userRyleigh Kostashcancel

2,838 Commits over 3,622 Days - 0.03cph!

6 Years Ago
modifiying core values pattern param anchorVel changed how cores aim their look while charging a pattern modify core layer values when pixelgroup shoots fixed menu core size
6 Years Ago
menu planets look at focus point better planet cores use raw delta time for wandering core flinch when hit cores only flinch when damaged renamed core wobble to bounce fixed a nullref when holding left trigger and entering stage core wobble renamed core dynamiclayers tweaked damage flinch, core EffectScale not applied to stage nodes
6 Years Ago
streamlined core glow a bit separate core shoot color, fixed bullet size bug core shoot flash, fixed core shoot percent core shoot flash applied to correct layers fixed rapid core shoot color can have more than one pixelgroup flash at a time fixed fuse wall lasers flashing fixed default pixelgroup colors couple other pixelgroup tint tweaks
6 Years Ago
fixed pattern arc angle
6 Years Ago
cores look in a direction while charging removed pointless PixelGroup.UseOverlayColor removed and renamed some core tinting stuff pixelgroup color targets need to be requested
6 Years Ago
mine shrapnel uses fan func can tell corecontrollers where to look cores can temporarily look a direction core lookspeed modifier core flinch core wander core smooth wander
6 Years Ago
tweaked tooltip fade values
6 Years Ago
renamed some bullet pattern vars reworked lots of pattern recipe stuff - bullets can be subdivided into fan or parallel shapes
6 Years Ago
mine shrapnel collides with player mine pattern start angle fixed mine tweaks Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity bullets can be repelled from units
6 Years Ago
patternNum tracked for each different pattern mine shrapnel changes angle each time mine warning fixed a bullet looping bug and made looping syntax simpler fixed issue with mine looping fixed some mine bullet issues
6 Years Ago
bullet pattern velocityFunc, mine bullet powerup pattern/bullet levels powerup bullets get level param bullet pxcDamageFunc Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity turn off floaters again
6 Years Ago
fixed lasers in edifice stage
6 Years Ago
timescale hander can go above 1f added bit of leniency time before clearing player gun requested patterns Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity maybe fixed start-of-stage input issue Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
grenade shrapnel grenade reacts with a different pattern depending on whether it impacts pxc or not tweaked grenade bullet, fixed bullet despawn issue
6 Years Ago
converted damage powerup to strong bullet grenade bullet removed unnecessary bullet reaction vars and rename startReaction to keyframeReaction mostly fixed visuals on temp effects bullet despawn reaction
6 Years Ago
renamed bullet effects to bullet reactions player default gun shoot callback for powerups splash powerup levels replaced old splash powerup tweaked splash bullet visuals
6 Years Ago
player strong bullet splash damage and impact effect bullet hit player/pxc sfx fix bullet shot counter only clear imported in setup while in editor splash doesnt affect invuln pixels specific bullet shoot and impact sfx bullet impact effects are now patterns
6 Years Ago
player gun shoots diff types of bullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity player_guns disabledshooting property player default gun can request diff bullet
6 Years Ago
player muzzle flash offset muzzle flash color fixed unnecessary bullet imports and allocations bullet/patterns forgotten when stage restarted bullet pattern caches effect
6 Years Ago
player gun fires patterns instead of individual bullets
6 Years Ago
changelog
6 Years Ago
creepy sound effect when fuse enemies get enraged solved a timer bug
6 Years Ago
fuse boss freed attacks fuse enemy spinner fuse enemy stops patterns when ending enrage changed glass pixel damaged color and wobbly bullet rng on Nautilus fuse balancing, fix for controller input not being recognized when first starting Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
tweaked fuse enemy spokes pattern/bullets fixed fuse simple bullet glow enrage bullet shot for each enemy Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
pixelgroup overlay color fix remember last input type when starting stage fuse transform bullet moves to enemy pos fuse enemy base class transformed unit moves toward player fixed unit facing issues fuse unit lerps color when enraged
6 Years Ago
fuse boss sets position directly instead of using velocity fuse bullet subfolders Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed fuse wall debug hp
6 Years Ago
hide lock mouse binding when not enabled
6 Years Ago
tweaked fuse enemy aoe attack fuse glass break sfx changelog
6 Years Ago
fixed laser spawning too many particles when slowmo fuse wall repulsion circles fuse enemy line bullet impact effect
6 Years Ago
fuse wall studs fuse glass, boss moves a bit fuse glass shader tweaked fuse glass explosion fixed lasers not hitting pixels on the edge of a pxc fuse boss bobs more as it loses pixels
6 Years Ago
finished hooking up fuse boss studs fuse wall studs can optionally not change invuln pixel colors fuse wall lasers and trigger fuse wire effects
6 Years Ago
fuse enemy bullet pulse Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
can lock mouse aiming
6 Years Ago
fuse enemy/wall layout working on fuse boss studs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
can edit single pixel assignments again updated build
6 Years Ago
can do some selection operations in assignment mode cant flood select empty pixels incremented version num updated build
6 Years Ago
fixed cheat
6 Years Ago
fuse enemy new pixels fuse enemy 2 pixels fixed fuse enemy movespeeds removed cheat from steam dev build Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
can lock thumbsticks to 8 directions only lock analog stick option effect bullet when locking analog stick
6 Years Ago
tweaked intro slowmo on damage
6 Years Ago
remember editor mute button state streamlined tutorial
6 Years Ago
fixed dontRotate incremented progression fixed div by zero error when non-moving player collides with pixel minor nautilus tweaks simplified div by zero check
6 Years Ago
core layer offset, fuse large core fuse small core Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity use core offset core layer can be set to not rotate with core
6 Years Ago
fixed debris reflection size bug again, changed some nautilus f1 pixels fuse gun core, corelayers have glow property
6 Years Ago
changelog, changed some pixels in nautilus f0, disc pixel fadeout based on num pixels Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
bullet pattern can have blank bullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fire spinners stay around forever f2 core pattern tweaked nautilus powerups and splash tweaked powerups for all stages tweaked stage layout
6 Years Ago
f2 big diamond pattern f2 small wobbly tweaked nautilus pixel sfx and colors weak pixels use diamond debris some more sfx and pixel tweaks
6 Years Ago
tweaked f1 core bullets added pattern positionOffsetFunc
6 Years Ago
fire spinner attack simplified patternNum param rotate bullet pattern along with pixelgroup anchor nautilus 2nd form patterns
6 Years Ago
nautilus f1 spray from close gun instead of core bullet RenderRadius diamond bullets renderlength etc