userRubatcancel

5,836 Commits over 3,622 Days - 0.07cph!

5 Years Ago
HL1 suit intro sounds do not override HL2 ones
5 Years Ago
Workshop mounting message stuff Player classes do not reset HP/AP on transition
5 Years Ago
Do not reset player's health and armor on level transition
5 Years Ago
Changes to Toolgun's Screen rendering
5 Years Ago
Changed the toolgun RenderTarget to use render.Push/PopRenderTarget() to show the proper way of doing Render To Texture stuff
5 Years Ago
env_explosion sparks work as intended
5 Years Ago
Drag'n'drop to open .vmf files in Hammer
5 Years Ago
Taunt cam hides quick info HUD
5 Years Ago
GMod enables the Workshop addon the player unsubscribed or subscribed to
5 Years Ago
Spawnmenu opens tool UI on creation GetTool little fix This is for cases where Lua on the Tool Gun hasn't loaded yet.
5 Years Ago
Spawnmenu will automatically open UI of currently selected toolmode on creation
5 Years Ago
Suit audio doesn't play with gmod_suit 0
5 Years Ago
Added Player.GetPreviousWeapon() EFL_NO_DAMAGE_FORCES also affects players
5 Years Ago
Convars with FCVAR_NEVER_AS_STRING fire convar change callbacks Convars will try to avoid being set to "3.000000" instead of just "3" Added Convar.Revert, works only on Lua stuff
5 Years Ago
minmax for CreateClientConvar
5 Years Ago
Added optional min and max arguments to Create(Client)ConVar Added ConVar.GetFlags, IsFlagSet, GetMin and GetMax
5 Years Ago
debug_dump handles FCVAR_NEVER_AS_STRING
5 Years Ago
Expand the flahslight fix to ther functions that need it
5 Years Ago
Fixed certain decals not receiving shadows from projected textures
5 Years Ago
GMod no longer tries to delete workshop files outside of GMod's directory ( ISteamUGC item files ) Dedicated servers actually mount ISteamUGC addons The initial addon mounting in main menu now displays a message that we are doing somethinig
5 Years Ago
Create .gitignore
5 Years Ago
Allow simple_physics_prop to be ignited Found on some HL2 maps Tooltip handles contents on target pnl removal Default behaviour should be unchanged Set/IsEnabled support for some panels Create hud_textures.txt Only done for the train controls texture Fixed RPG sounds cutting off somtimes Old missed change, the laser sound was cutting off shooting sounds Server unfavorite button BUGBUG: The icons in the server browser offset text, find out why and fix HEV Suit option for Start new game Secondary Ammo HUD fits more digits Weapon ammo types use smaller font
5 Years Ago
Updated Ammo HUD to allow secondary ammo to fit at least 3 digints as opposed to 1.5 prior Updated all built-in weapons to use a smaller font for ammo type icons
5 Years Ago
You can now ignite "simple_physics_prop" class via Ignite property DTooltip is going to handle its contents when its target panel is removed
5 Years Ago
All DProperties default data type rows, DNumberScratch, DNumSlider, DSlider now support Set/IsEnabled Adjusted contrast on disabled checkboxes and combo boxes
5 Years Ago
Flashlight has limited energy with gmod_suit set to 1 Reworked sprint logic to work better Fixed prediction errors with no energy sprint and gmod_suit 1
5 Years Ago
Restored most of HL2 suit stuff, disabled by default via gmod_suit convar
5 Years Ago
GravGunPunt is no longer called for NULL entities (on client) Fixed an issue which caused weapons to go invisible under very specific circumstances
5 Years Ago
COLOR:ToHSL()
5 Years Ago
COLOR:ToHSL()
5 Years Ago
Added HSL color functions
5 Years Ago
Add the new images too
5 Years Ago
Added ability to remove favorite servers from the Favorites list
5 Years Ago
Remove relativelightingorigin functions
5 Years Ago
Added Entity.SetLightingOriginRelativeEntity Added Entity.SetLightingOriginRelativeEntity Entity.SetLightingOriginEntity is now shared Added VMatrix.Zero and IsZero
5 Years Ago
Enable shadowing from world lights if r_shadowfromanyworldlight is set to 1 for when the map doesn't Enabled shadowfromworldlights by default Added support for _castentityshadow in Hammer
5 Years Ago
COLOR.Unpack COLOR.SetUnpacked and COLOR.ToTable (Community Contribution)
5 Years Ago
Added Vector.Unpack, Vector.SetUnpacked and Vector.ToTable Added Angle.Unpack, Angle.SetUnpacked and Angle.ToTable Added VMatrix.Unpack and VMatrix.SetUnpacked Added Entity.Get/SetLightingOriginEntity
5 Years Ago
Fixed some CS:GO maps having terrible looking water and black skyboxes
5 Years Ago
Dynamic Render To Texture shadow angles
5 Years Ago
Added LuaLocomotion:Set/GetGravity()
5 Years Ago
Treesway for unlitgeneric, because we can
5 Years Ago
Shared DTVars for testing
5 Years Ago
Updated TTT to its latest version
5 Years Ago
Entity.PhysicsDestroy on ragdolls no longer crashes the game
5 Years Ago
Restored func_traintrain's control HUD (Can be disabled by gamemodes via HUDShouldDraw) (Added gmods own scripts/hud_textures.txt)
5 Years Ago
Fixed CSS ladders and Physgun's +use allowing you to fly into air indefinitely
5 Years Ago
Fixed some weapons (RPG, AR2, HL1 357, Glock, Shotgun) spamming sounds underwater while holding RMB
5 Years Ago
Disable hull trace surface prop fix, it causes crashing issues Fixed Entity.Activate on a SetModelScaled ragdolls causing a crash (It still won't scale ragdolls)
5 Years Ago
Added ITexture.IsErrorTexture