3,028 Commits over 3,867 Days - 0.03cph!
fix json boss forms
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
more storm flashing pixel sequencing
list of patterns to test
pixel flash category
ballpit stage setup
PxcEffectFlashLineSequence
flash lines can be disconnected
flash line sequence flipX/flipY
storm line sequence
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
invasion easymode folders
PxcEffectFlashLine
PxcEffectChargeLines
unit status effect
unit slow status
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
more precise unit delay timer
unit intangible, opacity multiplier mods
unit.FlashRandomPixel
new unit.GetRandomPixel and legacy version
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
some hunter tweaks
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
merge
merge meta files
misc easy mode
Merge branch 'master' of SpaceUsurperUnity
onion halves balancing hard/easy, halves.2 pattern
changed locked level icon
fix pixelgroup dependence divergence
onion diff balance
mech easy balance, powerup text to string file
mech laser ring timings
easy shield destroys nearby bullets
clamp turret to bounds better, player cant push turret while faded
mech diff scaling
fuse, trench diff balance
onion font, balance, etc
core player repel tweaks
player graze size modifier
properly count active pixelgroup prereqs on other units
changed impact effect angle when hitting pixelgroup
easy octopus balancing
hunter diff
finished hunter difficulty scaling
hunter bar.parallel attack
new warning sprite
new tutorial arrow sprite
new crosshair sprite
new target sprite
new freeze sprite and icon
new fade sprite
trench difficulty scaling
onion pattern diff scaling
trench expanding diff
trench pattern diffs
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
fix baking error
increased rope active glow
set up easy mode players
octopus/mech turret diff scaling
fuse stage diff scaling
some trench pattern scaling
octopus pattern difficulty scaling
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
mech pattern difficulty
set up easy stages
fixed other easy stages
removed some resources folders
intro stage pattern difficulty
pattern total time estimate
stage patternDebugText property
pathEnd helper function
egg implode missed sfx tweak
use pixel chunk explode sfx
Attempting to support #include in FsmData
Example of overriding an FSM state
removed debug
UnitFormData pixels array is now appended when overriding
misc easy mode
Merge branch 'master' into asset-bundles
merge
Attempting to support #include in FsmData
Example of overriding an FSM state
removed debug
pattern total time estimate
stage patternDebugText property
pathEnd helper function
egg implode missed sfx tweak
use pixel chunk explode sfx
easy crusade, stage onStart callback
bullet velocity multiplier
pattern bullet lifetime multiplier
difficulty stage property
more pattern params to modify their bullets
difficulty utils
intro slowspokes difficulty
deleted/moved some old files
pattern onCharge callback
laser sfx
invasion sfx
Merge branch 'master' of SpaceUsurperUnity
more invasion sfx
frame pattern sfx
Merge branch 'master' of SpaceUsurperUnity
more frame sfx
laser sfx tweaks
removed unused music files
removed more stuff, mech curse sfx tweak
fuse sfx tweaks
onion replacing some overused sfx
replaced missing texture, removed other stuff
more unused sfx removed
reduced quad/diamond spritesheets in size
removed some large unused textures
removed more textures
Merge branch 'master' of SpaceUsurperUnity
fuse sfx tweaks
unit.OnChunkExplode, removing some unused sfx
removed more unused sfx
chunk explosion vibrates at correct position
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
sfx tweaks
credits stage
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
broadside powerup
broadside aimer copies body angle
changed broadside aimer sprite
tentacle bio pattern
fixed laser prison targeting - SpawnPlayer can set targetplayer, added AdjustTargetPlayerUpdateTimer
reverted barrage !redux
PixelData.ReplaceColors
random mech pixels change color on core hit
orb wait times updated
bullet playerDamageDir property
show triggers instead of shoulder buttons on replay
fix exception in tutorial
Merge branch 'master' of SpaceUsurperUnity
set proper player damage dir for irregularly shaped bullets
fix json error
misc tweaks
Merge branch 'master' of SpaceUsurperUnity
barrage experiment etc
powerups have some magnetism, orb balance, etc
implode pixel debris goes away from core now
pixel flashing on orb core hit
misc balance
powerup child pattern uses parents angle
fuse balance and spinner
more fuse balance
trench balance, onion grid improvement
onion balance !redux
storm balance changes
Merge branch 'master' of SpaceUsurperUnity
can access a patterns start time
more storm balance
invasion balance
cant activate status effect while dying
laser balance changes !redux
playtest changes
tentacle powerup tweaks
tractor affects units
laser tri ring visual tweaks
laser stuff, new prison pixels
new prison2 pixels
build !redux
misc playtest tweaks
remove robo unit
removed unused bullet collision flags
laser tractor beam pulls crosshair surrounding patterns less
tweaked laser homingGrenade visuals
build !redux
player death particles no longer damage pixels
respawn pod spawn position changes over time !redux