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1,933 Commits over 1,369 Days - 0.06cph!

1 Year Ago
It must be this commit then that causes linux issues
1 Year Ago
Revert more changes from april 21st
1 Year Ago
Revert changes from april 21st that potentially causes linux issues
1 Year Ago
Let's try undoing this change to do with shader system
1 Year Ago
Add engine_no_focus_sleep to blocked convar list Prevent crashes with steamworks lib when called too early on SRCDS it really needs to be queued until its ready, this at least won't crash now. Do not run friendsID check for HLTV clients
1 Year Ago
Don't forget to register the haptic umsgs on server
1 Year Ago
Don't forget to register the haptic umsgs on server
1 Year Ago
Stub out Haptics user messages
1 Year Ago
Stub out Haptics user messages
1 Year Ago
Minor cleanup (VPC) Throw a non halting Lua error when giving invalid types to SetNWVar Throw a non halting Lua error when trying to read net msg past the end Throw a non halting Lua error when hitting Lua file limit So it appears in the problems menu, so the player can know that there is a problem and what it is. Fixed leading spaces in console command not adding to the history Disable OOB checks for Vectors/Angles they use more complex networking, not flat floats nil is a valid NW type Apply minimum size check for net.ReadVector/etc Move new net library errors behind lua_strict convar (0 by default) Block lua_strict Remove Novint Haptics stuff entirely It was disabled in some places already, but now completely gone Fix build error
1 Year Ago
Minor cleanups Minor cleanups Cleanup CUtlBuffer.GetString overloads Merge some build process changes from x86-64 No more 100 Release/Debug folders spattered everywhere
1 Year Ago
Block lua_strict Minor VPC cleanups Remove Novint Haptics stuff entirely It was disabled in some places already, but now completely gone
1 Year Ago
Minor cleanups Clean ups Minor cleanups/removing unnecessary changes like the PS3 stuff Apply minimum size check for net.ReadVector/etc Move new net library errors behind lua_strict convar (0 by default) Getting rid of more PS3 stuff (that isnt in main) from the VPC scripts
1 Year Ago
Fixed Hammer crash when browsing models
1 Year Ago
Fixed Hammer crash when browsing models
1 Year Ago
Fix Hammer crash when trying to browse models Minor cleanups
1 Year Ago
nil is a valid NW type
1 Year Ago
Disable OOB checks for Vectors/Angles they use more complex networking, not flat floats
1 Year Ago
Throw a non halting Lua error when giving invalid types to SetNWVar Throw a non halting Lua error when trying to read net msg past the end Throw a non halting Lua error when hitting Lua file limit So it appears in the problems menu, so the player can know that there is a problem and what it is. Fixed leading spaces in console command not adding to the history
1 Year Ago
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1 Year Ago
Fix a server crash that wasn't merged properly from x86-64 CC/Tonemap system handles marked for deletion entities
1 Year Ago
CC/Tonemap system handles marked for deletion entities
1 Year Ago
Minor cleanups
1 Year Ago
minor cleanups Minor cleanups More minor cleanups
1 Year Ago
Fix build error
1 Year Ago
Added `Alpha` input to func_precipitation in Hammer (FGD) Potential crash fixes Fix "Rotation Yaw Flip Random" particle operator regression Now acts like it used to Default "randomly_flip_direction" to 0 for "Rotation Random" Add `addons/` to autorefresh whitelist Prevent crashes with render.Capture Fixed potential Lua error with Playermodel Selector Minor cleanups Merge PR: Group mountable games by install state Reuse localization strings in main menu replacement buttons Change default hostname to "My Garry's Mod Server"
1 Year Ago
Prevent crashes with render.Capture Fixed potential Lua error with Playermodel Selector Minor cleanups Merge PR: Group mountable games by install state Reuse localization strings in main menu replacement buttons Change default hostname to "My Garry's Mod Server"
1 Year Ago
Fix "Rotation Yaw Flip Random" particle operator regression Now acts like it used to Default "randomly_flip_direction" to 0 for "Rotation Random" Add `addons/` to autorefresh whitelist
1 Year Ago
Added `Alpha` input to func_precipitation in Hammer (FGD) Potential crash fixes
1 Year Ago
Alien Swarm Map Icons Updates to debug_dump * Handle "0" != "0.0" cases * Add game version to output * Sort alphabetically * Align values and default values vertically for easier parsing with eyes Remove "f" from some number convar default values Remove -usetcp as it is broken anyway and has unknown purpose Implement jiggle bones for serverside ragdolls Apply correct scaling on jigglebones with model scale This also disables some weird code that was applying inverse scale on jiggle bone matrix if scale > 1, I could not see where this was useful and it was causing jiggle bones to disappear up close. Merge Pull Requests * TTT: Updated language files * Micro optimize team.NumPlayers Fixed jiggle bones on scaled models not behaving correctly This took way too long to figure out for how simple the fix is, but jiggle bones on models with scale < 1 should no longer spazz out, and should actually work at scales above > 1 Force load HDR map lighting if there is no SDR lighting Even if the player has set `mat_hdr_level` below 2
1 Year Ago
Merge Pull Requests * TTT: Updated language files * Micro optimize team.NumPlayers Fixed jiggle bones on scaled models not behaving correctly This took way too long to figure out for how simple the fix is, but jiggle bones on models with scale < 1 should no longer spazz out, and should actually work at scales above > 1 Force load HDR map lighting if there is no SDR lighting Even if the player has set `mat_hdr_level` below 2
1 Year Ago
Alien Swarm Map Icons Updates to debug_dump * Handle "0" != "0.0" cases * Add game version to output * Sort alphabetically * Align values and default values vertically for easier parsing with eyes Remove "f" from some number convar default values Remove -usetcp as it is broken anyway and has unknown purpose Implement jiggle bones for serverside ragdolls Apply correct scaling on jigglebones with model scale This also disables some weird code that was applying inverse scale on jiggle bone matrix if scale > 1, I could not see where this was useful and it was causing jiggle bones to disappear up close.
1 Year Ago
Minor cleanups Minor cleanups Gracefully exit when encountering invalid SubRect materials Crash with message, instead of crashing without a message
1 Year Ago
Minor cleanups Minor cleanups Minor cleanups Gracefully exit when encountering invalid SubRect materials Crash with message, instead of crashing without a message
1 Year Ago
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1 Year Ago
Try to fix VPC builds on Linux/OSX
1 Year Ago
VPC changes Minor clean ups from x86-64 Minor clean ups from x86-64 Rename v_byteswap.h to byteswap.h more minor clean ups static prop physics have their contents set consistently between all versions of the game now
1 Year Ago
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1 Year Ago
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1 Year Ago
Resolve file name capitalization issue
1 Year Ago
Minor clean ups (VPC) minor cleanups Minor cleanups basically removing unnecessary changes
1 Year Ago
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1 Year Ago
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1 Year Ago
Linux build error fix
1 Year Ago
Try to fix build errors