userRubatcancel

6,142 Commits over 3,806 Days - 0.07cph!

4 Years Ago
Now it compiles with SUPPORTS_GMOD_DT as well (oops)
4 Years Ago
GMod compiles without SUPPORTS_GMOD_DT
4 Years Ago
Added CNavArea.IsPotentiallyVisible( cnavarea ) Added CNavArea:IsCompletelyVisible( cnavarea ) Added CNavArea:IsPartiallyVisible( eyepos, ignoreEnt = NULL )
4 Years Ago
Added NextBot.IsAbleToSee( ent, useFOV = true ) Added NextBox:Set/GetFOV()
4 Years Ago
Replaced "Bad field in entity!!" warning with a far more descript one
4 Years Ago
Replaced usage of "Physgun" and "Physcannon" with "Gravity Gun" in the .fgd files used by Hammer to avoid confusion between GMod's physgun and the gravgun
4 Years Ago
Added SF_PHYSPROP_IS_GIB, SF_PHYSBOX_ALWAYS_PICK_UP, SF_PHYSBOX_NEVER_PUNT, SF_WEAPON_START_CONSTRAINED, SF_WEAPON_NO_PLAYER_PICKUP and SF_WEAPON_NO_PHYSCANNON_PUNT enums (all shared)
4 Years Ago
Gravity gun now respects SF_PHYSBOX_NEVER_PUNT, SF_WEAPON_NO_PHYSCANNON_PUNT, SF_PHYSBOX_ALWAYS_PICK_UP, SF_PHYSBOX_NEVER_PICK_UP and SF_PHYSPROP_ALWAYS_PICK_UP spawnflags like expected
4 Years Ago
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4 Years Ago
Made Entity.Use's last 3 arguments optional, they default to: 2nd argument defaults to value of 1st argument 3rd defaults to USE_ON (matches player's +use) 4th defaults to 0 (Matches player's +use)
4 Years Ago
Fixed console deduplicating empty strings
4 Years Ago
Fixed default secondary ammo HUD not updating its visibility when secondary ammo type changes
4 Years Ago
Fixed combine soldiers only shooting 1 bullet per burst with SWEPs Fixed combine soldiers not using weapon rest times at all (only uses SWEP rest times now)
4 Years Ago
Move "CreateFragmentsFromFile: '%s' doesn't exist." to developer 1
4 Years Ago
Update README.md
4 Years Ago
Properly reset deduplication with messages < 10 characters
4 Years Ago
merge
4 Years Ago
merge
4 Years Ago
Get rid of Duplicate CLC_ClientInfo checks entirely
4 Years Ago
Cherrypick a fix
4 Years Ago
Cherrypick a fix
4 Years Ago
Dissolved entities now have zero G regardless of whether "Keep corpses" is enabled or not
4 Years Ago
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4 Years Ago
cherrypick clc_clientinfo fix
4 Years Ago
cherry pick fixes from main
4 Years Ago
roll back the addon system change from x64 as it causes issues with linux srcds shutdown
4 Years Ago
Do not deduplicate messages smaller than 10 characters
4 Years Ago
Try _stat64 if we get EOVERFLOW in bootil
4 Years Ago
Try _stat64 if we get EOVERFLOW in bootil
4 Years Ago
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4 Years Ago
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4 Years Ago
Get rid of dropprimary console command
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
merg efrom main
4 Years Ago
Invalid main menu backgrounds no longer break background switching
4 Years Ago
JPEG > JPG for 2 backgrounds
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
merge from prerelease
4 Years Ago
merge from prerelease
4 Years Ago
Fixed pressing Enter in Tool tab search/filter collapsing all categories unexpectedly
4 Years Ago
Detection for which addon caused a Lua error should much more reliable now.
4 Years Ago
Updated backgrounds from the contest
4 Years Ago
Fixed recent changes to projected texture culling being triggered by model panels present on screen, and other view altering Lua code
4 Years Ago
Fix potential Lua errors with main menu backgrounds
4 Years Ago
Print menu state Lua errors with one spew call to allow deduplication to work on them
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Physgun halo works on effects as one would expect Added script_conditions killfeed translation Appears on HL2Ep2 maps DHorizDivider resizes all panels with same cookie name An experiment for the spawnmenu tabs Prevent main menu from showing the same BG image back to back Fix potential Lua errors in RenderSpawnIcon_ functions Fixed Entity.NetworkVarElement not saving properly Stop searching for servers if player exits the server browser Minor adjustment to server blacklist stuff A little icon for when a weapon is selected as NPC wep override