userRubatcancel

6,139 Commits over 3,806 Days - 0.07cph!

4 Years Ago
Fixed secondary ammo HUD not showing while in a vehicle with SetAllowWeaponsInVehicle( true )
4 Years Ago
Fixed a regression with changes to DScrollPanel
4 Years Ago
Added DButton.SetMaterial() and DImageButton.SetMaterial() (Community Contribution)
4 Years Ago
Weapon.SetClip1/SetClip2 marks the weapon to not give out reserve ammo/reset clips on weapon pickup Combine Ball projectile no longer makes sounds when hitting ragdolls, to prevent insane sound spam when it gets stuck in multiple ragdolls
4 Years Ago
Fixed BSP brush models after 999 not working on maps
4 Years Ago
Rendering out of bounds texture frames no longer crashes the game
4 Years Ago
Added Player.OwnerSteamID64(), serverside only, returns the SteamID of family sharing owner of the game license (or just the player's SteamID if not using FS), will be 0 before player is fully authed
4 Years Ago
Get rid of the "Couldn't find surface in GetColorForSurface()" message
4 Years Ago
super_phys_gun global state affects gamerules
4 Years Ago
Fixed Hammer crashing with model heavy maps
4 Years Ago
Added MaxHealth to NPCs that did not have it set Fixed certain NPCs like Combine Camera/Turrets, Nihilanth, etc ignoring ai_disabled
4 Years Ago
Fix potential crashes when hitting entity limit and trying to create flex/bone manipulators. Promoted "HTTP failed - ISteamHTTP isn't available!" to an ErrorNoHalt with stack to help identify what is causing the error message
4 Years Ago
Removed the addonID from "Addon X is creating errors", as it is a leftover debug thing
4 Years Ago
+use picking up props no longer bails and spits out a console error with sv_turbophysics set to 1 Gravity Gun can now successfully complete the upgrade process and is no longer a progression stopper on d3_citadel_03 Upgraded Gravity Gun can pick up stuff from further away, has SUPER sounds and can punt NPCs into ragdolls
4 Years Ago
Dedicated servers properly go into hibernation once all players have disconnected
4 Years Ago
Potentially fixed playing viewmodel animations from the server only not updating them on client properly in multiplayer
4 Years Ago
Fixed gestures playing at 2x the speed on Nextbot NPCs
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Fixed JSON function precision for real
4 Years Ago
Fixed JSON function precision for real
4 Years Ago
Fixed players getting flinged unexpectedly, most noticeably with SetNoCollideWithTeammates enabled and standing in teammates
4 Years Ago
Fixed players on moving brush entities getting insta killed if inside each other with SetNoCollideWithTeammates( true )
4 Years Ago
Remove "Torque Limit" from ballsocket tool as it does nothing
4 Years Ago
Tracking Sandbox Camera now properly tracks players instead of tracking somewhere above them
4 Years Ago
Fixed walking on player heads not working correctly if SetNoCollideWithTeammates() is set to true and the 2 players are in different teams in teamID range 1-4
4 Years Ago
Avoid console errors when using PrintMessage with weird input
4 Years Ago
Fixed jumping animations playing on players when landing in multiplayer (Fixed extra GM:DoAnimationEvent calls with PLAYERANIMEVENT_JUMP)
4 Years Ago
Try to avoid unexplained crash to do with overflowing font cache and display a warning instead (Another "CUtlRBTree overflow" crash)
4 Years Ago
merge from main
4 Years Ago
Get rid of EffectData networking changes as they somehow cause crashes
4 Years Ago
Player.SetNoCollideWithTeammates( true ) no longer causes players with Team ID 1-4 to not receive melee damage from NPCs
4 Years Ago
Fixed merge blunder
4 Years Ago
Final merge from main
4 Years Ago
Final merge from main
4 Years Ago
merge 2
4 Years Ago
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4 Years Ago
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4 Years Ago
Kepp these changes on x64
4 Years Ago
merge 1
4 Years Ago
merge 1
4 Years Ago
New text label language string
4 Years Ago
Added new nextbot hooks Fixed direct calls to :PerformLayout() part 1 Fixed direct calls to :PerformLayout() part 2 These may cause issues, but shouldn't though Minor adjustment to usage of Panel.GetChildrenInRect Motor's force limit is now functional Minor OnLuaError usage changes Just adding a new argument for future use Right click on emtpy spawnlist space to add a new label Hopefully fixed spawnlists sometimes gettiing corrupted Issue is, GetChildren() doesn't always return children in order they were added, which causes massive issues with how DTileLayoyt expects the data. ZPos seems to solve this issue for us. Hopefully this means that the rare instance of spawnlist icon positions getting randomly garbled up when moving stuff around should now be fixed.
4 Years Ago
Updated TTT: Fixed Duck key while spectating in roaming mode teleporting you to last spectated player (Community)
4 Years Ago
reload language on client, not server, oopsie
4 Years Ago
Reload language files just before Lua gets initialized, instead of just after
4 Years Ago
Debug prints for a certain network related crash
4 Years Ago
when you forget 1 file after commit
4 Years Ago
Fixed bad direct calls to PerformLayout() part 2 - InvalidateLayout( true )
4 Years Ago
Fixed bad direct calls to PerformLayout() part 1 - Baseclass calls