3,004 Commits over 3,867 Days - 0.03cph!
finished invasion pattern difficulty scaling
invasion chasing vfx/balance
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
invasion diff scaling
finish storm diff scaling
invasion circleSpokes balance
more storm diff scaling
fix build errors
build !redux
Merge branch 'master' of SpaceUsurperUnity
laser pattern difficulty scaling
finished frame difficulty scaling
fix claw isCharging error
test stage
Merge branch 'master' of SpaceUsurperUnity
build !redux !nightmare !easy
fix hard invasion player sprites !redux !nightmare !easy
increment correct progression, show hard invasion !redux !nightmare !easy
increment leaderboard version !redux !nightmare !easy
update jenkinsfile !redux !nightmare !easy
build fix? !redux !nightmare !easy
build fix !redux !nightmare !easy
hard hunter balance
moved hurt reaction from player to shield
status effect preventDeathPriority
dodge, status preventDeathDespawnBullet
Merge branch 'master' of SpaceUsurperUnity
fix powerup pickup not despawning
more hard hunter changes etc
player hit force fix
build !redux !nightmare !easy
hard onion changes
recolor player2 onion emoji
onion rotating laser fan tweaks
more onion balancing
hard fuse fixes and changes
trench pixel changes, hard balance
trench hard pixel change
trench expanding hard recolor
more trench balance
hard mech turret pixels
hard mech balancing
hard fuse bg color
fix fuse starFlicker
fuse enemyA hard recolor
fuse enemyB hard recolor
hard fuse minion movement changes
more hard octopus changes
hard mech laser color
hard mech boss invuln pixel revenge bullets
hard intro curse
debug powerups only added to living players
hard tutorial guy attacks
tweaked hard intro spawn positions
form explosion doesnt remove bullets on hard
formatting fix
fix octopus wave bg
simplified how octopus waves work
octopus noGunsLeft waves
hard octopus turret new pixels
hard octopus tweaks
hard intro stage boss spawn tweaks
hard oracle anger levels
Merge branch 'master' of SpaceUsurperUnity
hard intro tweaks
green player2
more green player2 effects
green player2 on loading bar
proper player2 visuals in extra campaigns
player2 tutorial speech bubble color
hard player visuals
invasion bg stars
background fading helpers
invasion phase background transitions
laser background
storm background
claw background
frame background
hunter background
Merge branch 'master' of SpaceUsurperUnity
tentacle background
orb background
mech bg opacity
fuse background
trench background
onion background
intro backgrounds, some hard tutorial stuff
can specify background spawnBounds
octopus bg tweaks
mech background
finish claw diff scaling
Merge branch 'master' of SpaceUsurperUnity
octopus background repro
fixed issues with orb grid collision
orb difficulty scaling
claw difficulty scaling
powerup pickups are closer to losing player
some orb diff scaling
Merge branch 'master' of SpaceUsurperUnity
ball pit tweaks !redux
start shop with 1 kiosk
ballpit repurchasable shop items
repurchasable spawns after phase 4 !redux
claw nightmare pixels
frame nightmare pixels
Merge branch 'master' of SpaceUsurperUnity
laser nightmare pixels
storm nightmare pixels, fix pxc effects causing 2nd form error
invasion nightmare pixels
intro boss nightmare pixels, easy/hard stage descriptions
mech nightmare pixels
fuse boss nightmare pixels
trench nightmare pixels
onion nightmare pixels
hunter nightmare pixels
nightmare invasion campaign setup
tentacle nightmare pixels
orb nightmare pixels
bump money powerup
onPlayerRevive status effect property
bump money core
Merge branch 'master' of SpaceUsurperUnity
octopus nightmare pixels
mech background
octopus fg clouds
more ball pattern variety
Merge branch 'master' of SpaceUsurperUnity
stop spiral pattern when fight phase is over
luck powerup
sticky gutter powerup
Merge branch 'master' of SpaceUsurperUnity
dont unlock achievements on easy mode
Merge branch 'master' of SpaceUsurperUnity
made red balls more noticeable
Merge branch 'master' of SpaceUsurperUnity
vomit powerup
removed freeze from shop and added vomit
tweaked some icons
homing indicator
snipe powerup
remove debug patterns !redux
remove frame debug pattern !redux
fix player stuck on middle wall
ballpit tweaks !redux
weighted random for shop kiosk
fix autoball indicator
added some new powerups to shop
fix abundance indicator
fix rebound on skip bullet
improved some descriptions
bump strength indicator
submit ballpit scores !redux
powerup aimers hide while player dead
Merge branch 'master' of SpaceUsurperUnity
more powerup indicators
more passive indicators