userRyleighcancel

3,028 Commits over 3,867 Days - 0.03cph!

7 Years Ago
bullet pattern velocityFunc, mine bullet powerup pattern/bullet levels powerup bullets get level param bullet pxcDamageFunc Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity turn off floaters again
7 Years Ago
fixed lasers in edifice stage
7 Years Ago
timescale hander can go above 1f added bit of leniency time before clearing player gun requested patterns Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity maybe fixed start-of-stage input issue Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
grenade shrapnel grenade reacts with a different pattern depending on whether it impacts pxc or not tweaked grenade bullet, fixed bullet despawn issue
7 Years Ago
converted damage powerup to strong bullet grenade bullet removed unnecessary bullet reaction vars and rename startReaction to keyframeReaction mostly fixed visuals on temp effects bullet despawn reaction
7 Years Ago
renamed bullet effects to bullet reactions player default gun shoot callback for powerups splash powerup levels replaced old splash powerup tweaked splash bullet visuals
7 Years Ago
player strong bullet splash damage and impact effect bullet hit player/pxc sfx fix bullet shot counter only clear imported in setup while in editor splash doesnt affect invuln pixels specific bullet shoot and impact sfx bullet impact effects are now patterns
7 Years Ago
player gun shoots diff types of bullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity player_guns disabledshooting property player default gun can request diff bullet
7 Years Ago
player muzzle flash offset muzzle flash color fixed unnecessary bullet imports and allocations bullet/patterns forgotten when stage restarted bullet pattern caches effect
7 Years Ago
player gun fires patterns instead of individual bullets
7 Years Ago
changelog
7 Years Ago
creepy sound effect when fuse enemies get enraged solved a timer bug
7 Years Ago
fuse boss freed attacks fuse enemy spinner fuse enemy stops patterns when ending enrage changed glass pixel damaged color and wobbly bullet rng on Nautilus fuse balancing, fix for controller input not being recognized when first starting Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
tweaked fuse enemy spokes pattern/bullets fixed fuse simple bullet glow enrage bullet shot for each enemy Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
pixelgroup overlay color fix remember last input type when starting stage fuse transform bullet moves to enemy pos fuse enemy base class transformed unit moves toward player fixed unit facing issues fuse unit lerps color when enraged
7 Years Ago
fuse boss sets position directly instead of using velocity fuse bullet subfolders Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed fuse wall debug hp
7 Years Ago
hide lock mouse binding when not enabled
7 Years Ago
tweaked fuse enemy aoe attack fuse glass break sfx changelog
7 Years Ago
fixed laser spawning too many particles when slowmo fuse wall repulsion circles fuse enemy line bullet impact effect
7 Years Ago
fuse wall studs fuse glass, boss moves a bit fuse glass shader tweaked fuse glass explosion fixed lasers not hitting pixels on the edge of a pxc fuse boss bobs more as it loses pixels
7 Years Ago
finished hooking up fuse boss studs fuse wall studs can optionally not change invuln pixel colors fuse wall lasers and trigger fuse wire effects
7 Years Ago
fuse enemy bullet pulse Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
can lock mouse aiming
7 Years Ago
fuse enemy/wall layout working on fuse boss studs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
can edit single pixel assignments again updated build
7 Years Ago
can do some selection operations in assignment mode cant flood select empty pixels incremented version num updated build
7 Years Ago
fixed cheat
7 Years Ago
fuse enemy new pixels fuse enemy 2 pixels fixed fuse enemy movespeeds removed cheat from steam dev build Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
can lock thumbsticks to 8 directions only lock analog stick option effect bullet when locking analog stick
7 Years Ago
tweaked intro slowmo on damage
7 Years Ago
remember editor mute button state streamlined tutorial
7 Years Ago
fixed dontRotate incremented progression fixed div by zero error when non-moving player collides with pixel minor nautilus tweaks simplified div by zero check
7 Years Ago
core layer offset, fuse large core fuse small core Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity use core offset core layer can be set to not rotate with core
7 Years Ago
fixed debris reflection size bug again, changed some nautilus f1 pixels fuse gun core, corelayers have glow property
7 Years Ago
changelog, changed some pixels in nautilus f0, disc pixel fadeout based on num pixels Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
bullet pattern can have blank bullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fire spinners stay around forever f2 core pattern tweaked nautilus powerups and splash tweaked powerups for all stages tweaked stage layout
7 Years Ago
f2 big diamond pattern f2 small wobbly tweaked nautilus pixel sfx and colors weak pixels use diamond debris some more sfx and pixel tweaks
7 Years Ago
tweaked f1 core bullets added pattern positionOffsetFunc
7 Years Ago
fire spinner attack simplified patternNum param rotate bullet pattern along with pixelgroup anchor nautilus 2nd form patterns
7 Years Ago
nautilus f1 spray from close gun instead of core bullet RenderRadius diamond bullets renderlength etc
7 Years Ago
finished cleaning up old shouldFollowPlayer stuff tweaked slowmo when dispersing powerups pxcDamagePercent carries over to next bullet frame bullets can ignore pxc collision on certain frames bullets raycast from sourcepos on first frame fixed powerup start angle
7 Years Ago
sort of fixed bullet debris, reflection, etc Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity chunk debris doesnt collide with pixels
7 Years Ago
moved bullet visual lerping to dynamic update Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity reworked bullet-pixel collision handling fixed bullet-pixel collision during bullets first frames fixed bullets penetrating rotating walls on their first frame
7 Years Ago
fixed bullets not despawning when finished their keyframes temp effect slow vibration polish every bullet pattern has an aiming mode now reset jailboss rotation properly bullet pattern angle offset func replaces random bullet angle func
7 Years Ago
fix bullet jittering backwards cannon bullet scales with level fixed bullets being shot through walls bullet shoot pattern is now a bullet effect fixed start angle fix pixel chunk jittering
7 Years Ago
powerup bullet for brake cannon removed includes Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
each powerup has their own class tweaked player hitbox blinking player brake-cannon powerup Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
tweaked jail stage bullets bullets dont clip through pxc anymore change fixed delta time back
7 Years Ago
tweaked planet wobbling jail boss 3rd form can raycast for empty pixels new player-pxc collision response handling Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
tweaked planet wobbling