userRyleighcancel

3,004 Commits over 3,867 Days - 0.03cph!

4 Years Ago
more passive powerup indicators laser aimer
4 Years Ago
giver speech styling more giver speech redirect direction visual effect scatter arrows gather arrows converge arrows reverse arrows replace powerup vfx effect tweak passive vfx scatter vfx pattern Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
spiral pattern laser powerup endow powerup autoball powerup some status changes giver speech SpeechBubble can attract to player
4 Years Ago
phase fix !redux Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
build fixes !redux
4 Years Ago
trigger indicator patterns gutter money passive shop changes, more-shop-items passive gutterball effect shop prices/rarity can skip buy phase !redux
4 Years Ago
ballpit shop randomization stuff uncommon pattern Merge branch 'master' of SpaceUsurperUnity double powerups along with triple ship speed visual effect
4 Years Ago
hit revenge passive homing powerup turret powerup status effect triggers hit spawn ball passive
4 Years Ago
tweaked shield break effect in ballpit airstrike powerup rarity categories remote bumper powerup fix buy phase ending too early fix first bullet sometimes having zero radius, abundance powerup barrier powerup ship speed passive powerup
4 Years Ago
player2 keep powerups on death fix volley/stream being wrong color cant use most items during buy phase buy phase timer tweaks size up and size down passives increase speed passive
4 Years Ago
build !redux
4 Years Ago
balls swap color in middle tooltip changes floating tooltips tooltip polish, description tooltips tooltip styling
4 Years Ago
dont submit score in ballpit
4 Years Ago
player property keep status affects on revive change powerup spawn chances check if player 1 wins
4 Years Ago
blue/red subtypes are affected by abilities item tooltips powerup/money spawning build !redux
4 Years Ago
build !redux Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
4 Years Ago
bake fixes
4 Years Ago
fix unit pxc render angle buy phase buy timer, game over spawn items pickups
4 Years Ago
subroutine issue test case
4 Years Ago
fix pxc renderposition when setting unit pos volley & stream powerups, etc fix debug text warning
4 Years Ago
gather powerup converge powerup redirect and scatter powerups sweep and other powerups for ballpit ballpit tweaks
4 Years Ago
fix error when hitting octopus replace powerup walls and background powerup icons and reverse vfx replace powerup vfx Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
4 Years Ago
enable post processing Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
4 Years Ago
change price if cant be afforded Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles money pickup ballpit giver unit shot pattern change ball physics Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles reverse powerup pattern onEachBullet callback
4 Years Ago
ball pit scores ball pit respawns Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles ballpit money display despawnWhenAnyPatternsRemoved pattern property bullet isUnobtainable shop bullet checks correct player
4 Years Ago
fix onion boss loading Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles more ballpit stuff tentacle pattern difficulty balancing
4 Years Ago
fix json boss forms Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles more storm flashing pixel sequencing list of patterns to test pixel flash category ballpit stage setup
4 Years Ago
PxcEffectFlashLineSequence flash lines can be disconnected flash line sequence flipX/flipY storm line sequence Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles invasion easymode folders
4 Years Ago
PxcEffectFlashLine PxcEffectChargeLines
4 Years Ago
unit status effect unit slow status Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles more precise unit delay timer unit intangible, opacity multiplier mods unit.FlashRandomPixel new unit.GetRandomPixel and legacy version Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
4 Years Ago
some hunter tweaks Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles merge merge meta files
4 Years Ago
misc easy mode Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
onion halves balancing hard/easy, halves.2 pattern changed locked level icon fix pixelgroup dependence divergence onion diff balance
4 Years Ago
mech easy balance, powerup text to string file mech laser ring timings easy shield destroys nearby bullets clamp turret to bounds better, player cant push turret while faded mech diff scaling fuse, trench diff balance onion font, balance, etc
4 Years Ago
core player repel tweaks player graze size modifier properly count active pixelgroup prereqs on other units changed impact effect angle when hitting pixelgroup easy octopus balancing
4 Years Ago
hunter diff finished hunter difficulty scaling hunter bar.parallel attack new warning sprite new tutorial arrow sprite new crosshair sprite new target sprite new freeze sprite and icon new fade sprite
4 Years Ago
fixed some typos
4 Years Ago
trench difficulty scaling onion pattern diff scaling
4 Years Ago
trench expanding diff trench pattern diffs Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles fix baking error
4 Years Ago
increased rope active glow
4 Years Ago
set up easy mode players octopus/mech turret diff scaling fuse stage diff scaling some trench pattern scaling
4 Years Ago
octopus pattern difficulty scaling Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles mech pattern difficulty
4 Years Ago
set up easy stages fixed other easy stages
4 Years Ago
removed some resources folders intro stage pattern difficulty
4 Years Ago
pattern total time estimate stage patternDebugText property pathEnd helper function egg implode missed sfx tweak use pixel chunk explode sfx Attempting to support #include in FsmData Example of overriding an FSM state removed debug UnitFormData pixels array is now appended when overriding misc easy mode Merge branch 'master' into asset-bundles merge
4 Years Ago
Attempting to support #include in FsmData Example of overriding an FSM state removed debug
4 Years Ago
pattern total time estimate stage patternDebugText property pathEnd helper function egg implode missed sfx tweak use pixel chunk explode sfx
4 Years Ago
build fix?
4 Years Ago
build again
4 Years Ago
easy crusade, stage onStart callback bullet velocity multiplier pattern bullet lifetime multiplier difficulty stage property more pattern params to modify their bullets difficulty utils intro slowspokes difficulty