5,131 Commits over 4,048 Days - 0.05cph!
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Removed env_hudhint entity. (It's clientside part is was disabled a long time ago/never worked)
Fixed send.txt not being up to date
merge everything except for cs8377
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Updated texture for the painting model
TTT: Updated localization files (Community Contribution)
Added DForm.PropSelect, DForm.ToolPresets and DForm.KeyBinder (Community Contribution)
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Extra error checks for duplicator's control panel
Cherry pick some changes: addons on dedicated server, max tool threads
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Add an option to hide unuseful materials in Hammer's texture browser, which includes: player logo decals, vertexlitgeneric materials, hud/vgui/particle folders. These materials are now hidden by default.
Community Contributions:
Made hook.Add/Remove not silently fail on arg type mismatch
Fixed table.RemoveByValue throwing an error when key is not a number
Added table.Shuffle
Added DComboBox:OnMenuOpened( menu )
New library: math.ease
Added table.MemberValuesFromKey
Added ENTITY:AddOutputFromKeyValue and ENTITY:AddOutputFromAcceptInput
Added SlowWalkSpeed to player_manager
Lowercase model name in PropSelect for sorting purposes
Fixed some addons that extract/load correctly on client not loading/extracting correctly on server. Both cases now simply display a warning before trying to extract.
Updated TTT: adds a new tip about voice volume scale, updates language files
Fixed an infinite loop with map pak searching empty wildcard
Filesystem search now works with map's PAK lump (file.Find included)
Bump MAX(_TOOL)_THREADS to 64 (4x previous limit)
Updated Steamworks SDK to v1.52
This commit:
* Removes 'heartbeat' console command - this feature is deprecated by Steam
* Potentially breaks '-steamport' launch option and 'sv_master_share_game_socket' convar (when set to not 1 which is the default)
* Slightly alters old server browser query port behavior (Just listing this here in case it causes issues)
Allow multiple problems with the same ID but different parameters to coexist
"Addon is missing its file" problem now shows which addon exactly is broken
Failed addon downloads will now fire a Problem with the reason why it failed
Bump severity of "Missing addon files" problem
Show severity of problems in the problems menu
Added one higher severity, used for failed addon downloads
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Bump MAXSTUDIOANIMS to 3k, MAXSTUDIOSEQUENCES to 2k (from 2k, and 1.5k respectively)
Added model name & position to VRAD's "unexpected strips found" error to help debug which static props cause the issue
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Added render.GetViewSetup() - returns the CViewSetup stuff including both real FOVs and the de-corrected for aspect ratio FOV
Bring the max lua files down to 32k for singleplayer
Bump MAX_LUA_FILES to
65000 for singleplayer only
Display warnings and prevent a crash when an NPC's memory is about to overflow
TTT: Updated language files (Community Contribution)
stopsound also shuts down all CSoundPatches
Experiment: Count connecting players as bots until they fully join
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Fixed Entity.StopLoopingSound() not working as expected when multiple sounds are involved
Remove non existent achievement from code
Update TTT language files
Revert AcceptInput changes for Linux only
Properly convert wchar_t to UTF8 in TextEntry.AllowInput
Fixed a crash due to out of bounds sequences with IK Rules and AccumulatePose
Delete chromium.log if its over 100MB