715 Commits over 212 Days - 0.14cph!
[zombies] survivors wait to build if building spot is temporarily blocked
[zombies] survivors move to build position before building
Merge branch 'master' of arcade
[zombies] changed build indicator
[zombies] remove other junk too when building wall, can build on top of dead soldiers
[zombies] destroy items under a wall when building one
[zombies] cant build on top of a soldier
[zombies] started on building, tried to prevent soldiers from getting stuck when pathfinding
[zombies] changed some colors
[zombies] items disappear after awhile
[zombies] graphics for 3 ammo types, soldiers can only reload gun using appropriate ammo type
[zombies] soldiers picking up more of same type of ammo add it to stack, drop stack if picking up diff type
[zombies] added visual reloading for the rest of the weapons
[zombies] soldiers reload guns with their extra ammo, visual reloading for pistol
[zombies] right click ammo to drop half
[zombies] hud shows extra ammo count, soldiers drop ammo on death
[zombies] can drop and pick up ammo items
[zombies] changed the sight cone visuals
[zombies] exclamation effect when soldiers spot a target and alert allies
[zombies] soldiers throw their gun farther more often when they die
[zombies] bodies leave skeletons behind for a bit
[zombies] refactored out the pointless sSoldier-AISoldier hierarchy
[zombies] bulletholes fade out
[zombies] less blood particles, bigger blood particles
[zombies] bodies disappear over time, bodies cant get hit by bullets anymore
[zombies] tweaked the way soldiers evaluate shots based on their accuracy
[zombies] gun kickback momentarily reduces senses
[zombies] tweaks to when soldiers investigate certain sounds
[zombies] survivors drop gun when out of ammo, never throw it
[zombies] soldiers alert allies to position of threats
[zombies] survivors dont investigate noises that are already in cone of sight
[zombies] soldiers briefly turn to investigate gunshots they hear
[zombies] sight cone depth changed
[zombies] refactored survivors/enemies/zombies into separate classes
[zombies] sight cone no longer bobs while moving
[zombies] soldiers have a sight cone
[zombies] hud refreshes when a selected soldier is killed
[zombies] highlight gun selected soldier is planning to pick up
[zombies] can order soldiers to pick up guns
[zombies] label when hovering over gun
[zombies] guns on ground are highlighted when hovered over
[zombies] hud shows ammo count
Merge branch 'tempZombies'
[zombies] some HUD refactoring, etc
[zombies] created hud button class
[zombies] can click soldier portrait on hud to select only them
[zombies] selection box updates hud while dragging
[zombies] clamp mouse selection box rect
[zombies] fixed hud positioning problem