userRubatcancel

5,836 Commits over 3,622 Days - 0.07cph!

4 Years Ago
Hide mat_texture_limit convar Added current material count to mat_texture_list when expanded
4 Years Ago
Right/Middle mouse clicking a server will copy its IP / SteamID
4 Years Ago
booltil's base64 also catches stlencoders::invalid_length
4 Years Ago
booltil's base64 also catches stlencoders::invalid_length
4 Years Ago
Fixed multiplayer gamemode list search only searching the internal "foldername" of the gamemode, not the actual text players see Tried to improve the gamemode list ordering to jump around less
4 Years Ago
Added steam error code 6 friendly error string
4 Years Ago
cherryppick the constraint & dupe changes
4 Years Ago
Serverlist changes - anon server penalty (dev only for now)
4 Years Ago
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4 Years Ago
Fixed constraint library producing errors with duplicator Constraint errors during duplicator pasting process no longer make the partial duplication "un-undo-able"
4 Years Ago
ENT:StoreOutput() works for newer Source Engine map IO format
4 Years Ago
merge crash fix & poster command changes
4 Years Ago
Change "persistence mode" to "persistence file" and add a bit more info about persistence itself
4 Years Ago
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4 Years Ago
Poster command now tells you where it saved the picture to in the console Better documentation of the poster command when entering invalid argument count and in "help poster"
4 Years Ago
Cherry pick fixes
4 Years Ago
Cherry pick fixes
4 Years Ago
point_teleport - Added the episodic "tp into crouch" spawnflag, Added TeleportEntity & TeleportToCurrentPos inputs from GO branch All of the above is added to the Hammer Editor as well
4 Years Ago
cherry pick fixes
4 Years Ago
cherry pick fixes
4 Years Ago
Debug stuff for GetColorForSurface
4 Years Ago
Fixed util.Base64Decode crashing the game with invalid characters in input
4 Years Ago
Fixed util.Base64Decode crashing the game with invalid characters in input
4 Years Ago
merge from main
4 Years Ago
Underwater sounds no longer play when dead and player's camera is not underwater
4 Years Ago
npc_barnacle clears the entities it spawns when removed npc_barnacle no longer crashes the game if it is missing its "tongue" entities
4 Years Ago
Dying to HL2 leeches no longer keeps playing the leech sounds until you respawn, dying above water with leeches also no longer plays the leech sounds when you fall underwater while you are dead
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Updated localization files
4 Years Ago
The game now properly loads UTF-8 text from .properties files
4 Years Ago
Increased width of the "Save changes" button in spawnmenu for localized strings to fit in it Altered Sandbox notifications font for non English text to not look like utter trash
4 Years Ago
Do not load models with version < 0 (Fistful of Frags corrupted model crash)
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Reduced default voice chat gain/multiplication from 10x to 2x to decrease gain artifacts
4 Years Ago
Addon custom spawnlists, Game props and Addon props lists are now read only
4 Years Ago
Failed to read addon %i => Failed to read addon file %s
4 Years Ago
merge the fixes from main
4 Years Ago
Entity.Remove() no longer sets FSOLID_NOT_SOLID while in a Physics callback
4 Years Ago
4 Years Ago
Disable removal of particles from game.CleanUpMap()
4 Years Ago
Disable deletion of particles in game.CleanupMap entirely
4 Years Ago
different approach to delete OB particles on map cleanup.
4 Years Ago
Base gamemode: Do not try to draw view model hands if they have no parent, fixing view model hands sometimes floating unattached to the viewmodel, notably when exiting vehicles.
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Only register a model clientside if it wasn't already loaded by the server (ents.CreateClientProp)