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more passive powerup indicators
laser aimer
giver speech styling
more giver speech
redirect direction visual effect
scatter arrows
gather arrows
converge arrows
reverse arrows
replace powerup vfx effect tweak
passive vfx
scatter vfx pattern
Merge branch 'master' of SpaceUsurperUnity
spiral pattern
laser powerup
endow powerup
autoball powerup
some status changes
giver speech
SpeechBubble can attract to player
phase fix !redux
Merge branch 'master' of SpaceUsurperUnity
trigger indicator patterns
gutter money passive
shop changes, more-shop-items passive
gutterball effect
shop prices/rarity
can skip buy phase !redux
ballpit shop randomization stuff
uncommon pattern
Merge branch 'master' of SpaceUsurperUnity
double powerups along with triple
ship speed visual effect
hit revenge passive
homing powerup
turret powerup
status effect triggers
hit spawn ball passive
tweaked shield break effect in ballpit
airstrike powerup
rarity categories
remote bumper powerup
fix buy phase ending too early
fix first bullet sometimes having zero radius, abundance powerup
barrier powerup
ship speed passive powerup
player2 keep powerups on death
fix volley/stream being wrong color
cant use most items during buy phase
buy phase timer tweaks
size up and size down passives
increase speed passive
balls swap color in middle
tooltip changes
floating tooltips
tooltip polish, description tooltips
tooltip styling
dont submit score in ballpit
player property keep status affects on revive
change powerup spawn chances
check if player 1 wins
blue/red subtypes are affected by abilities
item tooltips
powerup/money spawning
build !redux
build !redux
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
fix unit pxc render angle
buy phase
buy timer, game over
spawn items
pickups
subroutine issue test case
fix pxc renderposition when setting unit pos
volley & stream powerups, etc
fix debug text warning
gather powerup
converge powerup
redirect and scatter powerups
sweep and other powerups for ballpit
ballpit tweaks
fix error when hitting octopus
replace powerup
walls and background
powerup icons and reverse vfx
replace powerup vfx
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
enable post processing
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
change price if cant be afforded
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
money pickup
ballpit giver unit
shot pattern
change ball physics
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
reverse powerup
pattern onEachBullet callback
ball pit scores
ball pit respawns
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
ballpit money display
despawnWhenAnyPatternsRemoved pattern property
bullet isUnobtainable
shop bullet checks correct player
fix onion boss loading
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
more ballpit stuff
tentacle pattern difficulty balancing
fix json boss forms
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
more storm flashing pixel sequencing
list of patterns to test
pixel flash category
ballpit stage setup
PxcEffectFlashLineSequence
flash lines can be disconnected
flash line sequence flipX/flipY
storm line sequence
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
invasion easymode folders
PxcEffectFlashLine
PxcEffectChargeLines
unit status effect
unit slow status
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
more precise unit delay timer
unit intangible, opacity multiplier mods
unit.FlashRandomPixel
new unit.GetRandomPixel and legacy version
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
some hunter tweaks
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
merge
merge meta files
misc easy mode
Merge branch 'master' of SpaceUsurperUnity
onion halves balancing hard/easy, halves.2 pattern
changed locked level icon
fix pixelgroup dependence divergence
onion diff balance
mech easy balance, powerup text to string file
mech laser ring timings
easy shield destroys nearby bullets
clamp turret to bounds better, player cant push turret while faded
mech diff scaling
fuse, trench diff balance
onion font, balance, etc
core player repel tweaks
player graze size modifier
properly count active pixelgroup prereqs on other units
changed impact effect angle when hitting pixelgroup
easy octopus balancing
hunter diff
finished hunter difficulty scaling
hunter bar.parallel attack
new warning sprite
new tutorial arrow sprite
new crosshair sprite
new target sprite
new freeze sprite and icon
new fade sprite
trench difficulty scaling
onion pattern diff scaling
trench expanding diff
trench pattern diffs
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
fix baking error
increased rope active glow
set up easy mode players
octopus/mech turret diff scaling
fuse stage diff scaling
some trench pattern scaling
octopus pattern difficulty scaling
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
mech pattern difficulty
set up easy stages
fixed other easy stages
removed some resources folders
intro stage pattern difficulty
pattern total time estimate
stage patternDebugText property
pathEnd helper function
egg implode missed sfx tweak
use pixel chunk explode sfx
Attempting to support #include in FsmData
Example of overriding an FSM state
removed debug
UnitFormData pixels array is now appended when overriding
misc easy mode
Merge branch 'master' into asset-bundles
merge
Attempting to support #include in FsmData
Example of overriding an FSM state
removed debug
pattern total time estimate
stage patternDebugText property
pathEnd helper function
egg implode missed sfx tweak
use pixel chunk explode sfx
easy crusade, stage onStart callback
bullet velocity multiplier
pattern bullet lifetime multiplier
difficulty stage property
more pattern params to modify their bullets
difficulty utils
intro slowspokes difficulty