userRubatcancel

5,839 Commits over 3,622 Days - 0.07cph!

4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Only register a model clientside if it wasn't already loaded by the server (ents.CreateClientProp)
4 Years Ago
Disabled the weight hack for ragdolls - causes problems with posing for people
4 Years Ago
Fixed studiomdl.exe (and probably others) ignoring -game parameter
4 Years Ago
DCollapsibleCategory now shows a tiny icon when it is collapsed, telling the player it is collapsed and not empty.
4 Years Ago
Undoing in TextEntry also restores the scroll amount, fixing weird behavior in certain cases (issues/1588)
4 Years Ago
Update constraint.lua
4 Years Ago
Constraint library also removes NULL entities from ConstraintSystem.UsedEntities
4 Years Ago
Add more explanations about comments in the mount.cfg file itself to maybe hopefully help people to figure that out
4 Years Ago
Reenabled weight/mass hack for Physgunning ragdolls which is already used for props/etc
4 Years Ago
Calling ents.CreateClientProp with a model with no physics or no model (and setting it later) will no longer bail mid initialization and cause problems such as the prop not receiving flashlights light at all, etc
4 Years Ago
C_BaseEntity::SetModelIndex no longer fails with < -1 indicies (clientside only dynamic models) UTIL_IsValidModel (util.IsValidModel) no longer returns false for precached clientside only dynamic models ents.CreateClientProp automatically precaches the model it is given
4 Years Ago
ents.CreateClientProp's entity properly initializes its world matrix
4 Years Ago
steamworks.FileInfo fileid field is 0 instead of some big number for SteamUGC items
4 Years Ago
Added effects.GetList() (Community) game.AddAmmoType() no longer fails silently if given bad ammo type name, and the ammo type name is no longer case sensitive (Community)
4 Years Ago
Added SetTooltipPanelOverride Toolmenu filters expand categories
4 Years Ago
Constraint lib minor fixes & improvements Updates "constraints" var on the constraint system when it matters Fixed constraint.Pulley comparing one of its arguments to a global Fixed constraint.Hydraulic's 4th retval always being nil Removed reduntant usage of GetTable() Rid of some unused locals
4 Years Ago
constraint library minor improvements and fixes
4 Years Ago
Added Entity.IsSequenceFinished Entity.GetSequenceMovement cycle arguments are now optional and default to 0, 1 for start and end respectively
4 Years Ago
Added BASSCHANNEL:Set/Get3DEnabled()
4 Years Ago
Entity.PlayScene now has a second return value - the scene entity, removing which will allow for stopping the scene from continuing to play.
4 Years Ago
Dropped weapons (Player.DropWeapon specifically) no longer give extra reserve ammo
4 Years Ago
Added Panel:SetTooltipPanelOverride
4 Years Ago
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4 Years Ago
use more reliable fallback system for localization
4 Years Ago
resource/localization loads from addons properly
4 Years Ago
Added fogmaxdensity to sky_camera
4 Years Ago
Added util.Base64Decode
4 Years Ago
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4 Years Ago
Toolmenu quick filter now expands the categories
4 Years Ago
Added input.TranslateAlias( str ) - translates "alias test lastinv" into "lastinv" when given "test". Returns nothing if no alias was found.
4 Years Ago
notification.AddProgress upgrades notification.AddProgress now has an optional 3rd argument - fraction - 0 to 1 value overriding the progress bar animation to show a desired value Adjusted visuals for notification.AddProgress & made them truly infinite Added a 3rd argument to search.GetResults (optional) Create OptionsSubVoice.res sbox_search_maxresults & other search improvements Added sbox_search_maxresults Spawnmenu search prop indexer now uses notification.AddProgress over the old blue progress bar ".mdl" part of models paths is no longer being searched Having your spawnmenu closed during search will automatically update search results next time you open it
4 Years Ago
TTT: More language changes/fixes & added Italian translation (community)
4 Years Ago
Moved util.BeamRingPoint to effects library Added effects.BubbleTrail(mins,maxs, count, height, speed=0, delay=0) and effects.Bubbles( same args )
4 Years Ago
Added sbox_search_maxresults Spawnmenu search prop indexer now uses notification.AddProgress over the old blue progress bar ".mdl" part of models paths is no longer being searched Having your spawnmenu closed during search will automatically update search results next time you open it notification.AddProgress now has an optional 3rd argument - fraction - 0 to 1 value overriding the progress bar animation to show a desired value Adjusted visuals for notification.AddProgress & made them truly infinite search.GetResults now has a 3rd optional argument - maximum results to return
4 Years Ago
Use floats for LuaParticle start/end sizes
4 Years Ago
cherry pick fading decal stuff
4 Years Ago
Missed 3 other places fading decals get removed at
4 Years Ago
Added util.BeamRingPoint
4 Years Ago
Separated IGModAudioChannel:GetTags into separate GetTags<whatever>() functions
4 Years Ago
Models that exceed MAXSTUDIOFLEXVERTS no longer crash the game
4 Years Ago
FOF spawnpoint ents FOF maps category Read only ContentHeader no longer editable Use correct rendermode/groups and use actual enums
4 Years Ago
Spawnmenu's ContentHeader panels obey parent's read only state by not allowing its text to be edited
4 Years Ago
The Stanley Parable map icons
4 Years Ago
Completely disable fading decal removal, it just causes crashes
4 Years Ago
Added The Stanley Parable to mountable games list Added spawnmenu icons for The Stanley Parable and Fistful of Frags Added missing map icon for gt_desperados (FOF map)
4 Years Ago
Buttons and Emitters also support transparency
4 Years Ago
env_fade no longer crashes with its hidden activator only flag set and null activator Added "activator only" flag for env_fade in base.fgd
4 Years Ago
Fixed GM:OnScreenSizeChanged crashing the game sometimes