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orb rotatingLaser charge/shoot sfx
orb warp curse sfx & polish
Merge branch 'master' of SpaceUsurperUnity
onion fence pattern
onion halves pattern
onion cRing pattern
tweaked barrage icon again
barrage shoot sfx
barrage bg aimer
barrage/sfx tweaks
orb laser looping sfx
more barrage polish
new barrage aimer
barrage icon/description
fix barrage aimer flipX
tweaked convert vibration
barrage powerup work
new convert aimer
Merge branch 'master' of SpaceUsurperUnity
fixed some bake errors
tentacle rotating petrify attack
Merge branch 'master' of SpaceUsurperUnity
tweaked player hurt camera shake
removed useLegacyDamage from redux bullets
status effect gunAimSpeedMultiplier
barrage powerup
bullet onDespawn callback
centipede death effect
death effect centipede2
trap centipede death effect
added more dash powerup to tentacle
webbed icon
new dash icon
web sfx
first section of string fades in
whitelisted pixelgroup damage/heal methods
fix patternStartPos set to wrong value
dragging vine boss behaviour
hunter dragging vine
better string sprite
dragging status caused by bullet
swap effect
reverted onion emoji filtering
Merge branch 'master' of SpaceUsurperUnity
swap polish
swap handles when players are dead
robo laser missOn pattern
fix anim bug with prospector
prospector robo unit pixel anims
prospector robo pink laser sparks
robo tractor pattern
prospector new form0 anims
Merge branch 'master' of SpaceUsurperUnity
prospector form1 pixel anims
prospector form2 pixel anims
better vfx/sfx to show that convert is ending
claw nogunsleft patterns, across sfx
prospector form2 laser farther from core
prospector pixelgroups dont react when attaching laserring
fix prospector robo lasers
passive item icon is now a circle
hunter spotlight system instead of dark pattern
fix execution achievement for 2 player
status hitboxRadiusMultiplier
convert core effect, can change player cores
fix dash affecting both players
new convert effect bullet
fix typo in shield
Merge branch 'master' of SpaceUsurperUnity
tentacle petrified uses ice visuals
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
tweaked mech wobbleSpokes sfx
Merge branch 'master' of SpaceUsurperUnity
prospector aux lasers toggle on/off
tweak prospector diamond circle bullet visuals
Merge branch 'master' of SpaceUsurperUnity
raycast lasers have builtin looping sfx
laser settings for other stages
Merge branch 'master' of SpaceUsurperUnity
laser triangle cores
prospector core react when snap
Merge branch 'master' of SpaceUsurperUnity
core short look
Merge branch 'master' of SpaceUsurperUnity
laser core glare
new pixels for laser form0
laser new pixels form1
laser form2 new pixels
Merge branch 'master' of SpaceUsurperUnity
corelayer point filter option
mech laser visuals
Merge branch 'master' of SpaceUsurperUnity
fuse laser visuals
robo laser fix aim angle
laser lerps visual properties
laser tractor behaviour timing
Merge branch 'master' of SpaceUsurperUnity
laser crosshair attacks return to core when finished
raycast lasers visual reworking
raycast laser polish
laser clamped to stage bounds
more laser crosshair changes
laser homing grenade attack
laser grenade attack behaviour
laser tractor attack
robo minion lasers
Merge branch 'master' of SpaceUsurperUnity
laser error fixes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
laser crosshair homing tweaked
more laser stuff
Merge branch 'master' of SpaceUsurperUnity
fix missing pixel particle gradient texture
invasion revenge bullet thrusters dont check bounds
laser form1 new pixels first pass
Merge branch 'master' of SpaceUsurperUnity
laser new form2 pixels first pass
fix for hunter spinning during implode
Merge branch 'master' of SpaceUsurperUnity
new laser form0 pixels
iteration on laser form0 pixels
new laser revenge bullets
new storm revenge bullets
new invasion revenge bullets
fix delay before guardian lasers enable
new orb revenge bullets
new claw revenge bullets
Merge branch 'master' of SpaceUsurperUnity
new frame revenge bullet
new onion revenge bullets
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
jumping spider revenge bullets for hunter
Merge branch 'master' of SpaceUsurperUnity
new tentacle revenge bullets
fix damageplayer parameter
Merge branch 'master' of SpaceUsurperUnity
fixed json param issue
fix fuse bake error
Merge branch 'master' of SpaceUsurperUnity
new trench revenge bullet
removed debug
tweaked respawnPod spawn time
bullet.single shoot effect fixed
Merge branch 'master' of SpaceUsurperUnity
octopus revenge bullet
mech revenge bullet
fuse boss revenge bullets
fuse wall revenge bullet & fuse spokes bullet tweaked
player2 death particles
player2 bullet color
numAlivePlayers property
quicker player death if another player still alive
player death circle colors, timing
all stages use player2 for 2nd player
respawn pod shader and dead player colors
different hit slowmo depending on num players, num shields
made player hit reaction less hard-coded
player2 eyelashes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
player coreRotateSpeed
dead player can push respawn pod around a bit
Merge branch 'master' of SpaceUsurperUnity
player revive at pos/angle of effect bullet
fix deadPlayer bullet; player onRevive & startInvulnerability
tutorial guy doesnt give tips on redux intro
invasion campaign background/grid fx
Merge branch 'master' of SpaceUsurperUnity
fix player core wandering after respawn
respawnPod dead player control
fixed pod not spawning player
background fx on form change for intro, octopus, mech
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
background transition fx for rest of crusade
added some loading tips
reverted move tutorial for non-redux stage
storm curse is form1 attack now
storm gunner and speech sfx changes
storm arc sfx and shoot effect
storm noGunsLeft0 attacks
Merge branch 'master' of SpaceUsurperUnity
new popcorn start sfx
increased claw core hp
Merge branch 'master' of SpaceUsurperUnity
invasion curse gives blink
Merge branch 'master' of SpaceUsurperUnity
new sfx for invasion/orb laserLines
polished sweep effects a bit