userRubatcancel

5,846 Commits over 3,622 Days - 0.07cph!

1 Year Ago
Better implementation for hiding model particles
1 Year Ago
Added from and to optional arguments to Entity.GetSequenceGroundSpeed Make the Workshop Subscriptions settings button a different color so hopefully its more noticeable
1 Year Ago
Fixed duplicating helpers, inputs & outputs on hotreload
1 Year Ago
Hide model particles when the entity is hidden
1 Year Ago
Fixed Length Constraint particle preview when in an instance Update warehouse lamp prefab to use length constraints particle property
1 Year Ago
Fixed InputAttribute's Name not doing anything ModelDoc: Fixed bonemerged models disappearing on compile Fixed missing particle preview for phys_lengthconstraint
1 Year Ago
Update ignore.conf
1 Year Ago
Delete progressbar.lua It is unused
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Added math.SnapTo (Community) Added icons and select fields for DProperty_Combo (Community) Updated server browser recommendation icons (Community)
1 Year Ago
DropToFloor now checks if the entity is inside world geometry - if it is, do not drop to floor. Should help with stuff ending up underground in certain places, such as NPCs on displacements. Fixed spawnmenu trying to run empty concommands and erroring TTT: Fixed a bug with weapon respawning and updated language files (Community Contribution) Attempt to prevent Entities and Weapons spawning out of map bounds when spawned through Spawn menu (Community) Fixed in-code documentation comment of table.CollapseKeyValue (Community) Fixed Lua error with Super DOF when activating 5 second hide UI and reopening UI before the timer expires (Community) Fixed toolgun ghost preview not clearing when switching away from the toolgun using the spawnmenu (Community)
1 Year Ago
Resolve my oopsie
1 Year Ago
IsAdmin bypasses for singleplayer So that badly behaving addons that override IsAdmin cannot screw with basic functionality in singleplayer Adjust spawn offsets for HL ents Less likely to be outside of the map this way Save cookies on game shutdown Spawnmenu does not try to run empty console commands Search maps by addon name main menu fixes Addon conflict problem menu stuff Make sure spawned ents/weps are not out of the map
1 Year Ago
Fix constraints not working correctly when inside prefabs
1 Year Ago
merge from main Hide CCommand::Tokenize overflow message behind developer 1
1 Year Ago
Map prefabs use post_processing_entity not the volume ent
1 Year Ago
Some changes towards fixing/narrowing down the CSoundPatch update crash Impleneting CS:GO soundscape features: playlooping.position "random" playlooping.radius fadetime
1 Year Ago
Readded missing mapIO outputs to airboat vehicle Fixed gmod_language resetting to empty string on dedicated servers Added snd_buildcache to blocked command list
1 Year Ago
Fix achievement names being off by 1 ID Added CLuaLocomotion.GetDesiredSpeed Added CLuaLocomotion.GetGroundNormal Made Player.GetPlayerInfo shared (was clientside only)
1 Year Ago
Fixed a typo in detail.vbsp Fixed Material() not being able to access gamemodes/ folder CreateConVar/AddConsoleCommand globals now ErrorNoHalt when command creation fails, instead of silently failing Can no longer create concmmands/convars with blocked names
1 Year Ago
Fix potential NPE in ChromiumBrowser
1 Year Ago
Delete old lightstyles code & some old entities water_lod_control, light_s1, light_spot_s1, light_directional_s1, light_glspot
1 Year Ago
Replace Light Style stuff with curve based animations https://files.facepunch.com/rubat/1b2711b1/sbox-dev_bNKNBF1Rsg.mp4
1 Year Ago
Revert "Fix console spam related to BasePathEntity post pain day 3" This reverts commit 9c0ed5a486d7e77135fb16bad68db3792218ccda.
1 Year Ago
TypeLibrary.SetProperty doesn't try to set read only properties Fix console spam related to BasePathEntity post pain day 3
1 Year Ago
Even more cleanups UI Form uses DisplayInfo over scraping attributes manually
1 Year Ago
Light entities clean ups Deprecate FogStength Added FogStrength Rearranged properties so they appear more logically in Hammer Removed "No Shadow" volumetric fog options from Orthographic Light - they are not supported by the engine Removed Volumetric Fog options from Environment Light - Fairly certain volumetric fog does not function for that entity Added pointers to entity/property descriptions regarding how to get volumetric fog working in a map Removed HideInEditor from base entities as we now use opt-in system Improve some attribute descriptions Delete native map IO from native light entities Delete native map inputs/outputs from BaseEntity Remove native map inputs from Model/AnimEntity
1 Year Ago
Fixed MinMaxAttribute using min as max in Hammer Display( Description = .. to Description( .. in engine
1 Year Ago
Improve tonemap controller preview in Hammer
1 Year Ago
Fixed certain types being displayed as structs in Inspector Namely double and int64 Fixed non public methods not working as Hammer inputs
1 Year Ago
No point in having EnvironmentLightEntity derive from ModelEntity Hammer property titles once again generate with spaces
1 Year Ago
Fixed MinMaxAttribute not working in Hammer
1 Year Ago
Make tests happy Merge branch 'master' of sbox
1 Year Ago
Added post_processing_entity & improved PP preview in Hammer post_processing_entity is a global version of post_processing_volume that affects all players.
1 Year Ago
Minor cleanup delete generated textures
1 Year Ago
Restore ModelDoc managed game data stuff Readd path_generic to Hammer
1 Year Ago
AnimEntity => AnimatedEntity
1 Year Ago
Fixed non public entity properties not being set on map spawn
1 Year Ago
Remove references to Func and Point in entity C# class names
1 Year Ago
Remove BaseTrigger.StartDisabled in favor or already existing Enable property Replace lone spawnflag from LengthConstraint with a property Delete unused properties of ParticleSystemEntity All the 60 control point properties. (5 remain) We need to figure out a better way to handle these Capitalize public PrecipitationEntity properties Remove PostProcessingEntity.IsMaster property. It will be split into a separate point entity
1 Year Ago
Remove unnecessary [DefaultValue] attribs
1 Year Ago
Fix argument order Delete these vtex_c it keeps deleting on its own
1 Year Ago
DebugOverlay.Text and ScreenText consistency Make first arguments of every Text overload to be ( text, pos, ... Make first arguments of every ScreenText overload to be ( text, ...
1 Year Ago
Switch depthTest and duration arguments on DebugOverlay.Sphere and Circle Consistency with other methods - depthTest being last as it's the least useful
1 Year Ago
Get rid of Model.GetBreakPieces and similar extensions Move Sandbox.Breakables.IModelBreakCommand to Sandbox.IModelBreakCommand Moves default BreakCommand classes to Sandbox.Internal
1 Year Ago
Remove EntityParser.ParseEntities In favor of GameData.ParseAssembly
1 Year Ago
Added 'Particle Effect' property to phys_lengthconstraint No more putting particle system entity inside of the constraint in Hammer. https://files.facepunch.com/rubat/1b1811b1/AAUUMM6PIy.png
2 Years Ago
Move all working modeldoc gamedata nodes from .fgd to c# Removed VR related GenericGameData nodes, they are not used anywhere in engine, and can be readded/recreated later if necessary. Error handling for invalid model particles
2 Years Ago
Switched custom ModelDoc nodes to use managed GameData No more auto generated .fgd files Add translation gizmo helper to break_apply_force ModelDoc node