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traps say defused when they dont trigger
trap defuse sfx
egg plays different sound when expires
can shoot eggs to delay their timer like traps
dont call unit.setup unnecessarily (could cause divergences)
unit ChangeTargetPlayerOnDeath property
fix respawnPod target player
setup speech for co-op player death
some fastSin usage
laser boss ignorecollision w respawnpod
traps dont count down when being shot
trap fixes
adding "changeTargetPlayerOnDeath":false to bullets
fix player jitter on death
fade reduces threat level to zero
more recall powerup work
hunter dragging vine can connect both players
storm targeting
fix popping sound in invasion drums highpass
invasion targeting
more targeting
pattern targeting
claw,frame,laser targeting
build !redux
avoid divergence when setting initial _targetPlayerUpdateTimer
onion & hunter bullet player targeting
achievement tweaks for 2player
update bullet pos properly when clamping to bounds
patterndata useAnchorPos property
tentacle & orb targeting
fixed some unit targeting stuff, fuse enemyA dont retarget when enraged
fuse enemyB targeting
fuse pattern targeting
trench pattern targeting
xulgon revenge bullet interacts with fade
Merge branch 'master' of SpaceUsurperUnity
patterns can retarget different players like bullets can
mech patterns switch targets
moved unit player-targeting to formdata
unit onAutoUpdateTargetPlayer callback
autoUpdateTargetPlayer, status paths, etc
Merge branch 'master' of SpaceUsurperUnity
fix missing asteroids
fix mysterious force
removed some debug
Merge branch 'master' of SpaceUsurperUnity
respawnPod stay in bounds, turret autoupdate owner
drone has red explosion effect
bullet pattern attachChildBulletsToBulletAnchor property
bullets can override target player selection
xulgon revenge bullet retargets player in line of sight
change xulgon curse spawn trigger
egg/traps dont avoid units so fast
Merge branch 'master' of SpaceUsurperUnity
unfinished eject powerup
resetGunPositions, fix visual issue for Swap bullet
resized onion emoji
both players can push turret
claw boss movement fixed for 2player
xulgon revenge bullets look for both players
added methods for getting status levels of >1 player
fix intro song for 2player
players collide with eachother
averagePlayerVel, fixed 2player fade collision
expose player.selectedStatusPath
player2 wider, fixed execution player2
Merge branch 'master' of SpaceUsurperUnity
fix respawnPod player being destroyed by boss explosion
respawn pod lasts forever, tweaked visuals to differentiate from shieldEgg
fuse laser impact effect scales with dps
fuse laser ringBullet proper colors
Merge branch 'master' of SpaceUsurperUnity
fuse laser looping sfx
laser diamond circle2 polish
Merge branch 'master' of SpaceUsurperUnity
onion fan uses bigger ringBullet for core
expanding bullet shows target when it nears max size
trench expanding warning sfx
all levels unlocked !redux
fix redux mech json error
all levels unlocked !redux
invasion tossed tweaks
frame noGunsLeft attack changes
more anomaly behaviour changes
claw tweaks
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
storm noGunsLeft attacks
added some barrage to levels
onion pattern polish, etc
onion diamondShot4 art polish & sfx
fix onion state changes
onion wrappers pattern
onion wait times depend on num parts destroyed
Merge branch 'master' of SpaceUsurperUnity
mech form0 curse timing
new airburst aimer
orb rotatingLaser charge/shoot sfx
orb warp curse sfx & polish
Merge branch 'master' of SpaceUsurperUnity
onion fence pattern
onion halves pattern
onion cRing pattern
tweaked barrage icon again
barrage shoot sfx
barrage bg aimer
barrage/sfx tweaks
orb laser looping sfx
more barrage polish
new barrage aimer
barrage icon/description
fix barrage aimer flipX
tweaked convert vibration
barrage powerup work
new convert aimer
Merge branch 'master' of SpaceUsurperUnity
fixed some bake errors
tentacle rotating petrify attack
Merge branch 'master' of SpaceUsurperUnity
tweaked player hurt camera shake
removed useLegacyDamage from redux bullets
status effect gunAimSpeedMultiplier
barrage powerup
bullet onDespawn callback
centipede death effect
death effect centipede2
trap centipede death effect
added more dash powerup to tentacle
webbed icon
new dash icon
web sfx
first section of string fades in
whitelisted pixelgroup damage/heal methods
fix patternStartPos set to wrong value
dragging vine boss behaviour
hunter dragging vine
better string sprite
dragging status caused by bullet
swap effect
reverted onion emoji filtering
Merge branch 'master' of SpaceUsurperUnity
swap polish
swap handles when players are dead
robo laser missOn pattern
fix anim bug with prospector
prospector robo unit pixel anims
prospector robo pink laser sparks
robo tractor pattern
prospector new form0 anims
Merge branch 'master' of SpaceUsurperUnity
prospector form1 pixel anims
prospector form2 pixel anims
better vfx/sfx to show that convert is ending
claw nogunsleft patterns, across sfx
prospector form2 laser farther from core
prospector pixelgroups dont react when attaching laserring
fix prospector robo lasers
passive item icon is now a circle
hunter spotlight system instead of dark pattern
fix execution achievement for 2 player
status hitboxRadiusMultiplier
convert core effect, can change player cores
fix dash affecting both players
new convert effect bullet
fix typo in shield
Merge branch 'master' of SpaceUsurperUnity
tentacle petrified uses ice visuals
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
tweaked mech wobbleSpokes sfx
Merge branch 'master' of SpaceUsurperUnity
prospector aux lasers toggle on/off
tweak prospector diamond circle bullet visuals
Merge branch 'master' of SpaceUsurperUnity
raycast lasers have builtin looping sfx
laser settings for other stages
Merge branch 'master' of SpaceUsurperUnity
laser triangle cores
prospector core react when snap
Merge branch 'master' of SpaceUsurperUnity
core short look
Merge branch 'master' of SpaceUsurperUnity
laser core glare
new pixels for laser form0
laser new pixels form1
laser form2 new pixels
Merge branch 'master' of SpaceUsurperUnity
corelayer point filter option
mech laser visuals
Merge branch 'master' of SpaceUsurperUnity
fuse laser visuals
robo laser fix aim angle
laser lerps visual properties