3,005 Commits over 3,867 Days - 0.03cph!
fuse enemy/wall layout
working on fuse boss studs
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
can edit single pixel assignments again
updated build
can do some selection operations in assignment mode
cant flood select empty pixels
incremented version num
updated build
fuse enemy new pixels
fuse enemy 2 pixels
fixed fuse enemy movespeeds
removed cheat from steam dev build
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
can lock thumbsticks to 8 directions only
lock analog stick option
effect bullet when locking analog stick
tweaked intro slowmo on damage
remember editor mute button state
streamlined tutorial
fixed dontRotate
incremented progression
fixed div by zero error when non-moving player collides with pixel
minor nautilus tweaks
simplified div by zero check
core layer offset, fuse large core
fuse small core
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
use core offset
core layer can be set to not rotate with core
fixed debris reflection size bug again, changed some nautilus f1 pixels
fuse gun core, corelayers have glow property
changelog, changed some pixels in nautilus f0, disc pixel fadeout based on num pixels
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
bullet pattern can have blank bullets
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fire spinners stay around forever
f2 core pattern
tweaked nautilus powerups and splash
tweaked powerups for all stages
tweaked stage layout
f2 big diamond pattern
f2 small wobbly
tweaked nautilus pixel sfx and colors
weak pixels use diamond debris
some more sfx and pixel tweaks
tweaked f1 core bullets
added pattern positionOffsetFunc
fire spinner attack
simplified patternNum param
rotate bullet pattern along with pixelgroup anchor
nautilus 2nd form patterns
nautilus f1 spray from close gun instead of core
bullet RenderRadius
diamond bullets renderlength etc
finished cleaning up old shouldFollowPlayer stuff
tweaked slowmo when dispersing powerups
pxcDamagePercent carries over to next bullet frame
bullets can ignore pxc collision on certain frames
bullets raycast from sourcepos on first frame
fixed powerup start angle
sort of fixed bullet debris, reflection, etc
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
chunk debris doesnt collide with pixels
moved bullet visual lerping to dynamic update
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
reworked bullet-pixel collision handling
fixed bullet-pixel collision during bullets first frames
fixed bullets penetrating rotating walls on their first frame
fixed bullets not despawning when finished their keyframes
temp effect slow vibration polish
every bullet pattern has an aiming mode now
reset jailboss rotation properly
bullet pattern angle offset func replaces random bullet angle func
fix bullet jittering backwards
cannon bullet scales with level
fixed bullets being shot through walls
bullet shoot pattern is now a bullet effect
fixed start angle
fix pixel chunk jittering
powerup bullet for brake cannon
removed includes
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
each powerup has their own class
tweaked player hitbox blinking
player brake-cannon powerup
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked jail stage bullets
bullets dont clip through pxc anymore
change fixed delta time back
tweaked planet wobbling
jail boss 3rd form
can raycast for empty pixels
new player-pxc collision response handling
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
jail curtain attack
jail 2nd form
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked planet link fading times
fixed color picker size so eyedropping is easier
pxc 28
removed splash screen
camera starts on player
border fades out as player dies
hack for intro text reporting wrong width
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
larger out of bounds buffer before removing bullets
fixed border corner overlap
some intro strings
reworked border
Working on leaderboard refactor
Hooked up the leaderboard behaviour again
Leaderboard can fetch entries again
Leaderboard entries are displayed again
Re-implemented digit coloring in times
Fixed leaderboard headers, working on navigation arrow
Fixed leaderboard rows sometimes overflowing for a frame
Moved leaderboard UI to a prefab to make merging easier
Merge branch 'master' into new-menu
Hooked up leaderboard prefab again
Made digit highlighting make more sense visually
Leaderboard now shows fewer entries when not browsing
Fixed leaderboard not centering on current player
Leaderboard now stays centered on selected entry when switching mode
Toggling leaderboard mode works again
Fixed leaderboard scroll arrows sometimes not being visible
Merge branch 'master' into new-menu
Fixed displayed leaderboard rows sometimes not updating
Leaderboards can now dynamically resize horizontally
Fixed a couple of build errors
Removed NUnit references
Updated Jenkinsfile
Basic localisation system
Some more localisation strings
Stage names now use localisation files
Revert "Stage names now use localisation files"
This reverts commit 90c90cd6b30a01ff27f49f305ebefde3941bb757.
Added localised StageID.DisplayName
Fixed exceptions when timer text is hidden
Main menu camera is more centred on the leaderboard
Improved leaderboard field alignments
Current player's entries in leaderboards are highlighted again
Leaderboard selection now moves with easing
Changed how the current player's entries are highlighted
Leaderboard entries now ease
Leaderboards now centre back on the local player's entry when focus is lost
Can now select leaderboard entries again
Disabled scrolling arrows while downloading a replay
Leaderboard scroll arrows pulse when scrolling
Fixed top / bottom leaderboard entries overlapping with scroll arrows
Translation.Get(key) now trims '#'s
Non-complete leaderboard entries are more noticably tinted
Powerup names now use localisation
Now using localisation for the tutorial text
Made it easier to avoid repetition in localisation strings
Options menu animates when opening
Warning shows for leaderboard entries without replays
Fixed exception when trying to watch a non-existant replay
Added a total score planet that shows the overall leaderboard
Overall leaderboard planet now uses styles from level select json
Fixed navigation to overall leaderboard planet
Fixed name field width in overall leaderboard
Added trophy graphic for total score planet
Can now specify unselected scales for planets
Can now navigate straight to planets connected to the neighbour of the total score planet
Total score planet now eases around
Total score planet connection is now ignored when generating link angles
Added some bounce to overall leaderboard node
Added wobbleAngle, wobbleSpeed and wobbleScale to core layers
Fixed attempting to play a null level when hitting confirm on the overall leaderboard
Fixed leaderboard header brightness
Fixed odd behaviour when scrolling down in a friends leaderboard
Fixed another bug with scrolling friends leaderboards
Attempt to fix build by removing huge uniform arrays from PlayerLocator.shader
Added PlanetID struct to index planets
Added options and exit game planets
Planet movement tweaks
Removed OPTIONS button prompt from main menu leaderboard
Added PlanetUIController as a base class for LeaderboardUIController
Options menu is now attached to a planet
Added full border around options and leaderboard UI
Fixed navigating from the options menu
Fixed broken button prompts for the options menu
Tweaked planet wobbling
Added spinSpeed property to core layers
Options icon now spins
Total score / options / exit planet borders are now thinner
Options page can now use localisation strings
Added localisation strings for main options page
Added localisation strings for audio options
Added LocalisedString struct so that translations are performed implicitly
Added localised strings for video options
Added localisation strings for control options
Made inactive toggle options a bit more visible
Leaderboard and options now re-use the same canvas
Planet UI refactor
Fixed exit game planet UI dimensions
Glow effect is now applied to the options menu
Leaderboard items are now anchored from the top
Options pages can now have different widths
Fixed leaderboard entries overflowing vertically
Planet handler is now on every stage
Renamed LevelSelectData to PlanetMenuData
Pause menu planets can now show / hide
Planet links can now be hidden
Fixed camera when paused
Planets / planet links are now drawn above most stuff
Can now navigate the pause menu
Fixed pause menu leaderboard button prompts
Exit option in pause menu now links to the main menu
Added actions when pressing escape in the main menu / when paused
Added restart option to pause menu
Fixed pause menu on incomplete levels
Reduced planet wobbling :frowning:
Improved pause menu positioning
Fixed planet UI connector sometimes being detached
Fixed weird planet navigation when a non-stage planet is selected
Merge branch 'master' into new-menu
Menu option cores now only animate when selected
icons on left for custom stage
Merge branch 'new-menu'
icons on left for custom stage
pxc transform effect animates
pxc effect anim is more circular
oracle pxc
tweaked side bullet
serif fonts
bullet recipes specify their impact effect
tweaked custom stage instructions
diagonal direction rotations for pxc etc
new ring boss pxc
ring shield repelled from center
ring stage center repels player
ring boss mine attack
pxc wavy shader effect
fixed temp effect stutter
tweaked pixelchunk physics
pxc shader properties can be set per-pxc
jail stage
fixed infinite loop when bullet keyframe duration is 0
changed how patternNum param gets handled
stop sentry pattern when sentry despawns
sentry bullets aim at player
transform ring pxc effect
option to transform filled ring
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed issue with special pixel types being registered more than once
missiles blink on border
border warning function
clamp instructions to cam bounds
new laser form1, laser cores
rest of new laser art
changed ingame timer a bit
fixed timer not using raw dt
border warning
bullets have border warnings
bullets heading toward camera view have more warning glow
fixed border overlap
player locator glow lerps color
fix player temp effect stuttering
destroyed pixels have subtle fade out effect
leaderboard remembers mode
missile stage
missle rotate
missile moves toward player
fixed timer jittering
hooked up changelog fonts again
missiles return to bounds to track player
unit repulsion circles
composite repulsion circle hitboxes
unit form overall radius
fixed gun sometimes shooting through melee pixels
missile thruster effect
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
show all leaderboard modes
bunch of font stuff, Noto used for everything
removed more fonts
switched font used for numbers
tweaked menustage level visual layout
added some Noto fonts, changed leaderboard UI to use them
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
changed font on overall leaderboard
deactivate cheat button even more
changelog, incremented progression
aim instruction tweaked for mouse controls
fixed intro divergence
skip instructions if destroy parts before hit core
dotted arrows, etc
reset selected level if havent completed
instructions are based on current input method
effect bullets dont require a recipe
arrow
arrow points during tutorial