userRubatcancel

6,142 Commits over 3,806 Days - 0.07cph!

5 Years Ago
renamed certain games in the mountable games list to more closely match their actual names moved certain community made maps from cs(go) into their own cateogry (aim, awp, etc) Icons for maps that dont have them from l4d2 and csgo
5 Years Ago
Better error handling for Entity.SetBonePosition, GetBonePosition, SetBoneMatrix, GetBoneMatrix
5 Years Ago
merge from main
5 Years Ago
"Missing map %s disconnecting" error now tells the player if their cl_downloadfilter is set to not download maps Renamed Other tab back to Multiplayer in the Options menu Added "noworkshop" option to the Download Filter in Options menu
5 Years Ago
npc_strider no longer leaves entities it created behind
5 Years Ago
merge from main/
5 Years Ago
merge from main/
5 Years Ago
merge
5 Years Ago
Very tall disconnect messages are not longer being cut off & don't go offscreen
5 Years Ago
Only do not mount duplicate addons for WorkshopDL Addon conflict detection only for Lua files
5 Years Ago
5 Years Ago
merge from main
5 Years Ago
Display a console warning during addon mounting when an addon contains a file already mounted from another addon Do not mount already mounted files when joining servers, etc.
5 Years Ago
Increased buffer sizes for certain chat gamevents so players with longer names can still fit and not cut off the message (disconnect, connect, team/name changes, achievements)
5 Years Ago
merge from main
5 Years Ago
Change drag'n'drop copy string to not conflict with copy to clipboard string
5 Years Ago
Updated language files
5 Years Ago
Updated language files Fixed Snarks not attacking sometimes Read only drag'n'drop stuff You can only copy from readonly drag'n'drop panels. Used for Weapons/NPCs/Entities tabs in the spawnmenu to prevent ability to delete icons and have to resort to restarting the map to get them back
5 Years Ago
Translated drag'n'drop rightclick drag dropdown menu You can no longer modify unmodifiable Spawnmenu tabs (NPCs, Weapons, etc), you can still copy from them to your spawnlists as usual Fixed HL1 snarks not attacking anything when spawned from spawnmenu on flat surfaces
5 Years Ago
Fixed an infinite loop with decal cleanup
5 Years Ago
Further improve func_breakable angle reset logic HL1 turrets start in retracted animation rather than in the firing? animation
5 Years Ago
Update usermessage.lua Formatting changes to match the rest of the files
5 Years Ago
Minor optimizations to player.GetBy* functions (Community) Fixed SendUserMessage erroring on client (Community) Minor changes to config_default.cfg - mp_decals & r_decals set to 2048 (from 5000), sensitivity set to 6 (from 8) and removed spawnmenu_icon_precache since it doesnt exist (Community) Converted umsg.Start error messages into ErrorNoHalts Not proving the first argument to umsg.Start won't create a new message and then just fail and do nothing with it
5 Years Ago
Fix SendUserMessage error when calling clientside (#1626) * Fix SendUserMessage error when calling clientside Though all this is deprecated, the function still shouldn't error when called from the client. I also removed the ``SERVER`` check inside ``usermessage.Hook`` since it never passed due to ``SERVER`` not being localised before the module call. * Update usermessage.lua
5 Years Ago
Made Menu Lua errors appear mostly like Client/Server errors appear (formatting) Made ErrorNoHalt w/ trace and menu errors trigger the "Something is creating script errors" message
5 Years Ago
Optimized player.GetBy* functions in player.lua (#1628) * Update player.lua * Update player.lua * Update player.lua Style changes.
5 Years Ago
config_default.cfg reworked (#1632) - Removed `spawnmenu_icon_precache` because it is not a valid command; - Modified the `mp_decals` to the value of `2048` to equal the value of `r_decals` (`r_decals` gets resetted everytime you launch the game, so setting `r_decals` to `5000` will get its value back to `2048` when you relaunch the game, while `mp_decals` still with the value of `5000` because `mp_decals` it is stored in the `config.cfg` file, while `r_decals` is not, and to make both equal, here is the solution); - Modified the value of the `sensitivity` command to the value of `6` instead of `8`.
5 Years Ago
Added Toggle input for func_brush in base.fgd
5 Years Ago
Clientside crazy physics: Delete the entity AFTER simulating all of its physics objects to avoid crashing Fixed func_break being misaligned on HL1 maps
5 Years Ago
Update issue templates
5 Years Ago
▅▄█▇_▄▇▅█▄ -> ▉▍▍->▄▅▋▆▄█▊▆▍
5 Years Ago
surface.DrawPoly with no arguments causes an expected Lua error, rather than printing a warning into console. Fixed RichText crashing when containing a lot of text without newline and with the same color
5 Years Ago
Restored -tools for the 32bit binaries on the x64 branch
5 Years Ago
UpperCamelCase for key names in GetFrictionSnapshot()
5 Years Ago
Added PhysObj.GetFrictionSnapshot()
5 Years Ago
Added GM:PlayerChangedTeam( ply, old, new ) - serverside
5 Years Ago
Made Vehicle.GetDriver, Vehicle.GetPassenger, Vehicle.GetVehicleViewPosition shared
5 Years Ago
Added BLENDFUNC_MIN and BLENDFUNC_MAX enums Added OnEntityWaterLevelChanged( ent, old, new ) hook WaterLevel() for non player entities will report WL_Eyes(3) if touching water, rather than WL_Feet(1) when fully submerged
5 Years Ago
IN_MODIFY => IN_CLOSE_WRITE for linux auto refresh
5 Years Ago
IN_MODIFY => IN_CLOSE_WRITE for linux auto refresh
5 Years Ago
Updated TTT: Portuguese language improvements (Community)
5 Years Ago
Offline workshop changes Necessary to display addons names and not error
5 Years Ago
Improved Offline Mode for workshop addons - now uses the cached subscribed list from Steam
5 Years Ago
Connection to Steam servers lost. message now also gets user friendly error messages Translate steam errors 8 and 34 to nicer messages
5 Years Ago
cherry pick the workshopDL changes and prop_combine_ball crash fix
5 Years Ago
Resolve some issues with stuck download prevention for WorkshopDL
5 Years Ago
Added CLIP tool textures with custom step sounds to mimic CS:GO VBSP: Allowed usage of multiple unique clip brushes to enable custom footsteps on them.
5 Years Ago
Disable overview_mode stuff completely, it was used to cheat, and is completely replaceable by Lua
5 Years Ago
Added Panel.GetSelectedTextRange() = start,end pos, works for both RichText and TextArea