userRubatcancel

6,139 Commits over 3,806 Days - 0.07cph!

2 Years Ago
Page titles (U)Int64 => (u)long formatting Display loading text when data is unavailable Fix weird persistent data across page changes Fixed an error when trying to display certain generic types Sort namespaces alphabetically on main page
2 Years Ago
Fix annoying exception that can happen on startup Fix template type not displaying at all Also improved how array and generic types are displayed and link to their nested classes
2 Years Ago
Fixed sidebar generating bad URLs for certain types
2 Years Ago
Fixed an error when member doesn't have a summary Display member remarks, example & params/retvals
2 Years Ago
Handle custom tags (<see>) and use markdown to format em
2 Years Ago
Update Azure.Storage.Blobs to latest Do not count obsolete stuff towards documented % Better handle reference arguments Fixed summaries not displaying for constructors
2 Years Ago
Added documentation percentages https://files.facepunch.com/rubat/1b2211b1/AprFtHfz0T.png
2 Years Ago
Vector4 docs
2 Years Ago
Cleanup Vector2 Rearranged stuff Obsolete GetDot, GetDistance, GetDistanceSquared - Use Dot, DistanceBetween, DistanceBetweenSquared which is consistent with Vector3 Vector2 docs adjust vec3 docs Hide operators in a region for Vector2/3/4 and Angles There's too many of em Minor reorganizing for Matrix, Rect, Rotation Fix obsolete warning
2 Years Ago
FloatExtension docs BBox doc fixes Line struct docs Plane struct docs Give Sphere struct a description some Matrix struct docs Expand on Rotation description
2 Years Ago
Obsolete Angles.Length(Sqr) I don't know what Length of an angle is. Angles class documentatiion Vector3 class documentation and minor cleanup Rearranged location of functions so that they are not randomly scattered about. Fixed XML comment warning
2 Years Ago
Added IBasePathNode It is used as an abstraction between BasePathNode and BasePathNodeEntity, so they can be mixed and matched, for example as arguments to BasePathEntity.GetPointBetweenNodes and GetCurveLength Greatly simplified implementation of BasePathEntity.GetPointBetweenNodes Added Vector3.CubicBeizer Add Vector3.OneX/Y/Z obsolete messages
2 Years Ago
Revert "Rect/Margin.Left/Right/Top/Bottom capitalized" This reverts commit a341d660819ccc63d6d3b9c2571ba45bc7e49bbe.
2 Years Ago
Rect/Margin.Left/Right/Top/Bottom capitalized lowercased variants obsoleted, warnings all fixed up
2 Years Ago
Fix all newly introduced obsoletes
2 Years Ago
Add Margin/Rect.Width/Height, obsolete lowercase variants Consistency with other properties and classes
2 Years Ago
Cleaning up Rect struct Added proper method descriptions Obsoleted Rect.GetEdges, Rect.EdgeSize, use Margin struct Removed Rect.Add( Vector3 ) (Vec2 overload works with Vec3, no addons broke) Added Rect,Add( Vector2 ) Obsoleted all Expand/Contract overloads, use Shrink/Grow Rework how asset browser thumbs are sized Added Rect = Rect.Contain( size, align ) Added Pixmap.Size mimicking Rect.Size
2 Years Ago
Compiled resources again
2 Years Ago
Fixed a crash with base NPC when hosltering weapon and having no weapon
2 Years Ago
Change how IsFromMap flag applies so it works in Entity.Spawn Fixed obsolete warning
2 Years Ago
Duplicated animgraph params inherit name as well compiled assets Make generic gibs non solid to player
2 Years Ago
Made NPC vs NPC killicon consistent with NPC vs Player deaths Pull Requests: * Added util.IsBinaryModuleInstalled * Added color support and fixed a bug with table.(De)Sanitise * Fixed potential Lua error in Derma drag'n'drop system
2 Years Ago
Make NPC vs NPC killicon consistent with NPC vs Player
2 Years Ago
Added Entity:SetSurroundingBounds( vec, vec ) Added Entity:SetSurroundingBoundsType( BOUNDS_ ) Added vec, vec = Entity:GetSurroundingBounds()
2 Years Ago
Fix NWVars not updating on mismatched server/client versions due to additon of new user messages
2 Years Ago
Minor vbsp changes from go branch
2 Years Ago
Fixed IRestore.ReadString having a limit on string length
2 Years Ago
Improved ladder prediction (HL2 ladder mounting is still wonky)
2 Years Ago
Update ignore.conf Added a message to srcds console when not having GSLT about its impact on server ranking Pull Request: Added "readonly" option to DProperties properties, for editable entities editor Update TTT from github
2 Years Ago
Fixed sv_cheats not resetting on server join
2 Years Ago
try to fix linux compile error
2 Years Ago
merge from main
2 Years Ago
Fixed FCVAR_REPLICATED cvars resetting to default/keeping server value when joining a server and leaving.
2 Years Ago
Fixed static CLuaParticles not updating their lighting
2 Years Ago
Adjust build scripts to support x64 VS2022
2 Years Ago
Fixed prop_dynamic crashing the game when given invalid break usermessage names Added "(Cheap)BreakModel" user messages that some maps use
2 Years Ago
PathPlatformEntity path changing https://files.facepunch.com/rubat/1b0511b1/sbox-dev_TnVBu7qPxJ.mp4 Fixed an assert in Hammer when length constraint w/ particle is hidden
2 Years Ago
Hide enable_shadows property on trigger entities in Hammer Make TeleportVolumeEntity use EntityTarget class Also fixes Hammer not having proper entity picker for TargetEntity property
2 Years Ago
Fix Qt text area padding Fixes sbox-issues/issues/2122
2 Years Ago
Update language files Fix vehicle collision group post dupe Group NPC weapons by category makes easier to see what's what Added "Select Page" button to addons menu Server Browser changes Infinite scroll, "Outdated" now uses network version Derma_Install_Convar_Functions no longer ties to set empty cvars Fixed a visual bug with Lua error panel in Problems menu Post PR cleanups
2 Years Ago
Added Entity:IsInBounds Added string.StartsWith (Community contrib, for consistency with string.EndsWith)
2 Years Ago
Made player_manager.AddValidHands skin/body arguments optional Group NPC weapons by category Community: * Minor adjustment to DCheckBox:Toggle * SWEP:HUDShouldDraw is no longer required to return true to not break HUD * Added an option to player_manager.AddValidHands to match hands skin to player model selected skin automatically * Reload spawnmenu on language change * Added HL1 357 & shotgun to NPC usable weapon list * Removed a vulgar comment
2 Years Ago
Fixed env_sky properties not functioning
2 Years Ago
Default weapon selection checks gmod's localization files Fixed a crash when setting player's hull size to nothing
2 Years Ago
Added optional surfaceprop argument to PhysicsInitMultiConvex, PhysicsInitConvex, PhysicsFromMesh and PhysicsInitBox. All of them now also get correct volume set.
2 Years Ago
Potential fix for a crash with steamworks.DownloadUGC Fixed Hammer Inputs/Outputs duplicating from base classes Fixed a visual bug in Lua Errors section of Problems menu
2 Years Ago
Disable game launcher's play button while compiles are pending Prevents a kick with flurry of errors Fixed errors when deleting a ButtonEntity mid movement
2 Years Ago
Make spam setting speed on PlatformEntity work (And spam StartMoving, etc)
2 Years Ago
EntityTarget struct can now be used as a target_destination [Property] Also added EntityTarget.IsValid() convenience function Warning fixes Increase trace ranges for ent_ commands, add ent_bbox
2 Years Ago
Looped paths with Hammer & path_platform support https://files.facepunch.com/rubat/1b2711b1/sbox-dev_dMCeMtJZMO.gif