userRubatcancel

6,142 Commits over 3,806 Days - 0.07cph!

5 Years Ago
Buttons and Emitters also support transparency
5 Years Ago
env_fade no longer crashes with its hidden activator only flag set and null activator Added "activator only" flag for env_fade in base.fgd
5 Years Ago
Fixed GM:OnScreenSizeChanged crashing the game sometimes
5 Years Ago
Sandbox baloons can now be transparent use RENDERMODE enums for color tool changed RENDERMODE_TRANSALPHA to TRANSCOLOR like it should always have been
5 Years Ago
Added Fistful of Frags mounting support, including map icons Added icons for the 2 new CS:GO maps
5 Years Ago
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5 Years Ago
Spawnmenu UI improvements Translated right click menus for Tools in spawnlists & multiselection right click menu (Community) Tool search in spawnlists now works with localization Spawnicons and spawnlist tools now obey read only parents (such as spawnlist Search) Post Processing icons can now be deleted from spawnlists
5 Years Ago
TTT: Updated language files (Community)
5 Years Ago
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5 Years Ago
Translated right click menus for Tools in spawnlists & multiselection right click menu (Community) Tool search in spawnlists now works with localization Spawnicons and spawnlist tools now obey read only parents (such as spawnlist Search) Post Processing icons can now be deleted from spawnlists
5 Years Ago
Added GetPredictionPlayer() global
5 Years Ago
Scripted entities clientside (SWEPS) update their Lua data before calling Initialize, not after
5 Years Ago
gmod_language for loading screen
5 Years Ago
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5 Years Ago
Fixed Player.GetEyeTraceNoCursor caching & switched Player.GetEyeTrace(NoCursor) to use FrameNumber() over CutTime() (Community) TTT: Fixed GetEyeTrace override (Community) TTT: Removed unnecessary GetWeapons and HasWeapon overrides (Community)
5 Years Ago
ENT:TestCollision now reacts to "true" return value - allows the entity to collide as it normally would
5 Years Ago
sv_use_steam_voice 0 isn't broken
5 Years Ago
Increase voice chat samplerate to 44100hz (Doesn't break compatibility if using Steam voice, which GMod does by default)
5 Years Ago
Add "Steam Voice Options" to Voice option menu
5 Years Ago
Added IGModAudioChannel.GetTags( i )
5 Years Ago
Entity.GetSequenceInfo now try to fill the activity field in case the model it is used on didn't use the ACT_ stuff yet
5 Years Ago
Fixed PANEL:TestHover not displayed Lua errors if any happened during its execution
5 Years Ago
Added expected download size for workshopDL. This is how much disk space will be used, not bandwidth.
5 Years Ago
pass gmod_language to loading screens
5 Years Ago
disable fading decal removal on displacements
5 Years Ago
Reduced spam from mount.cfg in console, moved certain fs_tellmeyoursecrets messages to fs_tellmeyoursecrets 2
5 Years Ago
try a different approach for bad decal list crash
5 Years Ago
Main menu fixes/changes Main menu no longer errors if we failed to load API manifest or its fields changed Blacklisted servers display why they were blacklisted in console
5 Years Ago
game.CleanUpMap() destroys orangebox particles
5 Years Ago
Derma Skin PaintShadow & PaintFrame no longer uses global SKIN and uses self instead (Community) Gamemodes with malformed gamemode.txt file no longer produce Lua errors (Community) Main menu no longer errors if we failed to load API manifest or its fields changed Blacklisted servers display why they were blacklisted in console
5 Years Ago
weapon_base doesn't error in NPC hands
5 Years Ago
BASS.DLL sound streams are muted if game loses focus and snd_mute_losefocus is set to 1
5 Years Ago
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5 Years Ago
Made internal Get_Color stuff more consistent across the Lua API
5 Years Ago
weapon_base doesn't error when given to NPCs
5 Years Ago
Cherrypick the fading decal stability fix
5 Years Ago
Updated r_studiodecal.cpp to CS:GO version, and fixed graphical artifacts with unnecessarily high poly models
5 Years Ago
Fixed a freeze with decals on unnecessarily high poly models
5 Years Ago
Added PANEL:TestHover( x, y ) hook
5 Years Ago
Stability improvements to fading decals on displacements
5 Years Ago
fps_max can now be changed while on a server/in-game
5 Years Ago
RichText - Fixed links getting previous link signals in certain cases, fixed multiline links going beyond panel bounds
5 Years Ago
env_entity_dissolver will no longer remove players, will apply dissolve effect to players as expected, and will not credit its kills to a random player
5 Years Ago
Fixed iconless notifications making errors OOPSIE
5 Years Ago
notif fix
5 Years Ago
notif fix
5 Years Ago
Fix lua errors with notifications, sigh
5 Years Ago
npc_launcher and its grenades no longer try to play <null> sounds causing problems npc_launcher defaults to RPG rocket model and 500 launch speed if those keyvalues are unset
5 Years Ago
TTT: Updated Portuguese translation again
5 Years Ago
Fixed NPCs floating Sandbox hints don't show with Camera wep Fixed errors with drag'n'drop Fixes new spawnlist headers erroring Fixed "Make Persistent" option appearing when its disabled Fixed "Make Persistent" option appearing when Persistence is disabled Made sbox_godmode work in singleplayer Clearly tell player which options are MP only Tools can be used on non vphysics brushes You can place buttons on gm_construct mirror and white room, etc. spawnmenu right click menu fixes Fixed unselected icon right click menus changing when anything has been selected in the spawnmenu Translated right click menu for spawnlist headers