5,836 Commits over 3,622 Days - 0.07cph!
Hide mat_texture_limit convar
Added current material count to mat_texture_list when expanded
Right/Middle mouse clicking a server will copy its IP / SteamID
booltil's base64 also catches stlencoders::invalid_length
booltil's base64 also catches stlencoders::invalid_length
Fixed multiplayer gamemode list search only searching the internal "foldername" of the gamemode, not the actual text players see
Tried to improve the gamemode list ordering to jump around less
Added steam error code 6 friendly error string
cherryppick the constraint & dupe changes
Serverlist changes - anon server penalty (dev only for now)
Fixed constraint library producing errors with duplicator
Constraint errors during duplicator pasting process no longer make the partial duplication "un-undo-able"
ENT:StoreOutput() works for newer Source Engine map IO format
merge crash fix & poster command changes
Change "persistence mode" to "persistence file" and add a bit more info about persistence itself
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Poster command now tells you where it saved the picture to in the console
Better documentation of the poster command when entering invalid argument count and in "help poster"
point_teleport - Added the episodic "tp into crouch" spawnflag, Added TeleportEntity & TeleportToCurrentPos inputs from GO branch
All of the above is added to the Hammer Editor as well
Debug stuff for GetColorForSurface
Fixed util.Base64Decode crashing the game with invalid characters in input
Fixed util.Base64Decode crashing the game with invalid characters in input
Underwater sounds no longer play when dead and player's camera is not underwater
npc_barnacle clears the entities it spawns when removed
npc_barnacle no longer crashes the game if it is missing its "tongue" entities
Dying to HL2 leeches no longer keeps playing the leech sounds until you respawn, dying above water with leeches also no longer plays the leech sounds when you fall underwater while you are dead
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Updated localization files
The game now properly loads UTF-8 text from .properties files
Increased width of the "Save changes" button in spawnmenu for localized strings to fit in it
Altered Sandbox notifications font for non English text to not look like utter trash
Do not load models with version < 0 (Fistful of Frags corrupted model crash)
Reduced default voice chat gain/multiplication from 10x to 2x to decrease gain artifacts
Addon custom spawnlists, Game props and Addon props lists are now read only
Failed to read addon %i => Failed to read addon file %s
merge the fixes from main
Entity.Remove() no longer sets FSOLID_NOT_SOLID while in a Physics callback
Disable removal of particles from game.CleanUpMap()
Disable deletion of particles in game.CleanupMap entirely
different approach to delete OB particles on map cleanup.
Base gamemode: Do not try to draw view model hands if they have no parent, fixing view model hands sometimes floating unattached to the viewmodel, notably when exiting vehicles.
Only register a model clientside if it wasn't already loaded by the server (ents.CreateClientProp)