3,004 Commits over 3,867 Days - 0.03cph!
cleanup
remove shouldEnterBuyPhase
gather effect
createArrayFromRange, shuffleArray
renaming more player vars
edgerunner wall indicator
edgerunner reward
changed kiosk item numbers
rearranged kiosk positions
made shield rare
railgun powerup
added slowmo
refactored state progession
money spawn in buy round
rename player variables
vomit is purple
persecute powerup
build fix, edgerunner powerup
airstrike sfx, etc
airstrike/remote bumper start on enemy side
powerup balancing
duplicate powerup
snipe powerup
playtest changes, potential snipe angle fix
rename snipe to richochet
hell powerup
upgrade powerup
powerup lvl floater shows MAX
upgrade icon
potential buy phase fix
ball sprite tweaks
more bullet color stuff
ball color
playtest fixes and sfx
wall powerup
shield balancing
green and blue balls
cant boost/blink during buy phase
tweaked tip text
ball pit intro tips
skip wont spawn on player
round text
buy label
potential fix for ballpit round issue
fix tweak
fix fade giving player gun
fixed kiosk prices, kiosk rarity
changed some powerup rarity
adjusted tooltips
bump sfx
more sfx
reworked free shields
finished hazard attacks
credits stage balance tweaks
zapped pattern
enemy powerup pattern
tweaked zap pattern
credits enemy attacks
credits powerups
attempt to fix speech bubble size
more credits powerups
more editing credits units
hazard attacks
enemy stun attack
zap dontDropShields
credits enemy attack sfx
tweak credits crawlers
edited rest of the crawlers
credits array
credits hazard, etc
crawler attacks
refactor base crawler
credits text colors
Merge branch 'master' of SpaceUsurperUnity
credits enemy
credits stuff
credits stuff
chippy crawler
more credits crawlers and powerups
more credits crawlers
some scores crawlers
rest of the score crawlers
ballpit giver
Merge branch 'master' of PxcEditor
fix intro boss nightmare form0 & form1
credits stuff
credits stuff
more credits pixels
ffd icon
laser sight lost when hit
credits text
more credits text
credits crawler text
misc balance
credits bounds
Merge branch 'master' of SpaceUsurperUnity
laserSight powerup
laser sight icon, fix when have no gun
fix hard mech !redux !easy !nightmare
songs check if CurrentCore is null !redux !easy !nightmare
hard orb balance
hard frame balance, etc
added CampaignData.orderIgnoresLockedState
build !redux !easy !nightmare
drop effect
balance changes
changed starting shield amounts
more easy balance
cleanup powerupTriple
can get powerups while intangible
fix hunter powerup
hard hunter balance
update jenkinsfile !redux !easy !nightmare
build !redux !easy !nightmare
claw easy balance
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
laser easy balance
storm easy balance
moved some easy mech pixel settings
Merge branch 'master' of SpaceUsurperUnity
invasion easy balance
build !redux
easy tentacle balance
orb strings formatting
Merge branch 'master' of SpaceUsurperUnity
orb easy balance
more easy orb balance
frame easy balance
easy balance, credits stuff etc
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
easy hunter balance
focus tip delay depends on difficulty
fix egg shields despawning early
Merge branch 'master' of SpaceUsurperUnity
orb balance, orb partTarget rotation
frame balance etc
prospector laser on/off indicators
storm balance
invasion balance
mech balance, add some explosive pixels
more mech balance
mech top powerup
more balance, fade/blink remove vines
blink/fade remove petrify
tentacle balance
octopus balancing
added spread to double gun
broadside powerup tweaks
new broadside icon
more octopus balance
build fix !redux
Merge branch 'master' of SpaceUsurperUnity
hard invasion extra attacks
tutorial tweaks
reworked octopus turrets
hard laser new attacks
hard storm new attacks
hard fuse new attacks
hard trench attacks
hard onion new attacks
hard hunter new attacks
hard claw new attacks
hard frame new attacks
hard intro new attacks
hard octopus new attacks
hard mech new attacks
orb hard attacks
hard claw balancing
Merge branch 'master' of SpaceUsurperUnity
nightmare pattern variety
prevent collection-modified error when spawning unit by path
Merge branch 'master' of SpaceUsurperUnity
hard tentacle balance
hid some loading tips from switch
adjust !switch camera
confuse removed on player hit
fuse switch camera adjustments
removed some debug stuff
recolor hard tentacle bg
nightmare curses are homing
hard tentacle curse
changed hard tentacle pixels
hard tentacle avoid pattern
hard tentacle sniper pattern
hard tentacle crawler/diamondShot
unitBehaviourDelay alias
remove empty directories
camera considers whether player is boosting !switch
more invasion stuff !switch