userRubatcancel

6,139 Commits over 3,806 Days - 0.07cph!

2 Years Ago
Fixed getters for Widget.Max/MinimumHeight returning width Default ZNear to 4, not 10 if its not set Fixes ultrawide aspects being able to see through walls in Sandbox, etc. Fixed description of SceneCamera.BackgroundColor Fixed Entity.AddOutputEvent setting times to fire to 0 Now is infinite like expected.
2 Years Ago
Try to generate a better default value for asset identifier
2 Years Ago
Implemented usage of ValidationAttributes to PropertySheet https://files.facepunch.com/rubat/1b0411b1/sbox-dev_NBbW8ZiRDE.mp4 Any of System.ComponentModel.DataAnnotations.* attributes work, including custom ones. There are helper functions for this on TypeLibrary and PropertyDescription classes as well. Use validation attributes on Asset publish inspector
2 Years Ago
Documentation pass
2 Years Ago
PhysicsBody.GetDominantSurface returns 'default' when no shapes Give summaries to BaseNetworkable, INetworkSerializer, INetworkTable
2 Years Ago
Added simple search for API functions For now, it's by name only. https://files.facepunch.com/rubat/1b0211b1/LR4A3GN8FI.png Search API functions by their summary too.
2 Years Ago
Use parameter default value when firing inputs for non number types too
2 Years Ago
Improve error handling for firing Hammer/MapIO inputs
2 Years Ago
Corrected description of (Real)TimeUntil.Absolute RangedFloat can be used in Hammer entity properties now
2 Years Ago
Deleted prop_dynamic, info(_particle)_target, point_camera native ents Deleted prop_dynamic, info_target, info_particle_target, point_camera native entities They all have c# alternatives Deleted info_null, info_landmark, info_player_deathmatch engine ents
2 Years Ago
Undo unintended changes
2 Years Ago
Make it more clear that project rows are not clickable Fixed exceptions when closing publish to asset.party window prematurely
2 Years Ago
Codegen writes correct accessibility for partial classes it writes Add descriptions to TypeLibrary's description classes
2 Years Ago
DisplayInfo will inherit from interfaces for type members
2 Years Ago
Added BBox.Contains(Vector3) & FromPositionAndSize( Vector3, Vector3 ) Added box soundscape entity
2 Years Ago
API Ref: Added 'Inheriting Types' section to type pages
2 Years Ago
Fixed files with capital letters not being accepted for Hammer drag&drop
2 Years Ago
Improve responsiveness of selected map/game preview in lobby No longer displays previous selected map/game while new data is being fetched
2 Years Ago
Mount local Content type projects on server start up Allows usage of custom game resources from content addons Draw the actual soundscape entities with overlay enabled
2 Years Ago
Better handle failed downloads when loading to a server Switch some entity methods to check validity of internal pointer, not realm ModelEntity.TakeDecalsFrom throws explicitly when given null Fix malformed comment on RenderTreeBuilder.AddAttribute
2 Years Ago
Fixed a race condition with loading custom resources in tools
2 Years Ago
Fixed ResourceProperty not working with base Resources
2 Years Ago
Fixed "fire once" or OutputConnection.TimesToFire not doing anything Asset browser addon icons reflect their type Change addon grouping in AddonSwitcher Addons are grouped by Active AND Type. Groups can also be collapsed now.
2 Years Ago
Fixed custom game resources sometimes resetting to default values This would happen if you open an asset that references other assets. Keep better separation of game resources between realms This affects editor/menu assets. Basically custom assets in tools are now stored under "Menu" container, not "None". This fixes menu compiled types trying to be used on the server/client, which would throw errors. Fixed editing assets while in-game resetting child assets to defaults Fixed editing custom game resources while the gamemode they are from is running causing any referenced assets (such as List<MyCustomChildGameResource>) to reset to default values on client and server.
2 Years Ago
Fixed "GameResourceA cannot be cast to GameResourceA" exception sbox-issues/issues/2416
2 Years Ago
Resource selector supports multiple assets when base type is an asset
2 Years Ago
Make CanEditAttribute uninheritable Fixes IntSliderProperty being applied to float properties
2 Years Ago
Update asset list property editor drag'n'drop Now supports List<YourCustomGameResource>, not just List<string> with ResourceTypeAttribute
2 Years Ago
Documentation pass ResourceProperty can support multiple asset types Merge branch 'master' of sbox
2 Years Ago
ResourceProperty better handles invalid asset types
2 Years Ago
Added implicit casts to System.Numerics variations of Vector2/Rotation Matches Vector3 & Vector4 Update summary of Vectot3.EulerAngles to better represent what it does Integer Slider Property no longer shows decimal point values
2 Years Ago
Obsolete warning fixes Fixed exception when trying to (de)serialize custom asset lists/arrays Fixed DebugOverlay.Texture documentation comment
2 Years Ago
Handle duplicate parameter documentation comments
2 Years Ago
Set ConsoleSystem.Caller to Local.Client for clientside concommands Documentation pass
2 Years Ago
Documentation pass Added Angles.Forward, obsoleted Angles.Direction
2 Years Ago
DragData.Files does not rely on file:/// prefix Add category to angular fog related properties
2 Years Ago
Fixed OGG files not receiving correct duration (Recompiles needed) Added SoundFile.IsValid Error handling for SoundFilePreview ConditionalVisibilityAttribute works for child sheets sbox-issues/issues/2162
2 Years Ago
Fixed an assert in ModelDoc rotation gizmo sbox-issues/issues/2135
2 Years Ago
npcclip/navclip/playerclip affect nav mesh in Hammer
2 Years Ago
Fixed build not passing databind tests
2 Years Ago
Fixed a bug with DataBind and integers Fixes sbox-issues/issues/2119 Added property editors for double and decimal types
2 Years Ago
Editing float properties shows & works with full precision https://files.facepunch.com/rubat/1b1311b1/sbox-dev_2A2G1luuKQ.mp4
2 Years Ago
Fixed codegen errors with string.Empty default values Sandbox.Json respects JsonPropertyNameAttribute
2 Years Ago
Resolve obsolete warnings Update car surface
2 Years Ago
Whitelist System.Diagnostics.StackTraceHiddenAttribute
2 Years Ago
Better error handling for Asset.Party uploader Do not display OMG SUCCESS on failure, and actually display relevant errors to the user
2 Years Ago
Handle Steam not running better (#566) * Handle Steam not running better * Make Steamworks.SteamClient.IsValid is correct without Steam Make sure Steamworks.SteamClient.IsValid is correct without Steam running
2 Years Ago
Implement multi file drag'n'drop for asset list/browser
2 Years Ago
Fixed an exception in DragData.Url Added DragData.Files Some tools drag'n'drop related docs Asset lists support multi file drag and drop https://files.facepunch.com/rubat/1b1111b1/sbox-dev_tH20o2aafW.mp4
2 Years Ago
Do not try to auto generate mips for static textures that provide their own Rename Sound Definition to Sound Event for consistency