3,028 Commits over 3,867 Days - 0.03cph!
bullet pattern velocityFunc, mine bullet powerup
pattern/bullet levels
powerup bullets get level param
bullet pxcDamageFunc
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
turn off floaters again
fixed lasers in edifice stage
timescale hander can go above 1f
added bit of leniency time before clearing player gun requested patterns
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
maybe fixed start-of-stage input issue
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
grenade shrapnel
grenade reacts with a different pattern depending on whether it impacts pxc or not
tweaked grenade bullet, fixed bullet despawn issue
converted damage powerup to strong bullet
grenade bullet
removed unnecessary bullet reaction vars and rename startReaction to keyframeReaction
mostly fixed visuals on temp effects
bullet despawn reaction
renamed bullet effects to bullet reactions
player default gun shoot callback for powerups
splash powerup levels
replaced old splash powerup
tweaked splash bullet visuals
player strong bullet splash damage and impact effect
bullet hit player/pxc sfx
fix bullet shot counter
only clear imported in setup while in editor
splash doesnt affect invuln pixels
specific bullet shoot and impact sfx
bullet impact effects are now patterns
player gun shoots diff types of bullets
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
player_guns disabledshooting property
player default gun can request diff bullet
player muzzle flash offset
muzzle flash color
fixed unnecessary bullet imports and allocations
bullet/patterns forgotten when stage restarted
bullet pattern caches effect
player gun fires patterns instead of individual bullets
creepy sound effect when fuse enemies get enraged
solved a timer bug
fuse boss freed attacks
fuse enemy spinner
fuse enemy stops patterns when ending enrage
changed glass pixel damaged color and wobbly bullet rng on Nautilus
fuse balancing, fix for controller input not being recognized when first starting
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked fuse enemy spokes pattern/bullets
fixed fuse simple bullet glow
enrage bullet shot for each enemy
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
pixelgroup overlay color fix
remember last input type when starting stage
fuse transform bullet moves to enemy pos
fuse enemy base class
transformed unit moves toward player
fixed unit facing issues
fuse unit lerps color when enraged
fuse boss sets position directly instead of using velocity
fuse bullet subfolders
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed fuse wall debug hp
hide lock mouse binding when not enabled
tweaked fuse enemy aoe attack
fuse glass break sfx
changelog
fixed laser spawning too many particles when slowmo
fuse wall repulsion circles
fuse enemy line bullet impact effect
fuse wall studs
fuse glass, boss moves a bit
fuse glass shader tweaked
fuse glass explosion
fixed lasers not hitting pixels on the edge of a pxc
fuse boss bobs more as it loses pixels
finished hooking up fuse boss studs
fuse wall studs
can optionally not change invuln pixel colors
fuse wall lasers and trigger
fuse wire effects
fuse enemy bullet pulse
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fuse enemy/wall layout
working on fuse boss studs
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
can edit single pixel assignments again
updated build
can do some selection operations in assignment mode
cant flood select empty pixels
incremented version num
updated build
fuse enemy new pixels
fuse enemy 2 pixels
fixed fuse enemy movespeeds
removed cheat from steam dev build
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
can lock thumbsticks to 8 directions only
lock analog stick option
effect bullet when locking analog stick
tweaked intro slowmo on damage
remember editor mute button state
streamlined tutorial
fixed dontRotate
incremented progression
fixed div by zero error when non-moving player collides with pixel
minor nautilus tweaks
simplified div by zero check
core layer offset, fuse large core
fuse small core
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
use core offset
core layer can be set to not rotate with core
fixed debris reflection size bug again, changed some nautilus f1 pixels
fuse gun core, corelayers have glow property
changelog, changed some pixels in nautilus f0, disc pixel fadeout based on num pixels
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
bullet pattern can have blank bullets
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fire spinners stay around forever
f2 core pattern
tweaked nautilus powerups and splash
tweaked powerups for all stages
tweaked stage layout
f2 big diamond pattern
f2 small wobbly
tweaked nautilus pixel sfx and colors
weak pixels use diamond debris
some more sfx and pixel tweaks
tweaked f1 core bullets
added pattern positionOffsetFunc
fire spinner attack
simplified patternNum param
rotate bullet pattern along with pixelgroup anchor
nautilus 2nd form patterns
nautilus f1 spray from close gun instead of core
bullet RenderRadius
diamond bullets renderlength etc
finished cleaning up old shouldFollowPlayer stuff
tweaked slowmo when dispersing powerups
pxcDamagePercent carries over to next bullet frame
bullets can ignore pxc collision on certain frames
bullets raycast from sourcepos on first frame
fixed powerup start angle
sort of fixed bullet debris, reflection, etc
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
chunk debris doesnt collide with pixels
moved bullet visual lerping to dynamic update
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
reworked bullet-pixel collision handling
fixed bullet-pixel collision during bullets first frames
fixed bullets penetrating rotating walls on their first frame
fixed bullets not despawning when finished their keyframes
temp effect slow vibration polish
every bullet pattern has an aiming mode now
reset jailboss rotation properly
bullet pattern angle offset func replaces random bullet angle func
fix bullet jittering backwards
cannon bullet scales with level
fixed bullets being shot through walls
bullet shoot pattern is now a bullet effect
fixed start angle
fix pixel chunk jittering
powerup bullet for brake cannon
removed includes
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
each powerup has their own class
tweaked player hitbox blinking
player brake-cannon powerup
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked jail stage bullets
bullets dont clip through pxc anymore
change fixed delta time back
tweaked planet wobbling
jail boss 3rd form
can raycast for empty pixels
new player-pxc collision response handling
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity