6,142 Commits over 3,806 Days - 0.07cph!
Move the "env_sprite is rendering bad material" to developer 1 because it's annoying and the crash is very rare
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Added "dontcreate" option to "settings" section of <gamemodename>.txt, used for gmod_maxammo in sandbox.txt
Don't reset NET_IsMultiplayer, just use IsInGame() for SHIFT+F2
Improve upon PR#1595
Flechette gun npc usage example
logic_choreographed_scene translation
Apparently it kills a Combine NPC at the start of C17 chapter with dog
gmod_maxammo slider in Utilities menu and Sandbox's new game menu
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merge the panel fix from prerelease (goddamit)
Fixed panels who capture mouse not receiving OnMouseReleased after mouse input was disabled
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Further improvements with 128+ bone model rendering
Fix a little crash issue from previous commit
Added SWEP.GetNPCRestTimes(), SWEP.GetNPCBurstSettings() and SWEP.GetNPCBulletSpread
The above is used as an example in weapon_flechette
Fixed RPG reload animations playing too soon after shooting a rocket
Fixed RPG firing sounds being replaced by laser on/off sounds
Improve support for 128+ bone models (studiomdl.exe, hlmv.exe, possibly other places)
Updated studiomdl.exe to be closed to the TF2 counterpart - Now tries to preserve sequence order (and names?) when recompiling, more console output when model file exceeds buffer sizes
Hull traces against brush entities will fill the SurfaceProps field, fixes shotgun decals, etc
Fixed Combine Balls not seeking NPCs lile they do Players
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Fixed SWEPs firing too many network change callbacks
More errors into console when steamworks.Publish fails
Fixed non admin players being able to run vehicle_flushscript
Fixed cc_random crashing the game with closecaptions disabled
Properly switch BASS device on device change
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PlayerSpawn transition argument
Addons Enabled/Disabled only filter
Centered pickup history text vertically
It was a bit off
Fixed Fists not spawning gibs in MP on client
https: //github.com/Facepunch/garrysmod-issues/issues/3942
Co-Authored-By: jvs <jvs@users.noreply.github.com>
Restored hud_quickinfo, disabled by default, doesnt save
Centered text vertically in GMod's default pickup history
Disabled certain HL2 pickup history elements still displaying (health/armor kits)
Fixed weapon_fists breaking props in multiplayer not spawning gibs on client
Some minor changes to menu_cleanupgmas to maybe help debug an issue where it "doesnt work sometimes"
nb_shadow_dist - Changed default value to 3000, from 400
language.Add can now override strings it previously set.
Fixed first person spectator weapon effects for Gravity Gun, Physics Gun, Stunstick and Bullet tracers
Player.SelectWeapon() can now accept Weapon entities directly
Fixed Suit Chargers being forced to 30 energy by hl2mp game rules
Fixed stunstick effect existing on other weapons once picked up
Fixed Gravity Gun progns not resetting when switching away in multiplayer
Precache antlion and zombie blood particles with the nornal blood particles
Fixed Player.GetTable() resetting on player disconnect and before GM:EntityRemoved is ran on the player
Fixed dying in trigger_playermovement causing crouching key stuck until retouching the trigger
Added a second argument to PlayerSelectSpawn, PlayerSpawn and PlayerInitialSpawn - transition - equals to true if the spawn was from a transition. This is used to not reset player poistion and weapons on HL campaign map transitions by default
Fixed player_speedmod not working in singleplayer when it should be (HL2 teleporter sequence for example)
ai_goal_follow will work in multiplayer for players (by disabling itself and reenabling until a player is found)
Merge fix for env_fade from source-sdk-2013/issues/479
Added the missing ACT_HL2MP_SIT_KNIFE/MELEE2 Lua enums