userRyleigh Kostashcancel

2,838 Commits over 3,622 Days - 0.03cph!

6 Years Ago
unit respawn function, can respawn only pixels of a certain category hide vignette on menu stage tweaked hurt vignette, fixed timescale init bug
6 Years Ago
fixed camera shake position accumulating first volley of pattern has no delay again rename upate to update screenShake unit event
6 Years Ago
player hurt state & vignette again laser is owned by pixelgroup - reworked how lasers are added to units
6 Years Ago
stage SpawnUnit powerup level limit to 3 pxc anim waits until end of current loop to switch to diff anim unit PlayAnim func
6 Years Ago
removed some bullet modifiers reset Unit.IsHidden on setup bullets can follow enemies instead of player bullet can collide with source pxc
6 Years Ago
cleaned up unit hiding
6 Years Ago
got rid of some redundant unit spawning options removed pxc children
6 Years Ago
test unit test pattern stuff renamed arbitrary pattern to Custom cluster patterns, some tweaking with params rotating star cluster pattern icicle pattern removed bullet damage multiplier only graze push when not braking bulletSizeMultiplierFunc removed forwardSpreadFunc removed some more pattern modifiers
6 Years Ago
pixelgroup death bullet pattern pixeldata death bullet pattern
6 Years Ago
renamed Quad to FreeformQuad reworked Circle into Quad renamed Circle shader etc to Quad Rectangle shape for bullet some more rectangle bullet stuff rectangle bullet collision cleanup
6 Years Ago
fsm state debug colors stage_text handles debug text, deleted stage_debugtext
6 Years Ago
stage_portals removed playmaker files Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked sweat drop removed bullet powerups error message if fsm state actions null
6 Years Ago
fixed bug with bullet spawner powerup causing screen to go black
6 Years Ago
remove boosting stuff again Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity stage Player property, distSqr helper func fixed braking spawner bullets despawn properly when powerup is deactivated removed armor stuff dont scale units while player is dying some fixes for player death visual bugs
6 Years Ago
tweaked some player properties fixed timer not being visible UnitConfig folder
6 Years Ago
plant boss plant guard plant guard plant guard mouth Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity removed stage fsm prefabs unit prefabs no longer created deleted unit prefabs from resources unit FSM loads again got rid of folder structure for unit FSM
6 Years Ago
fixed bullet color flashing, freeze/redirect bullets powerups fixed bullet redirection angle redirect target direction powerup Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity removed some of the bullet requesting stuff rotating gun powerup powerup level starts at 0 instead of 1; rotating gun powerup gets stronger each level
6 Years Ago
fixed bullet spawner collision issue bullet spawner polish repel bullets powerup passive repel powerup visuals passive repel
6 Years Ago
tempEffectSlow reduces player speed, not timescale slow timescale pickup temp effect floater text bullet spawner powerup disperse pickups instead of old powerup bullets got rid of all old powerup stuff Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
fixed invasion boss spawning invasion boss spawns ships invasion boss pixels invasion transform explosive ring bullet pooling in stage_timescale speed up time pickup
6 Years Ago
border warning in-bounds range is smaller invasion ships check lower bounds tweaked invasion ship2 movement invasion ship 3 Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity invasion boss Unit_Behaviour
6 Years Ago
fixed some pxc animation bugs fixed another pxc anim bug fix player gun length
6 Years Ago
reworked unit bounds checking unit disable callback; invasion ship respawn when one disables invasion ship stays in bounds horizontally but leaves vertically tweaked invasion ship spawning, speed in tweaked invasion ship colors, border warning
6 Years Ago
check to make sure bullet length/width doesnt lead to divide-by-zero on first frame null check and delete enrageTimer, should stop Fuse enemy from crashing on death fixed unit bounds checking ship1 rotation when shot fixed powerup collection affecting player bullets repel bullets correctly slows more at center of radius
6 Years Ago
invasion stage fixed pixel reflection size issue
6 Years Ago
ribs stage ribs boss switches between 2 anims
6 Years Ago
keep assignments aligned updated build not sure. some confusion and resets updated build Merge branch 'master' of github.com:Facepunch/PxcEditor
6 Years Ago
changed tube wall shape tube filling base class spawn both kinds of filling dont erode or have recentlly-disconnected effects for pixel chunks after enemy is destroyed tube only rotates diagonally filling2 pixelgroups filling3 other filling pxcs
6 Years Ago
tube wall bg opacity correctly set to 0 player bullets reflect off tube walls pixelgroups can scale more properly fixing some pixelgroup/pxc RenderPosition stuff reworked camera shaking filling speeds in fixed filling pixel groups
6 Years Ago
disconnected pixels are separated into multiple chunks if they arent connected to eachother filling brake flipped correctly brakes affect movespeed touching a pixel doesnt kill you immediately mostly failed attempts to solve some collision issues fix unit scale player gun disabled while touching pixels merge
6 Years Ago
filling spawns from all tube angles check if filling has reached end of tube filling brakes updated incontrol (with issues)
6 Years Ago
player hitbox shadow tweak misc changes refined camera control for gamepad; create tube stage tube walls tube filling pixel chunk pixels fade out properly now, calls SetPixels only once per frame bullet impact reflected across normal; tube filling movement tweak
6 Years Ago
player hitbox shadow dot product player hitbox shadow hidden while colliding asteroid rotation when hit pixel chunk pixels fade out; limit pixel chunk debris amount bunch of small changes with pixel chunks
6 Years Ago
fixed screen fading bug, tweaked player core player core looks where aiming fixed die-on-restart bug, pixels wont move right after killing player fade out thing player hits and dies to so can see player body through it bullet only despawns if player hits but doesnt die
6 Years Ago
fixed bug where one section of player trail would be double drawn fix player radius being wrong size player hitbox uses core controller fixed bug with stopping planet wander timer polished player core
6 Years Ago
pattern recoilFunc player anchored patterns canceled if player hit pattern vibration reworked controller vibration tweaked player recoil
6 Years Ago
direct bullets pickup player gun anchor mode for patterns
6 Years Ago
tweak player bullet movement controller anchor changed to player anchor player patterns stop on death rotateWithAnchor works with other anchor types patterns can move child bullets as they rotate change bullet rotation when rotated by pattern bullet cantBeAffected property pattern continuously update rotation option spinning mace powerup
6 Years Ago
can set frame num and colors of temp effect circle temp effect shoot can snap angle crescent pattern, fixed nullref fixed bug when bullet passes multiple pixels on first frame; pattern pos can be used as bullet source pos Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity pixels flash less when hit by bullets not dealing their full damage
6 Years Ago
cleanup, tweaks temp effect takes control of shape, not bullet temp effect shape despawn reworked temp effects so they can be triggered by pickups all temp effects use a circle shape clone circle so overlapping temp effects wont affect same one clean up duplicate code
6 Years Ago
diamond sprites powerup icon class circle border border despawn border size lerp repel powerups from eachother proper powerup collision
6 Years Ago
powerup pickup pickup bounds and border warning powerup cycling powerup visuals lerping diamond powerup border diamond outer types rotating
6 Years Ago
fixed not dying after losing powerups and getting hit
6 Years Ago
fixed bullet arc angle tweaked bullet repel fix core despawning mine powerup visuals invuln hit react fix floater opacity fixed powerup dispersing
6 Years Ago
core scaleXY pattern determines core look time, not the layer core react react when shot
6 Years Ago
sweat drop octopus core visuals; core layer opacity modifiers and charge modifiers pattern shootFinishLookTime
6 Years Ago
core shootSpinSpeed core shootWobble core shoot jitter core layers fade out after being destroyed
6 Years Ago
core kickback when shooting
6 Years Ago
patterns determine volley delay once; cores look in aim direction between volleys pattern determines aim angle continuously while charging json params for core charge aiming zoomed in camera a bit fixed gear spinning
6 Years Ago
pixelgroup coloring partial class charging color separate from shoot color, refactored core colors core charging color easing type