5,131 Commits over 4,048 Days - 0.05cph!
Fixed vehicle collision group "not saving" by duplicator.
branch specific compile fix
Infinite scroll for server browser, no longer limited to 256 servers per gamemode
Switch "Outdated" tags in server browser to use steam.inf version, not the garrysmod.ver version
Added sv_password to list of convars Lua cannot READ
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Remove OnFireOutput hook, it will never work 100% correctly
Remove the original ClearAllOutputs input on CNPC_PlayerCompanion
Added OnFireOutput hook ( name, ent, activator, param, delay ) - fired when an map IO output is fired.
Added ClearAllOutputs input to all entities
Added surface.GetTextureNameFromID()
Added NPC.Get/SetMaxLookDistance
Added Entity.ClearAllOutputs( str )
Fixed crashes when trying get model sprite size with a null sprite/model (and when trying to get model bounds of null model)
Fixed a crash when trying to spawn ai_node too early
Fixed a crash when calling Spawn() on an entity that deletes itself in the Spawn() function
Fixed compile error
Fixed workshop fonts spamming pointless console messages trying to load from the .gma directly which won't work
merge from prerelease (oops)
Fixed NPC.AddEntityRelationship priority argument reading from the wrong argument. Also made it optional ( defaults to 0 )
Fixed effects/base.lua being included twice
Fixed ai_debug_enemies (and probably other NPC debug stuff) spewing nonsense to console
Added some crash checks to CShaderSystem::TakeSnapshot
Added "Select Page" option in Addons menu
Fixed non halting Lua error when Derma_Install_Convar_Functions() Panels attempt to set empty console variable
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Fixed namedesc not working for LUA path in file.Find
blacklist affects the legacy server browser as well
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Fixed Sandbox NPC spawning setting the NPC model twice for NPCs with uppercase letters in model name, affecting entity collision bounds
Removed temporary fix for util.FilterText which is no longer needed
Fixed Lua error when pasting admin only NPC duplications without a player
Updated localization files
Made Entity:GetSequenceMoveDist shared
Added Entity:GetSequenceVelocity( seq, cycle )
Added from and to optional arguments to Entity.GetSequenceGroundSpeed
Make the Workshop Subscriptions settings button a different color so hopefully its more noticeable
Added math.SnapTo (Community)
Added icons and select fields for DProperty_Combo (Community)
Updated server browser recommendation icons (Community)
DropToFloor now checks if the entity is inside world geometry - if it is, do not drop to floor. Should help with stuff ending up underground in certain places, such as NPCs on displacements.
Fixed spawnmenu trying to run empty concommands and erroring
TTT: Fixed a bug with weapon respawning and updated language files (Community Contribution)
Attempt to prevent Entities and Weapons spawning out of map bounds when spawned through Spawn menu (Community)
Fixed in-code documentation comment of table.CollapseKeyValue (Community)
Fixed Lua error with Super DOF when activating 5 second hide UI and reopening UI before the timer expires (Community)
Fixed toolgun ghost preview not clearing when switching away from the toolgun using the spawnmenu (Community)
merge from main
Hide CCommand::Tokenize overflow message behind developer 1
Some changes towards fixing/narrowing down the CSoundPatch update crash
Impleneting CS:GO soundscape features:
playlooping.position "random"
playlooping.radius
fadetime
Readded missing mapIO outputs to airboat vehicle
Fixed gmod_language resetting to empty string on dedicated servers
Added snd_buildcache to blocked command list
Fix achievement names being off by 1 ID
Added CLuaLocomotion.GetDesiredSpeed
Added CLuaLocomotion.GetGroundNormal
Made Player.GetPlayerInfo shared (was clientside only)
Fixed a typo in detail.vbsp
Fixed Material() not being able to access gamemodes/ folder
CreateConVar/AddConsoleCommand globals now ErrorNoHalt when command creation fails, instead of silently failing
Can no longer create concmmands/convars with blocked names
Fix potential NPE in ChromiumBrowser
Added NPC.NavSetGoalPos
Changed NPC.NavSetGoalTarget - second argument defaults to 0,0,0, sets correct goal type for the path
Sandbox spawning bypasses IsAdmin checks in singleplayer
Editing entity variables bypasses IsAdmin checks in singleplayer
Fixed crashes when setting null model on players
Fixed crash when trying to render world model as entity model