userRubatcancel

6,142 Commits over 3,806 Days - 0.07cph!

5 Years Ago
cherrypick the march2020hotfix stuff
5 Years Ago
cherry pick the sandbox npc fix
5 Years Ago
Fixed a problem with Sandbox spawned NPCs sometimes floating above ground
5 Years Ago
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5 Years Ago
Added GM:OnScreenSizeChanged hook
5 Years Ago
Fixed DDragBase erroring when drag'n'dropping panels onto it with non DDragBase parents
5 Years Ago
Negative playback rate now properly affects viewmodels
5 Years Ago
Added SentenceDuration( name )
5 Years Ago
New members for PhysicsCollide hooks - OurSurfaceProps, TheirSurfaceProps, HitSpeed, OurNewVelocity, TheirNewVelocity, OurOldAngularVelocity, TheirOldAngularVelocity
5 Years Ago
Added IMesh.IsValid
5 Years Ago
Added 5th argument to SWEP:FireAnimationEvent - source entity, which will be the viewmodel entity on client and the weapon itself on server
5 Years Ago
Added IGModAudioChannel.Set/GetPan, affects playback -1 = only left, 0 = center, default, 1 - only right speaker
5 Years Ago
Fixed suit death voice lines playing on respawn with gmod_suit 1
5 Years Ago
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5 Years Ago
sbox_playershurtplayers no longer unexpectedly disables self damage sbox_godmode works in singleplayer "Make Persistent" property is now properly hidden if persistence is disabled Added a warning about certain options doing nothing in singleplayer to the Utilities > Sandbox Settings menu
5 Years Ago
Only directly use CBaseFlex methods clientside
5 Years Ago
Set/GetFlexScale for CBaseFlex
5 Years Ago
SetFlexWeight tries to use direct CBaseFlex methods before trying to create a flex manipulator
5 Years Ago
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5 Years Ago
Fixed CHudCloseCaption not being affected by HUDShouldDraw Sandbox hints are not hidden when gmod_camera is equipped
5 Years Ago
Entity.SetPhysicsAttacker works on more entities now, such as "anim" type SENTs and vehicles Throwing props at NPCs/Players using the Physics Gun now correctly gives kill credit to the player who threw the prop, not the prop itself
5 Years Ago
You can now use tools such as balloons on non physics brush entities
5 Years Ago
Translated right click menu for spawnmenu headers (+icon), right-clicking non selected spawnicons while having some selected will not override right click menus of non selected spawnicons
5 Years Ago
merge from main (march 2020 update)
5 Years Ago
Update .gitignore Spawnmenu resizing saves And changes to make it usable on stupidly low resolutions drag'n'drop selection changes map categories changes spawnlist revert feature DefaultUnderline font changes Also increased width of dropdown in mutliplayer tab to fit the "no workshop downloads" option Updated language files GameUI has the multiplayer tab additions
5 Years Ago
merge the spawnlist revert changes
5 Years Ago
Added ability to revert spawnlist changes + language files
5 Years Ago
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5 Years Ago
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5 Years Ago
Update ignore.conf for Plastic 9 & some extra bits
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
Fallback for CBaseFlex GetFlexWeight if flex manipulator is not available
5 Years Ago
LadderClimbSpeed also affects CS ladders
5 Years Ago
Added Set/GetSlowWalkSpeed + Set/GetLadderClimbSpeed Bumped steam.inf version
5 Years Ago
Clientside ragdolls copy npc/player's flex/bone manipulations. This also means clientside only entities can have their flexes manipulated, just like bones can be
5 Years Ago
Restored Zombine, Metrocop and Eli custom footsteps Included the HL2:Ep2 antlion guard model so its footsteps also work Fixed a progression stopper on d2_coast_11.bsp if Keep Corpses option is turned on (Radgolls inherit the dead NPC targetnames)
5 Years Ago
serverside ragdolls also inherit renderfx of the dead entity
5 Years Ago
merge dlabel fix
5 Years Ago
Fixed menu state error with DLabel
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Drag'n'drop improvements: * Sprinting and pressing on spawnicons no longer selects them and allows the player to spawn things * Holding control key (CTRL) now also toggles multi-selection in spawnmenu * Area selection while holding Shift key only adds to current selection, while holding Control will invert current selection (old behavior)
5 Years Ago
Combine and Stalkers get their custom footsteps back
5 Years Ago
Subscribing to addons with missing Type tags while in-game no longer fails
5 Years Ago
Level transitions (as well as loading engine saves) no longer resets Suit Power as well as Crouched and Flashlight states
5 Years Ago
Fixed a progression stopper on c2a5g.bsp Brightened some HLS map icons so you can actually see what's on them
5 Years Ago
Updated language files
5 Years Ago
merge from main
5 Years Ago
You can now use LightmappedGeneric materials on brush entities with SetMaterial SetMaterial also works on translucent brushes