userRubatcancel

6,139 Commits over 3,806 Days - 0.07cph!

2 Years Ago
Delete unused/non functioning fog override convars Delete fog properties from sky_camera - they do not work
2 Years Ago
Documentation pass for SceneWorld and related classes Obsolete non implemented methods of SceneSkyBox Zero out native pointer of SceneWorld in its Delete() method Fixing up TextureBuilder documentation Rearrange texture builder methods
2 Years Ago
Readd single string constructor for TagAttribute
2 Years Ago
Documentation pass VertexBuffer index methods throw if buffer is not indexed Obsolete TextureArrayBuilder
2 Years Ago
Documentation pass Hides Prop.weldParent, Prop.childrenProps and Prop.clonedShapes TagAttribute can now accept multiple tags at the same time
2 Years Ago
Fixed Resources not loading when networked from server Fixes shatter glass being invisible for clients who are not the host
2 Years Ago
Updated all surface assets Added grass surface & footsteps
2 Years Ago
Add description attributes to Surface asset for the editor Make "clear" option available for "Unknown asset" in AssetProperty editor Fixed "Collection has a fixed size" error when trying to remove items from an array in an asset
2 Years Ago
Documentation pass Dirt footsteps for testing
2 Years Ago
Documentation pass Obsoleted Soundscape.MasterVolume, Surface.Dampening, Surface.Sounds.SmoothScrape and RoughScrape on the account of them not being used anywhere
2 Years Ago
Fixed methods not loading documentation for types with generic arguments Hide members that have EditorBrowsable.Never
2 Years Ago
Documentation pass Hidden Water.Think Obsoleted Water.EnableShadows, EnableFog & EnableRefraction Hidden GradientFogEntity.TickFrame, ParticleSystemEntity.OnMapCleanup, PrecipitationEntity.ClientTick Implemented ParticleSystemEntity.SetControlPoint Hidden SoundEventEntity.OnStartSound, OnStopSound Made SoundEventEntity.StartSound, StopSound public Added srcds genereated file to gitignore
2 Years Ago
Documentation pass Cookie system does backups on save, add warnings on load failure Trying to track down an issue where all cookies get reset Hide a bunch of internal entity methods Do not fire BaseTrigger outputs if its disabled Renamed TriggerMultiple.Wait to Cooldown
2 Years Ago
Documentation pass Internalize BaseFileSystem.Watch/Watch(string), WatchEnabled Only used internally. Added PhysicsPoint.Transform Added debug overlays for constraints (ent_text), clean up accessibility & docs
2 Years Ago
Documentation pass Hides Breakables.ApplyBreakCommands
2 Years Ago
Clean up & hide SoundscapeSystem.SoundscapeFrame Documentation pass
2 Years Ago
Update some glass materials Fix shatter glass broken material not really functioning
2 Years Ago
Fixed NRE in Entity.Components.Create with startEnabled=false
2 Years Ago
Documentation pass Cleanup Fixed compile warning, hide Particles.Dispose( bool ) Throw EditorBrowsable( Never ) on internal RPC methods
2 Years Ago
Do not try to write RPC bodies for abstract methods Also fixed methods with explicitly typed [Sandbox.ClientRPC] not being detected as RPC methods by codegen
2 Years Ago
Replace PhysicsShape.Enable/Disable methods with properties Replaced with properties that are consistent with ModelEntity properties, i.e. EnableTouch, EnableSolidCollisions, etc., with getters. Methods are obsoleted. Fixed precipitation entity being active on spawn even when player is outside of its volume Added PhysicsBody.EnableTraceAndQueries/TouchPersists/SolidCollisions Added getters to ModelEntity.EnableSolidCollisions and others
2 Years Ago
Adjust abstract display for types
2 Years Ago
Show protected members Display abstract members as abstract rather than virtual
2 Years Ago
Some more docs Make joining through Steam Friends work without the game being open
2 Years Ago
Display enum values Adjust implicit operator formatting
2 Years Ago
Suppress CS1591 Added Operators (and Indexers) section to type view Move summary header out of its internal container So it looks more consistent on the member page
2 Years Ago
Test operator documentation Merge branch 'master' of sbox
2 Years Ago
Do not display indexer properties Remove IsVirtual checks from GetOriginalMethod
2 Years Ago
test over
2 Years Ago
Test for api website
2 Years Ago
Override properties show what they override/implement
2 Years Ago
Show virtual and override properties correctly And inherit documentation too Hide attributes from type view - it is adding too much visual clutter
2 Years Ago
ModelEntity documentation pass Obsolete ModelEntity.MoveTo and related functions Obsolete ModelEntity.MoveTo and related functions due to them not functioning: * All MoveTo overloads * MoveFinished * MoveBlocked * MoveWithVelocity The plan is to eventually move this functionality to KeyframeEntity Reorganize some ModelEntity properties ModelEntity documentation pass Documentation pass - Texture, SoundFile
2 Years Ago
Documentation pass Obsolete Model.GetBodyPartMask methods + cleanup These methods are only useful in engine as far as I can tell.
2 Years Ago
Added ability to join friends through Steam Friends (untested)
2 Years Ago
Add BrushEntity.Collisions, obsolete BrushEntity.Solid
2 Years Ago
Fixed prop_animated Collisions property not affecting Hammer Fixed Hammer Physics sim not respecting non solid entities
2 Years Ago
Fixed ragdolls incorrectly stopping physics sim in Hammer Fixes launching a ragdoll in Hammer and stopping simulation making the ragdoll unselectable, and spazz out/teleport when re enabling simulation on it.
2 Years Ago
Model related docs Renamed certain extension classes so they are accessible on asset.party Fixed OOB crash in CModel.GetFlexControllerName Make Model attachment, morph & bone methods throw on OOB
2 Years Ago
Docs + Rect.Right and Rect.Bottom Obsolete lowercase Rect.left/right/top/bottom Added Margin.Top/Right/Left/Bottom and obsolete lowercase variants
2 Years Ago
Documentation Added BBox and Sphere overloads to DebugOverlay.Box/Sphere
2 Years Ago
Added ability to disable collisions for AnimatedMapEntity
2 Years Ago
Another documentation pass
2 Years Ago
Documentation pass
2 Years Ago
Fixed internal field showing up on enum pages Fixed native types not showing up in 'derived from' etc Fixed inheritdoc not functioning
2 Years Ago
Add more convenience methods to EntityTarget and use them in base ents Make source_entity argument optional Added GetTarget, GetTarget<T>, TryGetTargets<T> and TryGetTarget<T> Fix asserts when setting CurrentSequence.Name to empty string Now acts as a default sequence for the model.
2 Years Ago
Fixed entity think functions not running Added AnimatedEntity.AnimateOnServer Added AnimatedMapEntity as replacement for prop_dynamic Minor cleanups Delete prop_dynamic Added a bunch of new inputs to prop_animated
2 Years Ago
Fixed hit testing on models having first bodygroup forced to 1 Fixes not being able to click on citizen's head in Hammer, and any other model that had first bodygroup empty as second option.
2 Years Ago
respawn_entities also does so on the clients
2 Years Ago
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