userRubatcancel

1,679 Commits over 1,308 Days - 0.05cph!

2 Years Ago
Precache physgun materials Let's try releasing decal materials (and textures) on map shutdown
2 Years Ago
Better refcounting for model decal materials Clicking in the Paint tool UI will always bring up the paint tool
2 Years Ago
Fixed regression with nextbot pathfinding involving ladders Rookie mistake Fixed certain brushes not having any collisions on maps
2 Years Ago
TTT: Fixed can_rag_pin_inno overwriting can_rag_pin in Magneto Stick (Community Contribution) Fixed func_breakable_surf crashes on spawn Added a warning when C_OP_WorldCollideConstraint gets insane values
2 Years Ago
TTT: Fixed can_rag_pin_inno overwriting can_rag_pin in Magneto Stick (Community Contribution) Fixed func_breakable_surf crashes on spawn Added a warning when C_OP_WorldCollideConstraint gets insane values
2 Years Ago
2 Years Ago
Added u1 and v1 field support to Mesh:BuildFromTriangles Fixed shotgun firing on its own after being unholstered This could happen if you start reloading, press attack button and switch away from the shotgun in rapid succession. Fixed being able to open ammo crates from any distance using delayed damage and equipping crowbar Set inflictor of Crowbar/Stunstick dmg to the weapon itself, not the player
2 Years Ago
Remove mem_eat command Fixed an infinite loop with Panel:SetDragParent (Community PR) Fixed duplicated NPCs being unintentionally dropped to floor sometimes
2 Years Ago
Backport branch specific compile error fix Allow constraint.Keepupright to be called on more entities Still disallow players and the world Fixed util.IsBinaryModuleInstalled giving false positives (Community PR)
2 Years Ago
Further navmesh performance improvements Also added VPROF counters to some of the expensive functions Reset surface.SetMaterial material reference without destroying the texID Fixed performance degradation with sql library Fixed Problem count not being visible if problems are fired before the menu is created Multitude of crash fixes with infinities Mostly ragdoll stuff, but also the animation system Minor clean ups Prevent models going invisible when cycle somehow becomes infinity
2 Years Ago
Further navmesh performance improvements Also added VPROF counters to some of the expensive functions Reset surface.SetMaterial material reference without destroying the texID Fixed performance degradation with sql library Fixed Problem count not being visible if problems are fired before the menu is created Multitude of crash fixes with infinities Mostly ragdoll stuff, but also the animation system Minor clean ups Prevent models going invisible when cycle somehow becomes infinity
2 Years Ago
fix goddamn linuc build
2 Years Ago
fix goddamn linuc build
2 Years Ago
Fire a Problem to the user when a certain file is not writable Such as user configuration files More barnacle related potential crash fixes Fixed regression when barnacles ragdolls don't spawn at all
2 Years Ago
Fire a Problem to the user when a certain file is not writable Such as user configuration files More barnacle related potential crash fixes Fixed regression when barnacles ragdolls don't spawn at all
2 Years Ago
Added DSP as 6th optional argument to sound.Play Fixed workshop status UI not appearing
2 Years Ago
Do not destroy dynamic material created by surface.SetMaterial To see if this was the cause of crashes for some ppl Check for activator validity in CGameUI::Deactivate Maybe there's was crash there that is fixed now. Performance improvements with usages of CNavArea
2 Years Ago
Close the fallback menu if the real one was too slow to load but did
2 Years Ago
Close the fallback menu if the real one was too slow to load but did
2 Years Ago
Anti crash safeguards for spawning ragdolls Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid Prevent clientside entities spawning but being inaccessible at entity limit
2 Years Ago
Anti crash safeguards for spawning ragdolls Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid Prevent clientside entities spawning but being inaccessible at entity limit
2 Years Ago
Remove unintended change to ClientsideModel
2 Years Ago
Allow creating RTs if the texture with the same name is an error texture Clean up Lua created render targets on level shutdown Cleanup Lua created bound textures (surface.SetMaterial) on map shutdown Remove "TODO: Refusing to discard X bytes" message Would appear with developer 1 referencing map entity lump, the memory is properly purged on map load Fix HL1 sentry leaving solid barrier on death with keep ragdolls
2 Years Ago
Undo changes to Player:SetActiveWeapon Apply a physgun hack to it similar to gravgun Use blocking load for ClientsideModel/Ragdoll models Prevents regressions with addons not expecting async loads
2 Years Ago
Change up logic that detects whether the HTML menu loaded or not
2 Years Ago
Change up logic that detects whether the HTML menu loaded or not
2 Years Ago
Display the shitty menu replacement if the real one doesnt load in 3seconds
2 Years Ago
Increase physgun_wheelspeed & rotation sens max value to 10k More permanent fix for Panel.IsValid during PANEL:OnRemove Move where HUDShouldDraw for NetGraph is called Block developer & contimes convars Block render.CapturePixels while main menu is open Fixed crash when models try to access OOB vertices CreationMenu validates the panel it tries to parent to Fixed an oopsie with CreationMenu Allow right clicking in Bodygroup & Skin context menus This allows you quickly change bodygroups and skins without closing the menu. Also adds DMenuOption.Set/GetRadio Also fixes DMenuOption.SetChecked not calling OnChecked Options button for menu fallback
2 Years Ago
Options button for menu fallback
2 Years Ago
Fixed an oopsie with CreationMenu Allow right clicking in Bodygroup & Skin context menus This allows you quickly change bodygroups and skins without closing the menu. Also adds DMenuOption.Set/GetRadio Also fixes DMenuOption.SetChecked not calling OnChecked
2 Years Ago
Increase physgun_wheelspeed & rotation sens max value to 10k More permanent fix for Panel.IsValid during PANEL:OnRemove Move where HUDShouldDraw for NetGraph is called Block developer & contimes convars Block render.CapturePixels while main menu is open Fixed crash when models try to access OOB vertices CreationMenu validates the panel it tries to parent to
2 Years Ago
Temporary Panel related fixes (OnRemove, SetParent)
2 Years Ago
Temporary Panel related fixes (OnRemove, SetParent)
2 Years Ago
Try using v4 actions for everything Downgrade Linux/Mac to v3 Check for null in Panel.SetParent Rollback download-artifact to v3 as well
2 Years Ago
Rollback download-artifact to v3 as well
2 Years Ago
Downgrade Linux/Mac to v3 Check for null in Panel.SetParent
2 Years Ago
Try using v4 actions for everything
2 Years Ago
Fixed another regression with Entity.NetworkVar Added workaround to gm_load/persistance due to addons breaking stuff Make 'Couldn't find target' warning more verbose So you know where its coming from Fixed a crash with AddOriginToPVS Fixed regression with markup library
2 Years Ago
Added a warning when orange box particle count is weird Hopefully shed some light on a crash issue
2 Years Ago
Merge Pull Request - Prevent hangs with table.Add More linter based Lua fixes More Lua fixes Removed DColorMixer:TranslateValues Removed useless calls to table.Copy in DListView Use SetEnabled or SetDisabled More robust Elastic value calculations, does not rely on integers for boolean inputs
2 Years Ago
Query server addons 500 at a time (was 50) Fixed crashes when maps have entities parented in an infinite loop Will print a LEVEL DESIGN ERROR warning to console in such cases. Added "teamonly" param to "player_say" game event Fix exploit with pp/copy and halo lib Do not try to listen to non existent player_hurt_ex gameevent
2 Years Ago
Fix bin/win64/vbsp.exe not finding .fgd files out of the box
2 Years Ago
Fixed datapack_stats Added util.IsRayIntersectingRay Takes 4 positions (2 start/end pos), returns bool, float (dist1), float (dist2) Remove engine.ServerFrameTime from menu state No need for it there Added NPC:GetIdealSequence
2 Years Ago
Move where we set -game for Hammer, and init mod shaders for vbsp
2 Years Ago
Fixed func_tank becoming unusable with firerate of <= 0 BLock cl_defaultweapon Creates confusion for players who don't know of its existence Fix trigger_hurt damagetype parsing Increase the base Hammer Compile Window size to 1280x720 Fix vbsp cubemap code failing every time Fixed func_instance_io_proxy not updating inputs correctly All VMFs (map, and each instance) need to be re-saved for this to work properly. MapIO separators are changed from commas to ESC character. Hammer/game was always able to load such VMFs/BSPs, but didn't write them. Now it does. so GMod .vmf files may not be compatible with ancient Hammer editors. Moved "cached version doesn't exist" to developer 1 Set -game to garrysmod for Hammer, if not set Fixes gmod shaders not loading in Hammer, resulting in certain materials failing to load as well, such as the painted skybox
2 Years Ago
Undo changes to QueuedLoader and ClientsideModel/Ragdoll
2 Years Ago
Disable more stuff I enabled
2 Years Ago
Disable some parts of QueuedLoader
2 Years Ago
Reset lua_error_url on level init like before for x86-64 Because the server enforced cvar value system is not present Partially fix dynamic model loading
2 Years Ago
Undo changes to ClientsideModel for now