3,028 Commits over 3,867 Days - 0.03cph!
stop all looping sfx on reset
slow time a bit while braking on easy
some easy xulgon balance
removed curse state from easy tutorial
no curses in easy mode
Merge branch 'master' of SpaceUsurperUnity
hid switchPowerupOnPickup option
Merge branch 'master' of SpaceUsurperUnity
fix respawnPod message after tutorial
thumb_up
2
thumb_down
103
sliders stage setup
fix ballpit menu music error
add quad & sliders to campaigns
campaign menu bg colors
credits menu core
quad stage setup
quad uses redux includes
Merge branch 'master' of SpaceUsurperUnity
quad fixes
can bake/generate all redux stages
Merge branch 'master' of SpaceUsurperUnity
hard invasion ship1
Merge branch 'master' of SpaceUsurperUnity
hard invasion minion cores
reverted some changes
ball pit menu core
intro strings variety
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
octopus string variety
corelayer color blink uses EffectTime instead of stage time
invasion core wip
Merge branch 'master' of SpaceUsurperUnity
hard invasion cores
new laser core
hard laser cores
Merge branch 'master' of SpaceUsurperUnity
hard storm cores
hard tentacle cores
Merge branch 'master' of SpaceUsurperUnity
hard orb cores
hard claw cores
hard frame cores
Merge branch 'master' of SpaceUsurperUnity
hard mech cores
hard execution cores
hard trench cores
Merge branch 'master' of SpaceUsurperUnity
hard onion cores
hard hunter cores
nightmare medal times
hard intro cores
hard octopus cores
Merge branch 'master' of SpaceUsurperUnity
credits progress func
credits music & tweaks
tweaked normal medal times
json fixes
fix reroll
tether despawn on hit properly
Merge branch 'master' of SpaceUsurperUnity
ballpit sfx
edgerunner effects
more ballpit sfx
strings cleanup
Merge branch 'master' of SpaceUsurperUnity
income and pity income display
ballpit sfx
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
ballpit music wip
more ball pit sfx, duplicate fix
snipe powerup
powerup spawn warning
ultimatum powerup
buy round sfx
some more giver patterns
bg color/cloud progression
converge effect bullet
reverted ignorePlayerCollision change, fixed reroll again
hit_money powerup
fix homing targeting
fix turret ownership
steal powerup
confuse powerup
dash mastery powerup
shield generator powerup
tenacity powerup
luck affects boosterPack
status callback onPlayerActivateStatus
repeller powerup
tether vine powerup
rand.PointInRect
ignorePlayerCollision can use PerUpdate
fix reroll bug
tether powerup
tether tweaks
boosterPack powerup
shop randomness
reroll wip
reroll shop items
remove reroll when all items bought
teleport powerup
cleanup
remove shouldEnterBuyPhase
gather effect
createArrayFromRange, shuffleArray
renaming more player vars
edgerunner wall indicator
edgerunner reward
changed kiosk item numbers
rearranged kiosk positions
made shield rare
railgun powerup
added slowmo
refactored state progession
money spawn in buy round
rename player variables
vomit is purple
persecute powerup
build fix, edgerunner powerup
airstrike sfx, etc
airstrike/remote bumper start on enemy side
powerup balancing
duplicate powerup
snipe powerup
playtest changes, potential snipe angle fix
rename snipe to richochet
hell powerup
upgrade powerup
powerup lvl floater shows MAX
upgrade icon
potential buy phase fix
ball sprite tweaks
more bullet color stuff
ball color
playtest fixes and sfx
wall powerup
shield balancing
green and blue balls
cant boost/blink during buy phase
tweaked tip text
ball pit intro tips
skip wont spawn on player
round text
buy label
potential fix for ballpit round issue
fix tweak
fix fade giving player gun
fixed kiosk prices, kiosk rarity
changed some powerup rarity
adjusted tooltips
bump sfx
more sfx
reworked free shields
finished hazard attacks
credits stage balance tweaks
zapped pattern
enemy powerup pattern
tweaked zap pattern
credits enemy attacks
credits powerups
attempt to fix speech bubble size
more credits powerups
more editing credits units
hazard attacks
enemy stun attack
zap dontDropShields
credits enemy attack sfx
tweak credits crawlers
edited rest of the crawlers
credits array
credits hazard, etc
crawler attacks
refactor base crawler
credits text colors
Merge branch 'master' of SpaceUsurperUnity
credits enemy
credits stuff
credits stuff
chippy crawler
more credits crawlers and powerups
more credits crawlers
some scores crawlers
rest of the score crawlers
ballpit giver
Merge branch 'master' of PxcEditor
fix intro boss nightmare form0 & form1
credits stuff
credits stuff
more credits pixels
ffd icon
laser sight lost when hit
credits text
more credits text
credits crawler text
misc balance
credits bounds
Merge branch 'master' of SpaceUsurperUnity
laserSight powerup
laser sight icon, fix when have no gun
fix hard mech !redux !easy !nightmare
songs check if CurrentCore is null !redux !easy !nightmare
hard orb balance
hard frame balance, etc
added CampaignData.orderIgnoresLockedState
build !redux !easy !nightmare
drop effect
balance changes
changed starting shield amounts
more easy balance
cleanup powerupTriple
can get powerups while intangible
fix hunter powerup
hard hunter balance
update jenkinsfile !redux !easy !nightmare
build !redux !easy !nightmare