userRubatcancel

6,270 Commits over 3,898 Days - 0.07cph!

2 Years Ago
Always add "Compile" option for shader asset type
2 Years Ago
Do not display "Recompile" option for assets that can't be recompiled Not Upload => Pending Upload Added "Copy Asset Path" to context menu in asset.party asset browser Also made "Copy Path" for local assets copy the correct extension
2 Years Ago
Delete more obsoletes Deleted PhysicsWorld.IsPointWater Deleted Sandbox.Component.Glow.Active/RangeMin/RangeMax Deleted FogStength from all light entities Deleted OrthoLightEntity.UseFogNoShadows Deleted Global.IsDedicatedServer/PhysicsSubSteps/PhysicsTimeScale Deleted ScenePanel.CameraPosition/CameraRotation/FieldOfView/AmbientColor/ClearColor/ZNear/ZFar/DisablePostProcessing/SceneAttributes
2 Years Ago
Delete Sandbox.ConstantBuffer (obsolete & unused) Delete TriggerHurt and TriggerTeleport (obsolete aliases) Delete TriggerMultiple.Wait (obsolete alias) Delete ModelBreakPiece.CollisionGroupOverride (obsolete) Delete CameraMode.DoFPoint/DoFBlurSize (obsolete) Remove unused properties of Sandbox.Water EnableShadows/EnableFog/EnableRefraction
2 Years Ago
Renamed ModelDocAttributes.cs to ModelEditorAttributes.cs
2 Years Ago
Delete BrushEntity.Solid (was obsolete) SurroundingBoundsType.Obb => SurroundingBoundsType.OBB Use RangedFloat in SoundEvent resource This change will make existing assets lose their PitchRandom/VolumeRandom until updated Move GlobalRpcHandler to Sandbox.Internal Make Sound.Index internal Hide Prediction.CommandsAcknowledged/LastExecutedPacketNum Move QTextBlock to Tools namespace Rename ModelDoc namespace to Sandbox.ModelEditor Also moved all ModelDoc node classes to Sandbox.ModelEditor.Nodes
2 Years Ago
Minor summary adjustment to PhysicsBody.SurfaceMaterial RangedFloat can be read from a number in JSON too
2 Years Ago
Fixed certain non obsolete types being marked as such Due to "Types with embedded references are not supported in this version of your compiler." Change ungrouped types to 3 columns Better usage of horizontal space Added api/?nogroups Skips the manual categories and shows all types under their namespace categories API history minor visual change
2 Years Ago
Delete Sandbox.Internal.Decals
2 Years Ago
Remove obsoletes Removed Sandbox.SpotLightCone Removed Sandbox.SceneSpotLight.SpotCone Removed Sandbox.UI.DataSource.ArraySource Removed Sandbox.UI.DataSource.BaseDataSource Removed Sandbox.UI.DataSource.BindMethod Removed Sandbox.UI.DataSource.Property Removed Assert.True( bool ) in favor of Assert.True( bool, string=null ) Removed Assert.False( bool ) in favor of Assert.False( bool, string=null ) Removed Vector3.LerpTo( Vector3, float ) in favor of Vector3.LerpTo( Vector3, float, bool = true ) Removed Vector3.LerpTo( Vector3, Vector3 ) in favor of Vector3.LerpTo( Vector3, Vector3, bool = true ) Removed Sandbox.DecalSystem
2 Years Ago
Added Input.SetViewAngles - actually sets view angles Use Input.SetViewAngles for setpos/setang & Game.MoveToSpawnpoint Added Go To option to entity list in tools (uses setpos concommand) Fix cable_dynamic entity not existing
2 Years Ago
Fixed changing asset types breaking paths with spaces in Asset Browser Added asset type locations to Everything in Hammer https://files.facepunch.com/rubat/1b0111b1/4YRjDUkg2p.png This only includes stuff that can be drag'n'dropped in Hammer Fix soundscape drag'n'drop not applying offset from hit surface
2 Years Ago
Fixed an issue with bind proxies change detection but passes tests now Fixes cases when the value of a bind proxy target or source changes after assigned but before the hash was calculated., making the 2 sides desynced until the next value change. Fixes sboxgame/issues/issues/2594
2 Years Ago
Fixed an issue with bind proxies change detection Fixes cases when the value of a bind proxy target or source changes after assigned but before the hash was calculated., making the 2 sides desynced until the next value change. Fixes sboxgame/issues/issues/2594 Minor cleanups
2 Years Ago
Fix asset.party sound(scapes) not loading for local maps unless they were opened in Hammer first Fixed Game Launcher play button not working on game start when the selected item is the first one
2 Years Ago
Hammer: Update sound(scape) drop targets to use file paths Also allows drag'n'dropping asset.party soundscapes. Map compiler does not complain about invalid format of unset sounds
2 Years Ago
Update citizen eyes materials Fix assets not firing PostReload when updated from memory
2 Years Ago
Fixed comboboxes in assets firing OnChanged event when first created Also fixed not changing the combo box selected item firing OnChanged event SoundEvent preview extra uses Audio.Play Some documentation
2 Years Ago
Move Map/MaterialMenu files Update AssertNotPreSpawn message Fixed EntityComponent.Entity being null in OnDeactivate
2 Years Ago
Give tooltip to assembly display to avoid confusion with namespaces
2 Years Ago
Display which assembly a type or a member came from https://files.facepunch.com/rubat/1b2511b1/mTugKCgtQd.png Fixed an exception on enum page when it is used by a constructor Iterate over 'Referencing Types' visuals https://files.facepunch.com/rubat/1b2511b1/eC2Fmeol6h.png Fixed namespace page having small title text
2 Years Ago
API Ref: Generate trivia for properties and constructors
2 Years Ago
Adjust editor console styling. https://files.facepunch.com/rubat/1b2511b1/A0aAcWaH3M.png
2 Years Ago
GameResources in maps properly adding asset system references Disallow editing of cloud downloaded game resources
2 Years Ago
Implement Soundscape.MasterVolume
2 Years Ago
Fixed sound preview button not appearing for soundscapes Added sound preview for .sound resources in inspector Updated map template to not have missing KVs and use correct PP ent Documentation & cleanups
2 Years Ago
Added link to remote asset to OMG SUCCESS window And to right click on assets in asset browser in not asset.party category Sound preview in Sound Event editor stops on panel destroy
2 Years Ago
Reducde RS2008 severity Fix RS1024 warnings Disallow re-publishing downloaded assets from asset.party Fixed an exception when right clicking assets in "Dependencies" tab Show cloud downloaded assets outside of "Asset.Party" category too Fixed a warning in RuntimeAddon
2 Years Ago
Delete created sound(scape) entity when drag'n'dropping outside of a Hammer view Fallback code for Hammer drag'n'drop assets with spaces in their path
2 Years Ago
Entities can use GameResource types in properties Styling consistency for game frame comboboxes Hovering asset list will show asset path in status bar
2 Years Ago
Hammer: Ability to reset selected material Asset Brower: Make disabled asset types a bit easier to read Prettify FBX asset name
2 Years Ago
ModelDoc: Added more info to "not in CONTENT folder" error message
2 Years Ago
API Ref: Fixed non attributes being under attributes groups API Ref experiment: Show where enums are used on their pages https://files.facepunch.com/rubat/1b1811b1/umhm3vMTRd.png
2 Years Ago
More documentation
2 Years Ago
Fixed certain assets showing 2 icons in the browser AssetType.PrefersIconForThumbnail is now set correctly Remaining asset type/system docs
2 Years Ago
AssetSystem & GameData docs Sort asset references in inspector by type and name Makes it easier to see what's what. Also reduced vertical whitespace a bit. Added confirmation popups for deletion of assets/projects This also lets the user know what exactly will happen to the asset and project files upon removal/deletion.
2 Years Ago
ScenePortal docs Entity bone methods throw on out of bounds input
2 Years Ago
Added PhysicsBody.SurfaceMaterial, deprecated SetSurface/GetDominantSurface Obsolete Entity.IsFollowingEntity & FollowedEntity Documentation & cleanups
2 Years Ago
Add GetName & Count to MorphCollection Extra info for ModelEntity.SetMaterialOverride overlaods
2 Years Ago
Hammer: Try to guess static overlay projection distance from scaling
2 Years Ago
Properly fix codegen removing all namespaces
2 Years Ago
Fixed codegen removing all namespaces in generated files This is primarily for property initializers
2 Years Ago
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2 Years Ago
ProjectDownloader also displays errors for packages
2 Years Ago
Some Widget.Layout docs More gracefully handle missing git when downloading games from asset.party Display a warning when trying to download a game to non empty folder Fixed selecting multiple games in ProjectDownloader causing weird automatic path
2 Years Ago
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2 Years Ago
TypeLibrary.GetDescription handles constructed generics (By returning info about the non-constructed version of the generic) Remove debug output from TimerEntity
2 Years Ago
Fixed Hammer inputs missing descriptions in Hammer Added TimeUntil.Passed & feature parity for RealTimeUntil Added TimerEntity
2 Years Ago
Undo macos target OS changes
2 Years Ago
Update Json.cpp