715 Commits over 212 Days - 0.14cph!
[block_party] added speed lines to blocks
[block_party] used Add3 in Swatches
[block_party] tweaked smile block invisibility and added particle effect
Merge branch 'master' of github.com:Facepunch/arcade
[block_party] blocks try not to go the direction they just came from
[block_party] added particles when pressing block side
[block_party] laser only kills player once
[block_party] added gravity to particles
[block_party] added other death effects
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[block_party] changed screenshake so shakes dont cancel eachother out
[block_party] added dust particles for block impacts
[block_party] added a bit of screenshake
[block_party] improved player run cycle
[block_party] pressing sides of blocks now works much more reliably
[block_party] blood particles when player squished
[block_party] player creates dust particles when moving around
[block_party] created Particle class
[block_party] changed when smile block goes invisible in each phase
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[block_party] smile block can turn invisible
[block_party] reworked homing fireballs
[block_party] teardrops splash on other blocks and ground
[block_party] sad block drops tears
[block_party] added graphics for a sad block
[block_party] spikey block adds spikes to arena walls in 2nd phase
[block_party] added deleted files
[block_party] arena walls can show spikes, all spikes blink in unison
[block_party] temp sprite rotation test
[block_party] re-did player sprite
[block_party] squid block laser no longer goes through blocks
[block_party] spikey block adds spikes to blocks it touches in 2nd phase
[block_party] added graphics for 2 more blocks
[block_party] added laser attack to squid block
[mazing] removed test exception
[block_party] increased whiteness of eyes
[block_party] block sides have diff color for final phase
[block_party] tweaked dragon graphics
[block_party] tweaked squid graphics
[block_party] added graphics for squid block
[block_party] block swatches change a bit each phase
renamed Platformer to Block Party
[platformer] added dragon block
[platformer] small shake feedback when pressing side of block
[platformer] blocks shake a bit when they impact
[platformer] block sides can transition between spikes/no spikes