▊█▇▌▍
█▆▆ █▌▉_▄▍▆▌█▅▍ █▊ ▊▋_▉▍▇▋▄▋▆▍▆ ▌▆▆▋▅▆█
▉█▍▊▆ ▅▉▇▄▋▄▉ █▉▍ ▄▌ ▍▍▇▉▅▇█▍ ▉▉▊▋▋▉▋▆▋▇▍ ▋▄███▄▊▆
▊▋█▋ "▌▆▇▋▆▌'▍ ▇▄█▊ ▋▉▌▊▇▆ ▇▇▋" ▅▄▇▌█▉ ▍▉▉▄▌▆▄▌▌ █
▇▋█ ▇ ▌▄▌▆▇▋▌▉█.▇▄▇█▋▉▌▍▉▇ ▋▍▇▌▄▊▇▊▊▄▅▍ ▉▌▍▍ ▅▅▄ ▉▊▊█▄
▆▄█▌▇ ▇▄▉▌▇▋█ █▆▌▊ ▍▅▆█▆▇ ▉▉ █▋▇▊▌▄▊.▄█▆▊ ▄▅▉ ▇▇▄▉▅
▅▄▉▉▍ ▆█▉ ▉█▍▌▌█▍█▉▍▇, ▊▋▊ ▊▍ ▅▊▌█ █▌▌█ ▊▅█.
█▍▆████ ▅▊▉: █▋▉▆▅▋▇▋▍█ █▇ ▉█▆█▍▅▋▉▉ (▅▋▄█ █▇▉▍▅▇▉)
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Do not force nextbot/SNPC render group to opaque by default
Let the engine decide.
More Sandbox entity and tool clean ups
* Removed redundant calls to SetMoveType and SetSolid
Fixed certain sandbox tool entities not saving certain settings in duplications
Such as being frozen by the tool gun.
Consistency pass on Sandbox tools
Duplicator saves "Make Persistent" setting
Added ENT.WantsTranslucency and use it for sandbox entities
If set and ENT.RenderGroup is not, and the default calculated render group is opaque - switch render group to RENDERGROUP_BOTH
This works better than forcing RENDERGROUP_BOTH at all times - for example when you want to draw translucent/transparent effects when the entity's model is opaque and therefore the default render group is opaque and does not call ENT.DrawTranslucent
Display HLTV client connect messages differently
Do not wait for SteamID validation for HLTV clients that will never come
Fix tags for HLTV servers, add extra hltv:1 tag
Hide HLTV servers from the server list
They can't be displayed properly side by side right now
Clean up pass on Sandbox Tools
Cleanup pass over sandbox ents
Added NPC:AdvancePath
Added net.Abort
Fixed crashes due to dangling CSoundPatch pointers
Hide "Couldn't load shader dll" behind developer 1
Fix 2 community.properties translations that had typos
Fixed crashes when trying to navmesh.Load too early
Still not recommended, but it will work now.
Updated TTT: Transition to SteamID64 (Pull Request)
Faceposer: better handling of too many flex controllers
When model has too many flexes, display a message and disable non functioning sliders
Probably fixed "room_type" ConVarRef warning on linux SRCDS startup
Remove even more useless files from linux SRCDS
Fix nav_generate/edit trying to use unknown commands/convars
Run nav_analyze on gm_construct navmesh
Disallow some SetNW/GetNW methods being usable on NULLs without errors
Rip out "Setup Steam Install Path" stuff that is unused
Less console spam in vbsp output and others. Also touches how "low violence" settings are handled
Fix vbsp complaining about a missing cvar gmod_unload_test
Fixed npc_strider code causing mat_dxlevel warning on start up
Try not shipping useless client files with Linux SRCDS
Do not print pointless "Couldn't load shader dll" on linux srcds
Minor base weapon fixes
* Fixed bugbait animations when using alt fire right after throwing a bait
* Fixed Ar2 eating 2 extra bullets when trying to fire right after using alt attack
* Fixed shotgun locking up when holding reload and attack buttons during the reload animation
Fixed 3rd person anim events playing in 1st person sometimes
This applies only to player entities. Fixes shotgun playing extra pump sound when holding reload key while firing
Apply proper attenuation to func_rotating looping sound
Fix IGModAudioChannel:SetPan not using float inputs
switch func_rotating to use CSoundPatch for its looping sounds
Fixes garrysmod-issues/issues/5629
Merge Pull Requst
* Refactor list.lua
Fix viewpunch prediction errors when landing
Merged Pull Request
* Round down DGrid column/row sizes to get rid of 1 pixel gaps
Fix tail/current seeking for files stored in VPK
TTT: Fix Turkish translation file
Added ENT:TranslateSchedule and ENT:OnStateChange for ai sents
TTT: Fix Turkish translation file
Added ENT:OverrideMove and ENT:OverrideMoveFacing for ai ents
Prevent crashing when accessing out of bounds light styles
Try bumping MAX_LIGHTSTYLES to 128 (from 64)
Fix nav places being cutoff by 1 character
Revert "Nuke unused vote_controller stuff from gmod"
Causes network incompatibility
More panel related clean ups
Removed DHScrollBar:Value() and DVScrollBar:Value()
Doing the unthinkable. Both functions just returned nil, so probably no addon uses it.
Cleanups + Fix DListBox selection
Hide CC_GMOD_Tool and CC_Face_Randomize
Sandbox only globals that should've never been globals
Minor clean ups
Fixed config.cfg failing to load on game start up
Do not register duplicator related stuff clientside (Sandbox)
Minor cleanup in matproxy library
Do not register duplicator related stuff clientside (Sandbox)
Minor cleanup in matproxy library
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* ▄▌▇▄▌ "▍▅▍▇▍▄█▊▍▆▅▌"/▊▇▍▋▌▍ ▆▆▋▊ ▄█▍ ▌▉▊▇▋ ▇▋▋▊ ▆▋▇▄_▅▄█▉ ▋▍▍▍▅▍█▊
minor cleanups
util.SetPData transition to SteamID64