userRyleigh Kostashcancel

2,838 Commits over 3,622 Days - 0.03cph!

6 Years Ago
bullet color blink easing mode, laser color blink properties alwaysKillPlayer works while invuln, can be applied to units Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity armor boss requirements cleaned up some files cleaned up some unit fsm frame patterns unit startFormNum for convenience testing more graceful error if a bullet recipe cant be found more frame patterns
6 Years Ago
new guard boss pixels cube boss 3rd form Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity orb new 3rd form cube boss movement, unit form spawnPos bullet and laser can be set to kill player even with shields
6 Years Ago
better armor form 2 hunter boss movement behaviour new guard unit 2nd guard unit zoo boss 3rd form new onion boss 2nd form new trench 1st form satellite 3rd form storm 3rd form
6 Years Ago
zoo egg pixels zoo pet rooms know when player inside them pixel range pixelnum fixed unit form onSpawn new armor pixels some twin patterns frame stage bullet facing angle velocity mode doesnt update with zero velocity merge pixelgroup prereqs enable rope properly frame boss respawning shield track wall 0 is separate unit track boss forms
6 Years Ago
storm unit pixels armor boss pixels cube stage pixels trench unit pixels zoo boss pixels Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity menustage camera starts on current stage
6 Years Ago
orb form 0 orb form 1 and 2 river boss pixels onion unit pixels can specify which pixels unit form should spawn from guard boss guard units
6 Years Ago
hunter form 1 and 2 edifice boss pixels unit rotation torque Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
reset some bullet values room stage merge fixed fsm state on first run when setting custom unit behaviour twin patterns, patternStartPos some level templates Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity laser can ignore collision with certain units satellite unit hunter form 0
6 Years Ago
gun time remaining indicator tweaked fuse enemy powerups Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity invasion tweaks, changelog powerup colors blink
6 Years Ago
converted wav songs to mp3
6 Years Ago
some new songs invasion stage song tentacle stage song song bpm is a scriptfunc better progression on some songs
6 Years Ago
reworked some stuff so the same unit type can have different behaviour active repel has limited uses double gun powerup triple gun powerup twin parallel diamond pattern twin straight patterns tweaks
6 Years Ago
pixel tint working on new song
6 Years Ago
fixed issue with rapidly resetting stage explosive gun powerup Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity explosive graze ring powerup tweaked player braking default turret pickup stairs pattern twin unit twin stage pxc offset changed player trail color pxc bg color
6 Years Ago
more laser unit crosshair patterns tentacle changes fixed some fuse issues, etc tweaked invasion stage some intro stage changes changelog
6 Years Ago
make sure ease percent is clamped Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity intro boss lasers Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity shield doesnt drop when hit unit onFormRespawn intro unit form 1 tweaked intro boss tweaked fuse stage tweaked octopus stage
6 Years Ago
fixed changelog text
6 Years Ago
lowered example song volume
6 Years Ago
some intro tweaks hid some level on menu some powerup sfx more invasion boss sfx changelog, re-enabled cheat skip level button
6 Years Ago
fuse boss sfx some powerup sfx Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity intro sfx octopus sfx, fixed anim looping issue laser unit sfx tentacle unit sfx
6 Years Ago
fuse enemy B polish; RepelUnits fuse boss patterns fuse enemies know their spawn order num patterns can be specified to ignore certain unit collision fuse boss fsm Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed scriptfunc return type double error addStrongGun powerup some sfx more fuse sfx Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fuse enemy attack sfx
6 Years Ago
laser length can set same unit anim if reversed invasion ship1 patterns fixed bug when child bullet exits bounds invasion boss patterns some intro stage tweaks fuse enemy A polish
6 Years Ago
rotating gun laser unit FSM changes changed octopus FSM invasion stage asteroids fixes to unit bounds and bullet bounds, etc invasion ship laser Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
mortar gun octopus stage waves unit onPixelHitByLaser boost powerup tentacle sticky bullets centipede bullet tentacle boss wait times decrease as parts are destroyed destroy bullets powerup tweak destroy bullets visuals laser surrounding bullet
6 Years Ago
powerups follow player when close dropped powerup bullet follows player while close adjust cam size based on aspect ratio intro laser wall intro wall 2 unit existing pixel percent intro homing pattern intro boss unit intro boss patterns merge
6 Years Ago
invasion unit stuff removed unit totalRadius tweaked pixelgroup depths boss warning effect invasion keys invasion ship 2 anim speed invasion boss spawn ship tweaked invasion spawning
6 Years Ago
player shoot crescent brake cannon powerup
6 Years Ago
some tweaks to remote control bullets fuse unit enrage fuse unit rotation tweaks fuse confuse bullet fuse stage fixes
6 Years Ago
remote control units with bullets
6 Years Ago
can set current pixel colors in json fuse glass breaking fuse container bg fix unit funcs being null on spawnInstantly units fix spawnInstantly unit not being destroyed unit set animSpeed fixed unit bounds checking fuse enemy movement
6 Years Ago
can have non-rect part, can set part colors in json fuse wall lasers set fuse laser visuals in json fuse wire pixel flashing fuse wall wire pixel colors merge
6 Years Ago
fixed some moveAngle properties
6 Years Ago
oob disabled units stop their bullet patterns invasion units fuse boss pixels fuse wall pixels; unit.DoesPixelExist
6 Years Ago
octopus submarine can set and change stage background color stage onUpdate func octopus mine pattern floating mine bullet dropping mine bullet bubble bullets rising bubble pattern bubble sfx octopus patterns, etc
6 Years Ago
bullet borderWarningColor stop clamping border glow unit core look stuff in json, unit core follows player by default powerups disperse in direction of damage tentacles form 2 changes
6 Years Ago
increment part counter tentacle unit form 1 tentacle form 2 json setup tentacle part charging tweaks more charge pattern params tweaked tentacle spiral pattern improved bullet border warning Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
tentacle form 0 pixelgroup transformations in json pxc transformation in json cleaned up tentacle unit fsm
6 Years Ago
tweaked maze outer unit chargePattern maxDist maze boss spokes player camera moves toward velocity direction more maze attacks
6 Years Ago
fix pixel isAnchor bug, fix planet core render angle
6 Years Ago
maze unit form 0 got rid of invuln pixel colors tweaked invuln hit color border warning json moved from unit form to part improved pixelgroup jittering when pxc rotates
6 Years Ago
avoid bullets powerup poweurup display name doesnt automatically include level repel when grazed powerup active repel powerup powerup double pattern
6 Years Ago
sequenced laser unit lasers powerup addGun can flip bullet sprites and powerup icons despawn player guns can replace default gun, guns can ignore pixel collision player gun opacity in json Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
bulletNum needs to be an Init param of bullet so starting funcs work properly laser robo unit bullet cantBeDestroyed property player damage force in json, timescale when leveling up powerup powerup changes, ffd powerup, timescale changes, powerup fsm actions hack laser robo unit movement powerup effect bullets wont be destroyed diamond skull bullet grows and glows as you get near it player bullet push force func to json
6 Years Ago
ChargePattern uses a direction func instead of angle laser gun shoot colors fixed pixelgroups have their own parameter collection
6 Years Ago
laser unit form 0 laser unit form 1 laser unit form 2
6 Years Ago
simplified playerGun params improved playergun color lerping improved player gun adding, gunNum property changed bullet loop to prevent modify error testing a pattern Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity cancel powerup ongoing Actions when deactivated
6 Years Ago
fix player shoot powerup removed powerup pickups powerup icon color powerup stuff timer cancelled callbacks to fix odd bug when restarting rapidly and spawning bullets powerup disperse some player invuln stuff to json, better invuln effect Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
snakebullet onHitPlayer callback tweaked some powerup stuff remote control test player debugPowerups Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity can override powerup value of patterns/bullets
6 Years Ago
fixed octopus turret spawning fixed snake bullet can link volley bullets (all despawn together)
6 Years Ago
fade out player after death playerDeathPercent, adjust player size while dying fade out player gun on death improved death zoom a bit bullet hit player sfx in json check bullet outer radius can set graze push strength for each type of bullet bullet push force doesnt stack anymore debug text func for stuff