userRyleighcancel

3,028 Commits over 3,867 Days - 0.03cph!

4 Years Ago
fix json boss forms Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles more storm flashing pixel sequencing list of patterns to test pixel flash category ballpit stage setup
4 Years Ago
PxcEffectFlashLineSequence flash lines can be disconnected flash line sequence flipX/flipY storm line sequence Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles invasion easymode folders
4 Years Ago
PxcEffectFlashLine PxcEffectChargeLines
4 Years Ago
unit status effect unit slow status Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles more precise unit delay timer unit intangible, opacity multiplier mods unit.FlashRandomPixel new unit.GetRandomPixel and legacy version Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
4 Years Ago
some hunter tweaks Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles merge merge meta files
4 Years Ago
misc easy mode Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
onion halves balancing hard/easy, halves.2 pattern changed locked level icon fix pixelgroup dependence divergence onion diff balance
4 Years Ago
mech easy balance, powerup text to string file mech laser ring timings easy shield destroys nearby bullets clamp turret to bounds better, player cant push turret while faded mech diff scaling fuse, trench diff balance onion font, balance, etc
4 Years Ago
core player repel tweaks player graze size modifier properly count active pixelgroup prereqs on other units changed impact effect angle when hitting pixelgroup easy octopus balancing
4 Years Ago
hunter diff finished hunter difficulty scaling hunter bar.parallel attack new warning sprite new tutorial arrow sprite new crosshair sprite new target sprite new freeze sprite and icon new fade sprite
4 Years Ago
fixed some typos
4 Years Ago
trench difficulty scaling onion pattern diff scaling
4 Years Ago
trench expanding diff trench pattern diffs Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles fix baking error
4 Years Ago
increased rope active glow
4 Years Ago
set up easy mode players octopus/mech turret diff scaling fuse stage diff scaling some trench pattern scaling
4 Years Ago
octopus pattern difficulty scaling Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles mech pattern difficulty
4 Years Ago
set up easy stages fixed other easy stages
4 Years Ago
removed some resources folders intro stage pattern difficulty
4 Years Ago
pattern total time estimate stage patternDebugText property pathEnd helper function egg implode missed sfx tweak use pixel chunk explode sfx Attempting to support #include in FsmData Example of overriding an FSM state removed debug UnitFormData pixels array is now appended when overriding misc easy mode Merge branch 'master' into asset-bundles merge
4 Years Ago
Attempting to support #include in FsmData Example of overriding an FSM state removed debug
4 Years Ago
pattern total time estimate stage patternDebugText property pathEnd helper function egg implode missed sfx tweak use pixel chunk explode sfx
4 Years Ago
build fix?
4 Years Ago
build again
4 Years Ago
easy crusade, stage onStart callback bullet velocity multiplier pattern bullet lifetime multiplier difficulty stage property more pattern params to modify their bullets difficulty utils intro slowspokes difficulty
4 Years Ago
deleted/moved some old files
4 Years Ago
pattern onCharge callback laser sfx invasion sfx Merge branch 'master' of SpaceUsurperUnity more invasion sfx
4 Years Ago
frame pattern sfx Merge branch 'master' of SpaceUsurperUnity more frame sfx laser sfx tweaks
4 Years Ago
removed unused music files removed more stuff, mech curse sfx tweak fuse sfx tweaks onion replacing some overused sfx
4 Years Ago
replaced missing texture, removed other stuff
4 Years Ago
more unused sfx removed reduced quad/diamond spritesheets in size removed some large unused textures removed more textures Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
fuse sfx tweaks unit.OnChunkExplode, removing some unused sfx removed more unused sfx
4 Years Ago
chunk explosion vibrates at correct position Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity sfx tweaks
4 Years Ago
credits stage Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity broadside powerup broadside aimer copies body angle changed broadside aimer sprite
4 Years Ago
build !switch
4 Years Ago
force build again !redux
4 Years Ago
build !redux
4 Years Ago
build fix !redux
4 Years Ago
tentacle bio pattern fixed laser prison targeting - SpawnPlayer can set targetplayer, added AdjustTargetPlayerUpdateTimer reverted barrage !redux
4 Years Ago
PixelData.ReplaceColors random mech pixels change color on core hit orb wait times updated bullet playerDamageDir property show triggers instead of shoulder buttons on replay fix exception in tutorial Merge branch 'master' of SpaceUsurperUnity set proper player damage dir for irregularly shaped bullets
4 Years Ago
fix json error misc tweaks Merge branch 'master' of SpaceUsurperUnity barrage experiment etc powerups have some magnetism, orb balance, etc implode pixel debris goes away from core now pixel flashing on orb core hit
4 Years Ago
misc balance powerup child pattern uses parents angle fuse balance and spinner more fuse balance trench balance, onion grid improvement onion balance !redux
4 Years Ago
storm balance changes Merge branch 'master' of SpaceUsurperUnity can access a patterns start time more storm balance invasion balance
4 Years Ago
cant activate status effect while dying laser balance changes !redux
4 Years Ago
build fix !redux
4 Years Ago
playtest changes tentacle powerup tweaks tractor affects units laser tri ring visual tweaks laser stuff, new prison pixels new prison2 pixels build !redux
4 Years Ago
build fix !redux
4 Years Ago
build again !redux
4 Years Ago
misc playtest tweaks remove robo unit removed unused bullet collision flags laser tractor beam pulls crosshair surrounding patterns less tweaked laser homingGrenade visuals build !redux
4 Years Ago
build !redux
4 Years Ago
player death particles no longer damage pixels respawn pod spawn position changes over time !redux