userRubatcancel

6,139 Commits over 3,806 Days - 0.07cph!

4 Years Ago
Added NextBot.OnEntitySight and NextBot.OnEntitySightLost
4 Years Ago
surface.DrawTexturedRect(UV) works with poster command nicely surface.DrawCircle looks less shit and it's color argument is now optional
4 Years Ago
Fixed a crash issue with Nextbot's vision module Lua Nextbot's vision module get's created on Spawn Use TransColor, not TransAlpha for prop fading
4 Years Ago
Moved static prop lighting update to a separate argument of util.RedownloadAllLightmaps, hopefully fixed a rare crash with it
4 Years Ago
"stack" argument for OnLuaError
4 Years Ago
Added safeguard to CMDLCache::GetStudioHdr from CSGO for an unknown cause crash
4 Years Ago
You can now add a spawnmenu label by right clicking empty space in the spawnlist
4 Years Ago
Increased precision of doubles in util.TableToJSON
4 Years Ago
Increased precision of doubles in util.TableToJSON
4 Years Ago
Added Filter text field to console UI, direct bindings to con_filter_* stuff
4 Years Ago
Added Material:Get/SetVector4D, returns/takes 4 numbers
4 Years Ago
Fixed Motor tool's Force Limit not functioning
4 Years Ago
Fixed a crash issue with secondary ammo display when switching to a NULL weapon
4 Years Ago
Fixed render.DrawQuadEasy producing malformed/squashed quads in very certain rare cases. Fixes wheel direction indicator spazzing out with certain wheel models on certain surfaces
4 Years Ago
NPC.NavSetGoalTarget, NPC.NavSetRandomGoal, NPC.NavSetGoal and NPC.NavSetWanderGoal now return a bool - whether the path generation succeeded or failed NPC.NavSetGoal no longer tries to generate a 0 length path failing every time, now has 2 more arguments, minPathLength and direction = vec3_origin
4 Years Ago
SLAM tripmines now properly clean their laser when they are removed SLAM no longer tries to throw/place the entity immediately after switching to it if the player switched away during the placing/throwing animation
4 Years Ago
Added DLabelEditable.Set/GetAutoStretch, defaults to false Spawnmenu labels stretch to the text that is being entered
4 Years Ago
render.RedownloadAllLightmaps now also forces all props/entities to update their static lighting
4 Years Ago
Spawnmenu editable labels now stretch to fit the text being entered and do now overflow spawnlist panel width Added DLabelEditable.Set/GetAutoStretch, defaults to false
4 Years Ago
engine.LightStyle doesn''t crash with style=64
4 Years Ago
Fixed IP blacklist Clamped pp_stereoscopy_size to reasonable values Better main menu background error handing Fixed alpha related issues with DColorMixer DNumberWang.OnValueChanged only runs if value actually changed Let anim SENTs decide their rendergroup automagically Improved random walk for npc_tf2_ghost If people copy, at least copy something decent Thruster smoke effect fixes Only display CSS models for Thrusters if CSS is mounted What are those models even doing here?
4 Years Ago
Limit pp_stereoscopy_size to +-11.5
4 Years Ago
Fixed manually entering alpha value for tool color selection not updating the UI Fixed up/down buttons for alpha on tool color selection not functioning DNumberWang.OnValueChanged is now only called when the value actually changed
4 Years Ago
Fixed prop fading not fading but instantly hiding props Fixed prop fading breaking/being affected by water/mirror reflections
4 Years Ago
Player.SetActiveWeapon( NULL ) now hides the view model as expected Player.SetActiveWeapon( NULL ) no longer causes next selected weapon to be force-lowered Player.PickupObject now force drops the given object before trying to pick it back up, so the object doesn't get stuck in an invalid state
4 Years Ago
point_message functions in multiplayer
4 Years Ago
Replaced usage of WM_ACTIVATEAPP with WM_ACTIVATE due to a possible Windows bug to hopefully fix system.HasFocus returning wrong value when the game was minimized by clicking on it in the taskbar
4 Years Ago
Fixed a "CUtlRBTree overflow!" crash to do with detail models (grass and stuff) on maps
4 Years Ago
x32/x64 -> 32/64bit
4 Years Ago
Fixed a crash when changing r_flashlightdepthres during runtime while having projected textures around
4 Years Ago
Allow all anim SENTs to automagically calculate their default rendergroup, fixing a bunch of render order issues with default tool entities and potentially all addons
4 Years Ago
Fixed PANEL:OnStopDragging being called multiple times per "dragging drop" (Community Contrib)
4 Years Ago
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4 Years Ago
Added extra info to "version" command to help debug issues
4 Years Ago
Fixed clientside DTVar callback not being called when setting an "Entity" type property to NULL
4 Years Ago
prevent self crash with ent_info worldspawn
4 Years Ago
Only Add the CSS thruster models to the tool's model list if CSS is mounted Fixed thruster's some effect throwing smoke in too random directions with some models
4 Years Ago
Fixed pressing enter in tool search collapsing all categories Fixed wheel ghost spazzing out on moving objects Prop spawn effect for 5 tools Cleaned up PR #1633 Fixed wheel ghost floating above aim pos unexpectedly Thruster fixes & effect improvements Fixed updating of the sound effect while the thruster is active Thruster frees its emitter(s) properly All thruster effects better conform to the thruster model smoke effect now acts more like smoke and more like a thruster effect Removed weird and unused code from Wheel Indicator effect
4 Years Ago
Removed a bunch of unused variables and merged double if statements across the sandbox gamemode (Community Contribution)
4 Years Ago
Fixed updating a Thruster stopping its sound after a short while instead of updating the sound if its active Thruster effects now try to conform to the thruster model, so a smaller model produces a smaller effect, a bigger model produces a bigger effect Thruster smoke effect acts more like smoke (gravity) and acts more like a thruster when not moving Thruster properly frees it's particle emitters
4 Years Ago
Cleaned up weird and unused code from Wheel Indicator effect
4 Years Ago
Spawning wheels, balloons, lamps, lights, cameras now applies the propspawn effect like other tools Fixed wheel ghost spazzing out when aiming at moving entities Fixed wheel ghost preview floating above certain surfaces unexpectedly
4 Years Ago
Improved networking precision of Origin and Start fields of CEffectData to be not useless, which fixes wheel's direction indicator having wrong angles on very flat wheel models
4 Years Ago
A less error prone random walk location for the example nextbot NPC
4 Years Ago
Added Nextbot.Set/GetMaxVisionRange()
4 Years Ago
Missed this file with SUPPORTS_GMOD_DT
4 Years Ago
Fix IP blacklist sometimes affecting wrong servers
4 Years Ago
Now it compiles with SUPPORTS_GMOD_DT as well (oops)
4 Years Ago
GMod compiles without SUPPORTS_GMOD_DT
4 Years Ago
Added CNavArea.IsPotentiallyVisible( cnavarea ) Added CNavArea:IsCompletelyVisible( cnavarea ) Added CNavArea:IsPartiallyVisible( eyepos, ignoreEnt = NULL )